The numbers below can be beaten if you get good RNG with your rotations; however, if you can reach these numbers, it means that you understand your class and the rotation that comes with it.

Some Benchmarks are done on huge hitbox to reduce RNG.

All benchmarks were done with stat infusions.

The compositions supplied in these sections are based on the current records and may require additional tweaking to suit your squad's own needs.

Boons & Specific Professions Enhancements


Most organized groups can maintain the following 7 boons, so we benchmark with those same 7 boons.

  1. Might x25
  2. Fury
  3. Alacrity
  4. Quickness
  5. Swiftness
  6. Regeneration
  7. Vigor

  1. Source: Ranger

  2. Source: Ranger

  3. Source: Ranger

  4. Source: Warrior

  5. Source: Warrior

  6. Source: Warrior


Classes that benefit from specific conditions
Traits in our builds that benefit from specific conditions on foes are listed below.
Guardian Traits: ,
Mesmer Traits: ,
Chronomancer-Only: ,
Necromancer Traits:
Reaper-Only: ,
Ranger Traits:
Engineer Traits: , ,
Thief Traits: ,
Revenant Traits:
10 Condition Classes

For the following classes you should only use 10 conditions.

Power Holosmith:
Condition Scourge and Condition Reaper:
Power Daredevil and Rifle Deadeye:

  1. Bleeding
  2. Burning
  3. Confusion
  4. Poison
  5. Torment
  6. Chilled
  7. Crippled
  8. Slow
  9. Vulnerability x25
  10. Weakness

For all other classes feel free to apply all conditions to the Golem, except for Mesmer builds with the Dueling trait line.

In this case, you should only apply: Vulnerability, Cripple and Slow.