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Heal Quickness Firebrand is a solid healer that also provides its subgroup with many boons and some offensive buffs through the signet sharing trait . Heal Firebrand maintains permanent , , and on its subgroup whilst also providing decent uptimes of , , and .

Heal Quickness Firebrand can temporarily boost the or of its subgroup by using or respectively, this is due to the trait . Heal Quickness Firebrand also has access to strong group healing through and access to great team support and defensive boons through .

Celestial is a more offensive variant and should be used in combination with another healer, or as the only healer for encounters with low pressure.

Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Harrier'sAmulet

Harrier'sRing

Harrier'sRing

Primary Weapon Set

Harrier'sMain Hand

Off Hand

Secondary Weapon Set

Harrier'sMain Hand


Other Items

Infusionx13

Infusionx5

Food

Utility

Rotation

Healing

You don't follow a rotation, but need to pay attention to everything around you and act accordingly.

Your primary job is to keep everyone alive, because they are useless to you when they aren't:

  1. Symbols are your passive healing and act as a form of Regeneration, you always want to have at least one active to keep everyone healthy.
  2. You have access to small bursts through , which you can also cast inside a Water Field (e.g. ) for Area Healing.
  3. Heavy-duty healing comes from and :

You always want to open with as it increases healing received by your allies by 33%. It also cleanses five conditions.

heals in pulses and grants .

grants , and .

heals based on the amount of conditions cleansed.

simply heals and should be casted whenever you have Tome Pages remaining.

Boons

You are responsible for permanently maintaining the following offensive boons:

  1. by casting either or off . is not required to maintain , but useful to have when neither wielding an Axe or a Sword.
  2. by casting and off . You should cast the additional two charges of at the start of every fight to ramp up . The remaining stacks should be maintained through . If you don't want solely rely on that, you can blast Fire Fields or equip a Scepter have another source of generation.
  3. by casting and off .
Skills & Traits
Notes

Rotation

Outside of healing and providing boons you want to deal with mechanics and deal as much damage as you possibly can.

The video below is an example of what your rotation could look like, but obviously what you are doing will depend on the encounter, your group and so many other things.

Item Stat

CelestialHelm

CelestialShoulders

CelestialCoat

CelestialGloves

CelestialLeggings

CelestialBoots

Item Stat

CelestialBackpiece

CelestialAccessory

CelestialAccessory

CelestialAmulet

CelestialRing

CelestialRing

Primary Weapon Set

CelestialMain Hand

CelestialOff Hand

Secondary Weapon Set

CelestialMain Hand


Other Items

Infusionx6

Infusionx12

Food

Utility

Rotation

Healing

You don't follow a rotation, but need to pay attention to everything around you and act accordingly.

Your primary job is to keep everyone alive, because they are useless to you when they aren't:

  1. Symbols are your passive healing and act as a form of Regeneration, you always want to have at least one active to keep everyone healthy.
  2. You have access to small bursts through , which you can also cast inside a Water Field (e.g. ) for Area Healing.
  3. Heavy-duty healing comes from and :

You always want to open with as it increases healing received by your allies by 33%. It also cleanses five conditions.

heals in pulses and grants .

grants , and .

heals based on the amount of conditions cleansed.

simply heals and should be casted whenever you have Tome Pages remaining.

Boons

You are responsible for permanently maintaining the following offensive boons:

  1. by casting either or off . is not required to maintain , but useful to have when neither wielding an Axe or a Sword.
  2. by casting and off . You should cast the additional two charges of at the start of every fight to ramp up . The remaining stacks should be maintained through . If you don't want solely rely on that, you can blast Fire Fields or equip a Scepter have another source of generation.
  3. by casting and off .
Skills & Traits
Notes

Skills

should be prioritised for damage. It's also a Fire Field that you can blast in for .


Rotation

Outside of healing and providing boons you want to deal with mechanics and deal as much damage as you possibly can.

The video below is an example of what your rotation could look like, but obviously what you are doing will depend on the encounter, your group and so many other things.

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