Beginner Power Tempest

Raids - April 2025 Balance
Raisu meta team
Pros +
High damage Fluid rotation Access to healing & support Easy to learn Lots of cleave
Cons -
High mastery curve Fast paced rotation Loses damage on moving targets
Attributes
Power 2873
Toughness 1000
Vitality 1235
Precision 2216
Critical Chance 74.9%
Ferocity 1629
Critical Damage 258.6%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 240
Boon Duration 16%
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's ScepterMain Hand

Berserker's DaggerOff Hand

Other Items

Infusionx17

Infusionx1

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Reference Guide
Fire Attunement Default Keybind
3
4
5
Air Attunement Default Keybind
F3
2
4
Earth Attunement Default Keybind
3
4
5
Rotation & Extras
Step One: Overloads, Attunements, and Fresh Air

Tempests have access to the overload mechanic - your current attunement can be activated after a short period of time for additional effects. Overloading an attunement increases the Recharge time of that attunement.

For Power Tempest, we care about and will be resetting its Cooldown with Critical Hits thanks to .

After each , you will attune to either or (alternating), then swap back to and repeat.

The basic attunement order is as follows:

Use as soon as it is available. Swap to or immediately after finishes channeling.

For now, fill the gaps with Auto Attacks.

Make sure channels fully before swapping to your next attunement! will drop a Lightning Field when it finishes channeling, so if you don't see the field, it means you've cancelled the skill early. However, delaying the swap into your next attunement will delay the entire rotation, so you will want to make sure you get the timing just right.

Before moving onto the next step, practice and get comfortable with the timing of , as delaying or fumbling attunement swaps can result in a considerable DPS loss.

Step Two: Weapon Skills

Next, add in the weapon skills for each attunement. Feel free to work on the rotation one attunement at a time. Make sure you're comfy with each attunement before adding more skills into the rotation.

  • Cast as soon as you enter . Note that yeets you 1200 units forward without a target selected, so double check that you have something targeted if you don't want to do that.
  • does not have a cast time and can be used off Cooldown. Try to cast it while under the effects of buffs such as and .
  • Auto Attack until is available.

  • Cast and immediately swap to .

  • Since will not always be available, alternate between:
  • Then immediately swap to .

Updated loop:

  1. when available
  2. Auto Attack

  1. when available
  2. Auto Attack

  1. Alternate between:

Queue your skills for a faster and smoother rotation! You should not be Auto Attacking in and .

Changing Attunements will not cancel any skill you're currently casting. This means you can swap back to as soon as the last skill in or has started casting, then immediately queue .

Step Three: Utility Skills

For the last step, add the utility and elite skills into the rotation. As with the previous step, you don't have to add these to the rotation all at once; make sure you're comfy with what you're doing first before adding more skills into the rotation.

Before the fight starts, pre-summon in and then swap to before engaging.

Use in when available.

Like with , and have no cast time and can be used off Cooldown, ideally while under the effects of buffs such as and .

Transitioning to the Full Build

This is essentially the full Power Tempest rotation, minus the opener, which is very similar to the regular loop. You can visit the Power Tempest page for a complete overview of the build, opener, and rotation.

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