Power Weaver is a Ranged Damage dealer using the Dual Attunements mechanic to rotate quickly between Staff skills to generate Downs and inflict Crowd Control. This build usually shines in cloud and havoc fight setups but struggles finding value when the enemies have high Healing capacity in structured fights.
Dual Attunements will allow us to get the benefits of both Attunement effects such as . We will also make use of Dual Attacks to overwhelm the enemy frontline with AoEs, notably and .
Fire Attunement is our main source of Damage. We will be looking to rotate Attunements around it to get strong AoEs from Earth-Fire Attunement, Air-Fire Attunement and Water-Fire Attunement.
We will also be looking to double-attune to Fire Attunement in order to frequently trigger .
By default, we will be looking to use as many and as possible as they are our heaviest Damage skills.
Other Attunements will also have substancial sources of AoE and we will use these while rotating to access our Dual Attacks:
- Water Attunement has .
- Air Attunement can make use of the targeted skill .
- Earth Attunement has access to .
Last but not least, a great source of Damage are Conjured Weapons; they are extremely powerful with long Cooldowns and allow us to fill downtime in our rotation to achieve massive bursts with our other main Cooldowns.
Power Weaver is pretty much defenseless beside its Evade on .
Use your Dodges wisely and dont hesitate picking a defensive utility skill if you struggle too much.