Heal Catalyst is a strong support in the current meta focused on giving auras and both offensive and defensive boons to allies. You have access to the specialization's unique mechanic: which changes depending on your attunement. Your spheres provide important boons like: Might, Quickness, Resistance, Protection, Fury, Vigor, Resolution and Swiftness.
Catalyst also has access to a lot of CC that makes it a good offensive choice as well as a great defensive choice with the class having easy access to good Healing, Condition cleanses and auras on demand.
You can also revive downed allies with .
Your main goal is to quickly cycle through your to provide boons and to perform as many blast finishers as possible to proc and when your allies need cleansing and healing.
will reduce all your current weapon skills cooldown by 25s. You can choose to use it either in or in .
If there's a lot of pressure and your squad needs a lot of healing and cleansing, using your elite in to cast twice and having all the other healing from your other water skills available again makes it a good option.
Otherwise you can cast in to reset your skills and grant a lot of extra Stability and Magnetic Aura. It's recommended that you cast twice since you will be staying in this attunement for significant time already before swapping off.
Use either or to Stun Break yourself.
for the Evade and mobility to reposition yourself when out of Dodges.
to grant yourself Swiftness and Superspeed and Cleanse yourself from Immobilize.