Heal Evoker is a Secondary Support focused on providing Healing, Condition Cleanses, and Auras to allies.
Evoker's unique mechanic is the Familiar. As our F5 skill, we will be using to massively Heal allies at critical moments, while also getting a passive Heal increase buff due to . Familiar's passive skill has no Cooldown, but you must obtain six charges to use it :
- Using any weapon skill will grants one charge.
- Using weapon skills matching the Familiar's attunement grants two charges instead.
- Activating this skill three times grants access to , an empowered version of the Familiar's passive skill.
Heal Evoker generates Might, Regeneration and Protection but also can fill in Stability when needed.
Using Blast Finishers in Combo Fields will Cleanse Conditions from allies thanks to , but also largely Heal them due to . It is vital to rotate our Blast Finishers Cooldowns efficiently.
Your main goal is to rotate through your Attunements to refill your Familiar's skill as much as possible, maintain Aura uptime alongside boons, Condition Cleanses, provide burst Healing and defensive utility to your group when needed.
Lastly, you can also Revive any Downed allies with .
is one of your strongest Cooldown, providing a massive burst of Healing and Condition Cleanse. You gain access to that skill after charging three times your Familiar's Passive, . helps speeding up that process by instantly refilling once our passive skill.
Air Attunement brings the very powerful Crowd Control with its high Range and 10 targets cap; Earth Attunement also has access to one with .
Earth Attunement combo must be used whenever its possible for extra Stability to our party.
is your elite skill, granting Resistance to allies while casting every Familiar's Active skills. You should use it to get another off, but also for the decent Crowd Control from .
is a group Stun Break that also Remove Conditions and increase our outgoing Healing on the affected allies.
Use the following skills to Evade or reposition yourself:
Keep in mind and respectively grant Aegis and Resistance, two excellent defensive boons when you and your allies get in trouble.