Power Necromancer is a ranged Damage dealer that aims to remove as many boons as possible using skills such as and . Its primary Cooldown is , which helps us inflicting heavy burst Damage while quickly Stripping Boons.
is enhanced by a variety of traits:
- significantly increases our Damage.
- helps Remove Boons when you use .
Use to change the pace of the fight on our main spikes. It allows you to swiftly generate and cleave enemy Downs, especially when coordinated with the main squad's Cooldown, namely .
Weapons like Axe, Focus, Scepter and Sword will help us to control the fight from longer Range with skills like , and , allowing you to constantly Removing Boons from the enemy squad.
The usage of your main Cooldowns will systematically be called if you are using voice communication with your Commander. If not, try to synchronize it as much as possible with the rest of your squad for maximal efficiency.
Your main Cooldown to look at is . It is strongly advised to inform your Commander when has five seconds of Cooldown left and when it is ready.
Outside of your main timings, keep rotating your skills efficiently in order to generate Downs and to keep Removing Boons.
- deals a lot of Damage while Removing Boons from nearby enemies.
- is a strong single target combo spike to prevent a squishy enemy player from casting freely.
- apply great Ranged pressure with both Damage and Boon Corruption. These skills should ideally be used off-Cooldown.
Do not hesitate to set yourself up for strong combos by casting before an enemy push: the enemy frontline will be greatly weakened by the multiple Weakness and Blind outputs, allowing you to burst freely with less risks of getting punished.
grants you a native 50% Damage Reduction.
It is important to remember that even though we have Life Force that can be used as a secondary Health Pool, this should be avoided. Ideally, Life Force will be spent exclusively to deal Damage.
Power Necromancer has no access to Stun Break and heavily relies on positioning in order to survive. Stay aware at all time for when the enemy squad will decide to bomb, push or control areas.