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Power Necromancer

Axe & Focus / Scepter & Sword
Guild Wars 2 Power Necromancer - Axe & Focus / Scepter & Sword Meta build for wvw: complete guide with gear, runes, relics, traits, and rotation tips.
Published Mar 20, 2026
Updated Mar 20, 2026
Wvw - February 2026 Balance
Expacs Required
Secrets of the Obscure
Kil wvw team
Build Difficulty
Pros +
Strong bursts Simple rotation
Cons -
Requires accurate positioning Relies on resource management
Gear
Item Stat

Dragon'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Dragon'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Dragon'sAmulet

Dragon'sRing

Berserker'sRing

Relic of FireworksRelic

Primary Weapon Set

Berserker's AxeMain Hand

Berserker's FocusOff Hand

Secondary Weapon Set

Berserker's ScepterMain Hand

Berserker's SwordOff Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Reference Guide
Axe & Focus Default Keybind
Auto Attack
2
3
4
5
Scepter & Sword Default Keybind
Auto Attack Chain
2
3
4 4
5 5
Death Shroud Default Keybind
Auto Attack
2 2
3
4
5
Equipment Notes

Feel free to replace any Dragon's gear pieces by Marauder if you do not want to rely on .

Rotation & Extras

Power Necromancer is a ranged Damage dealer that aims to remove as many boons as possible using skills such as and . Its primary Cooldown is , which helps us inflicting heavy burst Damage while quickly Stripping Boons.

is enhanced by a variety of traits:

  • significantly increases our Damage.
  • helps Remove Boons when you use .

Use to change the pace of the fight on our main spikes. It allows you to swiftly generate and cleave enemy Downs, especially when coordinated with the main squad's Cooldown, namely .

Weapons like Axe, Focus, Scepter and Sword will help us to control the fight from longer Range with skills like , and , allowing you to constantly Removing Boons from the enemy squad.

Well of Corruption Spike

Be on your Scepter set if the fight allows it to start with some potential Ranged Boon Corruption access.

  1. Weapon Swap
  2. Auto Attack untill Weapon Swap is available or Cooldown comes back.

The usage of your main Cooldowns will systematically be called if you are using voice communication with your Commander. If not, try to synchronize it as much as possible with the rest of your squad for maximal efficiency.

Your main Cooldown to look at is . It is strongly advised to inform your Commander when has five seconds of Cooldown left and when it is ready.

Outside of your main timings, keep rotating your skills efficiently in order to generate Downs and to keep Removing Boons.

  • deals a lot of Damage while Removing Boons from nearby enemies.
  • is a strong single target combo spike to prevent a squishy enemy player from casting freely.
  • apply great Ranged pressure with both Damage and Boon Corruption. These skills should ideally be used off-Cooldown.

Do not hesitate to set yourself up for strong combos by casting before an enemy push: the enemy frontline will be greatly weakened by the multiple Weakness and Blind outputs, allowing you to burst freely with less risks of getting punished.

Rotation Notes

After your initial Well of Corruption Spike, it is adviced to stay longer in your on its next uses. The idea is to cast as your first skill, then wait for its Cooldown to cast it a second time. You will fill that downtime bursting with the usual , but also Auto Attacks.

This rotation allows you to maximize your Boon Corruption output, thanks to being used twice in a short time span.

grants you a native 50% Damage Reduction.

It is important to remember that even though we have Life Force that can be used as a secondary Health Pool, this should be avoided. Ideally, Life Force will be spent exclusively to deal Damage.

Power Necromancer has no access to Stun Break and heavily relies on positioning in order to survive. Stay aware at all time for when the enemy squad will decide to bomb, push or control areas.

Skill Defiance Break Source
2 Seconds
2 Seconds
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