| Item | Stat |
|---|---|
|
Assassin'sHelm |
|
|
Marauder'sShoulders |
|
|
Berserker'sCoat |
|
|
Marauder'sGloves |
|
|
Marauder'sLeggings |
|
|
Berserker'sBoots |
| Item | Stat |
|---|---|
|
MarauderBackpiece |
|
|
MarauderAccessory |
|
|
MarauderAccessory |
|
|
MarauderAmulet |
|
|
Dragon'sRing |
|
|
MarauderRing |
|
|
Relic of the ThiefRelic |
| Primary Weapon Set | |
|---|---|
|
Marauder's GreatswordMain Hand |
Secondary Weapon Set |
|
Marauder's SpearMain Hand |
Other Items |
|
Infusionx18 |
|
|
Food |
|
|
Utility |
Power Conduit is a melee DPS using the usual Revenant Energy to line up powerful bursts.
On top of that, Conduit gains Affinity, another ressource that empowers and , the F2 skill in our respective legends. Charges can be obtained by using any weapon or legend skills.
Power Conduit also gets access to , temporarily increasing the effectiveness of our current legend skills by granting it additional effects.
Spear will help us dealing with targets we cannot reach from melee, aswell as cleaving from safer places.
Greatsword is our primary source of melee spike and burst to get the enemy players Downed and killed.
and will support the previously mentioned playstyles by bringing additional options and tools to be efficient, such as and respectively.
Always start the fight on as it will allow you to poke enemies with on engage.
Your weapon sets and stances all have different uses and can be mixed during the fight. Therefore, there is no real rotation set in stone and it is adviced to understand the use of each skill to spend your Energy wisely.
skills:
skills:
Knowing the most important skills, you should now be aware of the different combos you can do in order to maximize their synergy. Here are a few examples:
Melee combos :
Ranged combos :
Power Conduit is naturally exposed to Damage due to its mostly short Range while bursting. It is important to properly manage defensive Cooldowns such as Dodges in order to stay alive.
Greatsword and Spear respectively have for a short Block and for an Evade frame.
allow you to Evade and leap back at a moderate cost of Energy.
and are your Stun Breaks to react to Crowd Controls, with one per stance.
As a last option, do not hesitate to abuse the Range of your Spear in order to avoid Damage.
| Skill | Defiance Damage | Source |
|---|---|---|
| 180 Range | Spear | |
| 2.25 Seconds | ||
| 3 Seconds |