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Power Conduit

Greatsword / Spear
Guild Wars 2 Power Conduit - Greatsword / Spear Meta build for wvw: complete guide with gear, runes, relics, traits, and rotation tips.
Published May 20, 2026
Updated May 20, 2026
Wvw - April 2026 Nuke
Expacs Required
Visions of Eternity
Kil wvw team
Build Difficulty
Pros +
High damage Strong bursts Lots of cleave Good mobility
Cons -
Relies on resource management Requires accurate positioning Forced movement
Gear
Item Stat

Assassin'sHelm

Marauder'sShoulders

Berserker'sCoat

Marauder'sGloves

Marauder'sLeggings

Berserker'sBoots

Item Stat

MarauderBackpiece

MarauderAccessory

MarauderAccessory

MarauderAmulet

Dragon'sRing

MarauderRing

Relic of the ThiefRelic

Primary Weapon Set

Marauder's GreatswordMain Hand

Secondary Weapon Set

Marauder's SpearMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Reference Guide
Greatsword Default Keybind
Auto Attack
2
3
4 4
5
Spear Default Keybind
Auto Attack
2
3
4
5
Trait Notes

can be picked if you struggle using your weapon skills to generate Affinity.

Rotation & Extras

Power Conduit is a melee DPS using the usual Revenant Energy to line up powerful bursts.

On top of that, Conduit gains Affinity, another ressource that empowers and , the F2 skill in our respective legends. Charges can be obtained by using any weapon or legend skills.

Power Conduit also gets access to , temporarily increasing the effectiveness of our current legend skills by granting it additional effects.

Spear will help us dealing with targets we cannot reach from melee, aswell as cleaving from safer places.

Greatsword is our primary source of melee spike and burst to get the enemy players Downed and killed.

and will support the previously mentioned playstyles by bringing additional options and tools to be efficient, such as and respectively.

Fight Engage

Always start the fight on as it will allow you to poke enemies with on engage.

Your weapon sets and stances all have different uses and can be mixed during the fight. Therefore, there is no real rotation set in stone and it is adviced to understand the use of each skill to spend your Energy wisely.

skills:

  • can be used on important calls for massive Damage and a Stun. The other skills are simply not worth and you would rather use your weapon skills to pair it with this elite. Keep in mind that costs a lot of Energy.

skills:

  • is a great skill dealing Damage around yourself and at the aimed location: you can use it both as poke and as a strong melee burst.
  • serves as a cheap Stun Break which deals decent Damage around yourself aswell as inflicting Weakness. Mind this skill is a "fake" instant cast and will cancel any other action you are currently doing, including Dodge.
  • is a strong gap closer and Damage source. Hitting an enemy with this skill will allow you to cast it again for free, up to 3 times. Though, aim this skill wisely as you might end up teleporting right into the enemy's bomb.

Knowing the most important skills, you should now be aware of the different combos you can do in order to maximize their synergy. Here are a few examples:

Melee combos :

Ranged combos :

Spear Rotation

You should be on Spear in order to Range spike, but also to exhaust the enemy support tools and keep sustaining Damage with your other allies :

  • is a really strong filler skill with a good Damage for Energy ratio.
  • can be used in order to punish enemies pushing while getting an Evade frame.
  • is a really strong Pull which should be aimed to setup major bursts along with your squad.
  • is the main source of Damage of this weapon : try to aim it properly in order to hit the enemy frontline, and keep in mind using any other Spear skill will reduce the Cooldown of this one. It should be your priority to cast this spell as many times as possible.

A basic burst combo would be :

Greatsword Rotation

You should be on Greatsword to deal massive burst Damage in melee :

  • for strong melee burst. Mind the really short range.
  • for quick gap closer and strong Damage. Be aware you will end up in melee during the cast so use it carefully.
  • is your major source of burst, especially paired with the other skills. Try to cast it first so the delayed Damages will hit with your next skill. Mind that this skill can hit from a slightly higher Range than the other Greatsword skills and is therefore your safest cast.

A basic melee combo would be :

  1. if you can land safely on your target.

Using your Dodges properly after or during your combos is crucial if you are about to die from enemy's melee pressure. Dying is far worse than skipping a skill in your combo in order to stay alive.

Rotation Notes
  • and Cooldowns are reset every time you swap legend: you should always try to use this skill in your current legend before swapping.
  • In order to generate Affinity in , you can use cheap skills like and to quickly generate charges.
  • Use anytime you are about to execute a melee combo for some extra Damage.
  • Try to avoid swapping stance when you have a lot of Energy left: you should get used to the Energy cost of your skills in order to optimize your Energy use and not waste it.

Power Conduit is naturally exposed to Damage due to its mostly short Range while bursting. It is important to properly manage defensive Cooldowns such as Dodges in order to stay alive.

  • Greatsword and Spear respectively have for a short Block and for an Evade frame.

  • allow you to Evade and leap back at a moderate cost of Energy.

  • and are your Stun Breaks to react to Crowd Controls, with one per stance.

As a last option, do not hesitate to abuse the Range of your Spear in order to avoid Damage.

Skill Defiance Damage Source
180 Range Spear
2.25 Seconds
3 Seconds
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