| Item | Stat |
|---|---|
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Assassin'sHelm |
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Marauder'sShoulders |
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Berserker'sCoat |
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Marauder'sGloves |
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Marauder'sLeggings |
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Berserker'sBoots |
| Item | Stat |
|---|---|
|
MarauderBackpiece |
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MarauderAccessory |
|
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MarauderAccessory |
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MarauderAmulet |
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MarauderRing |
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MarauderRing |
|
|
Relic of the ThiefRelic |
| Primary Weapon Set | |
|---|---|
|
Marauder's GreatswordMain Hand |
Secondary Weapon Set |
|
Marauder's SpearMain Hand |
Other Items |
|
Infusionx18 |
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Food |
|
|
Utility |
Power Herald is a solid DPS build with access to Ranged Damage that relies on Might to empower itself and its allies.
amplifies the effects of Might, allowing us to gain up to 1000 Power at maximum stacks. It is vital for us to upkeep this boon as much as possible thanks to traits such as .
This build also shines using multiple tools from its kit to execute Ranged Damage, melee bursts, generate Downs, gap closes and escapes in order to disrupt enemy resustain.
Spear will help us dealing with targets we cannot reach from melee, aswell as cleaving from safer places.
Greatsword is our primary source of melee spike and burst to get the enemy players Downed and killed.
and will both grant us additional access to Ranged Damage, but also more boons for the squad.
will provide Stability up to a total of 25 players while Facets will periodically grant Protection, Might, Fury and Swiftness.
Start the fight on to start looking for a Ranged Spike with and Spear. You should activate , and before the start of a fight.
Spear and are both really costly on Energy. Thus, our goal will be to use them separately, so we will couple with Spear and with Greatsword.
You should aim to use skills for:
You should aim to use skills for:
Knowing the most important skills, you should now be aware of the different combos you can do in order to maximize their synergy. Here are a few examples:
As stated before, Power Herald provides multiple sources of Stability that will contribute to keep us and our squad safe:
Additionally, brings good survival tools with converting every incoming Damage to Heal for 3 seconds and as a short Cooldown Stun Break.
Greatsword and Spear also respectively have for a short Block and for an Evade frame.
As a last option, do not hesitate to abuse the Range of your Spear in order to avoid Damage.
| Skill | Defiance Damage | Source |
|---|---|---|
| 180 Range | Spear | |
| 360 Range |