Power Spellbreaker is currently one of the strongest utility Damage dealers. This specialization grants us access to extremely powerful tools to control enemies and kill them fast, on top of the strong kit it is sharing with Warrior.
is our second Burst skill and common to every weapon set. It will Block and counter-attack on the next hit, inflicting Daze, granting us an Evade and resetting our current weapon Burst skill if it hits.
is the signature offensive Cooldown of Spellbreaker. It deals massive Damage and Boon Removal on all the foes in its Radius with an extremely short cast time.
deals Damage and widely Remove Boons including weakening their reapplication.
All these tools paired with make Spellbreaker best option for Damage alongside neutralizing boons, therefore greatly impacting the enemy squad.
Start fights on Spear and instantly start looking out for a potential Ranged Spike and wait for your Commander to call for it.
If your squad has poor Ranged options, it is advised to wait for the Well of Corruption Spike to use all your Cooldowns, in order to not waste , and . Including these skills in your Range spike will weaken your impact on the main call, but can be beneficial to generate Downs early on.
Constantly follow this rotation idea through the fight, resetting with . Burst phases will be tied to the Cooldowns of , and .
Ideally, these burst phases should always be started on Spear and end with the massive cleave of Axe.
converts incoming Damage into Healing. It is an excellent panic button if you are getting pressured, or it can be used in foresight of the next clash with heavy incoming Damages.
is one of the best defensive Cooldowns in the game. It Breaks Stun, grants critical hit immunity and constantly reapplies Stability to yourself for its entire duration. Use it carefully and do not hesitate playing safer while waiting for its Cooldown.
grants us an Evade frame when triggered, which can be helpful to get out of a dangerous situation.
is an Evade and a slight Self-Knockback. It should be used to buy yourself time to survive or to quickly avoid frontal Damage.