Opener
Start in :
- , then during the cast.
Finishers, and Quickness
grants Quickness when using the following Blast Finishers/Leap Finishers in any Combo Field:
Review details on combo fields in the gameplay guide.
Healing
- , , and .
- , which also creates a Water Field.
- Any self healing, through .
- Any Toolbelt skill, through .
Cleanse
- removes one condition for each of four pulses.
- removes five conditions from allies; removes one condition and creates a Light Field.
- removes two conditions, and two more upon Chain Reaction.
Might
- provides 8 Might, then can blast its own Fire Field for 3 more.
- provides 3 Might on every Disable, on a 1-second internal cooldown.
- Alchemy's causes all Elixir skills to grant 2 Might. These include , , , , and any other Elixir skills, like .
Regeneration, Vigor, and Swiftness
- grants Regeneration, Vigor, and Swiftness.
- grants Regeneration and Vigor.
- grants Regeneration.
Protection
- Shield skills, through Inventions' .
- , through and .
- , through .