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Beginner Scourge

Published Jun 27, 2021 Updated Nov 30, 2022 May 2021 Balance

This build is a simplified version of Condition Scourge. This is a very safe and high damaging Condition Class, that offers Barrier, Condition Cleanse and which can bring a lot of group utility or personal damage depending on usage.

You have a lot of flexibility with your utility skills, excluding , due to generally receiving a lot of Life Force from allies.

This build is only a stepping stone, and should be used to learn raid wings until you are comfortable to move on to Condition Scourge.

Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Secondary Weapon Set

Viper'sOff Hand

Other Items

Infusionx18

Food

Utility

Step 1

The initial rotation consists of summoning and auto attacking. You want to always upkeep three sand shades due to providing you with Expertise for each shade you have up.

Step 2

Here we add the skill combination to the rotation. applies a significant amount of Bleeding and Torment, and casting counts as entering Shroud for the purposes of meaning the conditions will be instantly transfered.

It is important to cast them as close together as is possible, due to your own conditions potentially being cleased in raids, and also maximising the duration of the conditions sent.

Step 3

The next step we go into is adding to the rotation. This is your strongest damaging weapon skil. It applies Torment and gains Life Force based on the amount of conditions on the target, up to a maximum of five. It also hits in an AOE around your target, while also converting boons to conditions.

Step 4

Now we add as an extra weapon ability. This is a ground targeted ability that applies Bleeding and Cripple to enemies within.

Step 5

Lastly we add the elite, and it really does a lot of damage. This ability pulses nine times, and each pulse of it, inflicts a new condition and every condition that was previously ticked.

As the first procs Bleeding, second Poison and third Torment, you end up stacking a lot of damaging conditions, as every tick afterwards also procs them.

The only thing to watch out for is this skill inflicts self-bleeding and self-weakness, which can consume your if cast between and .

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