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Introduction to Guardian

Updated Sep 27, 2022

Guardian Mechanics

Guardian Virtues

Guardians have access to a trio of self-targeting passive buffs, Virtues, that can also be actively used to buff your subgroup. Once the active is used, the passive will not be active until it has come off Cooldown.

The Virtues are split:

  1. for damage.
  2. for healing.
  3. for defence.

Each Virtue has a variety of synergies with traits to make them extremely strong in their own unique ways.

Dragonhunter Virtues

Dragonhunters have an upgraded form of Virtues. The passives remain the same, but the active use is greatly changed.

  1. tethers you to foes. This has amazing synergy with the following traits: , and
  2. grants you increased mobility through a healing leap.
  3. grants you a shield that blocks incoming attacks for you and allies.

Firebrand Virtues

Tome of Justice

Tome of Resolve

Within you have access to moderate group heals, lots of condition cleanses, as well as access to Swiftness, Regeneration and Vigor.

In addition to all of these great bonuses you also have access to the unique buff Epilogue: Eternal Oasis which increases the incoming healing that allies recieve by 33%.

Tome of Courage

acts as a great safety net for high pressure situations where Aegis, Stability, Resistance, Swiftness, Protection as well as Reflects may be needed.

Epilogue: Unbroken Lines whilst very useful for applying defensive boons to your subgroup also grants 300 Toughness so make sure that it doesn't affect tanking in your squad.

It is worth noting that opening itself grants Aegis to five allies.

Here are some great examples of when you could use :

  • Acting as backup reflect at Matthias with Chapter 3: Valiant Bulwark.
  • Granting Swiftness on River of Souls with Chapter 1: Unflinching Charge and Protection with Epilogue: Unbroken Lines.
  • Granting AoE Aegis during Deimos's with Epilogue: Unbroken Lines.

Once again these are only examples, read all of the skills within the tome and think about when you could use the skills to help your team the most.

Symbols

Symbols are unique to the Guardian class. They pulse AoE damage to enemies and grant boons to allies.

Each Symbol grants a different boon:

  • is from Scepter.
  • is from Sword. This skill also teleports you to your target which can be useful in some cases.
  • is from Mace.
  • is from Greatsword.
  • is from Staff. This is mainly useful for movement speed out of combat to run to a boss faster.
  • is from Longbow.
  • is from Axe.

There are a variety of traits that also affect symbols:

Utility Skill Types

Spirit Weapons

Spirit Weapons are ground-targeted AoEs that use the ammo count system. Each Spirit Weapon has a unique function and all can be used in a PvE environment.

  • deals high damage and inflicts Vulnerability.
  • is an AoE ranged heal.
  • can be used as a ranged breakbar skill.

Spirit Weapons carry out their attack pattern and then despawn.

Shouts

Shouts are not a huge staple in the PvE environment but they are useful on occasion. There are two shouts that you should be aware of:

  • for when your subgroup needs Stability.
  • is required for any Guardian build that provides Quickness.

Other shouts that you might come across are:

augments your shouts to remove conditions and to have reduced Cooldowns.

Consecrations

Consecrations are ground-targeted skills that have a variety of utility focused effects, as well as a single damage effect.

All consecrations are extremely high value however there are two that stand out:

  • deals high damage and removes conditions.
  • deals huge amounts of Breakbar Damage.

Consecrations can have their Cooldown's reduced by taking the trait .

Meditations

Meditations have a variety of effects that mainly function to provide huge utility in the PvE environment.

  • provides massive healing while you continue your rotations.
  • grants you Invulnerability during its cast and then recharges your Virtues.

Signets

Signets provide strong passive effects that also have an active when used. Whilst your signet is on Cooldown, the passive ability will be disabled. There are a few signets that you will see in PvE:

  • can be taken if you just need a filler skill for your elite.

should be seriously considered if you plan to use any signets actively.

Traps

Dragonhunters have access to Traps which are static AoE damaging fields that are triggered when a mob enters them. Traps will also trigger if an enemy is already standing inside the AoE when it is cast. Most are unblockable.

reduces the Cooldown of your traps.

Mantras

Firebrand Mantras apply their effects to five targets in a 180 Radius of the Firebrand as well as a 450 Range frontal cone in front of the Firebrand.

Due to this unique area of effect you need to make sure you are either:

  • Facing your Subgroup.
  • Behind your Subgroup.

This will ensure that all of your subgroup is hit by your Mantra.

  • . This Mantra also Breaks Stun for both yourself as well as any affected allies

Physical Skills

Willbender has access to Physical skills which are movement focused utilities. As such, we come into very little contact with them in PvE.

No traits affect this utility skill type.

Trait Lines

Radiance

Zeal

Virtues

Honor

Valor

Dragonhunter

Firebrand

Willbender

Breakbar Skills

= 100 damage.

= 150 Breakbar damage.

Chapter 3: Heated Rebuke in = 150 Breakbar damage.

= 200 Breakbar damage.

= 7 pulses of 150 Breakbar damage for a total of 1050 Breakbar damage over 5 seconds.

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