The Power Soulbeast Gameplay Guide will aim to provide you with all the tips and tricks to maximise your gameplay with this build.
General Soulbeast Tips
You will have 1150 Toughness with this build due to . Make sure that you don't have the highest Toughness in your squad when at an encounter with Toughness based aggro mechanic.
Try to keep an eye on your attack animations and be sure to finish your attacks before starting a new one. The following skills are very easy to interupt:
Try to always use and together.
, , , and lock you in place, so take care when using these skills.
You have a lot of very strong movement skills on Power Soulbeast that can be used to navigate mechanics:
You can use to help Pull in adds. This is really useful on bosses such as Slothasor or Xera. Make sure that you don't accidentally Pull in Seekers on Vale Guardian with this skill. Try to aim inside the hitbox of Vale Guardian to avoid doing this.
is a blast finisher and can be used to blast stealth if your group does this when running into an encounter. This is a skill on your Warhorn.
Spirit Vale
Vale Guadian
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
If there is an upcoming be careful with , and as they will root you in place and you are not able to move.
If you do get ported you can use to get back to quickly.
Make sure that you don't pull in the Seeker with .
You could Push away any stray Seeker with . Don't do this unless it's absolutely required.
Save to help CC.
Use for the split phase to help CC the Green Guardian.
Don't save skills in the split phase as they will all be back off Cooldown when Vale Guardian returns.
Warhorn also works perfectly well here, the choice is entirely up to you.
If by some absolutely miracle your squad actually manages to deal with the CC quickly, then you could drop Rock Gazelle for Red Moa.
Gorseval the Multifarious
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
You can use to pull in adds if your squad is getting overwhelmed.
You may be able to cleave two Charged Souls with . If you do, cast it early enough so it is back off Cooldown for the Main Phase.
You can use to Chill the Charged Souls during the split phase.
Breakbar Phase
Always use for every Breakbar.
Take care when using your burst rotation as , , , and all hit multiple times and you will take a lot of damage from the retaliation.
Sabetha the Saboteur
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
You can use to pull in adds if your squad is getting overwhelmed.
Make sure to use your outside the hitbox as if you are targeted by you will have to cancel it early.
You can use to get back to the boss quickly after moving out with a .
Salvation Pass
Slothasor
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
Warhorn is also viable if you would prefer not to stand still due to or to offer faster cc from
You can take or to help with condition cleanses.
If there is an upcoming be careful with, , and as they will root you in place and you are not able to move.
You can either take , for the extra personal DPS or you can consider taking if your squad CC is bad.
You can Pull in the Slublings with to help your team.
Use to get back to the boss after taking the poison out of the group.
Breakbar Phase
Save for the Breakbar.
Always use for every Breakbar.
In inexperienced groups you can run as an extra Stunbreak for your group. Take this instead of .
Stronghold of the Faithful
Keep Construct
Weapons | Pet |
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Red Moa |
General Soulbeast Tips
Always run on Keep Construct as this is a DPS gain for the subgroup during the burst phase.
You can use at the start of the encounter as it will be back off cooldown for the burst phase.
Try to adjust your rotation so you can cleave the adds with either:
Burst Phase
Use your normal rotation during the burst phase:
Start casting just before the boss spawns towards the end of
You can help with CC, by using and
Xera
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
If you are absolutely confident that your squad will quickly break Xera, then you can drop Rock Gazelle for Red Moa.
Take to condition cleanse your group if they stand in the shard AoE or get hit by .
You can pull in adds with to help out.
Don't waste your hard hitting skills during the Breakbar. This applies to:
After 50% you should try to save some DPS skills, with good cleave, such as to help cleave adds as they spawn.
Island Pre-Event
Don't use or on the second island otherwise it is not up for the actual Xera fight.
Bastion of the Penitent
Mursaat Overseer
Weapons | Pet |
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Red Moa |
General Soulbeast Tips
Mursaat Overseer is a DPS golem so just try to keep up a decent rotation.
Samarog
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
Both Longbow or Warhorn work here, which one you use is up to you.
You can either use for the personal DPS inrease or if your CC is bad.
Don't use or when Samarog is about to use as you might be interrupted.
Split Phase
You can use to push Rigom under Samarog if needed.
You can use once Guldhem is low enough to pull Rigom back to the squad.
Don't waste or if the split phase is about to end.
Breakbar Phase
Save your for the breakbar and either or .
Interrupt your rotation when Samarog has her breakbar up and try to reset your rotation so you can start from fresh when it's over.
Deimos
Weapons | Pet |
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Red Moa |
General Soulbeast Tips
Always use because it scales so ridiculously with Unnatural Signet.
Delay your starting rotation by a few seconds until Deimos gets Unnatural Signet from Saul. After he is under the effects of Unnatural Signet you should use and start your burst rotation.
Don't delay your skills while you are split from the group. The faster you kill Saul, the faster you return and the faster you can kill Deimos.
Be careful when using and Deimos is about to use a .
Mywright Gambit
Conjured Amalgamate
Weapons | Pet |
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Red Moa |
General Soulbeast Tips
You should run here. Conjured Amalgamate consists of frequent, short encounters which can be quickly burst down or phased. will greatly outweigh the personal DPS gain from .
Try to avoid going on Shield / Sword duty. You need to prepare for your burst to sync it perfectly when the 10 swords buff is coming.
Don't hesitate to use all of your skills on the hands, they'll be back to burst again with the sword buff on boss.
Don't waste or if Conjured Amalgamate is about to phase. You will want to have it up for next burst.
Qadim
Weapons | Pet |
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Rock Gazelle |
General Soulbeast Tips
You should run here. Qadim consists of frequent, short encounters which can be quickly burst down or phased. will greatly outweigh the personal DPS gain from .
Avoid going on Lamp duty. You provide much more to the main team than you do to the Lamp.
You can save for the Breakbar when you are on the Hydra.
The Breakbar for the Destroyer is at the start of that phase so you can just follow your normal rotation and you will provide CC as you go. Delay your until all the adds at the Destroyer are balled up.
Take care when using and at any point during the encounter as it will root you in place.
- At the Hydra you do not need to worry as it will be facing away from you.
- At the Destroyer you will need to wait for or before you use or .
- At the Wyvern Matriarch and Wyvern Patriarch you will need to watch out for the .
- At the main phase, when fighting Qadim, use or after <i class="fas fa-arrow-right"></i> .
You can't do any damage to Qadim when the Breakbar is up. Don't waste your big skills, and , during or just before the Breakbar.
Don't waste any of your big Cooldowns on the Pyres. As you make your way back to Qadim you can use to pull the Magma Elementals away from the Lava Elementals. You can also use to Push them away.
The Key of Ahdashim
Cardinal Adina
Weapons | Pet |
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Red Moa |
General Soulbeast Tips
As the initial Pillars are getting destroyed, you can precast on Adina.
You lose less by taking pillar than most other classes however you still lose due to losing some hits.
Instantly use your at the start of each phase. Well, at least wait for all the DPS players from your subgroup to be around, but you get the idea.
Split Phase
If you know that your will be back by the end of a split phase, you can use it to void the Knockdown from the Hands.
You can use to cleave two hands at once.
Use during the split phase to help maintain some boons.