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Deimos

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Tank

There is a -based tank that aggros to for the entire fight. Ensure that is higher than the hand kiter. does very little damage, so high is unnecessary. The tank is unable to be targeted by (Oils) and cannot be selected by the Eye of Janthir to portal downstairs.

is typically tanked on the south portion of the platform. is animation locked for all of his attacks and is very slow to reposition. Stay slightly south of the center in the 100%-60% phase and then move away to avoid placing oils on the ward for the rest of the fight.

Saul

is an NPC that must be kept alive for the entirety of the fight. He can be damaged and must be healed back up. If he dies at any point, the fight ends.

provides help to the group by placing a banner on the player furthest from (the hand kiter) that heals 5% max HP every second for 20 seconds. also puts (Signet) on roughly 4 seconds after spawns and every minute thereafter. Additionally, provides a protective bubble for each and gives players Form Up and Advance!, a speed buff.

Hand Kiter

A hand kiter is required for this fight. This role is typically covered by either a Handkite Soulbeast, Handkite Spellbreaker or a Handkite Mechanist.

The kiter stays furthest away from in order to aggro (Hands). Each stack that touches gives him stacks, granting an additional 2% damage increase to him.

Hands spawn in stacks of 5, one spawning each second. There is a 6 second cooldown before the next 5 stacks of hands begin spawning. Typically, the hand kiter tries to keep all 5 hands stacked together while avoiding taking damage from the 5th tick of hands, either through a block or by .

Hands are typically kited on the north portion of the platform. The banner provided by grants 5% max HP healing every second and lasts for 20 seconds.

Oil Kiter

An oil kite is often used. If the tank is able to provide or blocks, the oil kite role can be performed by any class. If the tank is unable to provide or blocks, the oil kiter must be a class that has access to their own blocking abilities.

(Oil) is put on the person closest to (not including the tank), so the job of the oil kiter is to keep oils dropped away from the ward.

The oil kiter goes down with the group during pre-event and at 75%, but remains upstairs for the rest of the fight. If an oil kiter is not used, the hand kiter has to kite oils while the group is downstairs for the 50% and 25% phases.

Pre-event

Players glide down to a platform floating in mist with 4 gargoyle statues. In the middle is D’Alessio (Shackled Prisoner), being weighed down by chains attached to a mantle.

Approaching in the center of the arena starts the fight. Small spirits named spawn at the edges of the platform. Several seconds later, a large spirit named spawns. and walk directly toward in the center of the platform. If they reach him, deal a small amount of damage to him and deal a lot of damage. If reaches 0 health at any time during the fight, the fight instantly ends. During the pre-event, cannot be healed.

A few seconds after the fight begins, a message pops up saying “The Eye of Janthir has chosen [player]”. This player has a large green AoE under their feet that slowly fills up over 5 seconds. Standing in the AoE when it completely fills teleports you to the Demonic Realm (downstairs). Typically the Hand Kite and stay up to , , and the .

In the Demonic Realm (downstairs), you gain stacks of which decreases movement speed.

In the Demonic Realm (downstairs), stands in the middle and can only rotate. One player is chosen at random and fixates on them while they are in the Demonic Realm (downstairs), occasionally putting a large triangle AoE (Pizza) in front of him and hitting the ground with his mace, knocking anyone off the platform who is standing in the AoE. This attack can be avoided with , blocks, and Dodges.

There are 4 pillars at the edge of the platform, corresponding to the 4 statues on the upstairs platform. After breaking a pillar, all players in the Demonic Realm (downstairs) are teleported back to the upper platform. After a short delay, a new player is chosen to receive the large green AoE and can teleport the squad down again. Multiple pillars can be broken at once. When all 4 pillars are broken, spawns.

Phase 1 (100%-75%)

When the players return upstairs after killing the 4th pillar downstairs, lands on the platform. The tank should stand slightly south of the center and face south so players can freely DPS.

Save your burst for Signet. puts (Signet) on roughly 4 seconds after spawns and every minute thereafter.

Annihilate - “Pizza”

Roughly every 20 seconds, uses (Pizza) which is telecast by him freezing, raising his arms with maces up over his head, and a large circular AoE with triangles appearing around his feet.

He hits in front of him and the attack ripples around to the sides and behind him. Being hit by flings you backwards. This attack can be avoided with and blocks, but cannot be avoided with .

Being hit by multiple slices counts as individual hits, causing the first one to remove the and the second to fling you. Standing inside of ’ hitbox during this attack typically flings you into the air and you simultaneously.

Mind Crush

Beginning at 90% and occurring every 35-40 seconds thereafter, casts . This attack is telegraphed by freezing and spinning his maces on either side of him.

places a ward in the middle that all players, excluding the hand kiter and oil kiter, should stand in. Players receive the buff Form Up and Advance! from , making them run faster. can be avoided with and blocks.

If players are not in the ward when pops, they receive a debuff called that deals 7% of their max HP every second for 10 seconds. If you are not in the ward and do not block or , you are instantly .

Special Phase (75% Saul the Thief)

At 75% health, a player is chosen by the Eye of Janthir again and given a large green AoE at their feet, identical to the AoE in the pre-event. Neither the tank nor the hand kiter can be chosen. Standing inside the green AoE teleports you below (be careful not to take the tank).

stands in the middle. He has a of 300 every 10 seconds. If this bar is not broken within 4 seconds, all of your boons are stolen. When reaches 50% health he is teleported upstairs along with all players currently downstairs.

Phase 2 (75%-50%)

When players are teleported back upstairs, the hands along the edge of the platform are pulled toward for 5 seconds before disappearing. Kill before turning attention back to . The still occurs every 10 seconds and must be broken or the players’ boons are stolen.

Demonic Tears - “Tears”

begin spawning every 15 seconds. They are small white AoEs labeled as with a flag. These throw unblockable projectiles at the players periodically.

can be closed by a player touching the AoE. The player receives for 60 seconds and has a green skull over their head that cannot be seen by other players. The debuff prevents that player from closing another tear until it is gone.

Rapid Decay - “Oils”

Beginning at 60%, (Oil) spawns every 15 seconds. The player closest to (excluding the tank) is targeted by oils. This is when the oil kiter stacks on for the rest of the fight to prevent oils from being placed on the ward.

They appear on the ground as large orange AoEs and turn into black AoEs with a red border after 3 seconds.

The oil checks every 1-2 seconds to see if a player is inside and expands incrementally if so. The oil can be dodged out of and the ticks can be blocked. It is highly not recommended to try standing in it. It stops expanding once there are no players within its radius or it covers roughly 80% of the platform. A player who is inside the AoE does not cause it to expand, but it does expand if they die. Summons, pets, minions, and do not trigger its expansion.

Special Phase (50% Saul the Gambler)

At 50% health, a random player is chosen just as at 75%. Players within the green AoE are teleported downstairs and encounter .

Every 10 seconds, summons 3 clones. The original version of must be killed in order to destroy the clones and continue damaging him. wields a staff with a spiked teardrop shape on the top while the other 3 hold staffs with a gargoyle wing, similar to the wings of the statues on the upper platform.

Stay out of the middle or you will be hit by all of their attacks.

When reaches 50% health, all players are teleported upstairs with him. As before, the hands at the edge of the platform are pulled toward for 5 seconds before disappearing. should be killed before turning attention back to .

Phase 3 (50%-25%)

All mechanics from Phase 1 and 2 are still active.

Beginning at 40%, and begin spawning and walking toward . When they reach him, they explode and deal damage to both and the players. damage 2% max HP and damage 25%. Players either need to dps down the or them to prevent them from reaching .

Special Phase (25% Saul the Drunkard)

At 25%, players once again are teleported downstairs by standing in a green AoE from a selected player. In the Demonic Realm (downstairs), they encounter .

Every 10 seconds, a of 300 must be broken within 2 seconds or all players downstairs are randomly teleported. When reaches 50% health, all players downstairs are teleported upstairs along with him. As before, the hands at the edge of the platform are pulled toward for 5 seconds before disappearing. Kill before turning attention back to .

Phase 4 (25%-10%)

All mechanics from Phases 1, 2, and 3 are active. There are no new mechanics.

Phase 5 (10%-0%)

At 10%, and completely stop the fight to yell at each other. All 10 players are teleported downstairs to finish the fight.

appears as the size of a stage prop off the edge of the platform. Shortly after appearing, he uses (Slam) and hits the platform with either his right or left arm (it is random which one is first), then the other arm, then both arms in the middle. This same pattern will repeat after 18 seconds until he is dead.

Players caught in this attack are flung backwards, typically only a short distance. If a player is too far off to the side of the platform, they are likely to be hit off. The attack is telegraphed by raising either or both of his arms but there is no AoE placed on the ground indicating where the attack will hit.

Hands must still be kited downstairs, but there is a limit to the range the kiter can be from - roughly 80-90% of the platform away. Oils continue to spawn. dies when he reaches 0% health and players are teleported back upstairs.

Summary

Pre-Event

A player is chosen to teleport the group into the Demonic Realm (downstairs). and walk towards on the main platform, damaging him. Players must break the chains in the Demonic Realm (downstairs) to free .

Phase 1 (100%-75%)

Attack while avoiding (Pizza), , and (Oils). (Pizza) and (Oils) can be away from, but must be blocked or avoided entirely by standing in the Ward provided by . The hand kiter stays to the North edge of the platform and kites (Hands).

Special Phase (75% Saul the Thief)

A player is chosen to teleport the group into the Demonic Realm (downstairs). Do not take the tank with you. Kill and break his of 300 every 10 seconds or all boons are stolen. When reaches 50% health he is teleported upstairs along with all players currently downstairs.

Phase 2 (75%-50%)

Hands are pulled into for 5 seconds then disappear. Beginning at 60%, stay out of (Oils). Pick up any (Tears) you see. A green skull above your head isn’t bad and only means you picked up a Tear and cannot pick up another until it is gone. This phase is otherwise identical to Phase 1 (100%-75%).

Special Phase (50% Saul the Gambler)

A player is chosen to teleport the group into the Demonic Realm (downstairs). Do not take the tank with you. Kill . When he summons clones, attack the one with the spiked teardrop-shaped staff and stay out of the middle. When reaches 50% health he is teleported upstairs along with all players currently downstairs.

Phase 3 (50%-25%)

Hands are pulled into for 5 seconds then disappear. and begin spawning at 40%. If they reach , they do a lot of damage. or kill them. The phase is otherwise identical to Phase 2 (75%-50%).

Special Phase (25% Saul the Drunkard)

A player is chosen to teleport the group into the Demonic Realm (downstairs). Do not take the tank with you. Kill . Break immediately to avoid being teleported. When reaches 50% health he is teleported upstairs along with all players currently downstairs.

Phase 4 (25%-10%)

Hands are pulled into for 5 seconds then disappear. The phase is identical to Phase 3 (50%-25%).

Phase 5 (10%-0%)

stops attacking to yell at for a while. All players are teleported to the Demonic Realm (Downstairs). stands off the edge of the platform. He slams down either his right or left arm, then the other arm, then both in the middle, then repeats after 18 seconds. The hand kiter has to stay somewhat inwards or they are out of the range of (Hands). (Oils) and are still active during this phase.

Common Mistakes/Tips

  • Save your burst for Signet. puts (Signet) on roughly 4 seconds after spawns and every minute thereafter.
  • Neglecting to pick up (Tears) in the Demonic Realm (downstairs) has no impact on the upper platform.
  • (Tears) are unblockable and do not strip .
  • Let the hand kiter know when the group is coming back upstairs during 75%, 50%, and 25% to give them a chance to dodge the hands as they are pulled in.
  • Blocking does not stop the ticking damage debuff from being applied.
  • takes a lot of healing to regain a significant amount of health. It is far easier to prevent him from being damaged than it is to eat the damage and try to heal up afterward.
  • Players touching oils is almost exclusively the cause of wipes for groups. Oils should be avoided at all costs.
  • An option for dealing with (25% ) is to “sacrifice” the person who is selected to be teleported. They go downstairs by themselves and attempt to survive until the rest of the group is teleported at 10%. When the group is fighting , one player (usually the alacren) should be assigned to keep an eye on and solo their so players are not teleported into oils. This is not recommended for non-advanced groups.
  • During pre-event, the druid and hand kiter can stay upstairs to , , and the .
  • The mid-encounter cinematic can be disabled by talking to Glenna if players are not interested in forced RP.
  • The first hand slammed down at 10% is random. It follows the same pattern for the rest of that phase.
  • Common names for mechanics

  • = Signet
  • = Hands
  • = Pizza
  • = Tears (as in tearing a paper)
  • = Oil
  • = Slam
  • Demonic Realm = Downstairs
  • Ward = Bubble
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