Intro
You use the following Masteries and mounts:
- Masteries:
(everyone). Also, if killing wisps, (wisp-killer player). - mounts: None. However, a flying mount makes returning to
after wiping faster.
All players must be able to quickly use their SAK (special action key) during the fight, for using
- The commander needs to see the full squad in the squad UI, to count players with
(shown with yellow borders) for .
2 strategies for the third main phase's wisps, with 1 special role for each strategy:
- (most common; killing wisps) wisp-killer: Usually
with Mace/Mace ( and ), but other DPS with good CC and burst damage also work. Goes to the side platforms, switches to Mace/Mace (if ), ( and extra CC when needed), and then kills them. - (ignoring wisps) projectile-handler: 2 (or 3, if backup is needed)
users absorb projectiles on the squad. Before the fight, decide the order of use. Alternatively, use , but it's better to kill wisps than use . Other reflects/projectile absorbs like and also work, but are not great for the role.
If you have high squad DPS, you can use
Bring 2 healers (like
If greeding DPS, skills that give
Pre-Event: Opening the Gate
After completing Gates of Ahdashim, from the Key's Fountain point of interest, go west.
Kill the
are larger. They use , causing and stacking . Every attack gives them (+5% outgoing DPS and attack speed), which stacks to 20. are smaller. They use , causing and 1-second . ticks 500 damage and pushes away players. Both attacks stack .
As enemies hit you, you get stacks of
: +5% incoming and outgoing damage per stack. Stacks up to 5 times. Gives at 5 stacks. : Ground-targeted AoE. Causes a little damage and a 5-second . . Gives a yellow border around your health bar in the squad UI.
For now, avoid the tornadoes. Touching tornadoes launches you into the air. They also remove
- If you have
, touching tornadoes causes . It removes and , and spawns 4 bars of electricity that cause .
After killing the enemies, use the pedestal to open the gate.
Go to the center of the open room, where
Touch the cloud launchpad to go to the nearby platform. Repeat killing
Use the tornadoes on the long platform to glide to the next platform.
After killing the final
Stay at the edge of
- The AoE of mount attacks can hit
, starting the fight before everyone's ready.
Boss Fight: Cardinal Sabir
Main Phase 1 (100% to 80%)
You start on a large floating platform.
The fight begins when you get close to
- You have 9 minutes to kill
, or he enrages (+200% outgoing damage).
→ → : Auto-attack chain. Cleaving sword slash with right hands, cleaving sword slash with left hands, and then lightning that hits everyone, including players on other platforms. gives . Causes . : Used after CCing . Orange player-targeted AoEs. When they fill, they explode, causing moderate damage. Likely to players when circles overlap them. : Used when Main Phases 1 and 2 end. AoE that causes a little damage and . Can be blocked or .
Stack in front of
- By stacking in front of
, he hits you, giving you (for higher DPS) and (for CC).
At 90%,
: Gives . Puts on players. : Pushes players away from , while ticking for 750 damage and stacking . Ticks are blockable. : Orange line AoEs that rotate around , causing .
Keep moving toward
Use
After CCing
After the AoEs explode, stack at
DPS
- (if using portals) After CCing
, drop to the small platform below the main platform. Use , and then return to the squad.
At 80%,
Movement Phase 1
Kill
When
Kill the
- (if using portals) On the fourth small platform, ignore the
. Use to go to the small platform before .
Go into a white-AoEed tornado, and then glide to the next platform. Avoid the orange-AoEed tornado.
- If you can't glide to the next platform, land and use another tornado.
- Hold
Spacebar
to automatically start gliding at the top of the tornado. - Touching the orange-AoEed tornado kills you. Be careful! If you glide too low, you touch it!
Kill another
- Wait for fallen players to join you, so they aren't damaged by mechanics (
, etc.) away from healers.
Main Phase 2 (80% to 60%)
Main Phase 2 is the same as Main Phase 1, but with tornadoes and
Tornadoes move counterclockwise on the patterned tiles of the platform. To avoid the tornadoes, stand near
- Don't touch tornadoes unless you're avoiding
! If you touch a tornado, you lose and ! You also create projectiles that damage other players!
DPS
At 75%,
: 2 light orange rings (with sounds) expand from , followed by a shockwave on the main platform. The shockwave anyone it hits on the ground. - If needed, use
to quickly go to a tornado. - Skills that give
or ignore/absorb damage ( , , ) prevent . - You can teleport past the shockwave, using skills like
, , and . - You cannot
, , or use through the shockwave. - Tornadoes prevent fall damage.
Continue DPSing
- At 70%,
gets a , , and rotating AoE lines ("free CC"). CC him, spread out until your AoEs explode, and then stack again. - (if using portals) After CCing
, drop to the end of the long platform. Use , and then return to the squad. - At 65%,
uses .
At 60%,
- (optional) Use a tornado (before it despawns at the phase's end), so you can glide to the first small platform before the first launchpad spawns.
- (if using portals) On the fourth small platform, portal to the end of the long platform. Don't move, so the nearby white-AoEed tornado launches you up.
- The small tornadoes now move clockwise, instead of counterclockwise.
: +3% outgoing damage, -5% incoming damage. Causes immunity to . Stacks every 3 seconds. Removed by breaking . - While
has , he only uses auto attacks ( → → ). - (commander) In the squad UI, players with
have yellow borders. - 5 uses of
breaks the . - Most commanders use 6+ players, so even if a player is too slow/too fast (or loses
), there's still enough CC for the . - Avoid the small tornadoes! They remove your
! - If the
is almost broken, use other CC skills to quickly finish breaking it. ("corners"): A square orange AoE that expands from . When it fills, it players outside of . However, the side platforms are safe. ("bubbles"): 2 light blue bubbles with white columns that spawn on the main platform. Stand in or glide over the bubble to avoid . - If needed, use
to quickly go to a bubble. - Skills that give
or ignore/absorb damage ( , , ) prevent . → → → → → → - repeat
- Like the smaller orange-AoEed tornadoes from the movement phases, touching the giant tornado kills you.
- Be careful not to
into the Titanic Twister or in front of it, especially if ignoring wisps! The wisps' attacks make it hard to move! - At 40%, the west platform spawns.
- At 30%, the north platform spawns.
- At 20%, the east platform spawns.
- At 10%, the south platform spawns. (If killing
, this platform is usually ignored.) - New
spawn 40 seconds after dying. - If projectiles are still a problem, use projectile-absorbing/-reflecting skills like
or . - Use the big
at the corners, not the small between the main and side platforms. The small don't launch you as high as the big ones. - Be careful when moving between the main and side platforms! If you're too close to the main platform,
will you, causing you to fall and die. - If you're using
, to it first, increasing your CC. - Use
to CC the . If more CC is needed, use other CC skills. have 600 . - After killing a
, covers the side platform until it respawns. - If it's too dangerous to return to the platform (
, the giant tornado, etc.), stay on the side platforms. Using the can kill you ( , nearby ). respawn after 40 seconds. - Don't use your mount attack to dismount! The AoE of mount attacks can hit
, starting the fight before everyone's ready. - (if using portals) Use
on the small platform below the main platform. - (if using portals) Use
on the fourth small platform, skipping the long platform. - Avoid the tornadoes by stacking close to
, off the patterned tiles. - When the first light orange ring expands from
, use the tornadoes to avoid . - (if using portals) Use
on the end of the long platform. - (if using portals) On the fourth small platform, use
to the end of the long platform. Don't move, so the nearby white-AoEed tornado launches you up. - Avoid the tornadoes while waiting for the commander to tell you to use
! - Having 6+ players to use
is safer, in case someone uses it too early/late or loses it to a tornado. - (if killing wisps) Wisp-killer goes to the side platforms, CCs and kills the
, and then returns to the main platform. - (if ignoring wisps) Projectile-handlers use projectile-blocking/etc. skills.
- accidentally aggroing
by moving too close to him or attacking him (e.g., mount attacks) - not stacking in front of
- falling below the previous main platform, killing you
- falling off during
- after CCing
, overlapping AoEs - falling off during the movement phases
- during movement phases, touching orange-AoEed tornadoes
- not stacking tightly, standing on patterned tiles and touching tornadoes
- accidentally touching a tornado, losing
and - not touching a tornado before the shockwave of
- not using
at the same time as other players for CCing - not having enough
users to break - touching the giant orange-AoEed tornado
- not standing in/gliding above
during - (if killing wisps) not CCing
before killing them - (if killing wisps) missing an
between platforms, causing you to fall - (if killing wisps) returning to
platform when the giant orange-AoEed tornado is too close - (if killing wisps) gliding to/from
platform during or with low health, , and dying - (if ignoring wisps) not placing
/etc. in the correct area/at the correct time = SAK, Special Action = free CC - orange-AoEed tornadoes = death tornadoes
= shockwave = coordinated CC = corners = bubbles
Movement Phase 2
Movement Phase 2 is like Movement Phase 1, but with a second white-AoEed tornado replaced by an orange-AoEed tornado.
Use the cloud launchpads to go to higher platforms, and kill
On the long platform, avoid the orange-AoEed tornadoes. Use the white-AoEed tornadoes to glide to the next platform. Kill another
When everyone's together, go to the main platform, starting Main Phase 3.
Main Phase 3 (60% to 0%)
Main Phase 3 is like Main Phase 2, but with a modified auto chain,
After
After CCing
After the AoEs explode, stack at
After
At 50%, a giant orange-AoEed tornado (Titanic Twister) spawns, rotating clockwise around the main platform. Move so that you're stacking behind the giant tornado, while still avoiding the small tornadoes. For
At 40%/30%/20%/10%, a side platform appears. A
Depending on your wisp-handling strategy, either the wisp-killer goes to the side platforms, or the projectile-handlers start blocking projectiles.
Go to side platforms, CC
Go to the side platform by using a tornado and gliding, or by gliding into a big
CC
After killing a
Use your projectile-absorbing/-reflecting skills on the squad.
If using
If using
At <30%, the next
When
Summary
Pre-Event
From the room after Gates of Ahdashim, go west.
Kill enemies, and then use the pedestal.
In the center of the room, kill the spawned
Use cloud launchpads and kill
Main Phase 1 (100% to 80%)
To start the fight, move near/attack
Stack in front of
Spread out until the AoEs explode. Stack in front of
DPS
Movement Phase 1
Use cloud launchpads and kill
On the long platform, use white-AoEed tornadoes to glide. Avoid the orange-AoEed tornado.
Go to
Main Phase 2 (80% to 60%)
Like Main Phase 1, but with tornadoes and
At 70%, CC
At 65%, avoid
DPS
Movement Phase 2
Like Movement Phase 1, but with another white-AoEed tornado replaced with an orange-AoEed tornado.
Use cloud launchpads and kill
Use white-AoEed tornadoes to glide while avoiding orange-AoEed tornadoes.
Go to
Main Phase 3 (60% to 0%)
Like Main Phase 2, but with a modified auto chain,
When
Stay behind the giant tornado, not in front of it. For
To avoid
Side platforms spawn at 40%/30%/20%/10%, with
DPS
Common Mistakes
Common Names