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Twin Largos

Updated Apr 10, 2022
In Numbers:

There are two bosses - (Platform 1 and left side) and (Platform 2 and right side), the . They are fought separately.

Each platform has its own hard enrage timer of 2 minutes. If the boss isn’t phased by then, the entire squad wipes.

Gliding is required for this fight.

There are two ways to do this encounter - split or portal. Split is the most common strat which requires the group to split either 6-4 or 5-5. Both sides require a tank and healer.

This is a -based fight requiring two tanks. The tank with the highest will be the main tank and must tank and on the first two platforms. Tank away from the edge to avoid players using a skill off the platform and help new players not get launched off.

Phase 1 (Nikare 100%-50%)

All of main attacks apply and . If you fall off the platform during the fight, there are waterspouts on either side of the platform that you can use to get back up. While in the water, you will also receive stacks of so get back ASAP.

Nikare Mechanics

  • - Water mechanics in this fight will apply a stack of . At 10 stacks, you will take lethal damage and die. Stacks disappear slowly over time if you avoid water mechanics.
  • - A red circle spawns every 14 seconds under a random player excluding the main tank. A white circle drops at their location after 5 seconds and expands, lasting for almost 90 seconds. Be careful where they are placed because they do not despawn quickly. Stack these at the southern edge of the platform, as close to each other as possible. Also applies if you stand in it.
  • “Bubbles” - Small circles appear every 18-23 seconds underneath players and float you for 4 seconds if you stay in them. You can walk out of///block this mechanic. Walking out is recommended to save other skills for avoiding more difficult to avoid attacks.
  • “Big Circles” - Two big aoe circles that spawn under 2 random players every 10 seconds. and deals heavy damage if you do not //block.
  • “Dash” - dashes 3 times every 20 seconds - furthest, furthest, and then back to the tank. Does heavy damage; //block the dashes.
  • tends to happen after circles. If you are dropping off a , can still dash to you.

    You will have 2 minutes to DPS from 100% to 50%, or else the platform stinks into the water and you wipe.

    At 50%, will leave. Take the waterspout to the north to move to the next platform. This is also why you want to keep to the South.

    Phase 2 (Kenut 100%-50%)

    If you fall off the platform during the fight, there are waterspouts on either side of the platform that you can use to get back up. While in the water, you will also receive stacks of so get back ASAP.

    Kenut Mechanics

  • (Tornadoes) - Three waterspouts move around the platform, applying , , and .
  • (Shadowstep/Boonsteal)- will disappear and reappear on the furthest player (usually or off-tank bait this mechanic), spawning an orange rectangle on the ground. Make sure to /, or she will steal all the boons of the player hit. Be ready to boonstrip ASAP if this happens because she is extremely deadly with and .
  • (Shockwave) - Shockwave mechanic, affected by . An orange ring will go out as a warning prior to the actual shockwave. Make sure to //block/jump. Note that the shockwave multihits as it expands, so and single blocks may not be effective. gains for each player hit by shockwave.
  • - A series of circles inflicting pulsing outwards in 3 directions; deals moderate damage. Can be blocked/sidestepped, but easily avoided by going into her hitbox.
  • attack pattern is either

  • (Shadowstep/Boonsteal) (Shockwave) (Circles/Y field/Clock attack)
  • or

  • (Shadowstep/Boonsteal) (Circles/Y field/Clock attack) (Shockwave)
  • and this repeats. You can either tank in the middle and have the dps avoid the tornadoes, or have the tank run in a circle following the last waterspout (not recommended). The biggest thing for dps is to avoid (Shockwave). You will once again have 2 minutes to reach 50%.

    Phase 3 (Split 50%-25%)

    and split up onto 2 different platforms. goes west and goes east. Typically subgroup 1 goes west (left) and subgroup 2 goes east (right).

    Mechanics associated with the boss are the same, except there will now be a defiance bar for both bosses at the same time. During this time, they will throw out projectiles. These can be blocked with projectile destructions, reflections, and conversions ( staff 5). CC them quickly to stop it.

    Once a boss hits 25%, it will move to the next platform. You have 2 minutes to phase them or your platform will wipe.

    It is recommended to make sure both groups have a tank, a healer, and similar dps to phase the bosses at nearly the same time. Keep an eye on the boss health bars in the top right where the timer is.

    Depending on the team comp and skill level of the players, some groups will split 6-4 with 6 going to (left) and 4 going to (right). has less health and is generally easier.

    Phase 4 (Split 25%-0%)

    Once again, you will have 2 minutes to finish off both largeese. If one largos is defeated, the other will become enraged and deal double damage. The during this time also the subgroup on the other platform, so it is important to break it as soon as possible. It is better to kill first as her enrage mechanics are much more punishing than .

    Every 3 seconds, the bosses will deal 2% increased damage. At some point mechanics will become lethal, so try to kill both as simultaneously as possible.

    If you do finish before the other group, you can use the waterspouts to get to the other subroup's platform to help them. Make sure to glide in case there are mechanics happening on the platform.


    Phase 1 (Nikare 100%-50%)

    Walk out of ; walk out of, , or block ; or block ; drop at the south edge of the platform. Take the north waterspout to platform.

    Phase 2 (Kenut 100%-50%)

    Stay out of ; or block ; jump, , or block immediately after the indicator ring; avoid by going into hitbox or sidestepping. One subgroup takes the NW waterspout to and the other subgroup takes the NE waterspout to .

    attack pattern is either

    (Shadowstep/Boonsteal) (Shockwave) (Circles/Y field/Clock attack)


    (Shadowstep/Boonsteal) (Circles/Y field/Clock attack) (Shockwave)

    Phase 3 (Split 50%-25%)

    All mechanics are the same for the respective boss. When the boss you are fighting hits 25% health, take the waterspout to the north to reach the final platform.

    Phase 4 (Split 25%-0%)

    Identical to Phase 3. If one group finishes before the other, players can use the waterspout between and platforms to travel across and help the other half of their squad.

    Common Mistakes / Tips

  • Standing in bubbles and being floated.
  • Standing in front of the boss as a non-tank.
  • Dropping in a bad spot, such as in the middle or on the northern side.
  • Eating stacks and dying from it.
  • Not resurrecting fast enough / not CCing fast enough
  • Common Names for Mechanics

  • = Bubbles / Circles / Small circles
  • = Dashes
  • = Tidepool / Tides
  • = Yeeting circles / Big circles
  • = Tornadoes / Spouts / Waterspouts
  • = Circles / Y field / Clock attack
  • = Shockwave
  • = Shadowstep / Boonsteal
  • Authored by Queen
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