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Bandit Trio

This is an event style encounter.

  • Health: 6,881,700
  • Toughness: 1,236
  • Hitbox size: 80 (small)
  • Defiance bar: 2,000
  • Spawn time: 6:50
  • Health: 5,898,600
  • Toughness: 1,099
  • Hitbox size: 80 (small)
  • Defiance bar: N/A
  • Spawn time: 4:50
  • Health: 4,915,500
  • Toughness: 961
  • Hitbox size: 80 (small)
  • Defiance bar: N/A
  • Spawn time: 2:47
  • Nuhoch Stealth Detection mastery is required for the person assigned to

    There is no tank.

    The objective is to protect the cage - if the cage dies, the squad wipes. Mobs will do damage to it, bosses will do a lot of damage to it, will shred it.

    The lis around the arena (, , and ) can be used on the bosses as they each have an environmental weakness. Do not use them continuously. Wait until the previous effect is close to wearing off before using another.

    Saboteurs - “Sab"

    are mobs that spawn throughout the fight and try to bomb the cage. One person, usually the Warrior, is assigned to break their bar. Bring a mace in case misses.

    Nuhoch Stealth Detection mastery is required to see .

    Their spawn is announced with a yellow message on your screen and chat. They appear on the mini map and have red crossed swords on top of their heads. They spawn at 6:03, 3:30, 2:59, 2:29, 1:58, 1:28, and lastly 0:58 (around every 30 seconds).

    When a appears, they will run to the prisoner cage. Once they reach the cage, wait until the of 200 appears, and then CC them. This bar can also be broken by . Once the bar is broken, you can return to the group. If you fail to break the bar, the will light a bomb that does 55% of the cage’s health.

    Mortars

    are mobs that spawn throughout the fight and try to bomb the arena. One person with respectable CC - usually a or - is assigned to break their bar. Grab a and take one of the launchpads to get outside of the arena.

    Their spawn is announced with a yellow message on your screen and chat. They appear on the mini map and have red crossed swords on top of their heads. They spawn roughly every minute at 5:05 (1 in SW), 4:05 (1 in SW), 3:04 (3 in SW), 2:15 (2 in arena), 2:05 (2 in arena). The last 2 spawns are usually ignored.

    spawn outside the arena and run forward to set up their mortar cannon. Once they kneel down to start building, wait until the of 200 appears, and then CC them. Once the bar is broken, you can grab a and use the launchpad to return to the group. If you fail to break the bar, the adds will bomb the arena.

    Starting the Fight

    Glide down to the launchpad on the ground outside the arena. Kill the pocket raptors and various mobs near the launchpad. Grab a and launch yourself up to the platform using the launchpad. Moving off of the platform starts the fight.

    Timeline

    Arrival/attacking times are dependent on if the / is attacked on the way.

  • 6:50 spawns
  • 6:25 spawns / 6:03 arrives at cage
  • 5:23 spawns / 5:05 begins attacking
  • 4:50 spawns
  • 4:23 spawns / 4:05 begins attacking
  • 3:52 spawns / 3:30 arrives at cage
  • 3:21 spawns / 3:04 begins attacking
  • 3:21 spawns / 2:59 arrives at cage
  • 2:47 spawns
  • 2:51 spawns / 2:29 arrives at cage
  • 2:20 spawns / 2:15 begins attacking
  • 2:20 spawns / 1:58 arrives at cage
  • 1:50 spawns / 1:28 arrives at cage
  • 1:20 spawns / 0:58 arrives at cage
  • Phase 1 - Berg

    Typically subgroup 1 stays up and subgroup 2 goes down.

    Subgroup 1 kills snipers on the bridge. Knock the 4 off the bridges by using an AoE skill. Grab the 2 and glide to the bridge off to your right. Kill the sniper there (drop the if you are holding one). Pick the back up and drop it off on the ledge directly ahead - there are 2 at the drop spot. Join back up with Subgroup 2 at the Eastern gate and stack tightly.

    When moving and , weapon swap to DROP the li. Do not use it by pressing 1.

    Subgroup 2 pulls the sappers together and cleaves them down. Stack very tightly at the Eastern gate to break line of sight with the snipers. All of the snipers walk towards the stack to be easily cleaved down.

    Bandits start spawning and coming in through gates. Move the to the Eastern gate and to the ledge near the North gate.

    will spawn on the Eastern gate at 6:50. Make sure to stack on the East side of to face him away from the cage. While attacking, continue in and cleaving down adds.

    has a channeled hammer AoE attack called . Breaking the of 2,000 will stop this attack and daze him for 8 seconds.

    He is weak to . One person is in charge of throwing on to help break the bar and do significant damage over time.

    First will appear at around 6:03. Yellow text will pop up on the screen announcing a and red crossed swords will be visible on the minimap.

    Phase 2 - Zane

    Kill adds until spawns at the Southern gate at 4:50. Stack close together near the South gate shortly before spawns. is weak to .

    The is usually in charge of letting out. Open the SW group first at around 5:00, and the SE group around 4:50.

    has a HUGE attack range with . It is extremely important to have the squad stack South of him and face him away from the cage at all times.

    He also uses a shadowstep attack that focuses the furthest player and leaves behind which players continuously.

    If someone is way off stack and he jumps to them, wait patiently for him to return and do not chase him down.

    Phase 3 - Narella

    Kill adds until spawns on the NW side of the arena at 2:47.

    is weak to . Before she spawns, one player with ranged DPS should go up to the ledge directly North of her and throw at her. That player can also release the on the ledge.

    uses and spawns fire tornadoes. Her main attack is a flamethrower cone. Fire tornadoes fixate on random players and can be kited away from the squad.

    takes massive damage from so focus on staying alive over doing high DPS. is applied to when she burns the oil AoE on her or if a player ignites the slicks under her (created from ).

    The extra (usually 1-2) can be thrown on the prison cage to help with in this phase as well.

    4 spawn during this phase. Neglecting to deal with them will very likely cause a wipe. Most groups ignore the that spawn during this time.

    Summary

    Glide down to the launchpad and take it up using . Split the squad into 2 with half staying up and half going down. Meet back up in front of the East gate.

    Kill adds until spawns at the East gate. Kill and throw at him.

    Kill adds until spawns at the South gate. -goers will periodically go kill , -killers will periodically go kill but they do not spawn while fighting . Face away from the cage, use , and kill him.

    Kill adds until spawns at the North gate. and continue happening. Kill and throw at her.

    Common Mistakes/Tips

  • Not facing away - he can solo kill the cage with his cone attack.
  • CCing too early - make sure to wait for the breakbar to appear.
  • Not killing adds. Use and . Prioritize any minions on the cage - they do a lot of damage to the cage.
  • Wiping at from trying to greed DPS. The ignited oil slick will kill her so focus on staying alive, breaking , and killing adds.
  • Not continuing to kill when spawns.
  • It’s okay to send two people to do , especially if they are new.
  • Common Names for Mechanics

  • = Sab
  • = Oils / Kegs
  • = Bees / Hives
  • = Tele / Blind
  • = Flak / Fire
  • = Cone
  • = Greens / Bombs
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