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Gorseval

In Numbers
21,628,200
1374
250
4500
420

Summary

  • There is Toughness based aggro at the Gorseval encounter. Make sure you have someone ready to tank!

Phase 1 (100% - 66%)

  • Bring Aegis or Stability for .

  • needs to be dealt with. Check which tactic you are using first. DonĀ“t die to Vivid Echo.

  • Depending on your strategy (chosen pre-fight, based on squad DPS), if you're escaping, break an Ethereal Barrier after , kill the adds, and then glide into the before World Eater finishes. If you're out-DPSing, stop World Eater by DPSing Gorseval to 66%
  • At 66%, becomes , and Split Phase 1 begins.

Split Phase 1: Charged Souls

Kill all before any reach , killing the squad.

  • 4 spawn in the NW, NE, SE, and SW directions.
  • If moving as separate subgroups, Subgroup 1 kills the NW () and NE , while Subgroup 2 kills the SW and SE () . After killing your subgroup's , help the other subgroup.
  • If moving as a squad (without the ), kill the NW () and move clockwise. The uses and other skills to the SE and SW .
  • When all die, stops being , and Main Phase 2 begins.

Main Phase 2 (66% to 33%)

The same as Main Phase 1 until 33%, but with and different patterns.

  • Use ranged attacks to kill the black orbs near and (if escaping World Eater) near an Ethereal Barrier . Avoid the expanding light blue AoEs. If you get the debuff, then kill orbs to collect 2 gold orbs.
  • Depending on squad DPS, fast or slow CC , and then stop/avoid World Eater.
  • At 33%, becomes , and Split Phase 2 begins.

Split Phase 2: Charged Souls

Like Split Phase 1, but with . Kill all before any reach , killing the squad.

  • 4 spawn in the NW, NE, SE, and SW directions.
  • Kill orbs near the and .
  • When all die, stops being , and Main Phase 3 begins.

Main Phase 3 (33% to 0%)

The same as Main Phase 3 until 0%, but with and different patterns.

  • Move out of the player-targeted small orange AoE circles; after 1 second, players are trapped in blue eggs. Free trapped players by using Rebel (if trapped) or attacking the blue eggs (if not trapped).
  • At 0%, dies.

Common Mistakes

  • for , not using , , or to avoid the
  • during , DPSing too fast and from
  • breaking too fast, so you can't DPS enough to phase and stop World Eater
  • letting a reach , starting World Eater and killing everyone
  • during split phases, not using full DPS to quickly kill
  • not killing the main phase adds before the split phases, making miss the
  • letting AoEs cover the arena
  • not removing the condition by killing the big orbs for their smaller gold orbs
  • getting caught in

Common Names

  • = slam
  • = tantrum, rampage
  • = orbs
  • = eggs

Intro

is Wing 1's second boss. It has 3 main phases, with split phases between each main phase.

You use the following Masteries and mounts:

  • Masteries: (everyone).
  • mounts: N/A (released before Path of Fire).

As a DPS-check boss, you need high enough squad DPS, or you'll wipe to mechanics. Squad DPS also affects what strategies to use.

Depending on your squad DPS, there are different strategies for , World Eater, and :

  • high squad DPS (>75k): Fast-break , out-DPS World Eater, and split into subgroups to kill .
  • low squad DPS (<75k): Slow-break , out-DPS World Eater, and move as a squad (without the , who waits to use ) to kill .
  • If you have very low squad DPS, out-heal , escape World Eater, and move as a squad (without the , who waits to use ) to kill .

Before fighting, ask your commander about strategies!

  • Even with high squad DPS, it's common to use mixed strategies like fast/fast/slow breaks for , out-DPSing World Eater, and moving as a squad (without the )!

uses -based aggro. The tank is usually a or .

If you're breaking , bring lots of CC skills!

Bring and for 's .

Bring for cleaving the adds next to .

(optional) Bring to the adds and .

(Envoy I) Once per raid reset, drops 1 .

  • You need to kill 5 times, so it takes 5 weeks to get enough .

Boss: Gorseval the Multifarious

Main Phase 1 (100% to 66%)

You start outside of the arena. Glide over an to reach the arena. Wait at the edge of the arena.

The fight begins when you move from the edge of the arena toward the boss.

  • You have 7 minutes to kill , or it enrages (+200% outgoing damage). All despawn.
  • If you're tanking, stand east of , so it doesn't hit the others.

has:

  • : Aura that constantly ticks damage.
  • : Basic auto-attack. swipes horizontally, causing low damage.
  • : AoE skill. slams down its arm from above, causing moderate damage.
  • : Causes damage for 50% of player health. also gets a 4,500 and , and black goo covers the arena in patterns of rings, causing moderate damage and stacking when they explode.
  • World Eater: Instant-kill skill avoided by either phasing or escaping the arena.

When the fight begins, starts with one of two attack patterns:

  • , and then .
  • , and then .

For , use , , or to avoid the .

After 3 attacks, teleports to the arena center, and then begins .

During , gains a 4,500 and (a stronger version of the removed Retaliation boon).

ends when 's is broken, or after 25 seconds.

Black rings cover the arena in patterns. After 3 seconds, they explode, causing moderate damage and stacking for anyone in them.

  • Patterns 1 and 2 have safe areas under .
  • Pattern 3 is safe a little further from .
  • Pattern 4 is safe further from .
  • Pattern 5 is safe a little closer to .
  • Pattern 6 has no safe areas.

Depending on your strategy (chosen pre-fight, based on squad DPS):

  • fast break: Quickly break with CC skills.
  • slow break: Slowly break with CC skills.
  • no break: Don't break . Instead, stay in safe areas, and out-heal the damage.

During , DPS slowly! If you DPS too fast, you'll from !

  • For every tick of skill damage, you're damaged for a fixed amount, so multi-hit small skills hurt more than single-hit big skills.
  • Conditions don't trigger .

After ends, uses and . It also spawns 4 adds that cause conditions and .

  • Use to cleave the adds alongside , or on to kill them from range.

Depending on your strategy (chosen pre-fight, based on squad DPS), the upcoming World Eater is handled differently:

  • out-DPSing World Eater: Stop World Eater by DPSing to 66%, before the attack finishes.
  • escaping World Eater: After , kill an Ethereal Barrier near an . Staying near the opening, kill the adds, DPS , and don't get and out of the arena. Wait until World Eater's AoE has almost filled the arena, and then glide into the . Glide back into the arena.

25 seconds after ends, starts using World Eater. After 13 seconds, the skill finishes, killing players inside of the arena.

If escaping World Eater:

  • Delay using the for as long as possible! It disappears 15 seconds after the first person uses it!
  • Make sure to kill the adds before you escape, so World Eater doesn't kill them! increases 's damage (+10%) for each add killed!
  • After World Eater, restarts its attack pattern from the beginning of Phase 1.

At 66%, goes to the arena's center and gains , becoming .

Split Phase 1: Charged Souls

Kill all before any merge with , causing it to use World Eater, likely wiping the squad.

Upon starting the split phase, 4 spawn NE (northeast), SE (southeast), SW (southwest), and NW (northwest) of , slowly walking toward it.

Depending on your strategy (chosen pre-fight, based on squad DPS), you kill the as:

  • 2 subgroups: Subgroup 1 kills the NW () and NE , while Subgroup 2 kills the SW and SE () . After killing your subgroup's , help the other subgroup.
  • squad + separate : 9 players kill the NW (), and then move clockwise. The waits south of , and uses and other skills to the other .

While the AoEs cause , it isn't a problem with decent DPS.

For both strategies, slow the with , , , and .

If , make sure you're ready to use other skills if fails!

only merge with at its center.

  • For example, touching bubble doesn't start World Eater.

After the die, is no longer , starting Phase 2.

Main Phase 2 (66% to 33%)

Main Phase 2 is the same as Main Phase 1, but with .

: Black orbs with an expanding light blue AoE spawn in the arena. Touching the AoE gives 10 stacks of (indicated by a ghost icon above your head).

  • Use ranged attacks to kill the black orbs near and (if escaping World Eater) near an Ethereal Barrier with .
  • When you get , you have -100% outgoing damage, and +100% incoming damage. (Each stack decreases outgoing damage by 10% and increases incoming damage by 10%).
  • To remove , kill black orbs, and then touch 2 small gold orbs.

has a different set of patterns:

  • Patterns 1 is safe under .
  • Patterns 2 and 3 are safe a little further out.
  • Pattern 4 is safe further out.
  • Pattern 5 is safe near the arena's edge.
  • Pattern 6 has no safe areas.

At 33%, goes to the arena center and gains , becoming .

Split Phase 2: Charged Souls

Split Phase 2 is the same as Split Phase 1, but with .

Kill all before any reach and instantly kill the squad.

Upon starting the split phase, 4 spawn NW, NE, SE, and SW of , slowly walking toward it.

Kill orbs near the or .

After the die, is no longer , starting Phase 3.

Main Phase 3 (33% to 0%)

Main Phase 3 is the same as Main Phase 2, but with .

: Small orange AoE circles appear under players. After 1 second, players are trapped in blue eggs.

  • Avoid the AoEs by moving out of them.
  • Free trapped players by using Rebel (if trapped) and attacking the eggs (if not trapped).

Many squads that do fast CC for Phases 1 and 2 slow their CC for Phase 3.

has a different set of patterns:

  • Pattern 1 is safe near .
  • Pattern 2 is safe a little further out.
  • Patterns 3, 4, and 5 are safe under .
  • Pattern 6 has no safe areas.

dies at 0%, ending the fight.

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