Summary
- There is
Toughness based aggro at theGorseval encounter. Make sure you have someone ready to tank!
Phase 1 (100% - 66%)
-
Bring
Aegis orStability for. -
needs to be dealt with. Check which tactic you are using first. Don“t die to Vivid Echo . - Depending on your strategy (chosen pre-fight, based on squad DPS), if you're escaping, break an Ethereal Barrier after
, kill the adds, and then glide into the before World Eater finishes. If you're out-DPSing, stop World Eater by DPSing Gorseval to 66% - At 66%,
becomes , and Split Phase 1 begins.
Split Phase 1: Charged Souls
Kill all
- 4
spawn in the NW, NE, SE, and SW directions. - If moving as separate subgroups, Subgroup 1 kills the NW (
) and NE , while Subgroup 2 kills the SW and SE ( ) . After killing your subgroup's , help the other subgroup. - If moving as a squad (without the
), kill the NW ( ) and move clockwise. The uses and other skills to the SE and SW . - When all
die, stops being , and Main Phase 2 begins.
Main Phase 2 (66% to 33%)
The same as Main Phase 1 until 33%, but with
- Use ranged attacks to kill the black
orbs near and (if escaping World Eater) near an Ethereal Barrier . Avoid the expanding light blue AoEs. If you get the debuff, then kill orbs to collect 2 gold orbs. - Depending on squad DPS, fast or slow CC
, and then stop/avoid World Eater. - At 33%,
becomes , and Split Phase 2 begins.
Split Phase 2: Charged Souls
Like Split Phase 1, but with
- 4
spawn in the NW, NE, SE, and SW directions. - Kill
orbs near the and . - When all
die, stops being , and Main Phase 3 begins.
Main Phase 3 (33% to 0%)
The same as Main Phase 3 until 0%, but with
- Move out of the player-targeted small orange AoE circles; after 1 second, players are trapped in blue eggs. Free trapped players by using Rebel (if trapped) or attacking the blue eggs (if not trapped).
- At 0%,
dies.
Common Mistakes
- for
, not using , , or to avoid the - during
, DPSing too fast and from - breaking
too fast, so you can't DPS enough to phase and stop World Eater - letting a
reach , starting World Eater and killing everyone - during split phases, not using full DPS to quickly kill
- not killing the main phase adds before the split phases, making
miss the - letting
AoEs cover the arena - not removing the
condition by killing the big orbs for their smaller gold orbs - getting caught in
Common Names
= slam = tantrum, rampage = orbs = eggs
Intro
You use the following Masteries and mounts:
- Masteries:
(everyone). - mounts: N/A (released before Path of Fire).
As a DPS-check boss, you need high enough squad DPS, or you'll wipe to mechanics. Squad DPS also affects what strategies to use.
Depending on your squad DPS, there are different strategies for
- high squad DPS (>75k): Fast-break
, out-DPS World Eater, and split into subgroups to kill . - low squad DPS (<75k): Slow-break
, out-DPS World Eater, and move as a squad (without the , who waits to use ) to kill . - If you have very low squad DPS, out-heal
, escape World Eater, and move as a squad (without the , who waits to use ) to kill .
Before fighting, ask your commander about strategies!
- Even with high squad DPS, it's common to use mixed strategies like fast/fast/slow breaks for
, out-DPSing World Eater, and moving as a squad (without the )!
If you're breaking
Bring
Bring
(optional) Bring
(Envoy I) Once per raid reset,
- You need to kill
5 times, so it takes 5 weeks to get enough .
Boss: Gorseval the Multifarious
Main Phase 1 (100% to 66%)
You start outside of the arena. Glide over an
The fight begins when you move from the edge of the arena toward the boss.
- You have 7 minutes to kill
, or it enrages (+200% outgoing damage). All despawn. - If you're tanking, stand east of
, so it doesn't hit the others.
: Aura that constantly ticks damage. : Basic auto-attack. swipes horizontally, causing low damage. : AoE skill. slams down its arm from above, causing moderate damage. : Causes damage for 50% of player health. also gets a 4,500 and , and black goo covers the arena in patterns of rings, causing moderate damage and stacking when they explode. - World Eater: Instant-kill skill avoided by either phasing
or escaping the arena.
When the fight begins,
, and then . , and then .
For
After 3 attacks,
During
Black rings cover the arena in patterns. After 3 seconds, they explode, causing moderate damage and stacking
- Patterns 1 and 2 have safe areas under
. - Pattern 3 is safe a little further from
. - Pattern 4 is safe further from
. - Pattern 5 is safe a little closer to
. - Pattern 6 has no safe areas.
Depending on your strategy (chosen pre-fight, based on squad DPS):
- fast break: Quickly break
with CC skills. - slow break: Slowly break
with CC skills. - no break: Don't break
. Instead, stay in safe areas, and out-heal the damage.
During
- For every tick of skill damage, you're damaged for a fixed amount, so multi-hit small skills hurt more than single-hit big skills.
- Conditions don't trigger
.
After
- Use
to cleave the adds alongside , or on to kill them from range.
Depending on your strategy (chosen pre-fight, based on squad DPS), the upcoming World Eater is handled differently:
- out-DPSing World Eater: Stop World Eater by DPSing
to 66%, before the attack finishes. - escaping World Eater: After
, kill an Ethereal Barrier near an . Staying near the opening, kill the adds, DPS , and don't get and out of the arena. Wait until World Eater's AoE has almost filled the arena, and then glide into the . Glide back into the arena.
25 seconds after
If escaping World Eater:
- Delay using the
for as long as possible! It disappears 15 seconds after the first person uses it! - Make sure to kill the adds before you escape, so World Eater doesn't kill them!
increases 's damage (+10%) for each add killed! - After World Eater,
restarts its attack pattern from the beginning of Phase 1.
At 66%,
Split Phase 1: Charged Souls
Kill all
Upon starting the split phase, 4
Depending on your strategy (chosen pre-fight, based on squad DPS), you kill the
- 2 subgroups: Subgroup 1 kills the NW (
) and NE , while Subgroup 2 kills the SW and SE ( ) . After killing your subgroup's , help the other subgroup. - squad + separate
: 9 players kill the NW ( ), and then move clockwise. The waits south of , and uses and other skills to the other .
While the
For both strategies, slow the
If
- For example, touching
bubble doesn't start World Eater.
After the
Main Phase 2 (66% to 33%)
Main Phase 2 is the same as Main Phase 1, but with
- Use ranged attacks to kill the black orbs near
and (if escaping World Eater) near an Ethereal Barrier with . - When you get
, you have -100% outgoing damage, and +100% incoming damage. (Each stack decreases outgoing damage by 10% and increases incoming damage by 10%). - To remove
, kill black orbs, and then touch 2 small gold orbs.
- Patterns 1 is safe under
. - Patterns 2 and 3 are safe a little further out.
- Pattern 4 is safe further out.
- Pattern 5 is safe near the arena's edge.
- Pattern 6 has no safe areas.
At 33%,
Split Phase 2: Charged Souls
Split Phase 2 is the same as Split Phase 1, but with
Kill all
Upon starting the split phase, 4
Kill
After the
Main Phase 3 (33% to 0%)
Main Phase 3 is the same as Main Phase 2, but with
- Avoid the AoEs by moving out of them.
- Free trapped players by using Rebel (if trapped) and attacking the eggs (if not trapped).
Many squads that do fast CC for Phases 1 and 2 slow their CC for Phase 3.
- Pattern 1 is safe near
. - Pattern 2 is safe a little further out.
- Patterns 3, 4, and 5 are safe under
. - Pattern 6 has no safe areas.