Balance Patch Summary
A quick run-down-
Elementalist:
- Many buffs to Hammer Auto-Attacks that benefit Power Catalyst builds more than Power Tempest Builds, along with some skill and trait reworks, notably among them an alternate method to provide Alacrity for Tempest.
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Engineer:
- Buffs to Elixir Skills. Reworks to several traits, and to many Kit and Toolbelt skills, primarily focused on and , the latter now having both a Knockdown and Area Pull within it.
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Guardian:
- Several functionality changes to many Guardian weapon skills that mostly constitute Quality of Life buffs.
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Mesmer:
- New trait functionalities primarily focused on core Mesmer traits and Mirage traits, along with some reshuffling of Chronomancer's and Mirage's power budget. Notably, Chronomancer gains long-awaited free Critical Chance, but now has to surrender Critical Damage to access .
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Necromancer:
- Few, but impactful changes, notably towards Support builds featuring Blood Magic, along with some other small buffs to core utility skills. Staff now gains competitive support capabilities, including access to additional group Stability output.
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Ranger:
- Another set of small, but impactful changes, generally benefiting Condition Damage builds running Torch or Short Bow. For Untamed, a new Grandmaster Trait and a minor Quality of Life change.
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Revenant:
- Reworks to traits featuring synergy with the now-more-common access to Dark Aura, and buffs to Legendary Demon Stance. Additionally, another alternate method to grant Alacrity is born with added functionality to one of Vindicator’s Grandmaster traits.
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Thief:
- Lots of new synergies with Dark Aura in reworked traits, paired with changed functionality to Shadow Shroud’s support capabilities, which include long-awaited access to Aegis. Additionally, Condition Daredevil is ready to Steal the spotlight with a massive buff to its dodge skill, .
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Warrior:
- Some buffs to core weapon skills and traits, along with overdue improvements to Berserker’s boon output. Bladesworn features some Quality of Life changes and some skill and trait reworks
- Change: Net neutral change, or not enough data in preview to say wether it's a buff or nerf
- New: A skill or trait has been sufficiently reworked that it might as well be New
- Buffs: Buffs
- Nerfs: Nerfs
Preview Notes
General
- Blasting a Dark Combo Field now grants area Dark Aura instead of area Blind.
Elementalist
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: Reduced the damage increase from 15% to 5%. Nerf to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.6 to 0.69 Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 1.8 to 2.07. Buff to to Elementalist builds wielding a Hammer
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: Increased the power coefficient per hit from 0.757 to 0.871. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 2.0 to 2.3. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.5 to 0.575. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.5 to 0.575. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 1.2 to 1.38. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient per hit from 0.5 to 0.575. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 1.25 to 1.438. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 1.5 to 1.725. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.9 to 1.035. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient per hit from 0.6 to 0.69. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.26 to 0.3. Buff to Elementalist builds wielding a Hammer
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: Increased the projectile power coefficient from 0.5 to 0.575 and the explosion power multiplier from 1.5 to 1.725. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 0.9 to 1.035. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient per hit from 0.65 to 0.748. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient from 2.0 to 2.3. Buff to Elementalist builds wielding a Hammer
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: Increased the power coefficient per hit from 1.0 to 1.15. Buff to Elementalist builds wielding a Hammer
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: Increased the base healing per pulse from 663 to 996. Buff, Healing slot Skill
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: This skill now removes three conditions from affected allies in addition to its existing effects. Buff to Healer Elementalist builds.
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: This skill now breaks stun. Reduced ammunition count from 2 to 1. Change to optional Utility Skill.
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: This skill has been reworked and renamed Arcane Echo. This skill now causes your next weapon skill to recharge instantly. The recharge of this skill is increased by the recharge of the recharged weapon skill. New optional Utility Skill.
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: This skill has been reworked. Unleash elemental energy around you with its effect differing per attunement. Change, affects Condition Damage Elementalist builds.
- Fire: Damage and Burn nearby enemies.
- Water: Remove conditions from nearby allies.
- Air: Briefly Daze nearby enemies.
- Earth: Grant Barrier to nearby allies.
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: This trait no longer removes Might when triggering Flame Expulsion. Buff, affects alternative Power and Condition Elementalist builds.
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: This trait has been reworked and renamed Inferno. Burning now scales with power instead of condition damage, but at a reduced rate. New Grandmaster Trait.
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: This trait will now grant a different boon for each cantrip instead of always granting Vigor. All cantrips will still grant Regeneration. Buff to alternative Water Trait Line setups.
- : grants Vigor
- : grants Fury
- : grants Stability (on ending)
- : grants Resistance
- : grants Aegis
- : grants Protection
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: This trait now grants the user Quickness when they use Arcane Echo. New trait in the Arcane Trait Line.
Tempest
- : This trait causes auras to grant Alacrity in addition to its previous effects. Buff to Support Tempest builds
Weaver
- : You can now move while using this skill. Quality of Life Change to DPS Weavers.
Engineer
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: This skill now extends the duration of boons on you by 3 seconds. Buff to alternate Utility skill.
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: This skill is now instant and heals you for each boon you have after converting conditions. Buff to alternate Utility skill.
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: This skill now breaks stun. Buff to alternate Utility skill.
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: This skill has been reworked and renamed Flashbang. Throw out an explosive shell at the target area. It explodes on impact, Dazing and Blinding nearby enemies while revealing enemies in a larger radius. New Toolbelt Skill
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: This skill now removes conditions from the user when initially activated. Buff to Engineer builds wielding an Elixir Gun
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: This skill now inflicts increased Burning on the first pulse. Total Burning amount is unchanged. Change to Engineer builds wielding a Bomb Kit
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: This skill has been reworked and renamed Galvanic Bomb. Set an explosive that electrocutes enemies, Dazing them. New Kit skill for builds wielding Bomb Kit
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: This skill is now instant. It has been moved to the toolbelt slot and is replaced by Magnet Bomb. Magnet Bomb sets an explosive that Pulls in enemies after a delay. Change to Engineer builds wielding a Bomb Kit
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: This skill has been moved into the , replacing . It now Knocks down enemies instead of Launching them and now Combos a blast finisher twice. Increased the radius from 300 to 360. Change to Engineer builds wielding a Bomb Kit.
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: This skill no longer damages enemies it passes through. Increased the explosion power coefficient from 0.75 to 1.3. Increased the explosion's Burning stacks from 2 to 3. Change to Engineer builds wielding a Flamethrower.
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: This skill has been moved to the toolbelt slot. Change to Engineer builds wielding a Flamethrower
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: This skill has been moved to the fifth slot and reworked. Supercharge your flamethrower, damaging and Burning enemies in a large cone in front of you. New skill for Engineer builds wielding a Flamethrower
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Stoke the Flames: This is a new skill in flamethrower's fourth slot. Gain Quickness and Might while Burning nearby enemies. New skill for Engineer builds wielding a Flamethrower.
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: Increased grenade velocity by 100%. Buff to Engineer builds wielding a Grenade Kit
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: This trait no longer increases grenade velocity. Neutral with the above Change
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: This trait has been reworked and renamed Grand Entrance. Explosive Entrance grants Resistance and increased critical-strike chance for a short period of time. Change to alternate Grandmaster trait in the Explosives Trait Line
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: This trait has been reworked. Gain Fury when you inflict Bleeding on an enemy. Fury has increased effectiveness. Change to DPS and Boon DPS Engineer builds running the Firearms Trait Line
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: This trait has been moved to the master tier, replacing Pinpoint Distribution. This skill no longer pulses Stability and instead grants Stability and fire aura when you use . New Master Trait in the Firearms Trait Line
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Equal and Opposite Reaction: This new Firearms grandmaster trait grants Quickness and Stability when you disable an enemy. New Grandmaster Trait in the Firearms Trait Line
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: This trait has been reworked and renamed Chain Reactivity. Successfully comboing a field with a blast or a leap finisher grants you Barrier. Every third trigger of this trait grants a larger Barrier and Might. New Grandmaster Trait in the Alchemy Trait Line
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: This trait now causes to stun break and grant Stability instead of Crippling foes and causes to grant Barrier instead of Protection. Change to Engineer builds that use the Tools Trait Line
Holosmith
- : This skill now Evades. Quality of Life Change to Holosmith builds.
- : This trait now grants Vigor on dodge in addition to its previous effects. Buff to alternate Grandmaster Trait in the Holosmith Trait Line
Guardian
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: The projectiles fired by this skill now track their target. Buff to Guardian builds wielding a Scepter
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: Reduced the Cooldown from 20 seconds to 15 seconds. Buff to Guardian builds wielding a Scepter
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: This skill now strikes in a ground-targeted area. Allies in the area are cleansed of a condition and are granted Regeneration. Enemies struck have a ray of light attached to them that deals continuous damage. Reduced the number of impacts from 9 to 6. Increased the damage coefficient from 0.45 to 0.675. Change to Guardian builds wielding a Focus
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: Reduced the Cooldown from 30 seconds to 25 seconds. Buff to Guardian builds wielding a Focus
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: Increased the healing from 1,053 to 1,750 on the first hit. Additional hits will now heal for a lesser amount. Change to Guardian builds wielding a Greatsword
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: This skill now deals additional damage on the first strike. Buff to Guardian builds wielding a Greatsword
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: Projectiles from this skill can now only hit their original target. The effect inflicted by this skill now stacks when applied by different sources. Increased the maximum Pull distance from 450 to 750. Increased the power coefficient from 1.5 to 2.5. Change to Guardian builds wielding a Greatsword
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: Reduced the casting time from 1 second to 0.4 seconds. Buff to Guardian builds wielding a Staff
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: This skill now inflicts Burning in addition to its previous effects. Change to Condition Guardian builds
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: This skill no longer inflicts Burning and now inflicts Blind and weakness on nearby enemies. Change to optional Utility skill.
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: This skill now grants Protection to allies within its dome. Buff to alternate Utility skill.
Dragonhunter
- : This trait now also applies its bonus damage against enemies that are exposed. Change to Power Dragonhunter builds.
Mesmer
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: Clones casting this skill will no longer be interrupted when gaining Mirage Cloak. Quality of Life Change to Mirage builds wielding an Axe.
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: This trait now grants Might in addition to its previous effects. Buff to alternative Mesmer builds
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: This trait no longer increases the Cooldown of interrupted skills and now grants a damage bonus when you interrupt an enemy New trait functionality in the Dueling Trait Line
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: This trait has been reworked and renamed to Wandering Mind. Cleanse a non-damaging condition and gain Swiftness when you Evade an attack. New trait in the Dueling Trait Line
Chronomancer
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: This trait now increases the critical-strike chance of yourself and your illusions when under the effects of Alacrity. Buff to Power Chronomancer builds
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: This trait now increases critical-strike damage instead of critical-strike chance. Buff to Power Chronomancer builds
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: This trait now grants Alacrity in addition to its previous effect. Buff to alternate Master Trait in Chronomancer Trait Line
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: This trait no longer increases critical-strike damage. Nerf to most Power Chronomancer builds.
Mirage
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: Reduced the Cooldown from 1 second to 0.5 seconds. Increased the power coefficient from 0.85 to 1.0625. Buff to Power Mirage builds wielding a Greatsword
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: Increased the boon radius from 360 to 480. Buff to Mirage builds wielding a Staff.
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: This trait has been reworked. This trait now causes ambush skills to grant boons to nearby allies. New trait functionality for Mirage Master Trait
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: This trait has been reworked and renamed Phantom Pain. This trait causes shatter skills to grant a damage bonus based on the number of illusions shattered. Change to Mesmer builds wielding an Axe
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: This trait now reduces the Cooldown of and upon gaining Mirage Cloak, in addition to its previous effects. Buff to alternate Power Mirage trait
Necromancer
- : This skill's mark will now also be triggered by allies. Change to Necromancer builds wielding a Staff
- : Reduced the casting time of this skill. Increased the life force per hit from 0.5% to 1%. Buff to Core Necromancer
- : Reduced the aftercast of this skill. Buff to Necromancer builds wielding a Warhorn
- : This skill will go on a reduced Cooldown when the summon is dismissed upon mounting. Quality of life Buff to alternate Utility skill
- : Reduced the recharge from 150 seconds to 120 seconds. Buff to alternate Necromancer Elite skill
- : This skill now inflicts Bleeding. Buff
- : This skill has been reworked. It now fires a projectile at your target, Chilling and corrupting boons on hit. Change
- : This trait has been reworked. Marks can now be triggered by allies and will heal and grant additional supportive effects to allies when triggered. Create at your location when you use your fourth shroud skill. New trait functionality in the Blood Magic Traitline
- : Grants Vigor to allies in the area.
- : Heals and grants Protection to allies in the area.
- : Removes conditions from allies in the area.
- : Grants Stability to allies in the area.
Harbinger
- Blight: Reduced the health percentage decrease from 1.5% to 1%. Buff to survivability in Harbinger builds.
Ranger
- : Increased ammunition from 1 to 2. This skill now inflicts Blind in addition to its previous effects. Buff to Condition Ranger builds wielding a Torch
- : This skill now releases an initial burst of fire when used. The total Burning amount is unchanged. Change to Ranger builds wielding a Torch
- : This trait now grants Quickness in addition to its previous effects. Buff to non - Short Bow Condition Ranger builds
- : This trait now triggers with any Ranger skill that Evades. Increased the effect duration from 4 seconds to 6 seconds. Buff to Ranger builds wielding a Short Bow
Soulbeast
- : This trait has been reworked. Gain Protection when entering or leaving beast mode. Buff to alternate Soulbeast trait
Untamed
- : This trait now displays on the effect bar when it is not on Cooldown. Quality of life Change to alternate Untamed Adept trait
- : This trait has been reworked and is now named Biorhythm. When you or your pet Unleash, gain a stack of Biorhythm every interval for a duration, granting a percentage of strike damage as healing. When you reach the Biorhythm stack threshold, the next time you or your pet Unleash, gain both bonuses from Vow of the Untamed. New Grandmaster Trait in the Untamed Trait Line
Revenant
- : This trait has been renamed Aggressive Arrival. It now grants Resistance when swapping legends instead of on movement ability. Change in functionality for Adept Trait in the Devastation Trait Line
- : This trait no longer removes Stability while striking with Quickness and instead causes you to deal increased damage when you strike a foe that has Protection or Stability. Change in functionality for Grandmaster Trait in the Devastation Trait Line
- : This trait has been reworked. Gaining Dark Aura siphons health from nearby enemies. New Adept Trait in the Corruption Trait Line
- : This trait now grants Dark Aura in addition to its previous effect. Buff to alternate Grandmaster Trait in the Corruption Trait Line
- : This skill now grants Dark Aura and Might per condition on you. Change in Heal skill functionality for Revenant builds using Legendary Demon Stance
- : This skill now inflicts Torment when striking an enemy in addition to its previous effects. Buff for Revenant builds using Legendary Demon Stance
- : This skill now grants access to a follow-up skill, Unyielding Impact. Leap in place and slam the ground, dealing damage and inflicting Burning, Torment, and Poison on foes you strike. Buff for Revenant builds using Legendary Demon Stance
Renegade
- : This trait now causes Kalla's Fervor to increase outgoing healing effectiveness instead of reducing incoming condition damage. Buff for Healing Renegade builds.
Vindicator
- : This trait has been reworked. Heal and grant Protection to nearby allies when you use a healing skill. New Master Trait in the Vindicator Trait Line
- : This trait now applies Alacrity to allies affected by your dodge. Buff to potential Healing Vindicator builds
Thief
- : Increased the Bleeding stacks per hit from 1 to 2 and reduced the Bleeding duration from 15 seconds to 7.5 seconds. Change to Thief builds wielding Dual Daggers
- : Increased the Initiative cost from 3 to 4. Nerf to Healing Thief builds wielding a Scepter
- : Increased the Initiative cost from 3 to 4. Nerf to Thief builds wielding a Scepter and Pistol set.
- : This skill now grants Dark Aura in addition to its previous effects. Buff to alternate Utility skill
- : Increased the Bleeding stacks from 1 to 2 and the Bleeding duration from 5 to 7. Buff to alternate Elite skill
- : Increased the healing from 1,980 to 2,460. Buff to alternate Deadly Arts trait
- : This trait now applies Dark Aura to allies in addition to Barrier. Buff to Thief builds that run Shadow Arts
- : This trait has been reworked. Gain Dark Aura when you . Gaining Dark Aura heals nearby allies. New Master Trait in the Shadow Arts Trait Line
- : When you , create a field around yourself that grants Protection to nearby allies. Gaining Dark Aura removes a condition from nearby allies. New Grandmaster Trait in the Shadow Arts Trait Line
Daredevil
- : Interrupting a foe with this skill no longer increases the Cooldown of the interrupted skill and instead grants the user Initiative and a damage increase. Change in functionality for alternate Utility Skill
- : Increased the endurance gained from 10 to 15. Quality of Life Change for DPS Daredevil builds.
- : This trait now reduces 's recharge in addition to its previous effect. Buff to alternate Daredevil trait
- : Projectiles from this skill can now only hit their original target. Increased the Torment stacks from 1 to 2 and increased the Bleeding from 1 stack for 15 seconds to 3 stacks for 10 seconds. Large Buff to Condition Daredevil builds.
- : This trait no longer inflicts exhaustion when removing Cripple. Buff to alternate Grandmaster Trait in the Daredevil Trait Line
Specter
- : This trait no longer reduces maximum Initiative. Quality of Life Change to all Specter builds
- : This trait has been reworked. It now augments your shadow shroud skills to have additional supportive effects. Functionality Change for Support Specter builds.
- : Provides a small amount of healing to nearby allies.
- : Grants Alacrity to nearby allies.
- : Grants Protection to nearby allies.
- : Provides a large amount of healing to nearby allies.
- : Applies Aegis to nearby allies.
Warrior
- : Increased the range from 300 to 450. This skill now has a 50% increased critical-strike chance. Buff to Core Warrior and Spellbreaker builds wielding a Main-hand Axe
- : Increased the Stun duration from 1.0/1.5/2.0 seconds to 1.25/1.75/2.25 seconds. Buff to Core Warrior and Spellbreaker builds wielding a Main-hand Mace
- : This skill can now be reactivated to strike enemies, inflicting a lesser amount of Vulnerability. This skill no longer grants adrenaline when it ends and now grants adrenaline when you strike an enemy. Change for Warrior builds wielding a Main-hand Mace
- : Increased the power coefficient from 0.5775 to 0.775 and the final strike power coefficient from 1.21 to 1.5. Buff to Power Warrior builds wielding a Greatsword
- : This trait now inflicts Vulnerability instead of Bleeding. Change in functionality for alternate Master Trait in the Strength Trait Line
- : Increased the damage increase from 20% to 25%. Buff to Power Warrior builds wielding a Hammer
- : Increased the damage increase from 10% to 15%. Buff to Power Warrior builds running the Defense Trait Line
Berserker
- : Increased the Quickness duration from 3 to 5 seconds. Buff to Support Berserker builds.
- : This trait now heals in addition to its previous effects. Buff to alternate Master trait in Berserker Trait Line
Bladesworn
- Artillery Slash: Reduced the maximum ammo count from 3 to 2. This skill now Dazes for 1.5 seconds at 1 ammo spent and Stuns for 3 seconds at 2 ammo spent. Change to Power Bladesworn builds
- : This skill no longer creates a mine and will now cause an explosion at the beginning of the evade.Change to Power Bladesworn builds.
- : This skill is replaced by Supercharged Cartridges. Supercharged Cartridges causes your remaining overcharged cartridges to increase explosion damage even more. Change to Power Bladesworn builds.
- : Increased the Positive Flow stacks from 1 to 2. Buff to alternate Adept Trait in the Bladesworn Trait Line.
- : Increased the Positive Flow stacks from 1 to 2. Buff to alternate Adept Trait in the Bladesworn Trait Line.
- : Increased the Positive Flow stacks from 1 to 2. Buff to Power Bladesworn builds.
- : This trait no longer has an internal Cooldown. Buff to all Bladesworn builds.
- : This trait has been reworked. Gain Barrier when you convert flow into charges while below the charge threshold. New Master Trait in the Bladesworn Trait Line.
- : This trait no longer has an internal Cooldown. Buff to alternate Master Trait in the Bladesworn Trait Line.