Samarog 29,493,000 1,374 420 4,500

Introduction

In order to get to Samarog you will need to unlock the gate to in front of his arena. This can either be done by a thief or by collecting four pieces of rubble. (Map of Rubble). The piece next to the gate requires you to have already picked up a piece of rubble.

Samarog selects the Fixated player based on range, which resets every 10% into the fight, which means that you will need to discuss with your squad who will be tanking.

You will also need to talk about who will deal with pushes in the splitphase.

Phase 1

These are the mechanics you will need to deal with in the First Phase :

  • - Samarog’s Basic autoattack.
  • - The constant ticking damage from Samarog.
  • - A Knockback in front him that can hit two times.
  • - An attack that creates an unblockable wave that can Knockback players. Can be avoided by jumping.
  • Spears of Aggression/Revulsion - Damaging AoEs that spawn in a pattern inside of the Arena.
  • - Gorseval will jump to the Fixated player, disable him, and gain a Breakbar.
  • Fixation - The Fixated player will be the target of Samarog’s autoattacks and rotation.
  • - Damaging Aura inside of the Spears surrounding the Arena.
  • - Samarog will randomly target a player to place a Spear of Aggression/Revulsion. The initial impact deals massive damage.

As you run in to engage Samarog, the first person to run in will gain Fixation. It is recommended to run in all at once and stay behind him, bar the Fixated person. Samarog's first attack will be a .

is the first mechanic that you will encounter. Samarog can Knockback your squad into the spikes surrounding the arena unless you block, Dodge or already are standing behind him. If you do not have two stacks of Stability or a block, you should Dodge to avoid the Knockback and heavy damage.

After the first , Samarog will alternate between , and until 90% of his health has been reached. only affects people standing in front of him, affects the whole group.

To avoid , you can just jump over it if you are not Fixated, or Dodge it. As is unblockable, the Fixation can either Dodge or move before jumping. During the channel of , Samarog does not move.

After 90% of his health has been reached and every 10% after that, Samarog will use . He will jump onto the Fixated player and gain Fanatical Resilience as well as a 4,500 Breakbar. At this time, Samarog is effectively Invulnerable so you should ignore DPS and try to break the bar as quickly as possible. The target of can be healed and will take constant damage. The Brutalized player will be defeated if his healthbar reaches zero. All other incoming damage, like , will still affect the Brutalized player.

During this fight with Samarog, spears will also spawn in a pattern around the arena. These can be cleared either by damaging them or using soft CC. The most common tanking spot avoids overlap with spears and should be used.

Once Samarog reaches 66%, he will go Invulnerable and charge into the cove opposite of the entrance to the arena, lethally trampling players along the way.

Split Phase

Guldhem and Rigom will spawn once Samarog reaches the cove.

Guldhem uses a cleaving auto attack as well as Anguished Bolt, an AoE stun. Rigom uses an auto attack as well as if he gets killed.

To complete this split phase, you need to remove a damage negating shield from Guldhem, which requires you to have the AoE of to be on Samarog.

It is recommend that you stack in front and middle of the cove during the split phase. As soon as Samarog enters his split phase, move into the stacking position in front of the Cove. Rigom and Guldhem will both Fixate a player and move towards them.

As soon as Rigom reaches the stacking position, he should be Pushed or Pulled into Samarog's hitbox. Once Rigom has been moved under Samarog, it is recommended to use an Immobilize skill, such as , to keep him locked in place. It's worth mentioning that Guldhem's stolen skill, Throw Magnetic Bomb, can also be used to keep Rigom in place in a pinch.

Once Rigom is in place, you should attack Guldhem. He will not take any damage; but Classic Misdirection will pass on all damage and conditions to Rigom. Once Rigom's health reaches 0%, he will use . If that hits Samarog, Guldhem's shield will be removed and he can be damaged. The shield reappears at 66% and 33%. After Guldhem has been killed, you will need to Pull Rigom out or let him walk out and kill him to finish the split phase.

During the split phase, a Spear of Aggression can spawn on your stacking location. If that happens, sidestep its spawning location and soft CC or kill it, then move back.

Phase 2

Once the split phase has been dealt with, Samarog will become vulnerable again and walk out of the cove. As before, the furthest player will gain Fixation, and Samarog will start of the second phase with a . The only additional mechanic you will have to deal with is .

targets two players. One will gain a huge Green AoE around them, the other a smaller Orange one. Once the Green AoE fills out it will deal a massive amount of damage to all friendly players standing inside of it. The Orange AoE has no negative effect towards friendly players.

To deal with this mechanic, the players targeted by need to move out pf the mainstack, and stack on top of each other. The Orange AoE grants a shield to both targeted people, negating the damage you receive from .

You should never move in front of Samarog when you gain as can still hit you, and knock you far away from the group, making it difficult to revive you.

Deal with accordingly, otherwise complete this phase just as you completed phase one.

Split Phase 2

The second split phase is nearly the same as the first; is active here too.

If you get stunned by Guldhem’s while you have do not panic. Stand on the same spot and quickly move out - the duration of the Stun is shorter than the time needs to explode.

Other than , this split phase is exactly the same as the first split phase.

Phase 3

The third and final phase has exactly the same mechanics as the first two phases, with the only addition being . Immediately after the second split phase, Samarog will use before moving out of the cove.

only hits in front of Samarog and can be blocked, or sidestepped.

After a attack, there may be an attack where all of the spears in the arena will fly towards Samarog, damaging players if they get hit by them.

Complete this phase as you completed the first two.

Summary

Don't get smacked, jump shockwaves, don't mess up Inevitable Betrayal.

Common Mistakes and Tips

Common Names for Mechanics

  • - Swipe
  • - Circles, Allies, Friends
  • - Wave, Tequatlattack
  • Spears of Aggression/Revulsion - Spears