3/12 Patch Update | Benchmarks ✓ | Builds ✓ | Raid Guides ✓ | Team Compositions ✓ | Gear Optimizer ✓
Overview

Condition Holosmith is an alternative to the Condition Engineer and both builds cover the same roles.

This build has better burst than Condition Engineer and is heavily dependent on and your cooldown.

This build is heavily reliant on critical hits, due to its high Power. It also benefits from encounters with low Armor due to the high amount of physical damage, Vale Guardian would be the perfect example. This build carries roughly 20% Power based damage compared with the 15% of Condition Engineer.

This build is better for short bursty fights and phases up to 2 minutes, while on the other hand Condition Engineer needs longer to ramp up its damage.

Condition Holosmith has a steep learning curve and is not recommended for beginners. Learning this build can act as a precursor for Condition Engineer.

Template Code

Raid Viability

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Meta
Good
Mediocre
Unsubstantial
Inefficient


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Gear & Food

Armor
Viper's Helm
Superior Rune of the Renegade
Viper's Shoulders
Superior Rune of the Renegade
Viper's Chest
Superior Rune of the Renegade
Viper's Gloves
Superior Rune of the Renegade
Viper's Leggings
Superior Rune of the Renegade
Viper's Boots
Superior Rune of the Renegade

Superior Rune of the Renegade
x6
Weapons
Viper's Pistol
Bursting Sigil


Viper's Pistol
Malice Sigil
Trinkets
Viper
Viper
Viper

Viper
Viper
Viper
Food, Utility & Infusions
Plate of Beef Rendang
Nourishment
Master Tuning Crystal
Enhancement
Malign Infusion
x18

Traits & Skills

Skills
Traitlines


Rotations

Burst Rotation
  1. Preheat to 75
First Loop Rotation
Second Loop Rotation
Video
Notes

Your rotation will look like this:

  1. Burst Rotation
  2. First Loop Rotation
  3. Second Loop Rotation
  4. Repeat from the First Loop Rotation

You can interrupt the Auto Attack Chain in step 3 of the Loop by using . You want to do this as close to 50 Heat as possible, which is basically as soon as becomes available. Very rarely, it's possible that you don't fully overheat. If you see this is about to happen, just wait a brief moment. This is very rare though.

Use only when at the end of the cast time you have 50 heat. If you can, try to delay it until you have no other priority DPS skills up.

should be used on cooldown.

Use , and only as fillers, and to make the rotation smooth (e.g. when you swap to a kit for a single skill and go back to previous kit).

Use as the rest of the fillers.