25/02 Patch Update | Benchmarks ✔ | Builds ✔ | Raid Guides ✔ | Team Compositions ✘ | Gear Optimizer ✔
Overview

Power Chronomancer offers a high amount of burst while also dealing high sustained damage. It has access to a fairly large amount of CC, evade frames and also provides high uptimes of personal Might, Fury and Alacrity.

This build assumes permanent Slow uptime. The lower the uptime, the weaker this build will perform.

This build requires , if your subgroup does not have access to you will need:

If you want to be cheap, you can take .

When playing the Greatsword variant, simply take a Greatsword instead of your Focus.

Template Code

Focus

Greatsword
Raid Viability

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Meta
Good
Mediocre
Unsubstantial
Inefficient


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Gear & Food

Armor
Berserker's Helm
Superior Rune of the Scholar
Berserker's Shoulders
Superior Rune of the Scholar
Berserker's Chest
Superior Rune of the Scholar
Berserker's Gloves
Superior Rune of the Scholar
Assassin's Leggings
Superior Rune of the Scholar
Berserker's Boots
Superior Rune of the Scholar

Superior Rune of the Scholar
x6
Weapons
Berserker's Sword
Force Sigil
Berserker's Sword
Impact Sigil

Berserker's Focus
Impact Sigil
Trinkets
Berserker
Assassin
Assassin

Berserker
Berserker
Berserker
Food, Utility & Infusions
Bowl of Sweet and Spicy Butternut Squash Soup
Nourishment
Potent Superior Sharpening Stones
Enhancement
Mighty Infusions
x18

Traits & Skills

Skills
Traitlines

When playing with Greatsword, you need to take:

  • instead of
  • instead of


Rotations

Opening
  1. Weapon Swap
  2. during the cast of
  3. during
  4. Weapon Swap
Video
Notes

Make sure is charged and only cast if you have two charges available. If done correctly, you will regain the second charge right before is ready again.

Almost always queue the next ability while the current one is already casting, to not waste any time in your rotation. However, beware that , and Weapon Swap will cancel the currently casting ability.

You will have to cast at times to generate enough clones for .

After your opener, always cast whenever you have three clones. When done correctly, you should be able to almost always keep it on Cooldown and it should come off Cooldown right before is ready again.

Only cast if is currently on Cooldown and you know that you will have enough clones for the next .

Always finish the auto attack chains. During the loop, you have enough leeway in between the listed skills to finish them safely.

Delay the last , , and before is ready again.

When the Cooldown of has six to five seconds remaining you want to be able to do:

  • Weapon Swap
  • during the end of
  • during
  • immediately after

Opening
  1. Weapon Swap
  2. during the cast of
  3. Weapon Swap
Video
Notes

When your is ready again, you will:

Use off Cooldown.

Use when you have 3 clones.

Use if is on Cooldown.

Use when it's recharged, but not before .