Condition Druid is now more of a niche pick, however, it does provide some decent DPS alongside enough healing to get by in a variety of encounters. This build should be used if you are running a double Druid setup and can be used as the second Druid.
As with any Druid build, you offer a high amount of squad support in terms in healing, squad wide buffs, party buffs and boons. Throw in some CC through your pets, weapon skills and skills and it becomes clear why Druid is taken in nearly every meta team composition.
You will mainly see this build being played in low pressure encounters or fast encounters. Condition Druid benefits in such encounters as it does not need to enter frequently, meaning that it can keep up its DPS rotation.
Condition Druid is probably not the best place for new players to begin due to the limited healing when compared to Healing Druid. Additionally, you are forced to Dodge in order to maintain which clearly will damaging to your personal survival if you don't know the encounters well.
What you are trying to accomplish is to gain when your Axe and Torch skills are ready. You can Dodge twice as stacks in duration. This way you gain the most from the buff and it flows over nicely when you swap into Shortbow.
If you want to interrupt the rotation for (during low pressure fights), you can do it after the initial rotation on Axe / Torch after second or after and on Shortbow.
Remember, try to always stand behind or to the side of your target as you will get increase damage from Shortbow skills & from .