While its damage and burst is the lower of the two, it makes up for it with significant offensive buffs such as and . Combined with the large pulsing radius of , Alacrigade makes a safe yet competitive option for all skill tiers.
Alacrigade comes with one of the largest toolboxes of utility in the game, ranging from offensive buffs, heavy CC, squad healing, and more. This is all constrained by the energy system though. So while you won’t be using all of these things at once, you can cater your build to each individual encounter for maximum effectiveness.
This build comes in two flavors, a power DPS variant and a healing variant. With the former being best in solo healer compositions, while the latter shining in duo healer squads.
This build requires , if your subgroup does not have access to you will need to take .
Your won't line up with anything so you will need to adapt your rotation based on when it comes off Cooldown. If you enter a legend with ~ 12 - 13 seconds left on its Cooldown you will need to adjust your rotation accordingly.
If will fall in your loop, you will need to drop and replace it by using three times. Once when you enter , once again after and finally just before you swap to .
If will fall in your loop, you will need to drop a single at the end of the loop and replace it with a single .
can be used to ignore certain mechanics and will act as a strong heal on classes that hit quickly. This skill might allow your DPS classes to continue DPS on Gorseval during .