Overview

Renegade is an extremely strong specialization that carries a lot of group benefits. It provides , a decent supply of Vulnerability and CC on demand.

Renegade also brings pretty high personal DPS, along with all the buffs, which makes it very viable on a variety of encounters.

The downside of Renegade is that the ramp up is fairly slow which is why it is not recommended on fights with phases where conditions are removed or impossible to apply.

The Kalla rotation can provide a recognizable amount of squad support through , and . This is why we recommend it on Dhuum as and can be used while the Druid is away taking a green.

This build has a high learning curve due to the complex rotation and is not recommended for beginners.

Raid Viability
Meta
Good
Mediocre
Unsubstantial
Inefficient

Gear & Food

Armor
Viper's Helm
Superior Rune of the Trapper
Viper's Shoulders
Superior Rune of the Trapper
Viper's Chest
Superior Rune of the Nightmare
Viper's Gloves
Superior Rune of the Nightmare
Viper's Leggings
Superior Rune of the Nightmare
Viper's Boots
Superior Rune of the Nightmare

Superior Rune of the Trapper
x2
Superior Rune of the Nightmare
x4
Weapons
Viper's Mace
Earth Sigil
Viper's Axe
Smoldering Sigil
Viper's Shortbow
Geomancy Sigil

Smoldering Sigil
Trinkets
Viper
Viper
Viper

Viper
Viper
Viper
Food, Utility & Infusions
Red-Lentil Saobosa
Nourishment
Toxic Focusing Crystal
Enhancement
Malign Infusions
x15
Spiteful Infusions
x3

Traits & Skills

Skills
Traitlines

Take when the boss has a large hitbox.
Skills
Traitlines

Take when the boss has a large hitbox.
Skills
Traitlines

Take when the boss has a large hitbox.

Rotations

Opener
  1. Swap to
Kalla Rotation 1
  1. Weapon Swap
  2. x 2
  3. Swap to
Mallyx Rotation 1 (Only when taking )
  1. Weapon Swap
  2. When you have ~25 energy left use
  3. Swap to
Kalla Rotation 2 (Only when taking )
  1. Weapon Swap
  2. x 2
  3. Swap to
Mallyx Rotation 2
  1. Weapon Swap
  2. When you have ~25 energy left use
  3. Swap to
Video
Notes

There are four different parts in this rotation which are adapted to the cooldown of .

  1. Part 1 Kalla - at the start of Kalla.
  2. Part 2 Mallyx - once and once.
  3. Part 3 Kalla - at the end of Kalla.
  4. Part 4 Mallyx - twice and no .

Skip Mallyx Rotation 1 and kalla rotation 2 if you are on small hitbox as you should be running instead of . On small hitbox you should only use in .

To make it clearer, on small hitbox the rotation is as follows: Opening Kalla Rotation 1 Mallyx Rotation 2 Repeat from Kalla Rotation 1.

On big hitbox, when taking , the rotation is as follows: Opening Kalla Rotation 1 Mallyx Rotation 1 Kalla Rotation 2 Mallyx Rotation 2 Repeat from Kalla Rotation 1.

The most important thing is to only swap Legends when under 10 energy. If you don't do that you won't trigger .

It is important to finish the two auto attack chains in after using , but it is not important to finish the auto attack chain before while swapping to at the start of Mallyx Rotation 1.

Always use first on Shortbow or you won't have it ready in time for the second use.

If you have problems when swapping from to while under 10 energy, you can easily replace with and use first.

If you start a DPS phase while in with 100%, you can use x 3 Swap to .

Make sure that you don't interupt the cast of as it's really easy to interupt the animation. The animation has to be completed to create the AoE field.

Opener
  1. Swap to
Shiro Rotation 1
  1. Weapon Swap
  2. during the cast of
  3. x 2
  4. Swap to
Mallyx Rotation 1 (Only when taking )
  1. Weapon Swap
  2. When you have ~25 energy left use
  3. Swap to
Shiro Rotation 2 (Only when taking )
  1. Weapon Swap
  2. x 2
  3. Swap to
Mallyx Rotation 2
  1. Weapon Swap
  2. When you have ~25 energy left use
  3. Swap to
Video
Notes

is an instant cast skill and will not interrupt your current action.

Skip Mallyx Rotation 1 and Shiro Rotation 2 if you are on small hitbox as you should be running instead of . On small hitbox you should only use in .

To make it clearer, on small hitbox the rotation is as follows: Opening Shiro Rotation 1 Mallyx Rotation 2 Repeat from Shiro Rotation 1.

On big hitbox, when taking , the rotation is as follows: Opening Shiro Rotation 1 Mallyx Rotation 1 Shiro Rotation 2 Mallyx Rotation 2 Repeat from Shiro Rotation 1.

Opener
  1. Swap to
Kalla Rotation 1
  1. Weapon Swap
  2. x 2
  3. Weapon Swap
  4. Swap to
Mallyx Rotation 1 (Only when taking )
  1. Swap to
Kalla Rotation 2 (Only when taking )
  1. Weapon Swap
  2. x 2
  3. Weapon Swap
  4. Swap to
Mallyx Rotation 2
  1. Swap to
  2. Weapon Swap
Video
Notes

Skip Mallyx Rotation 1 and kalla rotation 2 if you are on small hitbox as you should be running instead of . On small hitbox you should only use in .

To make it clearer, on small hitbox the rotation is as follows: Opening Kalla Rotation 1 Mallyx Rotation 2 Repeat from Kalla Rotation 1.

On big hitbox, when taking , the rotation is as follows: Opening Kalla Rotation 1 Mallyx Rotation 1 Kalla Rotation 2 Mallyx Rotation 2 Repeat from Kalla Rotation 1.

Opening
  1. Swap to
  2. Weapon Swap
  3. x 2
  4. Swap to
Mallyx Rotation
  1. When you have ~25 energy left use
  2. Swap to
Kalla Rotation
  1. Weapon Swap
  2. x 2
  3. Swap to
Video
Notes

Only use when in .

Don't use at all, otherwise you will not have enough energy for a 40% Uptime of .

For a higher uptime you can avoid using and stay as long as possible in . This will result in ~2k personal DPS loss.

Try to use while standing in the hitbox of the Golem, otherwise not all of the projectiles will hit.

You can enable the option "Snap Ground Target to Current Target" so you don't have to worry about your AoE placement. Be careful with this option in Raids!

It is important to finish the two auto attack chains in after using .

Always use first on Shortbow or you won't have it ready in time for the second use.


Gameplay

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