Rifle Deadeye is an extremely high single target DPS build with no cleaving capabilities.
It has a simple to gear build but with a punishing rotation due to its reliance on and your Initiative and
Malice handling.
It is reliant on the number of conditions on the boss for and the number of boons for .
Its CC capabilities are quite low with 232 Breakbar damage on marked target from .
This build is not very beginner friendly due to the rotation requiring extreme precision. If you mess up this rotation it will be very hard to get back on track. In addition, this build gets punished by moving while fighting.
This build requires , if your subgroup does not have access to you will need to take and 2 x . Remember to swap the rest of your gear all back to Berserkers.
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✔ Meta Good Mediocre Unsubstantial ✖ Inefficient
Prevent getting Revealed while casting by not auto attacking until the cast is finished.
Delay casting until the very last moment before to ensure the follow up hits under as well.
Cast after the first 50% of to ensure the five Initiative granted by this skill don't get overcaped.
Aside from the opener, should be the first utility skill you use each time after you use and your Stolen Skill. This is because recharges , and you get the maximum value out of it when it still has a long cooldown.
After 100 or so seconds you will run out of Cooldowns. This means you will need to swap to Dagger / Dagger to finish the fight.