23/04 Patch Update | Benchmarks ✓ | Builds ✓ | Raid Guides ✓ | Raid Viability ✖ | Team Compositions ✖
Overview

Rifle Deadeye is an extremely high single target DPS build with no cleaving capabilities.

It has a simple to gear build but with a punishing rotation due to its reliance on and your Initiative and Malice handling.

It is reliant on the number of conditions on the boss for and the number of boons for .

Its CC capabilities are quite low with 232 Breakbar damage on marked target from .

This build is not very beginner friendly due to the rotation requiring extreme precision. If you mess up this rotation it will be very hard to get back on track. In addition, this build gets punished by moving while fighting.

This build requires , if your subgroup does not have access to you will need to take .

Raid Viability
Meta
Good
Mediocre
Unsubstantial
Inefficient


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Gear & Food

Armor
Berserker's Helm
Superior Rune of the Scholar
Berserker's Shoulders
Superior Rune of the Scholar
Berserker's Chest
Superior Rune of the Scholar
Berserker's Gloves
Superior Rune of the Scholar
Berserker's Leggings
Superior Rune of the Scholar
Berserker's Boots
Superior Rune of the Scholar

Superior Rune of the Scholar
x6
Weapons
Berserker's Rifle
Accuracy Sigil

Force Sigil
Berserker's Dagger
Accuracy Sigil
Berserker's Dagger
Force Sigil
Trinkets
Berserker
Berserker
Berserker

Berserker
Berserker
Berserker
Food, Utility & Infusions
Bowl of Sweet and Spicy Butternut Squash Soup
Nourishment
Potent Superior Sharpening Stone
Enhancement
Mighty Infusions
x15
Precise Infusion
x3

Traits & Skills

Skills
Traitlines


Rotations

Opening
  1. x 3
  2. x 3
  3. Stolen Skill
  4. x 2
  5. x 2
Loop
  1. x 3
  2. / /
  3. x 3
  4. / / / Stolen skill
Video
Notes

Prevent getting Revealed while casting by not auto attacking until the cast is finished.

Delay casting until the very last moment before to ensure the follow up hits under as well.

Cast after the first 50% of to ensure the five Initiative granted by this skill don't get overcaped.

Aside from the opener, should be the first utility skill you use each time after you use and your Stolen Skill. This is because recharges , and you get the maximum value out of it when it still has a long cooldown.

After 100 or so seconds you will run out of cooldowns. This means you will need to swap to Dagger / Dagger to finish the fight.