Raid Guide


10/07 Patch Update | Benchmarks ✔ | Builds & Rotations ✔ | Raid Guides ✖ | Raid Viability ✖ | Team Compositions ✖

General Gameplay Tips

Rotation Tips and Tricks

Pay attention to where you drop your Conjures as you will need to pick them up later. Dropping all of them on top of each other won't benefit you nor any other Weaver.

Use inside the hitbox for extra damage ticks.

Use in the middle of the boss's hitbox for more average hits.

The point of is to have it in your hands during the damage ticking skills for the extra Ferocity, so adjust your rotation accordingly to achieve that.

can get interrupted by either casting a Conjure or by picking one up. Wait ~0.2s with your Conjure spawn/pickup to prevent this.

can get interrupted by Conjure pickup. Pay close attention and make sure it’s fully channeled before picking up your Conjure.

There’s a chance that Quickness might drop or just not be there at all due to whatever reasons, this can make Conjure dropping longer than what you’re used to and might interrupt it and cast instead. This can easily be prevented by just not spamming the key during the Conjure spawn.

During Conjure pickup, don’t spam the key. There’s a decent chance that others might pickup the same Conjure as you and you’ll end up Burning Retreating instead of taking anything. This can easily be prevented by spawning your Conjures in a more personalized spot that others won’t go to usually.

is a projectile that gets destroyed by Invulnerable targets. This is mainly for precasting. Make sure you aim it bit outside the hitbox of the Invulnerable entity else it’ll get destroyed and do nothing at all. An example, after the Gorseval split where you’re precasting , and before Gorseval becomes vulnerable.

should be used mainly in full but if the phase is short due to high dps then starting it earlier is beneficial to get its full duration or to get the second in before phase ends. An example can be the Keep Construct burn phases where you want to use both stances before he phases or get the full duration of one stance if really high dps.

Precasting

The most common precasts are , , and .

is your main precast, you will open with this in most fights.

is used either before or after for long boss trigger times or while running to bosses. The order matters depending on boss. For example after the Vale Guardian split phase you can do first because the trigger time is really long and you want get the most hits possible out of but on a fight like Sabetha or Xera, starting with will only delay your opener.

has really low cast time and no aftercast at all while has really long cast time so being able to already swap to during is more beneficial as opposed to swapping to during and delaying your opener.

and are most commonly seen at Gorseval since it’s the easiest and safest precast while makes sure you don’t lose Scholar to his first or don’t get knocked if he starts with . Keep in mind that you have to start in - for this so don’t bother with . Starting the rotation earlier like this will also allow you to get your whole opener in before the CC phase - .

More advanced precasts are , and the trait.

These precasts are not recommended unless you feel like tryharding or want to stand out in your sick Raid kill PoV since the dps gain barely matters and if you get stuck on the wrong weapon set then you’ll have to /gg.

Heal and Utility Variations

: Long cast time burst heal. Not that great for your rotation but really useful for when you’ll take a lot of damage and can’t get heal from other sources. A good example is at Dhuum.

: The low cast time makes this heal easily usable during your rotation for when you want to heal but not for too much. A good example is at Vale Guardian when outhealing greens.

: If you find yourself almost never actually pressing your healing skill in a fight then this heal will keep your Scholar up bit more. A good example is at Samarog.

Breakbars

Hard CC skills:

  • = 300 breakbar damage.
  • = 232 breakbar damage.
  • = 200 breakbar damage.
  • = 150 breabar damage. It has to be placed ahead of the hitbox, just touching it. If you see it lift up, then it did breakbar damage. Example
  • Dazing Strike Leap Finisher = 100 breakbar damage. This is when you use into .

Soft CC skill:

  • Immobilize = 50 breakbar damage per second. applies 2 seconds.
  • Chilled = 33 breakbar damage per second. gives 2 seconds of Chilled per pulse up to 12 seconds of Chilled. gives 2 to 6 seconds depending on the hitbox size.
  • Weakness = 20 breakbar damage per second. gives 3 seconds. Any dual skills gives 3 seconds due to .
  • Blind = 20 breakbar damage per second. gives 3 seconds. gives 4 seconds.
  • Cripple = 15 breakbar damage per second. gives 2 seconds of Cripple per pulse for up to 10 seconds of Cripple. gives 3 seconds.

Gear Variations

Spotterless:

Spotterless Keep Construct: with instead of .

Spotter Keep Construct:


Spirit Vale

Vale Guardian 22,021,440 2,061 687 2,000

Regardless of Strategy

You want to be playing Arcane here.

During split, if available, precast on the blue guardian so it dies asap.

Save your for the green guardian and use it in Air Fire to apply Vulnerability to it.

Outhealing Green AoEs

If you trust your Druid then can swap for .

If the group is tanking next to the edge then you can precast , and followed by until Vale Guardian is next to the edge. After that start your usual rotation.

If you're tanking next to edge then can into wall for a DPS increase. Use this while in instead of for more damage modifiers. Replace the second with as well if you're close to phasing and use as finisher.

The "Alternative Rotation" works quite well during all phases of mid tanking and during the second and the last phase of edge tanking. The reason why It’s not recommended during the first phase of edge tanking is because gets better modifiers and finisher with the normal rotation. In the second phase you can use the normal rotation if low group DPS or the "Alternative Rotation" if high group DPS so you can use twice before phase ends. During the last phase the "Alternative Rotation" syncs up better with the tanks movement and if there is no movement then you’ll still want that second before Vale Guardian dies. Keep in mind that if your group has really high DPS then you won’t be getting a second regardless of your rotation so stick to the normal one if that’s the case.

If your group DPS is really high and close to phasing then you can pick up your second earlier. will come off cooldown around the same time as your second . You can pick up when has around 5 seconds cooldown. Do two auto attack chains and as a finisher before phasing. Alternatively, you can wait until after and pickup and do instead of doing a second if your group DPS isn’t high enough for the other option.

Time your cast based on blue spawns to avoid having to interrupt it. Sidestep blues instead of dodging them for more DPS uptime.

Running to Green AoEs

We recommend over as you can use it at range while you run to greens.

Use or to reach greens while is on cooldown.

Do your best to do a decent rotation even though you’re doing greens...

Spirit Woods

Preferably use and on your Staff.

and can be linecasted onto Walls. Linecasting means that all of the hits will land in the same spot. This can be done by aiming anywhere near the top of the wall.

Spawn on either the second or the third wall for Chronomancers to skip faster if they’re using .

Gorseval the Multifarious 21,628,200 2,748 1,374 4,500

You should play Arcane here.

If you trust your group’s CC then can take over .

Use right before the CC phase () to maintain perfect scholar.

Time your casts to avoid getting interrupted by unless you know you'll get Aegis.

Place your near the spirit that you will go to during split or just place it at the edge of boss’s hitbox and take it after it phases. If you have slow C then drop later in instead of to not die to the retaliation.

If your group DPS is really high and close to phasing then you can pick up your second earlier. will come off cooldown around the same time as your second . You can pick up when has around 5 seconds cooldown. Do two auto attack chains and as a finisher before phasing. Alternatively, you can wait until after and pickup and do instead of doing a second if your group DPS isn’t high enough for the other option.

Sabetha the Saboteur 34,015,256 2,748 1,374

If doing Cannons

You should play Arcane here.

You can to the launch pads and destroy Cannons with , and .

You can be mid while being launched up since it won’t interrupt cast and will get you more average hits too.

If not doing Cannons

You should play Arcane here.

Difference between Staff and Sword on this hitbox is close to none dps wise so play whichever you want.

Overall DPS Tips

Make sure to max melee to avoid getting since they target closest person and then have to interrupt your rotation.

Due to hitbox size is better than here so adapt your rotation accordingly.


Salvation Pass

Slothasor 18,973,828 2,748 1,374 4,000

You should play Arcane here.

If you trust your Druid then swap for .

Place your and where you can easily pick them up later.

Try your best to time your cooldowns based on CC and DPS of your group.

Do not precast during the breakbar as it’ll do 0 damage and the hits after the breakbar will have their damage reduced.

Swap your food to .

Bandit Trio

You should play Arcane here with and .

Cleave as much as possible, you will be the main source of cleave damage here.

, and are your main cleave skills, place them properly to make the best use out of their cleave.

If you feel like tryharding a time gated event then swap your food to .

Matthias Gabrel 25,953,840 2,748 1,374 2,500

You should play Arcane here.

Ideally you should really relog to a different condition profession. See our Team Composition page to see what we recommend.

Swap for in Arcane, if you have trust issues. This can help with poison dropping, storm clouds and the expanding bombs ().

If you get mechanics while on then remember gives Superspeed so use it to drop them faster.

Be careful with your rotation to not waste important skills during Invulnerable phases.


Stronghold of the Faithful

Escort

You should play Arcane here.

Drops for Chronomancer at the entrance to the cave to give them an easier time when skipping.

Open up before each add group in Water Earth as and are really good soft CCs to help you land your AoEs better.

where needed to Blind foes.

Cleave as much as possible.

Keep Construct 55,053,600 2,061 687 3,500

You should play Arcane here.

Check the "General" guide section to see what Staff you should be using.

If you are edge tanking then use into the wall. Use it in for more modifiers and replace your second with it too so you make use of both charges of at the start. Once it’s off cooldown, save it for the burn phase and precast as last Orb gets pushed in.

If you are tanking in the middle, then spawn your in the green circle that you’ll go to and before the burn phase. Repeat this once is off cooldown but be careful with as they can interrupt Orb pushing. It’s advised to stay near the edge of the green circle so the Orb is out of range.

Keep in mind that playing Arcane requires a good Chronomancer who is playing Chaos - Inspiration, so respectfully assess your subgroup's Chronomancer before deciding to play it. If you only have a low amount of boons then use Air instead and make sure to take .

If you’re doing too many Orbs and find yourself afking in mid without any heals then remember that auto attacking the ground heals you due to the passive.

If you’re pugging and lacking DPS during the burn phases then you can pick up the other Weaver’s after your burst. Not everyone runs here so can easily “share” conjures with those who don’t.

So why instead of ?

  • is more consistent for bursts
  • doesn't get its damage cucked by phantasms.
  • doesn't get its damage cucked by having to max melee after the Orb catching phase.

Xera 22,611,300 2,748 1,374 2,000

General Tips

You should play Arcane here.

If you trust your Druid then swap for .

Help with Orb pushing by using on one of them, call out which one to avoid confusion.

After using , you can spawn your while the others finish the Orb pushing. You can then pick it up again after and . This is to start it's cooldown as early as possible to make sure it's ready for when you reach Xera.

While on the first shard try to stand in Chronomancer's wells as you will need Quickness for the second shard. Save for the second shard.

You should apply Vulnerability with on the first shard while in Fire Air.

Due to hitbox size is better than here so adapt your rotation accordingly.

Stationary Strategy

First Phase:

  • Focus on doing a good rotation, there isn't else much to do here.

Second Phase:

  • If you get ported help with Orb pushing by using but don't use on the first shard.
  • No matter on which side you tank you will have to clear a few shards, use and for that.
  • Avoid red Orbs at all costs, even if you have to interrupt .

Moving Strategy

First Phase:

  • Tanking will go like mid -> 3 -> mid -> 1 -> either phase or go back to mid.
  • Focus on dps but remember that Xera will move from mid to 3, so drop your Conjures there.
  • Next Xera will be moved back to Mid after Mechanic or with the Mechanic in mid, after that you will have to clear to 1. Use Meteor Shower if needed but still assist with damage on boss to cleave ads.

Second Phase:

  • The tanking will probably move like this: Middle 5 Middle 1 Middle Dead or 2 Dead or Middle.
  • Drop your Conjures at 5.
  • If you get ported help with Orb pushing by using but don't use on the first shard.
  • Avoid red Orbs at all costs, even if you have to interrupt .
  • After 5 the Tank will go back to the middle and you'll have to clear to 1 again so use if needed.
  • After going middle again, clear to 2 if needed, otherwise it should die in the middle.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 2,748 1,374

You should play Arcane here.

A quite easy boss for Weaver, basically all you have to do is avoid getting by standing under boss and do a good rotation while avoiding circles.

Use the special action key for a much more reliable evade if you get blues during your cast.

You can swap for in Arcane if you want more safety. It’s also a Stun break so can skip one green circle without Stability.

Either or rotation work here, so play whichever you feel like.

Mursaat Overseer 22,021,440 2,748 1,374

You should play Arcane here.

If you find yourself taking a lot of damage then you can swap to

You can swap for for better Scholar uptime if you have guaranteed permanent Vigor.

Mursaat Overseer is pretty much a DPS golem, so just do a good rotation.

Either or rotation work here, so play whichever you feel like.

So why instead of ?

  • is more consistent damage.
  • doesn't get its damage cucked by Jade Scouts.

Samarog 29,493,000 2,748 1,374 4,500

You should play Arcane here.

Try your best to time your cooldowns based on CC and DPS of your group. The idea is to optimize your rotation so you can get your hardest hitting skills every 10%.

Do not precast during the breakbar as it’ll do 0 damage and the hits after the breakbar will have their damage reduced.

Do not waste long lasting skills like and when Samarog is about to phase.

Take care of not damaging Guldhem too much until Rigom is under Samarog.

If your group is lacking pushes in the split phase then you can use and .

Deimos 35,981,456 2,748 1,374

Utilities for an Unorganized Group

Utilities for an Organized Group

Regardless of your group you should play Arcane here.

The utility difference is mainly based on the fact that you can fully melee and time your skills better with proper tanking. and do nothing if Deimos is too far away.

If your group has high DPS then you won’t manage to pick up a second time before going up. Tell your Holosmith to take it if that’s the case.

After the first teleport you can switch to the rotation until the last phase.

If you get the third green port and have to go up alone then run in a circle around the edge and spam into the ground to heal yourself. As long as you have Swiftness Saul won’t manage to hit you.

During the last phase Deimos’s hitbox increases to 527 making a DPS increase. Use it from left to right or vice versa for the most hits then drop it after.

The group is more important than your DPS. If you have to interrupt your to get out of a black AoE then do that.


Hall of Chains

Soulless Horror 35,391,600 2,748 1,374 3,000

You should play Arcane here.

It’s advised to relog to a higher DPS profession for this encounter. Check out of Team Composition page to see what we recommend.

Weaver has the potential for good DPS but the random nature of walls makes it not so great

River of Souls

Fresh Air Scepter Warhorn Tempest if you're staying with Desmina

Arcane Staff if you're going ahead

Reason for Tempest is Vulnerability, low cooldown cleave and good single target burst.

Make sure to trait if you're playing Tempest.

Use to speed up Desmina or to stunbreak.

Scepter Air auto attack is good for closing Rifts.

Help to CC the bombers with and if needed.

If doing the Portal strat then drop for your Chronomancer.

If you are going ahead then use and in - to apply Vulnerability.

Remember that Overloads Stun break which is useful if you get stunned by timed bombs.

Statues of Grenth

Broken King

You should play Air here with .

Use the rotation and have Netflix on your second screen.

Eater of Souls

You should play Arcane here.

Do damage and don’t fail at throwing Orbs.

Eye of Judgement and Fate

You should play Air here if you are using the method. If you are splitting up into two groups then you can play Arcane.

On Arcane take over as it can quite literally save your life.

On Air have , and for a better opening burst but be careful to not overdamage.

Dhuum 32,000,000 2,748 1,374

Utilities if doing Greens

Utilities if not doing Greens

Swap for if you think you will need a condition cleanse.

If you want more group safety then you can swap for . This trait is really good for reviving your teammates, especially during the "Soul Split" and can maybe prevent a wipe.

Be aware of the tank’s movement to know where to drop Conjures.

Try to max melee after 60% as will be placed on the closest players to Dhuum.

Dropping a Conjure can act as a Stun break for the "Soul Split" knockback. This makes merging with your soul almost instant and will increases DPS uptime.

After the first "Soul Split" you can transition into the "Alternative Rotation" since will be on cooldown. If that’s not the case then continue as normal.

If you down before you can reunite with your soul then don’t panic and just to it then call out so someone can come rub you.

Before the last 10% burn phase, face towards your seal while in Earth Fire and to it. Channel it then instantly heal while running back. Make sure to interact while in as it’ll trigger Protection from .