(13/06/17) Vale Guardian - Engineer Condition

(04/09/17) Sabetha - Engineer Condition

(17/07/17) Matthias - Engineer Condition

(29/05/17) Cairn - Engineer Condition

(29/05/17) Mursaat Overseer - Engineer Condition

(19/07/17) Deimos - Engineer Condition

Rifle Variant


Sword Variant



Holosmith Rifle: Pinpoint Distribution



Holosmith Rifle: Thermal Vision



Holosmith Sword: Thermal Vision




(17/11/17) Sabetha - Holosmith Power

(18/11/17) Xera - Holosmith Power

Video examples and tips for each encounter - Click on each section below to expand

Holosmith Power

Trait Variations

  • Use
    if you have 2 or more condi classes in your subgroup (Druid doesn't count). Use
    if your subgroup is all power based classes (Druid doesn't count). These are Major Master traits in Firearms.
  • Use
    for long fights without phases or adds. Swap to
    if there are phases or adds. These are Major Grandmaster traits in Explosives.

Rotation Tips and Tricks

  • If your heat is 0 when you enter
    , start with Corona Burst so you get the 10% damage boost from
    on this skill.
  • Always try to use your toolbelt skills off cooldown:
    and
    , but only use
    when your heat is above 51. If you use
    below 51 heat then you will miss out on a 25% damage modifier.
  • After you
    , it takes 1.15s for you to get the buff from
    (5 stacks). Try to use
    and
    as soon as possible so you get the modifier on the landing damage of
    and
    .
  • If
    is ready, use it after
    so it also gets the damage modifier from
    .
    • Optional: As your rotation has been delayed by casting
      , feel free to prioritize
      so you get the modifiers on this burst and not the starting dmg of
      .
  • Try to not delay
    . The more you delay entering it, the lower the uptime of
    .
  • If you disable auto casting on
    and manually use it, it will make it impossible for you to cancel cast this skill. This allows you to spam
    into
    without the fear of cancelling a bomb auto attack.

Photon Forge Tips

  • Never interrupt your auto attack chain in
    .
  • If you need to use Holographic Shockwave for CC, make sure are still able to use Corona Burst and Holographic Shockwave to overheat. This is to make sure you have Stability for
    .
  • When using Holographic Shockwave to CC, remember that it is the shockwave itself that does the CC not the actual impact of the skill. So make sure to not stand in your target's hitbox while using it as the shockwave will not hit.
  • Before you engage a boss you can raise your heat level by entering
    , then
    it at normally ~75 heat. This will cause you to
    sooner once you have engaged the boss, which has several benefits:
    1. You will have the
      buff sooner, so you can finish the rest of your rotation sooner. This can be beneficial for encounters with short DPS phases.
    2. You will have the Stability from
      available sooner, allowing you to use
      to CC more quickly.
  • For bosses with DPS phases that last between 15 and 35 seconds you can precast your Heat level to 75.
  • For bosses with phases that last 35 seconds or longer you can start with 0-40 heat
  • This is how precasting affects your rotation:
    1. If you do not precast, you can use Corona Burst and Photon Blitz twice each.
    2. If you precast to 40 heat, use Corona Burst twice and Photon Blitz once.
    3. If you precast to 75, use Corona Burst and Photon Blitz only once.

General Tips

  • Feel free to precast
    and
    . You can always start with
    as your gap closer.
  • You can disable your Rifle auto attack so it doesn’t randomly shoot when you swap between kits, as this can delay other attack animations.
  • Be careful with swapping weapons, as it can interrupt your skills. Equipping a kit or switching from one kit to another doesn’t interrupt your normal skills, however, it will interrupt your
    skills.
  • If your health is really low it might be better to
    instead of going into
    , as this will do about 4k damage.

Heal and Utility Variations

  • You should always use
    , as it has the best healing when above 51 heat. It also gives
    , which gives you -10% Incoming Damage.
  • If you need CC, you can use
    for the toolbelt skill.
    does 100 break bar damage.
  • If you need condi cleanse, you can use
    . Your turret will automatically overcharge and
    will cleanse two conditions.
Engineer Condition
Rotation Tips and Tricks

Burst Rotation

  • Always start with burst if possible (Look above in Rotation).
  • During this rotation, you are using your highest DPS skills first and on cooldown;
    ,
    and
    .
  • Since the update to
    , it is now worth while to use it on cooldown together with
    . Both these skills share a similar cooldown.
  • You can chain
    with
    . The same applies to
    and
    .
  • should also be used on cooldown.
  • Your go to filler skills should be;
    and
    .

Loop Rotation

  • Feel free to start with the Loop (See above in Rotation). Your DPS will be lower than the burst rotation but it is much easier.
  • You will mostly camp
    . If
    is not up when you swap, then use fillers until it is ready i.e. -
    .
  • You can chain
    with
    . The same applies to
    and
    .
  • should also be used on cooldown.
  • is used in different parts of the looped rotation, but you can easily keep track of it because you constantly use
    on cooldown.
  • Your go to filler skills should be;
    and
    .
  • At one point in the loop you use
    into
    and other Pistol Skills. Before you swap to Pistol it is a good idea to swap to
    . This way you avoid cancel casting
    after you
    .

General Tips

  • Always remember to precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • You can precast
    which is the Tool belt skill from
    . This is useful for encounters where you have to run to the boss (Vale Guardian, Gorseval, Sabetha, Matthias, Samarog).
  • Every boss can be considered a Golem, so always start with your burst rotation and continue with the loop rotation afterwards. If a boss has phases, then you can always restart the burst rotation at the start of every phase.
  • Stand as close as possible to the boss as
    Skill #2 -
    will trigger faster. You have to be careful when using this on big hitboxes as it takes longer for the projectile to move through the boss.
  • Be careful when using
    and
    Skill #3 -
    , when your Mesmers are pulling in adds to cleave.
  • If CC is needed, don't use
    in your rotation and save it for the break bar.
  • Keep in mind that
    is also a reflect, this can save your party or you can betray your party (Cairn Crystal Attack).
  • Engineer's rotation is based on the cooldown of
    . Whenever you start your rotation, you should be able to proc this trait in
    to get access to
    .

Heal and Utility Variations

  • Swap out
    for
    if you can’t melee 24/7.
  • Your primary heal skill should be
    , but if your group lacks CC then take
    as the Tool belt skill is a daze -
    .
  • Feel free to swap out
    for
    if you’re new the rotation and can’t control the cooldown.
  • You can also swap out
    for
    if you need a stun break. This will result in a slight DPS decrease.



Holosmith Power

  • Precast your heat to 75 before you go in, as the phases are less than 35 seconds.
  • is worth only if your boss phases takes longer than 30s and you have to go to the Red Guardian. If you have to go to the Blue and Green during splits, play
    .
  • Use
    for Red Guardian. Use
    if go to Blue and Green Guardian during the split.
  • Use
    as a heal. Use it when you are sure you won't survive the green explosion.
  • When Vale Guardian phases, use
    and
    on the Blue Guardian. Save
    for the Green Guardian so you can instantly apply Vulnerability.
  • Try to precast your heat to 75 again during the splits.
  • You can CC the Green or Red Guardians with
    and
    , as ideally your Chrono will use
    on the Blue Guardian.
  • During the first and second phase Vale Guardian will summon 3 seekers and your Druid will use
    to Immobilize them. During the third phase a fourth seeker will spawn in the middle of the arena. You can use
    to knock this seeker away. This is only relevant if your group kills Vale Guardian in the middle of the arena.
Engineer Condition

  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    . You can easily side-step the Blue AoEs, so having no endurance isn't really an issue.
  • You can also precast
    which is the Tool belt skill from
    . You can precast it and then swap the utility again.
  • Take
    here as you don't need the stun break.
  • Assuming your group DPS is high enough and you can phase Vale Guardian in under 40 seconds, you should use the burst rotation (Look above under rotation).
  • Using the loop is still fine, but it will result in slightly lower personal DPS if you have these fast phases.
  • Remember you can use
    ,
    ,
    ,
    ,
    and
    to help control the seekers.
  • If you're new to Condi Engi and worried about pulling seekers accidentically with
    from
    , you can always take
    instead.
  • If you're the only condi class then you should go to the Red Guardian during the split. If you're the second condi class then you should go to the Blue and Green Guardians as you do actually have quite how pure power DPS.
  • Be careful when you precast
    during the split phases as the Guardians spawn Invulnerable and hence will destroy the projectile.
  • You can run
    so you get access to extra CC through
    .
  • Always remember to double dodge before each phase for the modifier from
    .
  • In the third phase delay your
    as you will move Vale Guardian out of the middle.
  • If you tank Vale Guardian in the middle save your
    so you can push the extra seeker away during the third phase as it always spawns in the middle of the platform.


Holosmith Power

  • Use
    instead of
    here.
    will trigger on the spirits, which helps with cleaving them down. These are Major Grandmaster traits in Explosives.
  • If you just used
    as Gorseval phased, then you should spam your skills so you
    . This will allow you to have your
    available when the next phase starts.
  • Gorseval's Break Bar Phase:
    1. If you don’t need to help with CC you can start at 0 heat.
    2. If CC will be needed for fist phase, precast your heat to 40. If you do your normal rotation, you will
      during Gorseval’s break bar. This will allow you to use
      and
      to CC without getting knocked back. You don't get knocked back because you still have Stability from
      .
    3. If CC is needed in second phase as well, try to start the second phase with 0 heat.
    4. In the last phase, CC won’t be an issue, as you should have two
      , so feel free to start with any level of heat.
    5. Feel free to use the Tool belt skill from
      for extra CC.
Engineer Condition

  • You shouldn't play Condi Engi at Gorseval unless you are delaying the break bar.
  • Precast
    and dodge once as you will need a second dodge for the first slam attack.
  • You can also precast
    which is the Tool belt skill from
    . You can precast it and then swap the utility again.
  • As any other condi class, your boss DPS will be higher however the split phases will be slower.
  • You can run
    for the extra CC as this gives you access to the Tool belt skill -
    . You should also delay your
    but not your
    as it’s too much of a DPS loss. Your other party members should easily be able to cover the rest of the break bar.
  • Remember you can use:
    ,
    and
    to help slow down the adds during the split phase.
  • After the CC phase, adds will spawn so you should be careful not to knock them away with
    . If your group struggles with cleaving them, you can use
    Skill #4 -
    and
    Skill #4 -
    .
  • Remember to always start each new phase (Not the first phase) with double dodging to get the 10% modifier from
    and by using the burst rotation (Look above under rotation).


Holosmith Power

  • You can engage Sabetha by using
    which is the Tool belt skill from
    but remember to switch back to your regular utility skills, or just use
    .
  • Use
    instead of
    here.
    will trigger on the bandits, which helps with cleaving them down. These are Major Grandmaster traits in Explosives.
  • Can start with any heat level you want.
  • Your DPS should be very high and you also buff your party with
    , so it’s not recommended to do cannons.
  • If for whatever reason you do need to do cannons, try to save your
    for mobility. If you’re in
    , you can use Holo Leap to reach the Launch Pads faster. Keep in mind that you have to drop your target if you want to use this.
  • Try to time your
    so you don’t knock away any bandit adds that were just pulled into Sabetha.
Engineer Condition

  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • You can also precast
    which is the Tool belt skill from
    . You can precast it and then swap the utility again.
  • Take
    if your team’s add control is bad, to prevent any unlucky knockbacks into the flamewall.
  • Although staying close to the boss is good, it will cause you to be given Sapper Bombs and also the
    mechanic more frequently. So you may want to be slightly further away than your Warriors, this way you will not get as many mechanics and can keep up DPS on the Sabetha.
  • Take care when using
    as the adds will spawn Invulnerable and hence destroy this projectile.
  • Try to save your
    for when Sabetha returns, instead of wasting it on the mini-bosses.
  • If your group needs CC to help break Knuckles to stop him from using
    , you can always use
    Skill #2 -
    . If your party is really lacking in CC you could also take
    for the extra CC as this gives you access to the Tool belt skill -
    .
  • Always avoid doing cannons, as Condi Engi is probably one of strongest classes against Sabetha. Also, as most compositions at the moment are Condition based they would lose
    .




Holosmith Power

  • Use
    instead of
    here.
    will trigger on the slubblings, which helps with cleaving them down. These are Major Grandmaster traits in Explosives.
  • Precast heat to 75 because you go in as the phases are short.
  • Use
    to help with CC.
  • Use
    and
    after Slothasor clears his conditions for soft CC. After this you can use
    and Holographic Shockwave for the additional CC.
  • Don’t delay using
    when Slothasor has his break bar up as you can help CC by using Holographic Shockwave. As said in General Tips, keeping up
    is more important.
Engineer Condition

  • Condi classes, generally speaking, are very weak at Slothasor and should not be used due to the fast phases and the fact that he removes all of his conditions when his break bar spawns. Check out our Check out the Team Composition Page to see what we recommend.
  • Precast
    and only dodge once as you will need a second dodge for Slothasor's AoE attack -
    .
  • You can run
    for the extra CC as this gives you access to the Tool belt skill -
    . You should also delay your
    but not your
    as it's too much of a DPS loss. Your other party members should easily be able to cover the rest of the break bar.
  • After you have finished with your own personal CC skills, feel free to continue your normal rotation as conditions continue to apply during the break bar phase after the initial cleanse.
  • Be careful when using your knockback and push skills -
    and
    as they can cause chaos when Chronos are trying to pull in adds.
  • Your parties stun break, cleanse or Stability should be covered however you can always take
    if you have trust issues.
  • Remember, as a DPS class one of your jobs will be to eat a mushroom.


Holosmith Power

  • No important Holosmith-specific tips here, just run
    and kill stuff.
  • You can use
    to easily pre-burn the oil kegs.
  • Run arround and swing your sword!
Engineer Condition

  • Condi Engi has very weak cleave so is really not recommended for this encounter.
  • If you do decide to stick on this class, we recommend that you run around in circles and pretend to look useful.


Holosmith Power

  • Run
    for this encounter, as there are no adds to trigger
    . These are Major Grandmaster traits in Explosives.
  • If CC is needed, precast your heat to 40. If you do your normal rotation, you will
    when someone gets sacrificed. This will allow you to use
    and
    to CC without getting knocked back. You don't get knocked back because you still have Stability from
    .
  • Either use
    for AoE condi cleanse or
    to gain access to the Tool belt skill -
    for self cleansing.
  • Keep in mind that your
    auto attack's range is fairly big, so sometimes you can keep DPSing Matthias while you have to deal with a mechanic.
  • Feel free to use
    . If you do so, don’t use
    unless you need the CC, as the self-knockback lowers your DPS.
  • If you get any mechanic you can use
    for extra mobility. If you’re in
    , you can use Holo Leap as well, but remember to drop your target first.
  • If Matthias uses his
    just after you entered
    stop attacking and just wait for his shield to go down.
Engineer Condition

  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • You can also precast
    which is the Tool belt skill from
    . You can precast it and then swap the utility again.
  • You can take
    but Stability should be provided by the Druid.
  • Take care with
    as you do not want to reflect his jump attack -
    .
  • You can run
    for the extra CC as this gives you access to the Tool belt skill -
    . Save
    if CC is lacking during the sacrificial phase.
  • Of course it is better DPS to use
    as part of your rotation instead of for CC.
  • If your party lacks Condition Cleanse you can always run
    .
  • If your group moves Matthias a lot you can always save your
    until he does his bubble attack -
  • Don't waste
    ,
    or
    when the bubble is up because they are mainly Power DPS skills. Your conditions, however, will still continue to be applied during
    .
  • If you don't normally run the "Free Camera" option, here is the time to turn it on as you can continue to throw grenades at Matthias even as you run to a fountain.





Holosmith Power

  • No important Holosmith-specific tips here, just run
    and kill stuff.
  • You can use
    ,
    ,
    and
    to slow down Wargs.
  • Run arround and swing your sword!
Engineer Condition

  • If you are on warg duty, you can run
    .
  • Swap out
    for
    .
  • You should also run
    and
    .
  • Use all of your blasts inside the Fire Fields left behind by
    or
    .
  • All of the above tips will help you maintain higher Might and therefore kill the wargs faster.
  • You have a lot of ways to slow down the warg;
    ,
    ,
    and
    . Your grenades also apply Cripple due to
    .


Holosmith Power

  • Weaver is OP here, so just bite the bullet and relog.
Engineer Condition

  • Weaver is OP here, so just bite the bullet and relog.


Holosmith Power

  • Use
    instead of
    here.
    will trigger on the white mantle and phatasms, which helps with cleaving them down. These are Major Grandmaster traits in Explosives.
  • Start with 0 heat. On the first island use
    and
    , then
    . Use Corona Burst and Photon Blitz and exit at around 51 heat.
  • For the second island use
    and
    , then
    and use
    . If you’re close to
    , make sure you do so on the this island. This way you’ll have
    available again when you get to Xera.
  • Feel free to precast heat on the last island. It doesn’t matter how much heat you start with, just do what you prefer.
  • Try to not knock away adds with
    .
  • If cleave for shards is needed, keep in mind that your
    auto attack has a fairly big cleave range. If you can, you should try to position yourself between Xera and the shard.
Engineer Condition

  • Use
    Skill #3 -
    to push orbs on the first island.
  • On the first shard use the normal starting burst rotation with
    however you should save
    .
  • On the second island, start with the burst rotation but this time use
    .
  • Normally you're the DPS class so never take a button on the second island.
  • Remember to blast Might before you fly to Xera. Use
    ,
    and
    .
  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • Be careful when using your knockback and push skills -
    and
    as they can cause chaos when your Chronos are trying to pull in adds.
  • If your party kills Xera on the side of the platform during first phase then remember not to use any skills that apply Confusion as this will be converted to Retaliation by the shards.
  • If she is out of the shard's AoE (i.e - in the middle) then feel free to apply Confusion.
  • Swap out
    for
    to avoid apply Confusion through
    .
  • The start of the second phase is exactly the same as the first. Remember to prestack Might, precast
    and double dodge.





Holosmith Power

  • Run
    for this encounter, as there are no adds to trigger
    . These are Major Grandmaster traits in Explosives.
  • Feel free to start with any heat level.
  • Try to stand as close as possible to Cairn, this way you will avoid getting the
    Debuff.
  • If properly timed, you can use
    to avoid Cairn’s
    circles.
Engineer Condition

  • Precast
    and use the "Special Action Key" to get into melee ASAP. Start your burst rotation and after you use
    .
  • Dodge backwards into the Green Circle to get the 10% modifier from
    .
  • Use
    assuming your Druids provide you with Stability, if not run
    .
  • Be careful with
    Skill #3 -
    as you do not want to reflect the crystal attack -
    .
  • Try to stand as close as possible to Cairn, this way you will avoid getting the
    Debuff.
  • Cairn is pretty much a DPS golem, so use him as rotation practise.


Holosmith Power

  • Run
    for this encounter, as there are no adds to trigger
    . These are Major Grandmaster traits in Explosives.
  • Feel free to start with any heat level. It’s recommended to start at 0 or 40.
  • You can use
    for an AoE condition cleanse when the Jade Knights come towards you as they apply Slow.
Engineer Condition

  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • Use
    here as you have no use for a stun break.
  • This is pretty much a DPS golem, so just practise your rotation.
  • You can use
    for an AoE condition cleanse when the Jade Knights come towards you as they apply Slow.


Holosmith Power

  • Use
    here, as
    will be wasted if it triggers during Samarog’s Breakbar. These are Major Grandmaster traits in Explosives.
  • You can run
    for the extra CC as this gives you access to the Tool belt skill -
    .
  • Don’t delay entering
    . You should use Holographic Shockwave for to help CC during the break bar phases.
  • Precast your heat to 75 before the fight and after you kill Guldhelm during Samarog’s phases.
  • You can’t apply conditions to Samarog during his break bar phase, so don’t use
    ,
    or
    .
  • When you engage Samarog, stay back a little bit. After each break bar, make sure to stay as close to Samarog as possible. This is to make sure you don’t get Fixated by Samarog. Your CC is very strong and should always be available during breakbars.
Engineer Condition

  • Generally speaking Power based DPS classes out-perform Condition based classes here. Check out our Check out the Team Composition Page to see what we recommend.
  • Precast
    and double dodge to drain your endurance for the 10% modifier from
    .
  • You can also precast
    which is the Tool belt skill from
    . You can precast it and then swap the utility again.
  • You should run
    here for the CC and also remember that you have access to additional CC via
    .
  • Do not waste any skills when the break bar is up because during the phase you cannot apply conditions.
  • If possible, always start with the burst rotation after splits/CC phases (Look above in Rotation).
  • You can push Rigom with
    Skill #3 -
    and then Chill and/or Immobilize with
    ,
    ,
    and
    .


Holosmith Power

  • If you cleave Saul on top of Deimos you can use
    , otherwise you should take
    .
  • Keep in mind that your
    auto attack range is fairly big, so you can usually keep attacking Deimos.
  • If your group is bad at managing Deimos’ Black AoEs, you can use
    . If you do this, remember to not use
    unless you need to CC Saul.
  • Precast your heat to 75 while you’re killing the Demonic Chain statues. You should delay your rotation a bit on deimos, so you have your highest DPS skills available when the Unnatural Signet is up.
  • When Deimos becomes Invulnerable at 10% you can precast heat to 75 again.
Engineer Condition

  • Remember to blast Might before you take the first port. Use
    ,
    and
    .
  • Remember to use your skills which Immobilize on the Prides and Greeds -
    and
    .
  • Start your burst rotation as soon as Deimos spawns but save your Tool belt skills.
  • You shouldn’t precast any Tool belt skills, as you want to wait for Saul to use Unnatural Signet on Deimos. This means you need to save
    ,
    and
    .
  • Time your biggest bursts around Unnatural Signet, it’ll be mostly Tool belt skills as other skills are hard to time when you are already doing your rotation.
  • Use
    when he does his one-shot attack as he will not move for a long period of time, if you’re unsure of your Chrono's kiting movements. This is because you want
    to tick as many times as possible.
  • Use the "Free Camera" option here as it allows you to continue attacking with
    even if you have to run to collect tears.
  • Whenever you get ported up to kill Saul, make sure you swap to
    when he has around 60-65% HP. This way you are ready to start your burst rotation when you are ported back to Deimos.
  • If for some reason you struggle with Saul's break bar, you can always take
    thereby giving you access to
    .
  • Try to dodge sideways if your Chronos don't share Aegis for the Pizza Slam Attack -
    .
  • In the last 10% you can always position yourself on the side of Deimos which will not get knocked back. This way you can freely cast all of your skills without needing to dodge. His hitbox becomes very strange at 10% and it can be more benificial to spam
    during his animations.




Holosmith Power

  • Do not mount at the start of this encounter, you will lose all your heat by dismounting.
  • Preheat to 75 heat.
  • This boss is pretty much a DPS golem, just try to always stay behind it and sidestep its attacks. Avoid the Walls and Spinning Scythes.
  • Use
    to help with condi cleanse and to provide some AoE healing.


Holosmith Power

  • Have Character Limit on High so you can see the walls.
  • Try to drop Red Bombs (
    ) on enemies and away from your group.
  • Use
    for extra CC (for Hallowed Bombers) and also to burst heal whenever you have to go outside of Desmina’s shield to kill Enervators.
  • Make sure you use Holographic Shockwave for CC.


Holosmith Power
Statue of Ice

  • If you want you can go
    ,
    ,
    ,
    and just range him while standing on greens. If you want you can switch to Tools, Firearms and Holosmith. Tools gives you access to
    so you can perma spam your Tool belt skills.
  • Use
    , the Major Master trait in Holosmith, so you can range in
    .
  • You can take either
    or
    as your heal skill.



Statue of Death

  • If you do greens, feel free to use
    instead of
  • Before all the torches are lit the Eater has to die on top of a fully charged platform to release orbs. Make sure the Eater is inside of a fully charged platform before you kill it.



Statue of Darkness

  • Start with 75 heat.
  • Do your normal rotation and follow your group. Keep in mind that both Eyes have to die at roughly the same time.
  • Make sure to take
    on your Rifle instead of
    as the eyes are stunned.


Holosmith Power

  • Pre-event doesn’t matter much but feel free to blast combo fields (mostly lightning and water) with Holographic Shockwave and
    .
  • Try to start Dhuum with 75 heat.
  • Use
    for the AoE condi cleanse during the mid attack, as your whole party will get Torment.
  • Your job at Dhuum is mostly to dps the boss and provide buffs for the group. Your mobility is limited so let other classes take the green ports.
  • Try to precast your heat to 75 during Dhuum’s mid attack. This attack always happens at 6:25, 5:05, 3:45, 2:25, 1:05. You don’t have to follow the rotation perfectly, feel free to use
    earlier if the timer is almost ending so you get the full damage from it.
  • You can camp
    while Dhuum is in the middle, but keep in mind that he can have Retaliation. You can do the same when you get a bomb -
    or
    . It’s highly recommended that you enable the Free camera option!
  • During the last 10%, if you have to do the panels, start with 0 heat and
    when everyone runs out. Use Holo Leap to get there faster and Corona Burst for Barrier. You should
    at around 40%. You can use either
    or Holo Leap (depending on your Heat) to get back.
  • Your starting rotation is pretty much the same with 40 heat, you just get an extra Corona Burst before you
    , compared to when you start with 75 heat.
  • During the last 10% burst its better to use
    +
    the moment you go over 50 heat (even while in
    ) so you get all the ticks on him before he dies or becomes Invulnerable again.
  • If you don’t have to do panels, precast heat to 75 and do your normal start.
  • When you cast Photon Blitz, stand on the outer edge of his hitbox and do not move or else you will interrupt the skill.



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