Raid Guide

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General Gameplay Tips

General Holosmith Tips

Feel free to precast stuff like and from . You can always start with as your gap closer.

You can disable your Rifle auto attack so it doesn’t randomly shoot when you swap between kits, as this can delay other attack animations.

Be careful with swapping weapons, as it can interrupt your skills. Equipping a kit or switching from one kit to another doesn’t interrupt your normal skills. However, it WILL interrupt your skills.

If your health is really low it might be better to instead of going into , as this will do about 4k damage to you.

Rotation Tips and Tricks

If your heat is 0 when you , start with so you get the 10% damage boost from .

Always try to use your toolbelt skills off cooldown - and . Only use when your heat level is above 51.

After you it takes 1.15 seconds for you to get the buff from , so try to use and as soon as possible so you get the modifier on the landing damage of and .

If is off cooldown, use it after so you get the buff from on the impact of this elite skill. Optional: As your rotation is delayed by casting this elite, feel free to prioritize over so you get the modifiers on this burst and not the starting damage of .

Try to not delay as this is your main source of DPS. It’s fine to if bosses are about to phase and you know your won’t hit and you will lose the uptime on the boss.

If you disable autocast on auto attack, it won’t get interrupted when using .

Use the rotation for fights/phases that takes longer than 1 minute (E.g. Matthias, Xera, Cairn, Mursaat Overseer, Soulless Horror and Dhuum). Feel free to use the old one, if you're not comfortable with swapping kits a lot.

Photon Forge Tips

Never interrupt your auto attack chain in but if you are doing the rotation, feel free to interrupt it.

If you need to use for CC, make sure you are still able to use and to . This is to make sure you have Stability for .

Before you engage a boss you can raise your heat level by , then deactivating it at a certain level. This will cause you to sooner, which can have several benefits:

  1. You will have the buff sooner, so you can finish the rest of your rotation sooner. This can be beneficial for encounters with short DPS phases. This is mostly for 75 heat.
  2. You will have the Stability from available sooner, allowing you to use to CC more quickly.

For bosses with DPS phases that last between 15 and 35 seconds you can precast your heat level to 75.

For bosses with phases that last 35 seconds or longer you can start with 0-40 heat.

If you do not precast, you can use and two times. If you precast to 40 heat, use twice and once. If you precast to 75, use and only once.

Healing Skill and Utility Variations

You should always use , as it has the best healing, which is AoE, and also cleanses conditions.

If you need CC, you can use for the toolbelt skill - .

If you need condition cleanse, you can use .

At some bosses it’s worth using instead of . This will turn your auto attack into a projectile attack.

For fights with lots of adds, use - Explosives grandmaster trait. For longer fights with no adds, use .

Trait Variations

Use if you have two or more condition DPS classes in your subgroup or if you are filling in for Vulnerability on bosses where condition based DPS classes shine.

Use if you are selfish.

Use for long fights without phases or adds.

Use if adds are available.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Holosmith Tips

Precast heat to 75.

Use here if you are going to the Blue & Green Guardians during the split.

When Vale Guardian phases, go to the Blue Guardian. Use , and on the Blue Guardian. for the Green Guardian and use and . at ~40 heat or 75, again this depends on your squad’s DPS.

You can CC the guardians with , , , and if needed. However, you should try to avoid using unless it’s absolutely necessary.

During the first two phases Vale Guardian will summon three Seekers. Your Druid will cast to Immobilize them. During the third phase a fourth Seeker will spawn in the middle of the arena. You can use to knock this Seeker away. This is only relevant if your group kills Vale Guardian in the middle of the arena.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Holosmith Tips

Preheat to 75.

If CC will be needed, delay and use for the extra CC from .

Use here.

Split Phase

If you just entered when Gorseval phases, try to on the first add as you will gain the buff which will speed up the split phase.

Don't save any skills during the split phase as all your skills will be back up by the time Gorseval is back.

You should use on the first add and on the second add. You can use and on this second add and then . This will allow you to start the next phase of Gorseval with ~50 heat. If the second group is about to finish killing their adds too, you do not need to before engaging Gorseval.

Sabetha the Saboteur 34,015,256 1,374 48

General Holosmith Tips

You can engage Sabetha by using Superspeed which you can get by using the toolbelt skills from . You can then switch back to your regular utility skills. You can also use to get in faster.

Use here. It will trigger on the bandit spawns, which helps with cleaving them down.

You can start with any heat level you want.

If, for whatever reason, you do need to do cannons try to save your for mobility. If you’re in , you can use . Keep in mind that you have to drop your target if you want to use this.

Try to time your so you don’t knock away Bandit spawns that were just pulled into Sabetha.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Holosmith Tips

Use here. It will trigger on the Slubling spawns, which helps with cleaving them down.

Precast heat to lvl 75.

Use to help with CC by using the toolbelt skills - .

Use and after Slothasor clears his conditions for soft CC. After this you can use and .

Feel free to if Slothasor is about to phase so you don’t lose uptime.

Bandit Trio

General Holosmith Tips

There are no important Holosmith specific tips here, just run and kill stuff.

You can use to easily pre-burn the oil kegs.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Holosmith Tips

If CC will be needed, precast your heat to 40. If you do your normal rotation, you will when someone gets sacrificed. This will allow you to use and to CC without getting Knocked back.

Run for this encounter, as there are no adds to trigger on.

Either use for AoE condition cleanse or - for the toolbelt skill for self cleansing.

Keep in mind that your auto attack range is fairly big, so sometimes you can keep DPSing Matthias while you have to deal with a mechanic.

Feel free to use . If you do so, don’t use unless you need the CC, as you will be Knocked back as you won't have Stability.

If you get any mechanics, you can use for extra mobility. If you’re in , you can use as well but remember to drop target first.

If Matthias uses his Blood Shield just after you , stop attacking so you don’t generate extra heat and just wait for his shield to go down.

Feel free to if Matthias is about to phase so you don’t lose uptime.


Stronghold of the Faithful

Escort

General Holosmith Tips

There are no important Holosmith specific tips here, just run and kill stuff.

You can use , , and to slow down Wargs.

Keep Construct 55,053,600 687 200 3,500

General Holosmith Tips

Use for the illusions that spawn.

For the burn phases try to precast your heat to lvl 75.

Xera 22,611,300 1,374 48 2,000

General Holosmith Tips

Use here. It will trigger on the White Mantle and Phantasm spawns.

Start with 0 heat. On the first island use and , then . Use and and at around 51 heat.

For the second island use and , then and use . If you're close to going into , make sure you do so on the this island. This way you’ll have available again when you get to Xera.

Feel free to precast heat on the last island. It doesn’t matter how much heat you start with, just do what you prefer, but 75 is recommended.

Try not to Knock back adds with .

If shard cleave is needed, keep in mind that your auto attack has a fairly big cleave range. If you can, try to position yourself between Xera and the shard you want to cleave.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Holosmith Tips

Use here, as there are no adds to cleave.

Feel free to start with any heat level.

If properly timed, you can use to avoid Cairn’s attack.

Mursaat Overseer 22,021,440 1,374 160

General Holosmith Tips

Use here as there are no adds.

Feel free to start with any heat level but it’s recommended to start at 75.

You can use for an AoE condition cleanse when the Jade Knights come towards you.

Samarog 29,493,000 1,374 420 4,500

General Holosmith Tips

Use here, as will be wasted if it triggers during Samarog’s breakbar ().

Use for extra CC from .

Feel free to if Samarog is about to phase so you don’t lose uptime.

Precast heat at lvl 75 before the fight and after you kill Guldhelm during Samarog’s phases.

You can’t apply conditions to Samarog during , so don’t use , or .

When you engage Samarog, stay back a little bit so you don't get Fixated. After each breakbar, make sure to stay as close to Samarog as possible for the same reason. Getting targeted by will cause you to lose all heat and make you lose . Your CC is very strong and should always be available during breakbars. Feel free to save for CC instead of DPS.

Deimos 35,981,456 1,374 140

General Holosmith Tips

You have two ways of precasting your heat while you're killing the Demonic Chain statues:

  • Precast heat to 75 on pre event and delay your rotation a bit on Deimos so you have your highest DPS skills available when the Unnatural Signet debuff is up.
  • Precast heat to 40/51 heat so you can start your rotation right away on Deimos.

If you cleave Saul on top of Deimos you can use , otherwise you should take .

Keep in mind that your auto attack range is fairly big, so you can usually keep attacking Deimos during .

If your group is bad at managing Deimos’ Black AoEs, you can use . If you do this you should not use , unless you need to CC Saul, as you will be Knocked back.

When Deimos becomes Invulnerable at 10% you can precast heat to 75 again.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Holosmith Tips

Do not mount to start the encounter, you will lose all your heat by dismounting.

Start with 75 heat.

This boss is pretty much a DPS golem, just try to always stay behind it and sidestep its attacks. Avoid the Walls and Spinning Scythes.

Use to help with condition cleanse and to provide some AoE healing.

River of Souls

General Holosmith Tips

Use for extra CC from for the Hallowed Bombers and also to burst heal whenever you have to go outside of Desmina’s shield to kill Enervators. You can also use for CC.

You can take to be able to spam . You want to spam as it will give your allies Superspeed due to .

Statues of Grenth

Broken King

If you want you can go , , and . This allows you to just range him while standing on greens. If you want, you can switch to Tools - Firearms to be able to permanently spam toolbelt skills.

Use so you can range in .

You heal skill doesn’t matter but take either or .

Eater of Souls

If you do greens, feel free to use instead of .

Before all the torches are lit the Eater has to die on top of a fully charged platform to release orbs. Make sure the Eater is inside of a fully charged platform before you kill it.

Eye of Judgement and Fate

Start with 75 heat.

Do your normal rotation and follow your group. Keep in mind that both Eyes have to die at roughly the same time.

Dhuum 32,000,000 1,374 400

General Holosmith Tips

The pre-event doesn’t matter much but feel free to blast fields (mostly static + water) with and . If you jump at the end of your cast, it won’t cast the water field so you can blast the intended fields.

Try to start Dhuum with 75 heat.

Use for AoE condi cleanse during the mid attack - .

Your job at Dhuum is mostly to DPS the boss and provide buffs for the group. Your mobility is limited, so let other classes do mechanics.

Try to precast your heat to 75 as soon as happens. This attack always happens at 6:25, 5:05, 3:45, 2:25, 1:05. You don’t have to follow the rotation perfectly, feel free to use earlier if the timer is almost ending so you get the full damage from it.

You can camp while Dhuum is in the middle but keep in mind that he can have Retaliation. You can do the same when you get or . is the special action key bomb. It’s highly recommended that you enable the "Free Camera" option, this allows you to continue attacking Dhuum with as you run away.

The Final Phase

During the last 10%, if you have to do the panels, start with 0 heat and when everyone runs out. Use to get there faster and for barrier. You should at around 40%. You can use either or , depending on your heat, to get back to Dhuum quickly. Your starting rotation is pretty much the same with 40 heat, you just get an extra before going into (compared to 75 heat).

During the last 10% burst it's better to use and the moment you go over 50 heat (even while in Forge) so you get all the ticks on him before he dies or becomes Invulnerable again.

If you don’t have to do panels, precast heat to 75 and do your normal start.

When you cast , stand on the outer edge of his hitbox and do not move or else you will interrupt the skill.


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General Gameplay Tips

General Engineer Tips

You can precast which is the toolbelt skill from . This is useful for encounters where you have to run to the boss - Vale Guardian, Gorseval, Sabetha, Matthias and Samarog.

Every boss can be considered a Golem, so always start with your burst rotation and continue with the loop rotation afterwards. If a boss has phases, then you can always restart the burst rotation at the start of every phase.

Stand as close as possible to the boss as Skill #2 - will trigger faster. You have to be careful when using this on big hitboxes as it takes longer for the projectile to move through the boss.

Be careful when using and Skill #3 - , when your Chronomancers are pulling in adds to cleave.

If CC is needed, don't use in your rotation and save it for the break bar.

Keep in mind that is also a reflect, this can save your party or you can betray your party. This is true for Matthias when he uses and Cairn when he uses .

The Engineer rotation is based on the cooldown of . Whenever you start your rotation, you should be able to trigger this trait with to get access to .

Rotation Tips and Tricks

Burst Rotation

Always start with burst rotation if possible.

During this rotation, you are using your highest DPS skills first and on cooldown;

Since the update to , it is now worth while to use it on cooldown together with . Both these skills share a similar cooldown.

You can chain with . The same applies to and .

should also be used on cooldown.

Your go to filler skills should be: and .

Loop Rotation

Feel free to start with the Loop. Your DPS will be lower than the burst rotation but it is much easier.

You will mostly camp . If is not up when you swap, then use fillers until it is ready i.e. - .

You can chain with . The same applies to and .

should also be used on cooldown.

is used in different parts of the looped rotation, but you can easily keep track of it because you constantly use on cooldown.

Your go to filler skills should be: and .

At one point in the loop you use into and other Pistol Skills. Before you swap to Pistol it is a good idea to swap to . This way you avoid cancel casting after you .

Sigil, Heal Skill and Utility Variations

Swap out for if you can’t melee 24/7.

Your primary heal skill should be , but if your group lacks CC then take as the toolbelt skill is a Daze - .

Feel free to swap out for if you’re new the rotation and can’t control the cooldown.

You can also swap out for if you need a stun break. This will result in a slight DPS decrease.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Engineer Tips

Precast .

You can also precast which is the toolbelt skill from . You can precast it and then swap the utility again.

Take here as you don't need the stun break.

In the third phase delay your as you will move Vale Guardian out of the middle.

If you tank Vale Guardian in the middle save your so you can push the extra Seeker away during the third phase as it always spawns in the middle of the platform.

Which Rotation?

Assuming your group DPS is high enough and you can phase Vale Guardian in under 40 seconds, you should use the burst rotation.

Using the loop is still fine, but it will result in slightly lower personal DPS if you have fast phases.

Seekers

Remember you can use , , , , and to help control the Seekers.

If you're new to condition Engineer and worried about pulling Seekers accidentically with from , you can always take instead.

Split Phase

If you're the only condition class then you should go to the Red Guardian during the split. If you're the second condition class then you should go to the blue and green guardians as you do actually have quite high pure power DPS.

Be careful when you precast during the split phases as the split phase guardians spawn Invulnerable and hence will destroy the projectile.

You can run so you get access to extra CC through .

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Engineer Tips

You shouldn't play condition Engineer at Gorseval unless you are delaying the break bar.

Precast .

You can also precast which is the toolbelt skill from . You can precast it and then swap the utility again.

As any other condition class, your boss DPS will be higher however the split phases will be slower.

You can run as the toolbelt skill is a Daze - . Use this to help break Gorseval during .

You should also delay your but not your as it’s too much of a DPS loss. Your other party members should easily be able to cover the rest of the break bar.

Remember you can use , and to help slow down the adds during the split phase.

After the CC phase, adds will spawn so you should be careful not to knock them away with . If your group struggles with cleaving them, you can use Skill #4 - and Skill #4 - . This will Blind the adds and hopefully stop them causing Knock Backs or stripping your Aegis and Stability.

Remember to always start each new phase, not the first phase, with double dodging to get the 10% modifier from and by using the burst rotation.

Sabetha the Saboteur 34,015,256 1,374 48

General Engineer Tips

Precast .

You can also precast which is the toolbelt skill from . You can precast it and then swap the utility again.

Take if your team’s add control is bad to prevent any unlucky Knock Backs into the Flame Wall.

Although staying close to the boss is good, it will cause you to be given Sapper Bombs and also the mechanic more frequently. So you may want to be slightly further away than your , this way you will not get as many mechanics and can keep up DPS on Sabetha.

Champion Adds

Take care when using as the adds will spawn Invulnerable and hence destroy this projectile.

Try to save your for when Sabetha returns, instead of wasting it on the champions.

If your group needs CC to help break Knuckles to stop him from using , you can always use skill #2 - . If your party is really lacking in CC you could also take for the extra CC as this gives you access to the toolbelt skill - .


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Engineer Tips

Condition DPS classes, generally speaking, are very weak at Slothasor and should not be used due to the fast phases and the fact that he removes all of his conditions when his breakbar spawns. Check out our Team Composition page to see what we recommend.

Precast .

You can run for the extra CC as this gives you access to the toolbelt skill - . You should also delay your but not your as it's too much of a DPS loss. Your other party members should easily be able to cover the rest of the breakbar.

After you have finished with your own personal CC skills, feel free to continue your normal rotation as conditions continue to apply during the breakbar phase after the initial cleanse.

Be careful when using your Knock back and push skills, and , as they can cause chaos when your Chronomancers are trying to pull in Slublings.

If you don't trust your stun break for the Fear after the breakbar then you can run .

As a DPS class one of your jobs will be to eat a mushroom.

Bandit Trio

General Engineer Tips

Condition Engineer has very weak cleave so is really not recommended for this encounter.

If you do decide to stick on this class, we recommend that you run around in circles and pretend to look useful.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Engineer Tips

Precast .

Take care with as you do not want to reflect his jump attack - .

Of course it is better DPS to use as part of your rotation instead of for CC.

If your group moves Matthias a lot you can always save your until he does his bubble attack - .

Don't waste , or when the bubble is up because they are mainly power DPS skills. Your conditions, however, will still continue to be applied during .

If you don't normally run the "Free Camera" option, here is the time to turn it on as you can continue to throw grenades at Matthias even as you run to a fountain.

Trait and Utility Variations

You can take but Stability should be covered by the Druid, Daredevil or Chronomancers.

You can swap in for the extra CC as this gives you access to the toolbelt skill - . Save if CC is lacking during the sacrificial phase.

If your party lacks condition cleanse you can always run .


Stronghold of the Faithful

Escort

General Engineer Tips

If you are on Warg duty, you can run .

Swap out for .

You should also run and .

Use all of your blasts inside the Fire Fields left behind by or .

All of the above tips will help you maintain higher Might and therefore kill the wargs faster.

You have a lot of ways to slow down the warg; , , and . Your grenades also apply Cripple due to .

Xera 22,611,300 1,374 48 2,000

General Engineer Tips

Remember to blast Might before you fly to Xera. Use , and .

Be careful when using your Knock back and push skills - and as they can cause chaos when your Chronomancers are trying to pull in adds.

If your party kills Xera on the side of the platform during first phase then remember not to use any skills that apply Confusion as this will be converted to Retaliation by the shards.

If Xera is out of the shard's AoE, i.e in the middle, feel free to apply Confusion.

Swap out for to avoid applying Confusion through .

The start of the second phase is exactly the same as the first. Remember to prestack Mightand to precast .

Island Events

Use Skill #3 - to push orbs on the first island.

On the first shard use the normal starting burst rotation with , however, you should save .

On the second island, start with the burst rotation but this time use .

Normally, you're the DPS class so never take a button on the second island.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Engineer Tips

Precast and use the "Special Action Key" to get into melee ASAP.

Use assuming your Chronomancer and Druid will provide you with Stability, if not run .

Be careful with Skill #3 - as you do not want to reflect the crystal attack - .

Try to stand as close as possible to Cairn, this way you will avoid getting the debuff.

Cairn is pretty much a DPS golem, so use him as rotation practise.

Mursaat Overseer 22,021,440 1,374 160

General Engineer Tips

Precast .

Use here as you have no use for a stun break.

You can use for an AoE condition cleanse when the Jade Knights come towards you as they apply Slow.

This is pretty much a DPS golem, so just practise your rotation.

Samarog 29,493,000 1,374 420 4,500

General Engineer Tips

Precast .

You can also precast which is the toolbelt skill from . You can precast it and then swap the utility again.

You can run for the extra CC as this gives you access to the toolbelt skill - . You should also delay your but not your as it's too much of a DPS loss. Your other party members should easily be able to cover the rest of the breakbar.

Do not waste any skills when the breakbar is up because during this phase you cannot apply conditions.

If possible, always start with the burst rotation after split phases and CC phases.

You can push Rigom with Skill #3 - and then Chilled and/or Immobilize with , , and .

Deimos 35,981,456 1,374 140

General Engineer Tips

Remember to blast Might before you take the first port. Use , and .

Try to dodge sideways if your Chronomancers don't share Aegis for the Pizza Slam Attack - .

Start your burst rotation as soon as Deimos spawns but save your toolbelt skills.

You shouldn’t precast any toolbelt skills, as you want to wait for Saul to use Unnatural Signet on Deimos. This means you need to save , and .

Time your biggest bursts around Unnatural Signet, it’ll be mostly toolbelt skills as other skills are hard to time when you are already doing your rotation.

Use when he does his one-shot attack as he will not move for a long period of time, if you’re unsure of how your Chronomancer will move. This is because you want to tick as many times as possible.

Remember to use your skills which Immobilize on the Prides and Greeds - and .

Use the "Free Camera" option here as it allows you to continue attacking with even if you have to run to collect tears.

In the last 10% you can always position yourself on the side of Deimos which will not get Knocked back. This way you can freely cast all of your skills without needing to dodge. His hitbox becomes very strange at 10% and it can be more benificial to spam during his animations.

Split Phase

Whenever you get ported up to kill Saul, make sure you swap to when he has around 60-65% HP. This way you are ready to start your burst rotation when you are ported back to Deimos.

If for some reason you struggle with Saul's breakbar, you can always take thereby giving you access to .


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Engineer Tips

Confusion is incredibly strong at Soulless Horror due to her high attack rate so make sure to spam your skills that apply Confusion.

This boss is pretty much a DPS golem, just try to always stay behind it and sidestep its attacks.

Use to help with condition cleanse and to provide some AoE healing.

Dhuum 32,000,000 1,374 400

General Engineer Tips

Don't forget you can stealth the Reapers with and blasts.

You can use blinds to help with the Enforcers during the pre-event.

Blast water fields during pre-event to help relieve some pressure from your Druids.

Use to help with condition cleanse after the Soul Split.

Use "Free Camera" so you can keep spamming grenades while doing mechanics.

Your movement speed as Condition Engineer is extremely low so you should make other classes run to the seals during the last 10%.

The moral of the story is that Dhuum is just a very large DPS golem, so enjoy practising your rotation.


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