This build has better burst than Condition Engineer and is heavily dependent on and your cooldown.
This build is heavily reliant on critical hits, due to its high Power. It also benefits from encounters with low Armor due to the high amount of physical damage, Vale Guardian would be the perfect example. This build carries roughly 20% Power based damage compared with the 15% of Condition Engineer.
This build is better for short bursty fights and phases up to 2 minutes, while on the other hand Condition Engineer needs longer to ramp up its damage.
Your rotation will look like this:
You can interrupt the Auto Attack Chain in step 3 of the Loop by using . You want to do this as close to 50 Heat as possible, which is basically as soon as becomes available. Very rarely, it's possible that you don't fully overheat. If you see this is about to happen, just wait a brief moment. This is very rare though.
Use only when at the end of the cast time you have 50 heat. If you can, try to delay it until you have no other priority DPS skills up.
should be used on cooldown.
Use , and only as fillers, and to make the rotation smooth (e.g. when you swap to a kit for a single skill and go back to previous kit).
Use as the rest of the fillers.