25/02 Patch Update | Benchmarks ✔ | Builds ✔ | Raid Guides ✔ | Team Compositions ✘ | Gear Optimizer ✔
Jump To

General Gameplay Tips

Introduction to Tempest
What are Conjures?

Conjures are bundle items that Elementalist, Tempest and Weaver can summon. Each bundle comes with effectively two charges, the first one will be placed in your hands and the second one will be placed on the ground by a Ground-Targeted AoE skill.

Picking up the second Conjure will come with a slightly delay due to the animation.

Conjures will be the bane of your life as you begin to realise that everyone in your squad seems to have a claim to your or .

You will come across one Conjure with this build:

What are Attunements?

You have access to four different attunements when you are playing Elementalist, Tempest or Weaver:

Each attunement gives you a new set of weapon skills with a variety of effects. This effectively gives Elementalist and Tempest access to 20 weapon skills and gives Weaver access to 26 weapon skills.

You can swap between your attunements every 1.5 seconds and you can do this whilst casting a skill. Your previous attunement will go on a 10 second Cooldown. This is further decreased as attunement Cooldown is affected by Alacrity.

When you have the trait equipped, your will get fully Recharged when you land a critical hit.

Overloads

Overloads are a unique mechanic to Tempests.

Each Overload skill is available after six seconds once you attune to a new attunement. Due to the trait , your Overload skill is actually available after four seconds.

There are four different Overloads available:

  • can be used to upkeep Might.
  • can be used to top up your squad if their health is getting low.
  • is the main feature of your rotation. It provides high damage and cleave.
  • grants your subgroup with Protection and applies Cripple to enemies. The final pulse inflicts Immobilize.

There are a few traits that affect Overloads:

  • causes you to grant Auras based on your Overload.
  • grants Protection and increases the effectiveness of the Protection you apply by 20%.
  • reduces the Recharge of your Overloads by 33%. After you complete , you will gain 7% increased power and condition damage for seven seconds.

How to Precast

Precasting is a common practice before boss a triggers. Do this by:

  • Start in with your Staff equipped.
  • Cast and swap to mid cast.
  • Then equip your Scepter and Warhorn back.
This is most common at Sabetha but only if you /gg then run in before she spawns, at Mursaat Overseer and Slothasor, assuming you get a countdown.

General Tempest Tips

Always pre-cast at the start of split phases and once you have returned to the boss. Not only is this to get in some extra damage but it also applies Vulnerability.

Take a step back during before you cast . This will dramatically increase the number of hits from , this is increasingly noticeable on small hitboxes.

If you have trust issues, you can drop for . This will grant you Stability when you use .

Use to help supplement Might. This can be used during split phases when Might typically drops off.

If you are saving for a burn phase, you can use due to its shorted Cooldown. This helps to reduce your DPS downtime.

You don't have any skills that root you or lock you into melee. This can make moving around bosses and responding to mechanics very easy. The only issue is that you cannot Dodge during .

and are extremely useful for maintaining your squad at full health.

makes this rotation very forgiving and allows you to reset your rotation very easily. This makes it very fluid at encounters with multiple phases.

Utility Skills & Variations
Utility Skills

is an extremely strong heal that pulses three times and it cleanses one condition on the final pulse. This skill affects all 10 squad members due to the trait .

will summon a bundle and is a Ground-Targeted skill. When you have in your hands, you will benefit from + 75 Ferocity and + 180 Precision. The second "charge" of , that will be whenever you placed the Ground-Targeted skill, will last for 30 seconds.

will create a different storm based on your current attunement, this skill is a Ground-Targeted Aoe skill. Each storm has a different Cooldown and effect. For this build, you will use one of the four storms:

grants you + 180 Precision.

will summon a bundle and is a Ground-Targeted skill. When you have in your hands, you will benefit from + 260 Power and + 180 Condition Damage. The second "charge" of , that will be whenever you placed the Ground-Targeted skill, will last for 30 seconds.

Traits & Variations
Traits in the Water Trait Line

ticks heals every three seconds to your subgroup.

causes your Vulnerability to last 33% longer and increase your damage by 10% to enemies inflicted with Vulnerability.

increases your damage by 10% while your health is above 75%.

increases your outgoing healing by 10%. This applies to and .

increases the effectiveness of by 100%.

Traits in the Air Trait Line

grants you 7% Ferocity based on your Precision.

grants you + 180 Ferocity whilst under the effects of Fury. It will also grant you Fury when you land a critical hit, this comes with a three second internal Cooldown.

grants you + 150 Ferocity. Whilst you are in you gaint an additional + 150 Ferocity and gain reduced Recharge on your weapon skills.

instantly Recharges your when you land a critical hit. After this trait is triggered, you will gain + 250 Ferocity for five seconds.

Traits in the Tempest Trait Line

increases your shouts from five man to 10 man. Your only shout is .

reduces the Recharge of your Overloads by 33%. After you complete , you will gain 7% increased power and condition damage for seven seconds.

Individual Trait Variations

If you have trust issues, you can drop for . This will grant you Stability when you use .

Gear Variations
General Gear Variations

This build requires , if your subgroup does not have access to you will need to take:

  • 16 x
  • and

Breakbars

= 150 Breakbar damage.

= 150 Breakbar damage.

= 232 Breakbar damage.

= 200 Breakbar damage.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Utility Skills
Weapon Sets
General Tempest Tips

Use to help limit the impact of . If you see that your squad might struggle, use before pops. If you think you will survive it, you can use it afterwards to help releive some pressure on the Heal Druid.

If Vale Guardian is moving around, remember to cast and in the direction that it's running. This will ensure the maximum number of hits.

You can pre-cast during the split phase and when you return to Vale Guardian.

Place your conjures where you won't forget them! There is a fair amount of moving involved in this encounter so make sure you place your and in easy to reach locations.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Utility Skills
Weapon Sets
General Tempest Tips

If you have trust issues, you can drop for . This will grant you Stability whenever you use .

You can easily help with Orb clearing by aiming your and in their directions. If you really need to, you can also use to help cleave the orbs down.

Delay to help with the Breakbar Phase. You know you'll need the additional CC.

Split Phase

During the split phase, you can use to keep up some Might and to extend boons.

You can offset your to cleave multiple Charged Souls.

Sabetha the Saboteur 34,015,256 1,374 48 480

We recommend playing Power Weaver at this encounter. Check out our Power Weaver Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

Utility Skills
Weapon Sets
General Tempest Tips

Make sure your and are always cast towards the center of the arena. This will help cleave down any Slublings. Aiming towards the center of the arena will also hopefully mean that you don't kill any friendly Slublings.

and can be taken if more condition cleanses are required.

Precast your skills during every Breakbar Phase. Make sure your finishes before you get inflicted with Fear as you will get interrupted.

If your souce of Might has to eat a mushroom, make sure you use to compensate.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

Utility Skills
Weapon Sets
General Tempest Tips

Make sure your full opener is available for every burn phase.

Place your conjures in the direction that Keep Construct is moving. Be certain that they aren't left behind.

It's very easy to accidentally Push to orb with . Always try your best to avoid doing this.

Camp during the orb phases to help sustain your squad.

Xera 22,611,300 1,374 48 2,000 660

Utility Skills
Weapon Sets
General Tempest Tips

If you only have one healer, you should go to the side without a healer during the pre-event. This will allow you to help sustain your group and provite some Might.

Aim your and to help with shard clearing.

If you desperately need it, you can clear two shards at the same time with .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160 460

Utility Skills
Weapon Sets
General Tempest Tips

Running Power Tempest makes life extremely comfortable if your squad runs without a healer.

As always, this is just a DPS golem. Use it as rotation practise.

Samarog 29,493,000 1,374 420 4,500 660

Utility Skills
Weapon Sets
General Tempest Tips

Get in the habit of jumping , rather than Dodging. This will allow you to channel during this mechanic.

During the split phase, you can aim and to allow you to hit both Guldhem and Rigom at the same time.

Use to help provide some CC for each Breakbar Phase.

Deimos 35,981,456 1,374 140 720

Utility Skills
Weapon Sets
General Tempest Tips

Power Tempest is very safe here due to the large range, or radius, of its skills. This means you are pretty much always safe from triggering .

If Saul isn't stacking properly under Deimos, try to cleave him with , and . Exactly the same applies to Prides, try to cleave them and Deimos at the same time.

Place your , and in the direction that Deimos will move.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Dhuum 32,000,000 1,374 400 600

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

Utility Skills
Weapon Sets
General Tempest Tips

Don't aim directly into Conjured Amalgamate as it will drop off the platform and lose a lot of hits. Aim it to the side, along the platform, and it will land every tick.

significantly helps keep people's health topped up.

If your Might source is collecting orbs, supplement Might with .

Be careful when using on the Shields. You can quickly kill yourself if they are not broken.

On the other hand, you should always use when Swords spawn.

Twin Largos 17,548,336 1,374 120

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Qadim 19,268,760 1,374 240 780

Utility Skills
Weapon Sets
General Tempest Tips

Make sure you use your full opening burst on every creature that spawns. Your burst will always be back off Cooldown for when you return to Qadim.

It is possible for you to do Lamp as you have a large amount of cleave. However, you can struggle on later levels due to the lack of constant burst.

Use , from , when on the Destroyer. This will help break the adds that spawn.

Use during the split phase to maintain Might.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.

Cardinal Adina 22,611,300 1,374 160 480

Utility Skills
Weapon Sets
General Tempest Tips

You are somewhat of a mid range DPS build. This allows you to take a Pillar without suffering too much.

If you split your squad during the split phase, you should go to the side without a healer. This is because you can supplement healing with but also because you can upkeep some Might with and .

Precast on the hands during the split phase, but make sure not to blow all of your Cooldowns.

Be extremely careful when using just before you need to hide behind the Pillar. This attack ticks a lot and has the possibility to Down you due to Retaliation.

Qadim the Peerless 47,188,800 1,374 400 720

We recommend playing Condition Weaver at this encounter. Check out our Condition Weaver Guide to see what we recommend.