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General Gameplay Tips

General Weaver Tips

Important - If you only read one paragraph from this guide pleaseeeeeeee make it this one! You gain + 150 Toughness from and + 120 Toughness from . Make sure your Support Chronomancer can go over 1270 Toughness or you will end up being the tank!

One of the main features of this build is getting the buff from Perfect Weave while using . In order to gain the Perfect Weave buff, you must attune to all four elements. This buff gives you a 20% increase in Condition Damage.

To achieve the correct opening rotation you need Quickness and Alacrity as quickly as possible and you need to make sure that you use your skills fast enough without interrupting them.

Use off cooldown.

Never cancel your auto attack chain.

Weaver Specific Mechanics

Attunements

You have access to four different attunements when you are playing Elementalist, Tempest or Weaver:

Each attunement gives you a new set of weapon skills with a variety of effects. This effectively gives Elementalist and Tempest access to 20 weapon skills and gives Weaver access to 26 weapon skills.

You can swap between your attunements every 1.5 seconds and you can do this whilst casting a skill. Your previous attunement will go on a 10 second Cooldown. When you have the Weaver Trait Line selected, all your attunements will have a four second Cooldown due to the trait. This is further decreased as attunement Cooldown is affected by Alacrity.

When you play with the Weaver Trait Line, you can dual attune. The trait , allows you do have your main attunement as your main hand skills and your previous attunement as your off hand skills. This grants you access to dual attune skills, which are the extra six weapon skills that Weaver has access to when compared to Elementalist or Tempest.

Utility Skills & Variations

Utility Skills

will help keep your health high as it will trigger each time you use a skill.

should be used while in - or - . Use this off cooldown but make sure you want for the previous one to finish ticking before using the second i.e. don't spam it.

can be precast at the begining of each encounter and phase. Make sure to always precast it in . You can continue to use it in your rotation whenever it comes off cooldown and you are in .

use this skill off cooldown. You will continue to gain the passive Precision due to the trait .

reduces the recharge of your attunements which therefore allows you to swap attunement faster. Attuning to all four attunements will cause you to gain Perfect Weave which will give you a 20% buff to your Condition Damage. The other buffs that Perfect Weave give you are irrelevant to this build.

Utility Skill Variations

has a very low cast time and makes this heal easily usable during your rotation for when you want to heal but not for too much.

has a long cast time but is a burst heal. It's not that great for your rotation but really useful for when you’ll take a lot of damage and can’t get heal from other sources.

Traits & Variations

Traits in the Fire Trait Line

causes your Burning to last 20% longer and you have a 33% chance to cause Burning whenever you do a critical hit.

grants you Fire Aura when you swap to .

grants you + 180 Condition Damage and causes to inflict Burning.

is a flat 10% damage modifier against Burning enemies.

Traits in the Earth Trait Line

is very important! It is one of the first sources of your increased Toughness!

causes your Bleeding to last 20% longer and you do 5% more damage to Bleeding enemies.

causes you to gain Condition Damage based on 10% of your Toughness. It also causes you to apply Bleeding whenever you inflict Immobilize.

allows you to use off cooldown while still retaining its passive effects.

Traits in the Weaver Trait Line

allows you to dual attune to elements and reduces the Cooldown of your attunement swapping to four seconds.

causes your dual attunement attacks to inflict Weakness and grants you 10% increased Critical Chance against foes inflicted with Weakness.

causes you to deal 10% extra Condition Damage and have an extra 20% Condition Duration whenever you switch attunement.

causes you to gain + 120 stat points from different attributes depending on which attunement you are in:

grants you a buff for eight seconds when you are fully attuned. This buff is a flat 10% modifier.

Breakbars

The CC provided by the build are only in and , so the only times without CC are when you are in - or - .

For example, if you are in - you can swap to - , use and swap back to - and use .

If you are in - , it's pretty easy to CC quickly. You can go to - and use and then to - for .


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Weaver Tips

You shouldn't play Condition Weaver if your Support Chronomancer can't get their Toughness higher than 1270.

Precast in then swap to - .

You can evade with or ignore them with .

You can save and use it to ignore the damage from .

You can use , and to help CC Vale Guardian during .

Split Phases

Go to the Red Guardian during the split phase.

Use and on the Red Guardian. They will be both back of recharge by the time the split ends.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Weaver Tips

You shouldn't play Condition Weaver if your Support Chronomancer can't get their Toughness higher than 1270.

Precast in then swap to - .

You can evade with but never delay your rotation to do so. You can also nullify the Knockback from with .

You can use , and to help CC Gorseval during .

Sabetha the Saboteur 34,015,256 1,374 48

General Weaver Tips

Precast in then swap to - .

You need to be careful when using , as this skill is a leap. Being on top of Sabetha may cause you to get more frequently which will then lose you a lot of DPS when you have to move out from the stack. The second issue is that you may leap into her Flamewall.

can be used to walk through the Flamewall at Sabetha or to ignore the damage from . Don't waste it as you may need it.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Weaver Tips

Precast in then swap to - .

Don't use straight away as he will go Invulnerable due to .

If you get a mechanic, be it Well of the Profane () or , and need to leave the group to drop it, you can use to get back to the group quickly.

You can use to remove conditions from yourself but be careful that you don't reflect.

You can use to destroy the projectiles from the jump attack - .

Use if you think one of your squad will kill you with or if you see a Ghost coming.

You can use , and to help CC the sacrificed squad member.


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Xera 22,611,300 1,374 48 2,000

General Weaver Tips

You shouldn't play Condition Weaver if your Support Chronomancer can't get their Toughness higher than 1270.

Precast in before entering on the main platform then swap to - . If you swap too late, will not be ready for your opening burst.

If you get teleported during the second phase, you can use to get back to Xera quickly.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Weaver Tips

Precast in then swap to - .

You can evade with or ignore them with .

You can immediately begin your rotation with as you can ignore the first green by using .

You can destroy the projectiles from with .

Stay as close to Cairn as possible. If you get , this is pretty much the end for you.

Mursaat Overseer 22,021,440 1,374 160

General Weaver Tips

Precast in then swap to - .

Practise your rotation on this interactive golem.

Samarog 29,493,000 1,374 420 4,500

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Deimos 35,981,456 1,374 140

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Weaver Tips

Precast in then swap to - .

You have to be careful of the AoE attack, . If you die to the first one while in , you will lose all of your burst.

You can evade any of Desmina's attacks with or just ignore them with .

You can use to leap over walls.

You can use , and to help CC Soulless Horror. Take care that you don't CC one of the Tormented Dead, this will prevent your Druid from pushing them away.

Dhuum 32,000,000 1,374 400

General Weaver Tips

Precast in then swap to - .

If you get a mechanic and need to leave the group to drop it, you can use to get back to the group quickly.

In the final 10%, if you are the last person to activate the marker, you can use to get back in as you need a target to use this skill.


Mythwright Gambit

Conjured Amalgamate 1,374

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Twin Largos 17,548,336 1,374

General Weaver Tips

You can use to evade any mechanic either Kenut or Nikare throw at you. Same can be said for , as it makes you Invulnerable.

If the boss is far away from you, for example after Nikare uses , you can use to get to the boss immediately. Make sure it does not interrupt your rotation though.

If you play Dagger / Focus, you need to be very careful on this boss since a dash can easily move you off the platform.

is a Stun Break and can be used when you're Knocked Back by or if you get bubbled by .

can be used as a CC, but only when absolutely necessary.

Make sure to predict when the boss will stand still for a while, this will ensure that your hits as many times as possible.

Your boons will not be stolen by Kenut when they use , assuming you have active.

Qadim 47,188,800 1,374 400

General Weaver Tips

Playing Dagger / Focus can put you into some pretty tricky situations. This is due to all the aggro mechanics being proximity based. You can also find yourself dashing off the platform. The moral of the story: Play Sword / Focus.

You can use to get around the platforms, as long as you have a target to use it on. For example, on the small lava elementals before the Pyres spawn or back to Qadim, assuming your squad doesn't use .

Activating during your burst rotation ensures that you can DPS Qadim freely while he uses into .

You should only use in your opening rotation and on Qadim himself, assuming your squad has very high DPS. might not be back up if you use it on the Destroyer.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000

General Weaver Tips

Make sure that you don't dash off the platforms at the 80% and 60% phases. This is only dangerous while playing with Dagger.

Use whenever you can in the late stages of the fight, this will help to massively reduce pressure on the squad from the ranged attacks.

Should you go Down when Sabir is below 50% health, remember that you can use to re-position yourself away from the Tornado of Death.

You have a lot of CC that you can use during the large Breakbar Phases:

The Special Action Key is an instant cast which means that it will not interrupt your current skill. You can use this to your advantage and use it in cominbation with CC skills.

Cardinal Adina 22,611,300 1,374 160

Power based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Qadim the Peerless

General Weaver Tips

Start your rotation in / to help CC the Pylon with . Then you can precast your , switch to / and proceed with your DPS rotation on Qadim the P.

You can use towards the Pylon at the 80% and 60% phases to get to the outer area faster to place your fire AoE.

Be careful not to dash through Qadim the P's hitbox, this can easily happen if you're playing Dagger. It'll put you right into his line of fire.

Using before the Knockback will ensure your survival, assuming no one provides you with an Aegis.

Using does not destroy the projectiles from Qadim the P's auto attacks, so don't waste the cast time.

You can CC the Anomalies from range with and .


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