You have access to four different attunements when you are playing Elementalist,
Tempest or
Weaver:
Each attunement gives you a new set of weapon skills with a variety of effects. This effectively gives Elementalist and
Tempest access to 20 weapon skills and gives
Weaver access to 26 weapon skills.
You can swap between your attunements every 1.5 seconds and you can do this whilst casting a skill. Your previous attunement will go on a 10 second Cooldown. When you have the
Weaver Trait Line selected, all your attunements will have a four second
Cooldown due to the trait. This is further decreased as attunement
Cooldown is affected by
Alacrity.
When you play with the Weaver Trait Line, you can dual attune. The trait , allows you do have your main attunement as your main hand skills and your previous attunement as your off hand skills. This grants you access to dual attune skills, which are the extra six weapon skills that
Weaver has access to when compared to
Elementalist or
Tempest.
allows you to become Invulnerable for four seconds however it will lock your skill bar during this period!
One of the main features of this build is getting the buff from Perfect Weave while using . In order to gain the
Perfect Weave buff, you must attune to all four elements. This buff gives you a 20% increase in
Condition Damage.
To achieve the correct opening rotation you need Quickness and
Alacrity as quickly as possible and you need to make sure that you use your skills fast enough without interrupting them.
Use off cooldown.
Never cancel your auto attack chain.
will help keep your health high as it will trigger each time you use a skill.
should be used while in - or - . Use this off cooldown but make sure you want for the previous one to finish ticking before using the second i.e. don't spam it.
can be precast at the begining of each encounter and phase. Make sure to always precast it in . You can continue to use it in your rotation whenever it comes off cooldown and you are in .
use this skill off cooldown. You will continue to gain the passive Precision due to the trait .
reduces the recharge of your attunements which therefore allows you to swap attunement faster. Attuning to all four attunements will cause you to gain Perfect Weave which will give you a 20% buff to your
Condition Damage. The other buffs that
Perfect Weave give you are irrelevant to this build.
has a very low cast time and makes this heal easily usable during your rotation for when you want to heal but not for too much.
has a long cast time but is a burst heal. It's not that great for your rotation but really useful for when you’ll take a lot of damage and can’t get heal from other sources. It also grants you a boon depending on your current attunement:
causes your Burning to last 20% longer and you have a 33% chance to cause
Burning whenever you do a critical hit.
grants you Fire Aura when you swap to .
grants you + 180 Condition Damage and causes to inflict
Burning.
causes you to deal 10% more damage whilst in . It also reduces the Recharge of your weapon skills by 20%.
causes your Bleeding to last 20% longer and you do 5% more damage to
Bleeding enemies.
causes you to gain Condition Damage based on 10% of your
Toughness. It also causes you to apply
Bleeding whenever you inflict
Immobilize.
allows you to use off cooldown while still retaining its passive effects.
allows you to dual attune to elements and reduces the Cooldown of your attunement swapping to four seconds.
causes your dual attunement attacks to inflict Weakness and grants you 10% increased
Critical Chance against foes inflicted with
Weakness.
causes you to deal 10% extra Condition Damage and have an extra 20%
Condition Duration whenever you switch attunement.
causes you to gain + 120 stat points from different attributes depending on which attunement you are in:
grants you a buff for eight seconds when you are fully attuned. This buff is a flat 10% modifier.
The CC provided by the build are only in and , so the only times without CC are when you are in - or - .
For example, if you are in - you can swap to - , use and swap back to - and use .
If you are in - , it's pretty easy to CC quickly. You can go to - and use and then to - for .
Precast in then swap to - .
You can evade with or ignore them with .
You can save and use it to ignore the damage from .
You can use , and to help CC Vale Guardian during .
Go to the Red Guardian during the split phase.
Use and on the Red Guardian. They will be both back of recharge by the time the split ends.
Precast in then swap to - .
You need to be careful when using , as this skill is a leap. Being on top of Sabetha may cause you to get more frequently which will then lose you a lot of DPS when you have to move out from the stack. The second issue is that you may leap into her Flamewall.
can be used to walk through the Flamewall at Sabetha or to ignore the damage from . Don't waste it as you may need it.
Precast in then swap to - .
Don't use straight away as he will go Invulnerable due to .
If you get a mechanic, be it Well of the Profane () or , and need to leave the group to drop it, you can use to get back to the group quickly.
You can use to remove conditions from yourself but be careful that you don't reflect.
You can use to destroy the projectiles from the jump attack - .
Use if you think one of your squad will kill you with or if you see a Ghost coming.
You can use , and to help CC the sacrificed squad member.
Precast in before entering on the main platform then swap to - . If you swap too late, will not be ready for your opening burst.
If you get teleported during the second phase, you can use to get back to Xera quickly.
Precast in then swap to - .
You can evade with or ignore them with .
You can immediately begin your rotation with as you can ignore the first green by using .
You can destroy the projectiles from with .
Stay as close to Cairn as possible. If you get , this is pretty much the end for you.
Precast in then swap to - .
Practise your rotation on this interactive golem.
Precast in then swap to - .
You have to be careful of the AoE attack, . If you die to the first one while in , you will lose all of your burst.
You can evade any of Desmina's attacks with or just ignore them with .
You can use to leap over walls.
You can use , and to help CC Soulless Horror. Take care that you don't CC one of the
Tormented Dead, this will prevent your
Druid from pushing them away.
Precast in then swap to - .
If you get a mechanic and need to leave the group to drop it, you can use to get back to the group quickly.
In the final 10%, if you are the last person to activate the marker, you can use to get back in as you need a target to use this skill.
You can use to evade any mechanic either Kenut or
Nikare throw at you. Same can be said for , as it makes you
Invulnerable.
If the boss is far away from you, for example after Nikare uses , you can use to get to the boss immediately. Make sure it does not interrupt your rotation though.
is a Stun Break and can be used when you're
Knocked Back by or if you get bubbled by .
can be used as a CC, but only when absolutely necessary.
Make sure to predict when the boss will stand still for a while, this will ensure that your hits as many times as possible.
Your boons will not be stolen by Kenut when they use , assuming you have active.
You can use to get around the platforms, as long as you have a target to use it on. For example, on the small lava elementals before the Pyres spawn or back to Qadim, assuming your squad doesn't use .
You should only use on Qadim himself, assuming your squad has very high DPS. might not be back up if you use it on the
Hydra or
Destroyer.
Use whenever you can in the late stages of the fight, this will help to massively reduce pressure on the squad from the ranged attacks.
Should you go Down when
Sabir is below 50% health, remember that you can use to re-position yourself away from the Tornado of Death.
You have a lot of CC that you can use during the large Breakbar Phases:
The Special Action Key is an instant cast which means that it will not interrupt your current skill. You can use this to your advantage and use it in cominbation with CC skills.
Start your rotation in / to help CC the Pylon with . Then you can precast your , switch to / and proceed with your DPS rotation on Qadim the P.
You can use towards the Pylon at the 80% and 60% phases to get to the outer area faster to place your fire AoE.
Using before the Knockback will ensure your survival, assuming no one provides you with an
Aegis.
Using does not destroy the projectiles from Qadim the P's auto attacks, so don't waste the cast time.
You can CC the Anomalies from range with and .