You can precast , which is the toolbelt skill from . This is useful for encounters where you have to run to the boss:
Every boss can be considered a golem, so always start with your burst rotation and continue with the loop rotation afterwards. If a boss has phases, then you can always restart the burst rotation at the start of every phase.
Stand as close as possible to the boss as will trigger faster. You have to be careful when using this on big hitboxes as it takes longer for the projectile to move through the boss.
Be careful when using and , when your Support Chronomancers are pulling in adds to cleave.
If CC is needed, don't use in your rotation and save it for the Breakbar.
Tool belt skills are based on your currently equipped heal skill, utility skills and elite skill.
Tool belt skills do not share a cooldown with their parent utility skill. This means you can use a tool belt skill and then swap out the corrisponding utility for something else. You can do this with by using the tool belt skill and then swapping out for whichever utility you need.
All tool belt skills are affected by the following traits:
Let's take a look at what tool belt skills you will come into contact with:
The Condition Engineer rotation is based on the cooldown of .
has a cooldown of 20 seconds that is bound to the trait and not to each skill. Controlling the cooldown of is extremely important to ensure that you always trigger it with .
This trait can be dangerous for players who are new to Condition Engineer as the skill from is which can pull in adds. This can be extremely dangerous on Vale Guardian as you can unknowingly pull in Seekers.
grants you access to which can be used during Breakbars.
provides you with five different types of grenades which are all Ground-Targeted. All of which, except , are used in the burst and loop rotations. All grenades are affected by and .
provides you with five different types of bombs which all detonate after half a second. Only and are actively used in the burst and loop rotations. All bombs are affected by , and .
provides you with five different skills with a variety of effects.
provides you with five different types of shells which are all Ground-Targeted. Only is actively used in the burst and loop rotations. All shells are affected by and .
is a moderate AoE heal that cleanses two conditions from up to five allies. It also provides a water field that can be blasted with .
provides you with a flat 5% damage modifier to physical damage when your health is over 75%.
causes any of your explosions do apply Vulnerability. This applies to any skills from , and . will also trigger this trait. and will trigger this trait with each pulse.
reduces the recharge of your skills by 20% and reduces the detonation time by half a second. This means that your bombs from will explode after half a second instead of one second.
provides you with a flat 10% damage modifier to physical damage when you strike a foe with Vulnerability.
causes critical hits to have a 33% chance to apply Bleeding.
causes your Bleeding to last 33% longer.
causes you to discharge a bolt of lightning whenever you use a tool belt skill. See the section above for more information.
reduces the cooldown of your tool belt skills by 15%.
triggers a different skill based on which utility you use. This trait has a 20 second cooldown and can be tracked by the icon appearing on your buff bar. See the section above for more information.
provides you with a flat 10% damage modifier to physical damage when you have Vigor. This trait synergizes well with .
can be taken instead of if you are doing the Back Warg at the Escort event.
can be taken instead of if you are new to Condition Engineer. Controlling the cooldown of is extremely important to ensure that you always trigger it with and not with another utility skills.
You can precast , which is the toolbelt skill from . You can precast it and then swap the utility again.
In the third phase delay your as you will move Vale Guardian out of the middle.
Remember you can use , , , , and to help control the Seekers.
If you're the only condition class then you should go to the Red Guardian during the split. If you're the second condition class then you should go to the Blue Guardian and Green Guardian as you do actually have quite high pure power DPS.
Be careful when you precast during the split phases as the guardians spawn Invulnerable and hence will destroy the projectile.
gives you access which can be used to help with each Breakbar.
You can precast which is the tool belt skill from . You can precast it and then swap the utility again.
Remember you can use , and to help slow down the Charged Souls during the split phase.
After the Breakbar Phase, adds will spawn so you should be careful not to knock them away with . If your group struggles with cleaving them, you can use and . This will Blind the adds and hopefully stop them causing Knockbacks or stripping your Aegis and Stability.
gives you access to . Use this to help break Gorseval during .
You should also delay your and to help CC.
You can precast which is the toolbelt skill from . You can precast it and then swap the utility again.
Take if your team’s add control is bad to prevent any unlucky Knock Backs into the Flame Wall.
Although staying close to the boss is good, it will cause you to be given Sapper Bombs and also the mechanic more frequently. You may want to be slightly further away than your Condition Banner Berserker. This way, you will not get as many mechanics and can keep up DPS on Sabetha.
Take care when using as the adds will spawn Invulnerable and hence destroy this projectile.
Try to save your for when Sabetha returns, instead of wasting it on the champions.
Take care with as you do not want to reflect his jump attack - .
If your group moves Matthias a lot you can always save your until he does his bubble attack - .
Don't waste , or when the bubble is up because they are mainly power DPS skills. Your conditions, however, will still continue to be applied during .
gives you access to which will help you provide a little bit of Breakbar damage.
Save and for each Breakbar.
If you are on Back Warg duty, you can run and swap out for . You can take instead of .
Use all of your blasts inside the fire fields left behind by or .
Be careful when using and as they can cause chaos when your Support Chronomancers are trying to pull in adds.
Swap out for to avoid applying Confusion through .
The start of the second phase is exactly the same as the first. Remember to prestack Might and to precast .
Use to push orbs on the first island.
On the first shard, use the normal starting burst rotation with , but save .
On the second island, start with the burst rotation but this time use .
Precast and use the "Special Action Key" to get into melee ASAP.
Use assuming that you will be provided with Stability. If not, run .
Be careful with as you don't want to reflect the crystal attack - .
Try to stand as close as possible to Cairn. This way, you will avoid getting the debuff.
Cairn is pretty much a DPS golem, so use him as rotation practice.
This is pretty much a DPS golem, so just practise your rotation.
Remember to blast Might before you take the first port. Use , and .
Start your burst rotation as soon as Deimos spawns but save your tool belt skills.
Use and on the Prides if you need to Immobilize them.
Whenever you get ported up to kill Saul, make sure you swap to when he has around 60% - 65% health. This allows you to start your burst rotation when you are ported back to Deimos.
If for some reason you struggle with Saul's Breakbar, you can always take thereby giving you access to .
Use to help with condition cleanse if you see that your subgroup is getting overloaded by conditions.
Don't waste if you know that Soulless Horror is about to move.
Save for each Breakbar.
If you see that the Reapers are taking a lot of damage during the pre-event, you can use and then blast with to Stealth them.
Blast water fields during pre-event to help relieve some pressure from your Druids. You can create water fields with , and .
Use to cleanse the Torment after each . During this mechanic you can continue to attack with and .
Your movement speed as Condition Engineer is extremely low so you should make other classes run to the seals during the last 10%.