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General Gameplay Tips

General Engineer Tips

You can precast , which is the toolbelt skill from . This is useful for encounters where you have to run to the boss:

Every boss can be considered a golem, so always start with your burst rotation and continue with the loop rotation afterwards. If a boss has phases, then you can always restart the burst rotation at the start of every phase.

Stand as close as possible to the boss as will trigger faster. You have to be careful when using this on big hitboxes as it takes longer for the projectile to move through the boss.

Be careful when using and , when your Support Chronomancers are pulling in adds to cleave.

If CC is needed, don't use in your rotation and save it for the Breakbar.

Keep in mind that is also a reflect, this can save your party or you can betray your party. This is true for Matthias when he uses and Cairn when he uses .

Engineer Specific Mechanics

Tool Belt Skills

Tool belt skills are based on your currently equipped heal skill, utility skills and elite skill.

Tool belt skills do not share a cooldown with their parent utility skill. This means you can use a tool belt skill and then swap out the corrisponding utility for something else. You can do this with by using the tool belt skill and then swapping out for whichever utility you need.

All tool belt skills are affected by the following traits:

  • causes your tool belt skills to grant you Vigor.
  • causes you to discharge a bolt of lightning whenever you use a tool belt skill. The lightning will be released in the direction that your character is facing if the tool belt skill is not targeted.
  • reduces the cooldown of your tool belt skills by 15%.

Let's take a look at what tool belt skills you will come into contact with:

  1. is from and provides your subgroup with Regeneration. This tool belt skill also provides a water field.
  2. is from and provides a moderate Stun of 200 Breakbar damage.
  3. is from and is a high power DPS skill. This skill is Ground-Targeted.
  4. is from and is a blast finisher that deals high power DPS after a two and a half second detonation time. It also is a Launch that deals 332 Breakbar damage.
  5. is from and will cause your next three attacks to deal Burning. This tool belt skill can be precast as it has a duration of 45 seconds.
  6. is from but it is not used actively in the Condition Engineer rotation. It can be used as a blast finisher if you want to stack Might or Stealth.

Streamlined Kits

The Condition Engineer rotation is based on the cooldown of .

has a cooldown of 20 seconds that is bound to the trait and not to each skill. Controlling the cooldown of is extremely important to ensure that you always trigger it with .

This trait can be dangerous for players who are new to Condition Engineer as the skill from is which can pull in adds. This can be extremely dangerous on Vale Guardian as you can unknowingly pull in Seekers.

Utility Skills & Variations

Utility Skills

grants you access to which can be used during Breakbars.

provides you with five different types of grenades which are all Ground-Targeted. All of which, except , are used in the burst and loop rotations. All grenades are affected by and .

  1. is a great filler skill that you can use when you are waiting for .
  2. causes Bleeding.
  3. causes Blind.
  4. causes Chill.
  5. causes Poison.

provides you with five different types of bombs which all detonate after half a second. Only and are actively used in the burst and loop rotations. All bombs are affected by , and .

  1. is not used at all in the Condition Engineer rotations.
  2. pulses Burning four times by leaving a fire field.
  3. causes Confusion.
  4. pulses Blind three times by leaving a smoke field.
  5. causes Immobilize and Cripple.

provides you with five different skills with a variety of effects.

  1. is not used at all in the Condition Engineer rotations.
  2. causes Burning and is a blast finisher.
  3. causes Burning and does 150 Breakbar damage through a Knockback. This skill can also reflect projectiles.
  4. is a Ground-Targeted skill that pulses Burning up to nine times. It also leaves a fire field.
  5. causes Blind around you but never sees any use due to providing a longer lasting Blind.

provides you with five different types of shells which are all Ground-Targeted. Only is actively used in the burst and loop rotations. All shells are affected by and .

  1. is not used at all in the Condition Engineer rotations.
  2. pulses Poison by leaving a poison field.
  3. pulses Chill by leaving an ice field.
  4. causes Blind on impact and leaves a light field.
  5. is rarely used as it is a support skill. This skill pulses healing and leaves a water field.

Utility Skill Variations

is a moderate AoE heal that cleanses two conditions from up to five allies. It also provides a water field that can be blasted with .

Traits & Variations

Traits in the Explosives Trait Line

provides you with a flat 5% damage modifier to physical damage when your health is over 75%.

causes any of your explosions do apply Vulnerability. This applies to any skills from , and . will also trigger this trait. and will trigger this trait with each pulse.

reduces the recharge of your skills by 20% and reduces the detonation time by half a second. This means that your bombs from will explode after half a second instead of one second.

provides you with a flat 10% damage modifier to physical damage when you strike a foe with Vulnerability.

causes your explosions to have a 33% change to apply Bleeding and Cripple. This applies to any skills from , and . will also trigger this trait. will trigger this trait with each pulse.

Traits in the Firearms Trait Line

causes critical hits to have a 33% chance to apply Bleeding.

provides + 120 Condition Damage and causes your Pistol skills to have 33% increased Condition Duration. This additional duration ignores the standard Condition Duration cap of 100%.

provides + 150 Expertise and causes you to do 5% additional Condition Damage for four seconds after you apply Burning.

causes your Bleeding to last 33% longer.

causes all critical hits to apply Burning. In addition to this, all Burning lasts 33% longer.

Traits in the Tools Trait Line

causes you to discharge a bolt of lightning whenever you use a tool belt skill. See the section above for more information.

reduces the cooldown of your tool belt skills by 15%.

triggers a different skill based on which utility you use. This trait has a 20 second cooldown and can be tracked by the icon appearing on your buff bar. See the section above for more information.

provides you with a flat 10% damage modifier to physical damage when you have Vigor. This trait synergizes well with .

Individual Trait Variation

can be taken instead of if you are doing the Back Warg at the Escort event.

can be taken instead of if you need a Stun Break. This will result in a minor DPS loss. This can be useful on bosses with Knockbacks or Knockdowns.

can be taken instead of if you are new to Condition Engineer. Controlling the cooldown of is extremely important to ensure that you always trigger it with and not with another utility skills.

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Engineer Tips

You can precast , which is the toolbelt skill from . You can precast it and then swap the utility again.

In the third phase delay your as you will move Vale Guardian out of the middle.

If you tank Vale Guardian in the middle save your so you can Knockback the extra Seeker during the third phase as it always spawns in the middle of the platform.

Seekers

Remember you can use , , , , and to help control the Seekers.

If you're new to Condition Engineer and worried about pulling Seekers accidentally with from , you can always take instead.

Split Phase

If you're the only condition class then you should go to the Red Guardian during the split. If you're the second condition class then you should go to the Blue Guardian and Green Guardian as you do actually have quite high pure power DPS.

Be careful when you precast during the split phases as the guardians spawn Invulnerable and hence will destroy the projectile.

gives you access which can be used to help with each Breakbar.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Engineer Tips

You can precast which is the tool belt skill from . You can precast it and then swap the utility again.

Remember you can use , and to help slow down the Charged Souls during the split phase.

After the Breakbar Phase, adds will spawn so you should be careful not to knock them away with . If your group struggles with cleaving them, you can use and . This will Blind the adds and hopefully stop them causing Knockbacks or stripping your Aegis and Stability.

Breakbar Phase

gives you access to . Use this to help break Gorseval during .

You should also delay your and to help CC.

Sabetha the Saboteur 34,015,256 1,374 48

General Engineer Tips

You can precast which is the toolbelt skill from . You can precast it and then swap the utility again.

Take if your team’s add control is bad to prevent any unlucky Knock Backs into the Flame Wall.

Although staying close to the boss is good, it will cause you to be given Sapper Bombs and also the mechanic more frequently. You may want to be slightly further away than your . This way, you will not get as many mechanics and can keep up DPS on Sabetha.

Champion Adds

Take care when using as the adds will spawn Invulnerable and hence destroy this projectile.

Try to save your for when Sabetha returns, instead of wasting it on the champions.

If your group needs CC to help break Knuckles to stop him from using , you can always use . Use to help break Knuckles.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Power based DPS classes are a lot stronger at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Engineer Tips

You can take if you feel that you don't have a lot of Stability during the Snowstorm phase.

Take care with as you do not want to reflect his jump attack - .

If your group moves Matthias a lot you can always save your until he does his bubble attack - .

Don't waste , or when the bubble is up because they are mainly power DPS skills. Your conditions, however, will still continue to be applied during .

Breakbar Phase

gives you access to which will help you provide a little bit of Breakbar damage.

Save and for each Breakbar.


Stronghold of the Faithful

Escort

General Engineer Tips

If you are on Back Warg duty, you can run and swap out for . You can take instead of .

Use all of your blasts inside the fire fields left behind by or .

All of the above tips will help you maintain higher Might and therefore kill the Back Wargs faster.

You have a lot of ways to slow down the Warg: , , and . Your grenades also apply Cripple due to .

Keep Construct 55,053,600 687 200 3,500

Power based DPS classes are a lot stronger at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Xera 22,611,300 1,374 48 2,000

General Engineer Tips

Remember to blast Might before you fly to Xera. Use , and .

Be careful when using and as they can cause chaos when your Support Chronomancers are trying to pull in adds.

If your party kills Xera on the side of the platform during first phase, remember not to use any skills that apply Confusion, as this will be converted to Retaliation by the shards.

Swap out for to avoid applying Confusion through .

The start of the second phase is exactly the same as the first. Remember to prestack Might and to precast .

Island Events

Use to push orbs on the first island.

On the first shard, use the normal starting burst rotation with , but save .

On the second island, start with the burst rotation but this time use .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Engineer Tips

Precast and use the "Special Action Key" to get into melee ASAP.

Use assuming that you will be provided with Stability. If not, run .

Be careful with as you don't want to reflect the crystal attack - .

Try to stand as close as possible to Cairn. This way, you will avoid getting the debuff.

Cairn is pretty much a DPS golem, so use him as rotation practice.

Mursaat Overseer 22,021,440 1,374 160

General Engineer Tips

You can use for an AoE condition cleanse when the Jade Knights come towards you as they apply Slow.

This is pretty much a DPS golem, so just practise your rotation.

Samarog 29,493,000 1,374 420 4,500

Power based DPS classes are a lot stronger at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Deimos 35,981,456 1,374 140

General Engineer Tips

Remember to blast Might before you take the first port. Use , and .

Start your burst rotation as soon as Deimos spawns but save your tool belt skills.

You shouldn’t precast any tool belt skills, as you want to wait for Saul to use Unnatural Signet on Deimos. This means you need to save , and .

Use when Deimos uses as he will not move for a long period of time, if you’re unsure of how your Support Chronomancer will move. This is because you want to tick as many times as possible.

Use and on the Prides if you need to Immobilize them.

In the last 10% you can always position yourself on the side of Deimos which will not get Knocked Back. This way you can freely cast all of your skills without needing to Dodge.

Split Phase

Whenever you get ported up to kill Saul, make sure you swap to when he has around 60% - 65% health. This allows you to start your burst rotation when you are ported back to Deimos.

If for some reason you struggle with Saul's Breakbar, you can always take thereby giving you access to .


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Engineer Tips

Confusion is incredibly strong at Soulless Horror due to her high attack rate, so make sure to spam your skills that apply Confusion.

Use to help with condition cleanse if you see that your subgroup is getting overloaded by conditions.

Use to Immobilize the Tormented Dead if you can see that it is walking back towards your squad.

Don't waste if you know that Soulless Horror is about to move.

Save for each Breakbar.

Dhuum 32,000,000 1,374 400

General Engineer Tips

If you see that the Reapers are taking a lot of damage during the pre-event, you can use and then blast with to Stealth them.

You can use Blinds to help with the Enforcers during the pre-event with and . You can also Immobilize them with and .

Blast water fields during pre-event to help relieve some pressure from your Druids. You can create water fields with , and .

Use to cleanse the Torment after each . During this mechanic you can continue to attack with and .

Your movement speed as Condition Engineer is extremely low so you should make other classes run to the seals during the last 10%.


Mythwright Gambit

Conjured Amalgamate

Power based DPS classes are a lot stronger at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Twin Largos

General Engineer Tips

Take care when using . Both Kenut and Nikare move a lot so make sure you wait until they are stationary.

Don't waste or when the Breakbar Phase is up as you deal very little phyiscal damage.

Breakbar Phase

gives you access to which will help you provide a little bit of Breakbar damage.

Save and for each Breakbar.

Qadim 19,268,760 1,374 240

Power based DPS classes are a lot stronger at this encounter. Check out our Power Holosmith Guide to see what we recommend.

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