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General Gameplay Tips

Introduction to Holosmith
Tool Belt Skills

Tool belt skills are based on your currently equipped heal skill, utility skills and elite skill.

Tool belt skills do not share a Cooldown with their parent utility skill. This means you can use a tool belt skill and then swap out the corrisponding utility for something else. You can do this with by using the tool belt skill and then swapping out for whichever utility you need.

Let's take a look at what tool belt skills you will come into contact with:

  1. is from and provides your subgroup with Regeneration. This tool belt skill also provides a water field.
  2. is from and provides a moderate Stun of 200 Breakbar damage.
  3. is from and is a high power DPS skill. This skill is Ground-Targeted.
  4. is from . This is used soley for the Tool Belt skill and can be used to provide Stealth to your subgroup before you start an encounter. You can then swap out for whatever you need.
  5. is from and is a blast finisher that deals high power DPS after a two and a half second detonation time. It also is a Launch that deals 332 Breakbar damage.
  6. is from and will cause your next three attacks to deal Burning. This tool belt skill can be precast as it has a duration of 45 seconds.

What is Photon Forge?

is a mechanic unique to Holosmith. You will passively gain 2% heat per second while using and will gain increased heat when using a weapon skill.

At 100 heat, you will and take ~8000 damage. You can also manually whenever you want, as long as it's six seconds after you used .

If you , you will not be able to until all of your heat has dissipated. You will dissipate heat at 5% per second, three seconds after you . This increases to 10% per second, 10 seconds after your .

Your Tool belt skills will also be disabled for five seconds. This is due to the trait .

So, let's take a look at the weapon skills that you gain when you :

  1. will generate 2% heat per use.
  2. generates 7% heat. This leap skill will leave behind an AoE that grants Swiftness to allies who touch it. It is also a leap finisher. This can also be traited with to provide Superspeed.
  3. generates 10% heat. This skill grants you Might and inflicts Vulnerability.
  4. generates 2% heat. This skill applies one stack of Burning for each projectile that hits, for a maximum of eight stacks.
  5. generates 25% heat. This skill will Launch foes and is a blast finisher. This skill is a great way to build up heat before an encounter.

There are also a variety of traits that affect your damage when you or . Check the section below on "Traits in the Holosmith Trait Line" for more information.

General Holosmith Tips

You can precast , which is the toolbelt skill from . This is useful for encounters where you have to run to the boss:

Every boss can be considered a golem, so always start with your burst rotation and continue with the loop rotation afterwards. If a boss has phases, then you can always restart the burst rotation at the start of every phase.

Stand as close as possible to the boss as will trigger faster. You have to be careful when using this on big hitboxes as it takes longer for the projectile to move through the boss.

Be careful when using and , when your Power Boon Chronomancers are Pulling in adds to cleave.

If CC is needed, don't use in your rotation and save it for the Breakbar.

Keep in mind that is also a reflect, this can save your party or you can betray your party. This is true for Matthias when he uses and Cairn when he uses .

Utility Skills & Variations
Utility Skills

grants you access to which can be used during Breakbars.

provides you with five different types of grenades which are all Ground-Targeted. All of which, except , are used in the burst and loop rotations. All grenades are affected by and .

  1. is a great filler skill that you can use when you are waiting for .
  2. causes Bleeding.
  3. causes Blind.
  4. causes Chill.
  5. causes Poison.

provides you with five different types of bombs which all detonate after half a second. Only and are actively used in the burst and loop rotations. All bombs are affected by , and .

  1. is not used at all in the Condition Holosmith rotations.
  2. pulses Burning four times by leaving a fire field.
  3. causes Confusion.
  4. pulses Blind three times by leaving a smoke field.
  5. causes Immobilize and Cripple.

provides you with five different skills with a variety of effects.

  1. is not used at all in the Condition Holosmith rotations.
  2. causes Burning and is a blast finisher.
  3. causes Burning and does 150 Breakbar damage through a Knockback. This skill can also reflect projectiles.
  4. is a Ground-Targeted skill that pulses Burning up to nine times. It also leaves a fire field.
  5. causes Blind around you but never sees any use due to providing a longer lasting Blind.

is used off Cooldown when above 50 heat. By using above the heat threshold you will also apply Burning that ticks for 10 pulses. This elite skill will also Launch any foes that are caught inside its AoE.

Utility Skill Variations

is a moderate AoE heal that cleanses two conditions from up to five allies. It also provides a water field that can be blasted with .

can be used for the condition cleanse, . You can use this for Slothasor and Dhuum to cleanse the Fear and Torment.

Traits & Variations
Traits in the Explosives Trait Line

provides you with a flat 7% damage modifier to physical damage when your health is over 75%.

causes all of your explosions do apply Vulnerability. This applies to any skills from , and . will also trigger this trait. and will trigger this trait with each pulse.

grants you a stacking buff which grants you + 20 Ferocity per stack, up to a maximum of 10 stacks. You gain stacks when you hit with an explosion.

provides you with a 0.5% damage modifier to physical damage per stack of Vulnerability.

causes your explosions to have a 33% change to apply Bleeding and Cripple. This applies to any skills from , and . will also trigger this trait. will trigger this trait with each pulse.

Traits in the Firearms Trait Line

causes critical hits to have a 33% chance to apply Bleeding.

provides + 120 Condition Damage and causes your Pistol skills to have 33% increased Condition Duration. This additional duration ignores the standard Condition Duration cap of 100%.

provides + 150 Expertise and causes you to do 5% additional Condition Damage for four seconds after you apply Burning.

causes your Bleeding to last 33% longer.

causes all critical hits to apply Burning. In addition to this, all Burning lasts 33% longer.

Traits in the Holosmith Trait Line

causes your first two hits to apply Burning and deal 10% more damage when you . You also apply Burning for the first two hits when you and for six hits when you .

turns your auto attack into a semi-ranged attack.

is a unique scaling damage multiplier that is only active while in . The damage bonus increases linearly at a rate of 0.25% per unit of heat. Meaning is it worth anywhere from 0.25% all the way up to 25% depending on how much heat you have.

causes you to deal damage to nearby enemies when you and also stops you from losing heat until you . This trait will also cause you to gain when you . It also causes your Tool belt skills to only got a five second Cooldown when you .

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Utility Skills
Weapon Sets
General Holosmith Tips

In the third phase delay your as you will move Vale Guardian out of the middle.

If you tank Vale Guardian in the middle save your so you can Knockback the extra Seeker during the third phase as it always spawns in the middle of the platform.

Save for each . This will help reduce the chaos.

Seekers

Remember you can use , , , and to help control the Seekers.

Split Phase

Be careful when you precast during the split phases as the guardians spawn Invulnerable and hence will destroy the projectile.

gives you access which can be used to help with each Breakbar.

You can use to apply a lot of Vulnerability quickly on the Red Guardian. Only do this if you're still in from the main phase.

Don't use during the split phase.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Utility Skills
Weapon Sets
General Holosmith Tips

Remember you can use , and to help slow down the Charged Souls during the split phase.

After the Breakbar Phase, adds will spawn so you should be careful not to knock them away with .

If your group struggles with cleaving the adds, you can use . This will Blind the adds and hopefully stop them causing Knockbacks or stripping your Aegis and Stability.

If you start a split phase without any heat, then you can use . If you're above 50 heat, then don't use during the split.

Breakbar Phase

gives you access to . Use this to help break Gorseval during .

You should also delay your and to help CC.

Sabetha the Saboteur 34,015,256 1,374 48 480

Utility Skills
Weapon Sets
General Holosmith Tips

You can precast which is the toolbelt skill from . You can precast it and then swap the utility again.

Take care when using as the adds will spawn Invulnerable and hence destroy this projectile.

Try to save your for when Sabetha returns, instead of wasting it on the champions.

If your group needs CC to help break Knuckles to stop him from using , you can always use and .

Don't delay going into when killing the champion adds. Delay if the champion add is about to die and save it for when Sabetha returns.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

Utility Skills
Weapon Sets
General Holosmith Tips

Take care with as you do not want to reflect .

If your group moves Matthias a lot, you can always save your until he does .

Don't waste , or when is up because they are mainly power DPS skills. Your conditions, however, will still continue to be applied during .

Don't use or during .

Breakbar Phase

gives you access to which will help you provide a little bit of Breakbar damage.

Save and for each Breakbar.


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Xera 22,611,300 1,374 48 2,000 660

Utility Skills
Weapon Sets
General Holosmith Tips

Remember to blast Might before you fly to Xera. Use and .

Be careful when using and as they can cause chaos when your Power Boon Chronomancers are trying to Pull in adds.

The start of the second phase is exactly the same as the first. Remember to prestack Might and to precast . Try to get yourself to 75 heat during the split phase.

Island Pre-Events

Use to Push orbs on the first island.

On the first shard, use the normal starting burst rotation with , but save . You can also use on the first island and get yourself to 75 heat.

On the second island, start with the burst rotation but this time use .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

Utility Skills
Weapon Sets
General Holosmith Tips

Be careful with as you don't want to reflect .

If you have Condition Mirages in your subgroup, you can use as part of your rotation to help them trigger .

Mursaat Overseer 22,021,440 1,374 160 460

Utility Skills
Weapon Sets
General Holosmith Tips

This is pretty much a DPS golem, so just practise your rotation.

You can use for an AoE condition cleanse when the Jade Knights come towards you as they apply Slow.

Samarog 29,493,000 1,374 420 4,500 660

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Deimos 35,981,456 1,374 140 720

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

Utility Skills
Weapon Sets
General Holosmith Tips

Confusion is incredibly strong at Soulless Horror due to her high attack rate, so make sure to spam your skills that apply Confusion.

If you have Condition Mirages in your subgroup, you can use as part of your rotation to help them trigger .

Use to help with condition cleanse if you see that your subgroup is getting overloaded.

Use to Immobilize the Tormented Dead if you can see that it is walking back towards your squad.

Don't waste if you know that Soulless Horror is about to move.

Save for each Breakbar.

Dhuum 32,000,000 1,374 400 600

Utility Skills
Weapon Sets
General Holosmith Tips

If you see that the Reapers are taking a lot of damage during the pre-event, you can use and then blast with to Stealth them.

If you are tanking on Throne, you can also Stealth the Reapers in exactly the same way. This is assuming that your Heal Druid screws up and you need to act as a backup.

You can use Blinds to help with the Enforcers during the pre-event with and . You can also Immobilize them with and .

Use to cleanse the Torment after each by using . During this mechanic you can continue to attack with .


Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Twin Largos 17,548,336 1,374 120

Utility Skills
Weapon Sets
General Holosmith Tips

Take care when using . Both Kenut and Nikare move a lot so make sure you wait until they are stationary.

Don't waste or when the Breakbar Phase is up as you deal very little physical damage.

If you have Condition Mirages in your subgroup, you can use as part of your rotation to help them trigger .

Watch the health pools of Kenut and Nikare. Don't if they are about to phase! Always try to start each phase at 75 heat.

Breakbar Phase

gives you access to which will help you provide a little bit of Breakbar damage.

Save and for each Breakbar.

Qadim 19,268,760 1,374 240 780

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

Utility Skills
Weapon Sets
General Holosmith Tips

During the Breakbar Phase, you can continue your rotation. Only hold off on , , , and .

can be used to survive .

Split Phase

Keep up with your CC skills during the split phase. They will all be off Cooldown by the time you return to Sabir. This also applies to .

You can enter during the split phase and get yourself to 75 heat to start the new phase.

Breakbar Phases

gives you access to .

You should also delay your and to help CC.

Cardinal Adina 22,611,300 1,374 160 480

We recommend playing Power Holosmith at this encounter. Check out our Power Holosmith Guide to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400 720

Utility Skills
Weapon Sets
General Holosmith Tips

You can use and to help break the Pylon. You will have enough time to before the other Pylons are broken.

When Qadim the P charges away to destroy the Pylons, you can continue to attack him with .

Always try to start each phase at 75 heat. You have time between each phase to manage this properly.