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General Gameplay Tips

Introduction to Scrapper
Tool Belt Skills

Tool belt skills are based on your currently equipped heal skill, utility skills and elite skill.

Tool belt skills do not share a Cooldown with their parent utility skill. This means you can use a tool belt skill and then swap out the corrisponding utility for something else. You can do this with by using the tool belt skill and then swapping out for whichever utility you need.

Let's take a look at what tool belt skills you will come into contact with:

  1. is your Toolbelt skill from . This is a large self heal which will be shared to your allies due to .
  2. is your Toolbelt skill from . It's a Stun Break and gives Regeneration and Might to your subgroup. Use this skill off Cooldown to keep up Regeneration.
  3. is your Toolbelt skill from . This skill will grant Stability to anyone inside of its range. This also will BLOCK projectiles so you will need to take care at Matthias. The trait will cause your turrets to spawn with a as well; these will REFLECT projectiles .
  4. is your Toolbelt skill from . It will revive allies by 17% per pulse for 12 pulses. This is a pretty sweet ranged resurrect if you need to carry. will only pulse 10 times if you don't have .
  5. is your toolbelt skill when you have the Scrapper Trait Line selected. This can be used to revive up to three allies at once. It is a Ground-targeted skill.

Med Kit

is a pretty standard heal that you can spam. It will heal in a cone in front of you and can be used to make sure people keep their sixth bonus from .

is a fairly large burst heal that provides Regeneration. This skill is pretty annoying to use as you need to hit your target in order to heal. You can practically stand inside someone who needs healing and then use it to heal them up. If you hit someone with all five bandages you will heal them to full health.

offers no direct healing but it does cleanse a single condition each pulse for four pulses. This skill also produces a water field that you can blast in. If you do cleanse any conditions you will grant Regeneration to your allies due to .

is a large burst heal that will heal your subgroup. This skill heals around you so you will need to be standing close to as many people as possible.

offers Swiftness, Vigor and Regeneration and is a blast finisher. This skill alone can offer ~50% uptime on these three boons. Use this skill off Cooldown to maintain a high amount of boons.

is your Toolbelt skill from . This is a large self heal which will be shared to your allies due to .

Elixir Gun

is fairly useless and won't see any use in this build.

provides Swiftness and Cripple. Again, this skill won't see much use apart from providing a unique condition.

is a condition cleanse and can be used after if you still need more cleanses. As with , this will also grant Regeneration if conditions are cleansed.

is a blast finisher that will also grant Might due to . Take care as this skill will cause you to leap backwards. You can cancel the leap by dropping .

is a BIG heal. It's a ground targeted skill that will pulse 13 times over 12 seconds. It also grants Might thanks to . This is one of your strongest heals!

is your Toolbelt skill from . It's a Stun Break and gives Regeneration and Might to your subgroup. Use this skill off Cooldown to keep up Regeneration.

Elite Mortar Kit

is useless for this build and you won't see any use from it.

is, again, useless.

can be used to supply some soft CC or slow down adds through Chill.

can be used to Blind adds.

is what makes worth taking. This skill is a ground targeted skill which provides healing for your subgroup, a water field to blast in and Might due to .

Gyros

Gyros are like mobile wells that can provide a variety of resources. They can be offensive, defensive or simply provide utility.

Let's take a look at all the Gyros that Scrapper has available:

  • pulses healing to your subgroup. It will pulse once every five seconds for a maximum of five pulses.
  • is a delayed explosion that causes 232 Breakbar damage. explodes after three seconds leaving a fire field behind. This explosion will also blast the fire field causing you to provide Might to your subgroup.
  • spams a large amount of Barrier on you. It will pulse once every second for a maximum of six pulses. also redirects approximately 35% of the incoming damage from your subgroup to you.
  • pulses condition cleanses to your subgroup. It will pulse once every second for a maximum of five pulses.
  • deals damage using whirl combos. It lasts for six seconds and strikes an enemy every second.
  • applies Stealth to your subgroup. It will pulse three seconds of stealth every second for a maximum of six pulses.
  • is now your F5 skill. This can be used to revive up to three allies at once. It is a Ground-targeted skill.

General Scrapper Tips

Important: This build does not produce enough Might to keep 25 stacks on your subgroup. Make sure the other healer can cover this drop in Might.

and both give your subgroup Protection due to . is also a blast finisher.

moves through your target to the full 900 range, then comes back towards you. This means that the returning hit can miss if you move away and your target is no longer in between you and the returning projectile. Be also careful that the projectile does not hit any Invulnerable targets on its way, or it will be destroyed and you’ll also miss the Daze on the returning hit.

can, like many retreat skills, be used as a forward leap. To do this make sure you’ve bound ‘about face’ in your control configuration and enabled free camera. Hold left click to lock the camera in place, then press the about face key to turn your character around, followed by . Right click afterwards to face your character back into the direction of your camera, or you’ll back to where you came from. Cast when moving away from the group, as you will share Might around you through .

Although strictly not a boon or healing, gives pulsing Barrier to you and redirects ~35% of incoming damage from your subgroup to you. This is assuming they are actually standing within its range.

is one of the strongest traits in your kit, allowing all healing that you cast on yourself to be shared with others. You need to take up one target of a healing skill, in order to be able to share it. This means that you cannot be at full health to share area healing, as the game will opt you out of it and you’ll receive nothing to share. Regeneration will also not tick for you to share at full health.

Utility Skills & Variations
Utility Skills

is irreplaceable as your heal skill. It offers so much in terms of burst healing, pulsing healing and boons.

provides a very strong source of healing, condition cleanse and even a leap.

is a strong contender for the second slot. The Barrier spam is extremely strong but you will recieve 35% of the incoming damage that your subgroup recieves.

can be used for the Toolbelt skill. will revive allies by 17% per pulse for 12 pulses. This is a pretty sweet ranged resurrect if you need to carry. will only pulse 10 times if you don't have .

offers soft CC, Blind and a pulsing heal.

Utility Skill Variations

is your go to skill to slot in extra CC, giving you 564 extra Breakbar damage over four seconds for one slot, every 50 seconds. If you need to use this skill for the Knockback, or simply for the lower Cooldown, consider traiting Tools for . This does not increase the CC applied.

can be used if you really need more condition cleanses. You already have a lot of condition cleanses in this build so you shouldn't need it.

gives you access to , allowing you to instantly strip five boons in melee by double tapping it. itself is also a Knockback dealing 150 Breakbar damage, besides stripping a boon, by double tapping it. Both skills detonate on proximity, so they can’t be precast for an upcoming boonstrip such as the at Dhuum. Traiting will give another mine in melee range, doubling the CC from it.

is a delayed but very strong CC skill dealing 232 Breakbar damage in one hit. The Breakbar damage comes after a three second delay. The Superspeed from can provide some extra healing through .

is usually taken to pulse Protection through , but it also deals 464 Breakbar damage over three seconds when placed. Additionally, it gives you access to , which is a blast finisher and personal Stun Break. You give up 24 seconds of turret uptime, however, if you decide to pick it up to CC with at a later time.

Traits & Variations
Traits in the Alchemy Trait Line

increases your outgoing healing by 20% when using .

grants Regeneration whenever you cleanse a condition.

grants you + 240 Concentration.

causes your elixirs to have a reduced Cooldown by 20%. It also increases the duration that they pulse for! Elixirs also grant Might to those affected.

Traits in the Inventions Trait Line

grants Protection to your subgroup when you use a Shield kill. It also reduces the Cooldown of your Shield skills by 20%.

causes you to grant Protection to your subgroup when you use .

causes you to heal allies whenever you use a Tool belt skill

grants you + 250 Healing Power whilst you are effected by Regeneration.

shares 50% of your self heal to your subgroup. This causes to heal for huge amounts.

Traits in the Scrapper Trait Line

is basically the only reason that you take this trait line. Getting access to and is just massive. The rest of the traits are borderline useless.

increases the Barrier you gain from by 15%.

Trait Line Variations

The Tools Trait Line can be swapped in instead of the Scrapper Trait Line.

Tools is usually taken to augment with . Besides that it gives you a personal Stun Break through , which synergizes great against Fear as you can quickly cleanse the Fear off your allies with afterwards. cannot be used as such as it should be used off Cooldown.

It also gives you an extra 15% reduction on your tool belt Cooldowns through and utility with .

Individual Trait Variations

You can run instead of if you need to supply a specific boon from a turret.

Breakbars

Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Utility Skills
Weapon Sets
General Scrapper Tips

Cast before a green explodes to prevent anyone in your squad from being Downed. Then use so it hits after the mechanic. Follow it with and to heal your squad back up.

Passive healing ticks from Regeneration and the lingering should be enough to maintain on your squad afterwards.

If coincides with or bad Seeker control, cast when the circle appears to prevent Downstates.

Seekers

You can stand at the border between two sectors, wait for the Seekers to approach and use to knock them both away. The Seekers will despawn before they reach the squad a second time.

You can use to apply Chill to the Seekers to apply Cripple.

Split Phase

Cast on green circles to make sure your squad stays in it for the majority of the duration. If the players at Red Guardian are struggling with health, save your for them, as it’s the only skill that can reach far enough.

Make sure you do this after coincides with this phase, as the squad might split before you get a chance to heal everyone.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Utility Skills
Weapon Sets
General Scrapper Tips

You can provide Stability for your subgroup against with .

Save for the Breakbar Phase.

Split Phase

The Charged Souls approaching Gorseval pulse Weakness. Make sure you keep cleansing this off your squad with and .

You can stack Cripple by bouncing between them and apply Chill with to at least heavily slow them down.

Breakbar Phase

How to efficiently deal with the Breakbar Phase:

  • Precast and to help heal through your squad's suicide attempts.
  • Use the first charge of .
  • .
  • .
  • .
  • Use the second charge of .

Try to place the maximum range of on the edge of the hitbox, making it hit twice in quick succession.

Sabetha the Saboteur 34,015,256 1,374 48 480

Utility Skills
Weapon Sets
General Scrapper Tips

If you play Heal Scrapper at this encounter, you should kite as you lose very little healing effectiveness while doing so.

You can use to quickly move out of the stack in order to effectively kite.

If your second healer is a Druid, focus on dealing damage at the start of the fight, only using burst heal skills when your squad takes damage. Otherwise you will be depriving your Druid from their Astral Force which prevents them from keeping up Might using .

Don't forget to help CC Knuckles. You can use:

  • .
  • .

Always pop before Sabetha uses her Flamewall. This will prevent any unfortunate Knockbacks.

If you find yourself overwhelmed by bandits, you can use to apply some Blind.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

Utility Skills
Weapon Sets
General Scrapper Tips

If CC is seriously lacking, you can drop for .

Hold off on your and until the Slublings spawn and start attacking your group. For better results, try and recognize the projectiles that corrupt boons.

Using extends the large window in which you can cleanse to a permanent one.

is a projetile block and should be used if you're getting swarmed by Slublings.

Breakbar Phase

How to efficiently deal with the Breakbar Phase:

Try to place the maximum range of on the edge of the hitbox, making it hit twice in quick succession.

is a personal Stun Break and can be used if you don't have up. This allows you to then swap to and use or swap to and use to cleanse the rest of your subgroup.

Bandit Trio

Utility Skills
Weapon Sets
General Scrapper Tips

This event is a meme benchmark. For bonus memes, swap out the Scrapper Trait Line for the Holosmith Trait Line to gain access to in order to pull bandits together.

Prestack heat before the fight for an enhanced pull. Try to do all the mechanics available so your squad can AFK. It will still not make you feel as if life has any meaning.

You can provide Stability with to help combat the tornados when killing Narella.

Saboteurs

Saboteurs can be broken at any time at 1500 range by launching an at them.

You can quickly break them at 900 range as well with .

Mortars

You can use to start breaking the first bandit. The next two can both be broken with , just target the furthest bandit away and stand in front of the closest one.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

Utility Skills
Weapon Sets
General Scrapper Tips

Conditions are applied frequently during this fight. Save your cleanses and rotate through them for whenever a condition application hits you, to instantly cleanse your squad afterwards.

You can block by casting in Matthias's hitbox. You give up a bit of CC on the sacrifice target to do so.

After 40%, the shards launch straight up, allowing you to block them with for anyone who is not directly on top of him.

Acting as the Main Reflect

You can do the reflection during his Blood Shield on your own by traiting and taking . Replace with .

Place down as soon as his shield comes up, so the reflective shield from the turret activates soon after he starts shooting shards, then follow up with as soon as the shield from your turret drops.

Pick up the turret afterwards for the reduced Cooldown to have it up again for the next Blood Shield.

Doing this forces you to be on the boss when the Blood Shield comes up and to stay on the boss shortly after for a few seconds, making this one of the more dangerous and unreliable ways to reflect.

also gives you access to , which is another personal Stun Break and blast finisher.

Breakbar Phase

How to efficiently deal with the Breakbar Phase:

  • Use the first charge of .
  • .
  • .
  • .
  • Use the second charge of .


Stronghold of the Faithful

Escort

Utility Skills
Weapon Sets
General Scrapper Tips

Make good use of to Blind groups of White Mantle and prevent your group from being knocked around. You can cast or on top of that for Stability.

Bringing and offhand Pistol or Rifle allows you to be more aggressive with Glenna by Immobilizing any Wargs that get close to her for very long durations. Just be careful with the turret, as it might lock on to White Mantle instead. Use the short range of it to your advantage.

Keep Construct 55,053,600 687 200 3,500 600

Utility Skills
Weapon Sets
General Scrapper Tips

If you play Heal Scrapper on Keep Construct, you should drop the Scrapper Trait Line for Tools to improve the effectiveness of so that you can Push orbs incredibly fast. This allows your Heal Druid to freely heal and provide Might and Fury to the rest of the squad during the orb phase.

The Tools Trait Line can be swapped in instead of the Scrapper Trait Line, your traits should look like this:

You can use and to cleanse your subgroup when Keep Construct uses .

Orb Pushing

Remember to use before you starting Pushing to ensure that you have Swiftness.

Use to initially Push to orb towards the first rift, followed up by a auto attack to Push it in.

Follow up with and another auto attack for the second rift.

You can do exactly the same combination for the third rift.

Xera 22,611,300 1,374 48 2,000 660

Utility Skills
Weapon Sets
General Scrapper Tips

Use to directly knock an orb into its rift on the first island.

You can prestack some Might before you glide to Xera due to the trait . This allows you to grant Might whenever you use an Elixir.

Save your and for when the adds spawn, to consistently cleanse your squad. This way you can keep Blinds off your squad members, to increase their DPS and prevent Pulls from missing.

Once the adds are nicely Pulled into the stack, you can use to apply Blind.

During the split phase, sub 50%, you can blast fields to provide Superspeed to your subgroup.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

Utility Skills
Weapon Sets
General Scrapper Tips

is incredibly strong here, because it can block all shards in a huge radius. Cast it at the start to allow your squad to safely approach the first green. You can save it later on to provide Stability if you are skipping greens.

You should make sure to take a at Cairn. All of your healing abilities have enough range to allow you to continue healing your squad.

Feel free to take Minstrel's gear, if you need the extra Toughness, as there is no Toughness based aggro.

Mursaat Overseer 22,021,440 1,374 160 460

Utility Skills
Weapon Sets
General Scrapper Tips

Browsing Reddit during this fight is very viable, just make sure that you do not end up standing in any spears.

If you don't have a Boon Thief or Boon Daredevil, you should consider taking over . This is because you won't have permanent Resistance uptime and therefore will be greatly affected by Slow.

Cast when Jade Knights are approaching and stack healing fields to keep your squad alive. When done right, you should be able to heal your squad through yellow tiles for a considerable amount of time, just remember to keep cleansing the Poison from it.

You should be able to kill one Jade Soldier by spamming on it.

Samarog 29,493,000 1,374 420 4,500 660

Utility Skills
Weapon Sets
General Scrapper Tips

Try to keep high Cooldown healing skills like and especially available. You should cast and as soon as begins, to provide constant healing whilst you are cycling through your CC skills.

If the Fixated player is not in your subgroup, try to stay out of the group to allow to buff him instead, but be careful if you don’t want to get Fixated.

You should use to prevent any unfortunate Knockbacks from .

You can use and to destroy spears through soft CC.

Split Phase

Besides fulfilling the high need for CC during this encounter, is also very useful to manipulate Rigom’s positioning. Feel free to spend all the charges on the last Breakbar at the end of the phase, as the animations should give you enough time to regain at least one charge before Rigom is in a position to be Pushed.

Breakbar Phase

How to efficiently deal with the Breakbar Phase:

  • Precast and to help heal the Fixated squad member.
  • Use the first charge of .
  • .
  • .
  • .
  • Use the second charge of .

Try to place the maximum range of on the edge of the hitbox, making it hit twice in quick succession.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

Utility Skills
Weapon Sets
General Scrapper Tips

Make sure that your healing fields are always overlapping with the tank, as the tank is taking constant heavy damage in this fight.

Make sure to look for the red outline around the boss, as that attack will apply Poison on the group, which you can cleanse instantly with .

Tormented Dead Pushing

If you’re playing Heal Scrapper on Soulless Horror, you have to be the one pushing. There is simply no other class that can provide Knockbacks at the same level as you can.

The Tools Trait Line can be swapped in instead of the Scrapper Trait Line, your traits should look like this:

Use as your first Push outwards, then follow it up with to knock the Tormented Dead off the arena. You can bring for a third Push, to knock the Tormented Dead further off and fully prevent the AoE from overlapping with the arena.

has two charges, recharging a little over one charge every Tormented Dead, allowing you to occasionally use the second charge to redo a bad Push.

River of Souls

Utility Skills
Weapon Sets
General Scrapper Tips

Your personal goal is to keep up Superspeed on Desmina for as long as possible to make this meme of an event be over as quickly as possible.

Ideally, the group is split up in two groups with. One player to share Aegis against the bombers on Desmina with a healer (you), for when that inevitably fails and a group that goes forward, dealing with all the enervators.

You have two sources of Superspeed:

  • .
  • .

You can always blast one field with and for the second blast if you cast the fields off Cooldown.

Hold on to your Superspeed when a bomber approaches as it will force Desmina to to pause until its death. Use these moments to allow your Cooldowns to catch up.

is an incredibly strong source of healing, as you can hit Desmina with all five bandages. Save and for when a bomber approaches, as those are the only moments when she stands still and these skills are only effective as long as she remains in their field.

Going forward with the group is much harder for Heal Scrapper to heal, as the group tends to spread out, reducing the effectivity of the skills that heal around you. Being on the move constantly also means that and are almost useless, leaving you with very few healing skills to keep them alive.

Dhuum 32,000,000 1,374 400 600

Utility Skills
Weapon Sets
General Scrapper Tips

Precast a moment before the hits, allowing you to cleanse everyone right away as they’re being Knocked Back. You can vomit over your squad afterwards with for good measure.

You should always keep an eye out for the Reaper at star, as you can always reach it with to heal it up without effort, or when you’re fighting close to it. If your squad is incapable of clearing it, consider putting a behind it to cleave down the Spiders.

gives you access to which can be used to strip boons. This is, however, a melee skill that you can’t precast, which makes it nearly impossible to strip boons with at the . Bring this only if players in your squad keep being hit by the or .

Kiting Messengers

If you are going to Kite, you should swap out Pistol / Shield for Rifle. Kiting should be fairly easy with Rifle as your attacks are targeted and pierce, allowing you to always hit messengers when they spawn.

also gives you more mobility, together with , allowing you to never be caught by any messengers. You should not need any additional skills to kite.

Remember to cast on yourself off Cooldown to keep up Swiftness, especially if you’re leaving the Superspeed orbs for your squad. This will both make kiting a lot easier and keep you healthy due to .


Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

Utility Skills
Weapon Sets
General Scrapper Tips

Use your Shield skills off Cooldown to break the Shields. can break all Shields in a line and can break Shields around you, if you combine it with .

Save for attacks that need to be blocked by using the Shields. on top of Protection will allow your squad to get away with a lack of Shields during the Conjured Amalgamate’s attacks. If your squad does not have Protection during these attacks, don’t forget to use a Shield skill to provide Protection through .

Pay attention to the number of Shield stacks being in effect on you during and . If this number seems too low to survive, try to precast on your squad before it hits to save the day.

Twin Largos 17,548,336 1,374 120

Heal Scrapper is not really viable at Twin Largos due to the lack of consistent Might output. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240 780

Utility Skills
Weapon Sets
General Scrapper Tips

The CC windows are too small for to do enough work, however is a great alternative, especially as you can precast it and finally cast your Shield skills when the Breakbar appears.

is also great to knock the Greater Magma Elementals away from the Lava Elementals.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

Utility Skills
Weapon Sets
General Scrapper Tips

If you find that your CC is enough, which is probably never will be, you can drop for .

As your squad will be constantly stacked on the boss, you can simply cast your and on the stack.

Camp towards the end of a Breakbar to ensure that everyone is health for the incoming AoEs.

During the final phase, you will be forced to hide in the corner of the arena in protective wards. This is a perfect time to cast or to heal up your squad.

You can range the Wisps with to apply some soft CC during the final phase.

Split Phase

Keep up with your CC skills during the split phase. They will all be off Cooldown by the time you return to Sabir.

Breakbar Phases

How to efficiently deal with the Breakbar Phase:

  • Use the first charge of .
  • .
  • .
  • .
  • Use the second charge of .

Try to place the maximum range of on the edge of the hitbox, making it hit twice in quick succession.

Cardinal Adina 22,611,300 1,374 160 480

Heal Scrapper is not really viable at Cardinal Adina due to the lack of offensive buffs. Check out our Team Composition Page to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400 720

Utility Skills
Weapon Sets
General Scrapper Tips

Don't forget to contribute to breaking the Pylons. You have loads of CC available:

  • .
  • .

If you get Knocked Back by , remember that is a personal Stun Break.

You can easily help heal up your Rifle Deadeyes by shooting a onto them when they get low.

You can help break the Anomalies by using .