Important - Your base Toughness is 1250 due to .
You produce Fury from that pulses 1.5 seconds each pulse for four pulses.
You can use to pull adds ontop of a boss. This works extremely well at Slothasor as the adds also reset your . Take care when using at Vale Guardian as you wouldn't want to "accidentally" pull in Seekers to the group.
Don't use your combo off cooldown. Make sure you wait for to trigger so you can use from the trait and then use the normal skill . This is to make sure and are always paired and doesn't trigger while you have your equipped.
Always prepare your before you start an encounter. Use your as soon as the ammo count recharges. Never use all three charges as you will have to prepare the Mantra again.
You have a two second Immobilize with when you are on your Scepter set.
During some encounters the minor trait, in Radiance, can reset the cooldown of . If this happens, you should place a or before going into your . This will happen on the following encounters:
is an AoE skills that applies Burning. Use it off cooldown but never use the final charge. Only use the final charge if the boss is about to die and you won't get off another use.
creates a ring of fire around where you place it. Enemies will be applied with Burning when it is cast and whenver they cross the outer ring. It will also remove three conditions on initial cast from anyone in your subgroup who is inside the AoE.
The first utility you should drop is and this will equate to ~ 500 DPS loss when on the golem. As soon as you drop you will also want to change to as you have no other skills that benefit from the lower cooldown.
can be taken if you need to reflect any projectiles.
can be taken to provide Vulnerability.
causes you to gain 15% Critical Chance when wielding a one-handed weapon. This will also apply when you use your .
will cause your to be fully recharged when you kill an enemy. This will only trigger if that enemy rewards you with XP when it dies. Check the section above to see which enemies trigger this trait.
causes your Torch skills to gain a reduced recharge of 20% and for the conditions they apply to be increased in duration by 20%. You also have a chance to gain access to when you critically hit a foe. You should wait for this trait to trigger, i.e. get access to , before you use your own combo.
is a flat 10% increase in your Critical Chance when attacking a foe that suffers from Burning. This trait will always be in effect as you pump out so much Burning. and boost your Critical Chance by a lot and will ensure that you basically trigger off cooldown.
decreases the recharge and increases the duration of .
is a flat damage modifier of 1% per boon on you. It also reduces the recharge of your by 15% from 30 seconds to 25.5 seconds.
reduces the requirement of the passive from from five hits to three hits. Every three hits you will apply Burning to five foes around you. This will continue to trigger even when is on cooldown due to .
increases Burning duration by 20% when in .
reduces the recharged of your Tome skills by 33%. It also allows you to retain the passive effects of the Tomes when you use them. This means that your skills have a 33% reduced cooldown and will continue to apply Burning to foes every three attacks even when on cooldown.
If you are not taking then you should take instead of .