3/12 Patch Update | Benchmarks ✓ | Builds ✓ | Raid Guides ✓ | Team Compositions ✓ | Gear Optimizer ✓
Jump To

General Gameplay Tips

Introduction to Firebrand
Symbols

Symbols are unique to the Guardian class. They pulse AoE damage to enemies and grant boons to allies.

Each Symbol grants a unique boon. These are the most common Symbols that you will come across and their associated boons:

  • is from your Scepter and grants Might.
  • is from your Axe and grants Fury.
  • is from your Staff and grants Swiftness.

You have a few traits that make your Symbols extremely important:

  • causes your Symbols to inflict Vulnerability. This trait further causes you to deal 5% more damage to foes inflicted with Vulnerability.
  • causes your Symbols to deal 30% more damage and charge your passive twice as fast.

Spirit Weapons

Spirit Weapons are Ground-Targeted utility skills that are unique to the Guardian class.

All Spirit Weapons use an ammo Recharge system. You have an additional ammo charge, when compared to Power Dragonhunter, due to the trait .

allows your to hold four charges, instead of three. It also improves its Recharge and causes it to apply Burning per tick.

With the Condition Firebrand build, you will only come into contact with .

is used in your rotation to boost your burst and to reduce the amount of auto attacks that you use. It also inflicts Vulnerability and Cripple. This will boost your DPS through .

Mantras

Mantras are unique to the Mesmer and Firebrand classes. For Firebrand, they take 2.75s to charge and have three ammo counts.

Mantras have a small Radius of effect but also have a slightly longer Range in front of them in a cone shape. Make sure you are either:

  • Facing your Subgroup.
  • Behind your Subgroup.
This will ensure that all of your subgroup is hit by your Mantra.

You will encounter two Mantras with the Condition Firebrand build:

Tome of Justice

During some encounters the minor trait, in Radiance, can reset the Cooldown of . If this happens, you should place a or before going into your . This will happen on the following encounters:

Don't worry about waiting to swap to Scepter to use if it resets. Just use it while on your Axe set instead of delaying.

Tome of Resolve

While ideally you would not want to enter , it acts as a great safety net for higher pressure situations or topping off ally’s health pools before boss phases.

You have not only access to moderate group heals and condition cleanse, but access to the unique buff Epilogue Eternal Oasis which can increase your subgroup’s outgoing healing by 33%. If your group is struggling with survival, keeping your Firebrand and healer together can be a great combo for group sustain

Here are some great examples of when you could use :

Tome of Courage

Much like ideally you would not want to enter , but again it acts as a great safety net for high pressure situations where Aegis, Stability, Reflects, or Resistance may be needed.

Remember that Epilogue Unbroken Lines grants + 300 Toughness, stacked with you very well could become the accidental tank so use with caution!

Here are some great examples of when you could use :

General Firebrand Tips

Important - Your base Toughness is 1250 due to .

You produce Fury from that pulses 1.5 seconds each pulse for four pulses.

You can use to Pull adds ontop of a boss. This works extremely well at Slothasor as the adds also reset your . Take care when using at Vale Guardian as you wouldn't want to "accidentally" Pull in Seekers to the group.

Don't use your combo off Cooldown. Make sure you wait for to trigger so you can use from the trait and then use the normal skill . This is to make sure and are always paired and doesn't trigger while you have your equipped.

Always prepare your before you start an encounter. Use your as soon as the ammo count recharges. Never use all three charges as you will have to prepare the Mantra again.

can be used to give yourself and your subgroup Aegis. You can use this when you have untrusthworthy Power Boon Chronomancers to stop, for example, the Knockback from Gorseval's .

You have a two second Immobilize with when you are on your Scepter set.

Utility Skills & Variations
Utility Skills

is a self heal and it provides Aegis to you and your subgroup. Use this if you need the self healing or you want to block an upcoming attack. This can be useful on Gorseval to block .

is an AoE skills that applies Burning. Use it off Cooldown but never use the final charge. Only use the final charge if the boss is about to die and you won't get off another use.

can hold four charges and should be used as a filler when you are on your Scepter set. This utility can also stack up Vulnerability very quickly.

is a flat + 180 Condition Damage. Never use the active of this skill as all it provides is Immobilize.

recharges your Tomes, specifically your . This skill also makes you completely Invulnerable during its channel. If you Dodge or cancel this skill it will go on full Cooldown without refreshing your .

Utility Skill Variations

The utility that you drop depends on phase times to take a utility skill variation depends on the phase time. Please refer to the boss guides to see what is recommended.

can be taken on certain encounters for the burst healing. An example of this would be on Vale Guardian.

can be taken if you need to reflect any projectiles.

can be taken to provide Stability for your entire squad.

Traits & Variations
Traits in the Radiance Trait Line

causes you to gain + 80 Precision and + 80 Power when wielding a one-handed weapon. This will also apply when you use your .

will cause your to be fully recharged when you kill an enemy. This will only trigger if that enemy rewards you with XP when it dies. Check the section above to see which enemies trigger this trait.

causes your Torch skills to gain a reduced Recharge of 20% and it increases your Burning duration by 20%. You also have a chance to gain access to when you critically hit a foe. You should wait for this trait to trigger, i.e. get access to , before you use your own combo.

is a flat 10% increase in your Critical Chance when attacking a foe that suffers from Burning. This trait will always be in effect as you pump out so much Burning. and boost your Critical Chance by a lot. also increases your Ferocity by + 150.

causes your Burning to do an extra 15% damage. It also causes the Burning you apply through the passive from to last 20% longer.

Traits in the Zeal Trait Line

causes you to deal 7% additional damage to enemies with Burning.

grants you Condition Damage based on 10% of your Power.

causes your Symbols to do 30% more damage and charge your passive twice as fast.

allows your to hold four charges, instead of three. It also improves its Recharge and causes it to apply Burning.

Traits in the Firebrand Trait Line

causes your Axe skills to have a 33% chance to apply Bleeding and also causes to Daze foes. This allows you to use to Daze adds when they are Pulled into the squad.

increases Burning duration by 20% of your skills.

grants you + 250 Condition Damage when under the effects of Quickness. It also, however, grants you + 250 Toughness. Make sure your Power Boon Chronomancer has over 1250 Toughness.

reduces the Recharge of your Tome skills by 33%, but not the Tome Cooldown itself. It also allows you to retain the passive effects of the Tomes when you use them. This means that your skills have a 33% reduced Cooldown and will continue to apply Burning to foes every three attacks even when on Cooldown.

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

Utility Skills
Weapon Sets
General Firebrand Tips

You have the option to drop and take . If you do this, use after each .

Open up on Vale Guardian with your normal rotation. You can easily move out of , if it spawns first.

Make sure you don't Pull in Seekers with . If you're tanking on the side of the arena this should be fairly easy.

If your CC on Vale Guardian is slow, you can delay using and . If you are in your , you can use Chapter 3 Heated Rebuke.

Your will negate the damage from , as well as the teleport from . Pray to the RNG lord that this lines up.

Split Phase

You should go to the Red Guardian during the split phase.

Take care not to Pull in the Seeker that spawns. If you do get aggro of it, you can use to Immobilize it.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

Utility Skills
Weapon Sets
General Firebrand Tips

You can use a charge from to prevent the Knockback from when you first run to Gorseval. If you have trust issues, you can use this to provide Aegis for your subgroup for every .

You can use for some add control after each Breakbar Phase.

Split Phase

There is no reason to skill save on the first two Charged Souls. This includes your .

Once you reach the third and fourth Charged Souls, you should not use as it will not be ready.

If you see a Charged Soul is getting dangerously close to Gorseval, you can use to Immobilize it.

Dip into your and use Chapter 4 Stalwart Stand. This will grant Resistance and will make sure that your subgroup doesn't suffer from the pulsing Weakness.

Breakbar Phase

You can use and to help CC. If you are in , you can use Chapter 3 Heated Rebuke as well.

Be careful when stacking and during the Breakbar Phase. Remember that you can spam your twice during the Breakbar Phase to help you keep up some health.

Sabetha the Saboteur 34,015,256 1,374 48

Utility Skills
Weapon Sets
General Firebrand Tips

You can easily contribute to add control at Sabetha by using .

The Bandit Sappers will reset your due to . They spawn every 30 seconds, but you will need to hit them at least once before they die in order for to trigger. An easy solution is for you to use to Pull them into the stack.

Make sure that you don't waste any of your bust as Sabetha goes Invulnerable. The same applies to the Champions as they will spawn Invulnerable.

Use often to give your allies Aegis to prevent unlucky Knockbacks into the Flame Wall or cannon shots.

Use and to help CC Knuckles.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Utility Skills
Weapon Sets
General Firebrand Tips

You can place on Slothasor before he turns hostile to give him Swiftness. This way he will approach your team a lot faster.

Killing a Slubling will reset your so make sure you keep an eye on its Cooldown.

If your Power Boon Chronomancers are not Pulling in Slublings efficiently, you can use to help Pull them in. If Slublings are running around like crazy, you can dip into and use Chapter 3 Valiant Bulwark to provide some projectile defense.

If you see that your squad frequently get hit by , you can use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. You can then swap to and use Chapter 2 Radiant Recovery to cleanse those conditions. If you still see more conditions, you can use .

Breakbar Phase

Don't go into your if Slothasor is about to go into his Breakbar Phase. This is because all conditions are removed at the start of each Breakbar Phase. Once the conditions have been cleansed, you can restart your rotation.

Use and to help CC. You can also use Chapter 3 Heated Rebuke, if you are in .

After each Breakbar Phase, Slothasor will Fear your squad. You can use to provide Aegis for your subgroup to prevent the Fear.

Matthias Gabrel 25,953,840 1,374 140 2,500

Utility Skills
Weapon Sets
General Firebrand Tips

You can act as the main reflect at Matthias by taking instead of . You can use Chapter 3 Valiant Bulwark for every other reflect as it might not be back off Cooldown every time.

Conditions continue to apply when Matthias uses his , so always continue with your rotation when he uses this attack.

Use when Matthias uses . This will provide people with Aegis if they forget to Dodge.

Breakbar Phase

Don't go into your if you are close to the sacrifice. You can easily burst down the sacrificed member if you aren't careful.

Use and to help CC.


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

We recommend playing Power Dragonhunter at this encounter. Check out our Power Dragonhunter Guide to see what we recommend.

Xera 22,611,300 1,374 48 2,000

Utility Skills
Weapon Sets
General Firebrand Tips

Use to help with add control. You can easily Pull in adds without losing any DPS.

If you see conditions beginning to stack up due to the shard AoEs then you can use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. You can then swap to and use Chapter 2 Radiant Recovery to cleanse those conditions. If you still see more conditions, you can use .

You can help to clear shards by placing . Don't waste on the shards.

Breakbar Phase

Use and to help CC. You can also use Chapter 3 Heated Rebuke, if you are in .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Utility Skills
Weapon Sets
General Firebrand Tips

Cairn is just a DPS golem. Use this as a perfect excuse to practise your rotation.

You can provide Stability for your entire squad with to skip the greens. You should drop for .

You can give yourself Aegis with to prevent the teleport from .

Mursaat Overseer 22,021,440 1,374 160

Utility Skills
Weapon Sets
General Firebrand Tips

Mursaat Overseer is a basic DPS golem. Use this to practise your rotation.

Use to remove Slow after the Jade Knights explode.

Samarog 29,493,000 1,374 420 4,500

We recommend playing Power Dragonhunter at this encounter. Check out our Power Dragonhunter Guide to see what we recommend.

Deimos 35,981,456 1,374 140

Utility Skills
Weapon Sets
General Firebrand Tips

Use to Immobilize Prides if they start getting close to Saul.

You can use to provide Aegis to block and/or . This will help you have higher DPS uptime

Split Phase

You can use and to help CC the sauls.

There is no reason to skill save during the split phases, so just keep up your rotation as normal. The faster you phase Saul, the faster you are back at Deimos.

Remember to cleave both Saul and Deimos when possible.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Utility Skills
Weapon Sets
General Firebrand Tips

Make sure to avoid Pulling in the Tormented Dead with . It will be funny to see but your squad won't be best pleased.

Use to Immobilize the Tormented Dead if you see it walking back to the group.

You can use to provide Aegis for and .

If you see that your squad is covered in conditions, you can use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. You can then swap to and use Chapter 2 Radiant Recovery to cleanse those conditions. If you still see more conditions, you can use .

Breakbar Phase

You can use and to help CC. If you are in , you can use Chapter 3 Heated Rebuke as well.

Dhuum 32,000,000 1,374 400

Utility Skills
Weapon Sets
General Firebrand Tips

You can use to provide Aegis if you see a squad member walking in front of Dhuum.

You can dip into if you see one of the Reapers getting low. Healing scales like crazy with the Reapers but make sure to use Epilogue Eternal Oasis first.

will be up for every . You can use Epilogue Eternal Oasis to convert the Torment into Might. If you missed anyone, you can use to cleanse them.

You have no movement skills with this build. Make sure you aren't in charge of a button at the last 10%. You can, however, use Epilogue Unbroken Lines in your to provide your subgroup with Protection!


Mythwright Gambit

Conjured Amalgamate 1,374

We recommend playing Power Dragonhunter at this encounter. Check out our Power Dragonhunter Guide to see what we recommend.

Twin Largos 17,548,336 1,374

Utility Skills
Weapon Sets
General Firebrand Tips

At Nikare you can use to block and .

At Kenut you can use to block . This attack by Kenut hits multiple times and you may still take damage from it even if you block with Aegis.

You can also block , the small AoEs that spawn which apply Torment. If you see the Torment is stacking up, you can use to help remove some.

You can block with .

Help to CC with and . If you are in , you can also use Chapter 3 Heated Rebuke.

Qadim 19,268,760 1,374 240

Utility Skills
Weapon Sets
General Firebrand Tips

Try to avoid going on Lamp duty, your Condition Damage won't help you that much.

You can save for the Breakbar when you are on the Hydra.

You could use to be Invulnerable during from Qadim.

You can't do any damage to Qadim when the Breakbar is up. Don't waste your during or just before the Breakbar.

Don't waste any of your big cooldowns on the Pyres. As you make your way back to Qadim you can use to pull the Magma Elementals away from the Lava Elementals.

Don't waste if Qadim is about to phase. You will want to have it up for when you engage the next Creature.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000

Utility Skills
Weapon Sets
General Firebrand Tips

Don't waste your burst if the Breakbar Phase is about to start. Your Burning stacks will just tick into Barrier.

Try to stay melee after each Breakbar Phase, as you will probably be on your Axe set.

If it lines up, you can use to ignore the shockwave one-shot.

Split Phase

Help break the adds during the split phase with .

Don't waste during the split phase.

Breakbar Phase

Use and to help CC. You can also use Chapter 3 Heated Rebuke, if you are in .

Cardinal Adina 22,611,300 1,374 160

We recommend playing Power Dragonhunter at this encounter. Check out our Power Dragonhunter Guide to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400

Utility Skills
Weapon Sets
General Firebrand Tips

Use and to help CC the Pylons at the start.

You can swap out for to mitigate the Knockback after each Pylon is broken. You swap out , rather than , as you can use all charges towards the end of each phase.

Use to provide Aegis if you, or someone in your subgroup, gets targeted by .


pat pat pat the Nolan