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General Gameplay Tips

Introduction to Firebrand
Important Stuff

Important - If you only read one paragraph from this guide pleaseeeeeeee make it this one!

You do cover permanent Fury, Quickness and Regeneration for your subgroup. You do not, however, produce enough Might to cover your entire squad. This means another support class will have to cover Might for your squad. You offer no offensive buffs for your subgroup unless you run the Radiance trait line.

Symbols

Symbols are unique to the Guardian class. They pulse AoE damage to enemies and grant boons to allies.

Each Symbol grants a unique boon. These are the most common Symbols that you will come across and their associated boons:

You have a trait that makes your Symbols part of your healing:

  • causes your Symbols to have an increased radius, duration and to heal on each pulse.

Spirit Weapons

Spirit Weapons are Ground-Targeted utility skills that are unique to the Guardian class.

All Spirit Weapons use an ammo Recharge system.

With the Heal Firebrand build, you will come into contact with and .

can be used as a ranged heal. This can be useful when healing kiters, your tank or someone who is off dealing with mechanics.

is only taken for the CC that it can provide, specifically ranged CC.

Mantras

Mantras are unique to the Mesmer and Firebrand classes. For Firebrand, they take 2.75s to charge and have three ammo counts.

Mantras have a small Radius of effect but also have a slightly longer Range in front of them in a cone shape. Make sure you are either:

  • Facing your Subgroup.
  • Behind your Subgroup.
This will ensure that all of your subgroup is hit by your Mantra.

You will encounter three mains Mantras with the Heal Firebrand build:

Tome of Justice

is primarily used for the DPS builds of Firebrand.

You do have access to Chapter 3 Heated Rebuke that can be used to pull mobs together.

You can dip into to trigger when playing with Radiance.

Tome of Resolve

is one of your emergency buttons when you need to burst heal your squad. This will be your primary "oh shit" action.

You will always want to open with Epilogue Eternal Oasis, your fifth skill. This skill increases incoming healing on your allies by 33% and also cleanses five conditions.

Your fourth skill, Chapter 4 Shining River, will pulse healing on your allies and grant swiftness. You will want to use this after Epilogue Eternal Oasis.

Chapter 3 Azure Sun will provide your allies with Vigor, Regeneration and Swiftness.

Chapter 2 Radiant Recovery is a heal based on how many conditions you cleanse. This skill shouldn't be used when you enter unless you know you will be cleansing conditions.

Chapter 1 Desert Bloom can be spammed to finish off your excess pages when in . Each time the skill is used it will heal five allies for a fair amount.

Typically, you will want to follow this skill order when you need a burst heal:

  1. Epilogue Eternal Oasis.
  2. Chapter 4 Shining River.
  3. Chapter 1 Desert Bloom x 3.

Here are some great examples of when you could use :

Tome of Courage

is full of utility and normally you will only enter it to provide the needed skill and quickly exit.

Your fifth skill, Epilogue Unbroken Lines, can be used to top up on Protection, Stability and grant Aegis. You need to be slighly careful as this skill also grants + 300 Toughness which may cause aggro issues.

Your fourth skill, Chapter 4 Stalwart Stand, can be used to pulse Resistance if you know there are incoming conditions. This can be useful at Slothasor when it uses .

Chapter 3 Valiant Bulwark is a reflect and can be used on encounters such as Matthias. This can also be used at Slothasor to reflect corruption from the Slublings. Remember that this is a ground target skill so watch out where you place it.

Chapter 2 Daring Challenge provides Retaliation to yourself. This skill also causes Taunt for a small amount of soft CC.

Chapter 1 Unflinching Charge is not amazingly useful as you have abundant Stability due to .

Here are some great examples of when you could use :

Where does your healing come from?

Your three consistent forms of healing come from:

causes your Symbols to have an increased radius, duration and to heal on each pulse.

is very important as it will increase your amount of outgoing healing every time you block an attack.

is extremely strong and the majority of your healing will come from providing Aegis to block incoming attacks. This will be further improved by the trait .

Your final form of healing comes from . The passive heal from your will heal your allies, as well as yourself, due to which is a trait in the Virtues trait line. This will heal your nearby allies every second.

You have access to burst healing through:

General Firebrand Tips

Your off hand set, Shield, provides Aegis and Protection through . Your other skill on Shield, , can be detonated to give a burst of healing. This also does moderate CC but take care to not push away adds that need to be cleaved.

is a blast finisher that also provides a decent amount of healing. It is slightly delayed so you might need to use it preemptively.

will grant your subgroup Might and heal them per pulse. The final pulse of will heal for a significant amount, make sure you always finish the channel of this skill.

Whenever you enter a Tome you give boons due to . This can be used to top up Might, Regeneration or Protection.

Utility Skills & Variations
Utility Skills

is a self heal that will also grant Aegis. This Mantra will also grant Quickness due to .

provides even Quickness and five stacks of Might on a 9.6 second cooldown, assuming you have Alacrity.

will provide your subgroup with Regeneration and remove two conditions.

has a slightly delayed effect. It is a Ground-targeted AoE heal skill that has 15 impacts. It is an ammo skill which can hold two charges.

should practically be used off Cooldown to help maintain Quickness and Fury for your subgroup.

Utility Skill Variations

can be used as a ressurect. You need to successfully target a squad member in order for this skill to port you but the heal will still go off without a target. You can also use to teleport to a Downed squad member and heal them up by 20%. This 20% resurrect is affected by outgoing heal mods and will be increased.

can be used as a reflect instead of entering for Chapter 3 Valiant Bulwark.

also offers 300 Breakbar damage. If you do take you should consider taking Radiance instead of Virtues. This will provide your squad with some offensive buffs. Check out the section below on "Trait Variations" to get an explanation.

can taken to provide your entire squad with Stability.

can taken to provide high levels of Breakbar damage.

Traits & Variations
Traits in the Honor Trait Line

grants you 5% outgoing healing effectiveness, whick stacks up to 25%. It also reduces the Recharge of your Mace skills by 20% and increases the duration of the boons they apply by 33%. You gain stacks of by blocking attacks with Aegis.

allows you to heal your subgroup by Dodging. Please note that the heal occurs at the end of the Dodge.

causes your blocks to heal. This also applies to Aegis that you apply to anyone in your subgroup.

causes your passive from to increase your Endurance regeneration by 15%. This allows you to Dodge more to heal with . The increased Endurance regeneration is shared to your subgroup due to .

increases the duration of your Symbols by two seconds, increases their Radius by 60 and causes them to heal with each pulse.

Traits in the Virtues Trait Line

applies boons to your subgroup when you activate a tome:

increases the passive healing from by 25%. It also removes two conditions whenever you enter .

reduces the Cooldown on your tomes by 15%.

shares the effects of to your subgroup. This includes the effects of and .

Traits in the Firebrand Trait Line

will grant your subgroup Quickness whenever you use . This trait has a seven second Cooldown.

reduces the ammo Recharge of your Mantras by 20%.

grants you + 250 Condition Damage, + 250 Healing Power and + 250 Vitality when under the effects of Quickness.

reduces the Recharge of your Tome skills by 33%, but not the Tome Cooldown itself. It also allows you to retain the passive effects of the Tomes when you use them. This means that your skills have a 33% reduced Cooldown and will continue to passively heal your subgroup even when on Cooldown.

Trait Line Variations

If you decide to go more offensive and take some offensive subgroup buffs, you can run Radiance instead of Virtues:

When doing this, you will have a lower amount of passive healing due to not having and . You will also have slighly less Might, Regeneration and Protection due to not having .

By taking Radiance you will gain access to . This will give your allies the passive buffs of your signets when you activate them. You can use off Cooldown to buff your subgroup if they are power based. You can use off Cooldown to buff your subgroup if they are condition based.

will trigger whenever you use a skill inside of . This trait will cause you to cast which will, in turn, affect your entire subgroup due to . will help you keep a better uptime of .

Individual Trait Variations

If you are taking or , you should take in the Virtues trait line.

If you are not responsible for Quickness generation, you can take instead of . This will allow you to inflict Breakbar damage with your .

Breakbars

Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Utility Skills
Weapon Sets
General Firebrand Tips

You will need to rotate between and to heal your subgroup after each .

Use when you see . You might get lucky and it could prevent someone from getting teleported.

Use if you see that the Seekers are getting close.

Split Phase

Use and Chapter 3 Heated Rebuke in your to help CC the Blue Guardian and Green Guardian.

You may need to camp in in order to keep your subgroup alive during the split. Make sure you don't spam your skills though!

has a large range. You can use it to help heal the group at the Red Guardian if you see them getting low.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes and help provide additional CC.

You can use to prevent the Knockback from . If you find that your squad is still getting Knocked Back by , you can drop and take instead. You can also drop for if you are not responsible for Quickness generation.

Don't waste your during the main phase. Save it until the Breakbar Phase begins.

Use and to help keep your allies alive before the Breakbar Phase.

Split Phase

Remember to use during the split. This will help upkeep some Might.

Breakbar Phase

Use , , , and Chapter 3 Heated Rebuke in your to help CC.

Always use first, this is because it deals pulsing Breakbar damage.

Make sure to be in when the Breakbar Phase happens. Typically, you will want to follow this skill order when you need a burst heal:

  1. Epilogue Eternal Oasis.
  2. Chapter 4 Shining River.
  3. Chapter 1 Desert Bloom x 3.
Don't spam your skills if you don't need to. You also have access to if you need further healing after you've left . If you see that your allies have Vulnerability from , use Chapter 2 Radiant Recovery to cleanse it.

Sabetha the Saboteur 34,015,256 1,374 48 480

Utility Skills
Weapon Sets
General Firebrand Tips

You can use to help with add control. Pull to add spawns into the stack to get cleaved down.

If you see that someone won't move out with a , you can use to provide Aegis to your subgroup.

Ideally, you won't want to kite as Heal Firebrand. You don't have a huge amount of mobility and your ranged heals aren't exceptional.

Dip into your during the third phase. You can use Epilogue Unbroken Lines to provide Protection which will help with the pressure.

Use , and Chapter 3 Heated Rebuke in your to help CC Knuckles.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes and help provide additional CC.

This fight can become very high pressure for healers. If you see that you're struggling to keep people alive, you can drop Axe and take Mace. This will result in less Breakbar damage but it will provide higher Aegis uptime and stronger, more constant healing.

If your Power Boon Chronomancers are not Pulling in Slublings efficiently, you can use to help Pull them in. If Slublings are running around like crazy, you can dip into and use Chapter 3 Valiant Bulwark to provide some projectile defense.

If you are not responsible for Quickness, you can drop and take . This will allow you to provide Stability for your entire squad to mitigate the Fear after each Breakbar Phase.

You can also use to provide some additional projectile defense.

If you see that your squad frequently get hit by , you can use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. You can then swap to and use Epilogue Eternal Oasis followed by Chapter 2 Radiant Recovery to cleanse those conditions.

Use and to help provide some Aegis during . This could prevent someone in your subgroup from being Knocked Down.

If you see that someone has Burning from , you can use to cleanse it.

Breakbar Phase

Use , , and Chapter 3 Heated Rebuke in your to help CC.

You could also take here to provide a lot of CC.

If you have , you can use that to cleanse the Fear after each Breakbar Phase. You can also use to block the Fear with Aegis.

If you are still struggling with the Breakbar Phase, you can use Chapter 1 Unflinching Charge in your to provide Stability.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

Utility Skills
Weapon Sets
General Firebrand Tips

If you have a Boon Thief or Boon Daredevil, you can take instead of . You can also drop for .

Use to act as the main reflect at Matthias for . You also have a backup reflect in your . You can use Chapter 3 Valiant Bulwark for every other reflect as it might not be back off Cooldown every time.

Spam some Aegis with and when Matthias uses .

You can use to void .

Dip into your frequently. You can use Epilogue Unbroken Lines to provide Protection which will help with the pressure. You can also use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes during the burn phase.

Use your at the start of each burn phase to buff your DPS classes. Use it off Cooldown during main phases.

You can help pull the Orb before each burn phase by using .

Make sure your squad is at full health before each burn phase. Typically, you will want to follow this skill order when you need a burst heal:

  1. Epilogue Eternal Oasis.
  2. Chapter 4 Shining River.
  3. Chapter 1 Desert Bloom x 3.
Use afterwards in order to top up your subgroup on Might.

You can use to provide Aegis to prevent the Knockdown from .

Breakbar Phase

Use , , and Chapter 3 Heated Rebuke in your to help CC.

Xera 22,611,300 1,374 48 2,000 660

Utility Skills
Weapon Sets
General Firebrand Tips

If you find that the adds are not being Pulled in quickly, you can drop Mace and take Axe. This allows you to Pull them in with .

You can use on the first island, during the pre-event. It will be back off Cooldown by the time you get to Xera.

Make sure to use to provide your subgroup with Might so that they can kill the shards faster.

On the second island, use to provide Quickness and camp Staff. This way you can at least do some damage from range.

Once you are on the final island, in front of Xera, you can use to stack some Might.

Spam Aegis with and when Xera uses . This will help keep your tank alive.

Use to pull in adds. This will help reduce the constant pressure.

Dip into your frequently. You can use Epilogue Unbroken Lines to provide Protection which will help with the pressure. You can also use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. This will help if you need to tank shard AoEs.

You can also swap to and use Epilogue Eternal Oasis followed by Chapter 2 Radiant Recovery to cleanse any remaining conditions.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

Utility Skills
Weapon Sets
General Firebrand Tips

Make sure you take the first . You can still range heal with .

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members.

You can provide Stability for your entire squad with to skip the greens.

Dip into your frequently. You can use Epilogue Unbroken Lines to provide Protection which will help with the pressure.

Mursaat Overseer 22,021,440 1,374 160 460

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here.

Mursaat Overseer is extremely low pressure and so you will not notice a huge difference when taking Radiance over Virtues.

You can take over if you are in a condition based subgroup. Use your or off Cooldown.

If you have a Boon Thief or Boon Daredevil, you can take instead of . You can also drop for .

If you see that someone in your subgroup has Slow due to the Jade Knight's explosion, you can swap to , use Epilogue Eternal Oasis followed by Chapter 2 Radiant Recovery to cleanse. You can also provide Resistance via by using Chapter 4 Stalwart Stand.

Samarog 29,493,000 1,374 420 4,500 660

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes during the burn phase.

Samarog is extremely low pressure and so you will not notice a huge difference when taking Radiance over Virtues.

If you find that your squad is still getting Knocked Back by or , you can drop and take instead. You can also drop for if you are not responsible for Quickness generation.

Save your and use it at the very end of each Breakbar Phase.

Try to spam as much Aegis as possible to prevent unlucky Knockbacks from . You can use and to provide Aegis.

You can use to push Rigom underneath Samarog during the split phase. You can move him a little bit more with Chapter 3 Heated Rebuke, from your , if you need to.

Split Phase

You can use to Push Rigom underneath Samarog during the split phase.

Follow up with to provide some Immobilize.

Breakbar Phase

Use , , , , and Chapter 3 Heated Rebuke in your to help CC.

Always use first, this is because it deals pulsing Breakbar damage.

Use towards the end of the Breakbar Phase, this will ensure that your subgroup still has the Power buff after the Breakbar Phase has finished.

Make sure to be in when the Breakbar Phase happens. Typically, you will want to follow this skill order when you need a burst heal:

  1. Epilogue Eternal Oasis.
  2. Chapter 4 Shining River.
  3. Chapter 1 Desert Bloom x 3.
Don't spam your skills if you don't need to. You also have access to if you need further healing after you've left .

Deimos 35,981,456 1,374 140 720

Utility Skills
Weapon Sets
General Firebrand Tips

If you are not responsible for Quickness, you can drop and take . This will allow you to provide more Aegis for your subgroup.

You can be the tank at Deimos. Just take some Minstrel gear.

Use to provide Aegis for each . You can also use it to block so your subgroup can continue to DPS.

You have an excessive amount of Aegis spam which means you work perfectly as a black kiter.

is suggested so you can quickly ressurect Downed squad members. This will also come in handy as a black kiter if you see that the tank will go down.

You can use and Chapter 3 Heated Rebuke to CC the Sauls.

If you are in a high DPS group and do not require as much healing, you can consider taking the Radiance trait line.

Use off Cooldown, but try to line it up with Unnatural Signet.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

Utility Skills
Weapon Sets
General Firebrand Tips

You have a lot of options as this boss depending on your composition.

  • You can be in charge of Pushing the Tormented Dead.
  • You can buff your condition classes by running the Radiance trait line.
  • You can be a full healing build.
  • Be the Tank!

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members.

Use to cleanse conditions on your subgroup. There is a lot of condition spam at this encounter, but try not to waste on something insignificant.

If you see a lot of condition beginning to stack up, you can swap to and use Epilogue Eternal Oasis followed by Chapter 2 Radiant Recovery to cleanse.

Tormented Dead Pushing

If you want to be in charge of Pushing the Tormented Dead, you will need to run Hammer. This gives you access to which can be used to Push them away. If you require more distance, you can use .

If you have another healing class that provides Might to your entire squad, then you can swap out Staff for Hammer. If you don't, you will need to swap out Mace / Shield for Hammer. This does mean that you will lose access to a lot of Aegis spam and .

Being the Tank!

You can plenty of Aegis spam to happily keep you alive at this encounter.

If you are going to tank, consider swapping in Minstrel gear.

Breakbar Phase

Use and Chapter 3 Heated Rebuke in your to help CC.

Dhuum 32,000,000 1,374 400 600

Utility Skills
Weapon Sets
General Firebrand Tips

You can use to provide Aegis if you see a squad member walking in front of Dhuum.

You can dip into if you see one of the Reapers getting low. Healing scales like crazy with the Reapers but make sure to use Epilogue Eternal Oasis first.

will be up for every . You can use Epilogue Eternal Oasis to convert the Torment into Might. If you missed anyone, you can use to cleanse them.

You have no movement skills with this build. Make sure you aren't in charge of a button at the last 10%. You can, however, use Epilogue Unbroken Lines in your to provide your subgroup with Protection.

At the 10% phase, you can open with to provide some Might.


Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes during the burn phases when Sword stacks are applied.

There is extremely low healing pressure during this encounter which means that you don't need Virtues.

Time your around when the Arms or Conjured Amalgamate have the debuff from multiple Swords.

You can use to Pull in Swords into the stack. This way you can easily cleave them down. Alternatively, you can save your and Chapter 3 Heated Rebuke to break Shields.

Use to provide Aegis for when Conjured Amalgamate uses .

If your Heal Druid is off collecting Swords or Shields, you will need to provide some Might through .

Twin Largos 17,548,336 1,374 120

Heal Firebrand is not really viable at Twin Largos due to the lack of consistent Might output. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240 780

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here. This will help buff your power DPS classes and help provide additional CC.

Use at the Hydra, Destroyer and Wyverns to help CC and buff your power DPS classes.

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members.

At the Hydra, make sure to use and Chapter 3 Heated Rebuke to help provide more CC.

The same applies at the Destroyer and Wyverns. It would be best if you tanked one of the Wyverns, you can easily block all of its attacks with Aegis.

If you are struggling with controlling the Greater Lava Elementals, you can swap out Staff for Hammer. This allows you to use on one of them to Push it away. You can also use and to stop another one from moving in.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

Utility Skills
Weapon Sets
General Firebrand Tips

Swap in instead of . This will allow you to provide more CC through , as it lasts longer.

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members.

In the later phases, when the adds spawn, you can stay in your longer. This will allow you to use Chapter 3 Valiant Bulwark multiple times and therefore give your squad better projectile defense.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.

Always use first, this is because it deals pulsing Breakbar damage.

Cardinal Adina 22,611,300 1,374 160 480

Utility Skills
Weapon Sets
General Firebrand Tips

You will definitely want to run the Radiance trait line here.

Cardinal Adina is a low pressure and so you will not notice a huge difference when taking Radiance over Virtues.

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members.

Always take a Pillar, unless you're tanking!

Split Phase

Use to provide some Swiftness as you run around the sand wall.

Immediately use once the hand has spawned, this will provide some Might.

Use Chapter 3 Valiant Bulwark, in your , as quickly as possible to mitigate the Knockback from .

You should camp in , in order to constantly use Chapter 3 Valiant Bulwark. This will mean that you will have to keep Dodging in order to provide healing.

As you run across from the first set of hands to the second set, pop to provide some Stability. This will negate the Knockback from .

Remember that is also a projectile block!

Qadim the Peerless 47,188,800 1,374 400 720

Utility Skills
Weapon Sets
General Firebrand Tips

If you are not responsible for Quickness, you can drop and take . This provides you with a quick way to resurrect Downed squad members. If you are struggling with CC'ing the Anomalies, you can take .

If you find that you require more CC, you can drop Staff for Hammer.

Use and Chapter 3 Heated Rebuke in your to help CC the Pylons at the start of each phase.

Pop to negate the Knockback from .

Use to heal up your Tank and your Pylon kiters.