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General Gameplay Tips

General Firebrand Tips

You can cancel the aftercast of two skills;

  • by auto attacking afterwards.
  • by weapon stowing or moving.
  • by stowing.

and you:

  • Knowing how to use properly is extremely important.
  • It’s an impact damage skill followed by a damage over time portion that scales with Power and is affected by but not by Vulnerability. This makes it quite unique as the damage over time portion counts as a condition that scales with Power so can tick on the Red Guardian for full damage, for example.
  • That’s all interesting and whatnot but the impact damage portion of this skill is what we really care about. Casting while inside a hitbox will hit only once but if there are enemies around your target in a 600 radius then it’ll add one extra hit per target up to a maximum of five.

Always use inside the boss's hitbox to maximize the number of hits.

Remember that on Focus you have which gives you access to three blocks. This might be a life saver. If you don't trigger all blocks, it will explode and deal a decent amount of DPS.

can be used to give yourself and your subgroup Aegis. will also give your subgroup Quickness due to which gives Quickness when you use your heal skill.

Firebrand Specific Mechanics

Tome of Justice

Your will be off Cooldown for every loop. It is only worth using Epilogue Ashes of the Just and Chapter 4 Scorched Aftermath.

You can always jump into if you need a small Pull or CC with Chapter 3 Heated Rebuke.

Tome of Resolve

While ideally you would not want to enter , it acts as a great safety net for higher pressure situations or topping off ally’s health pools before boss phases.

You have not only access to moderate group heals and condition cleanse, but access to the unique buff Epilogue Eternal Oasis which can increase your subgroup’s outgoing healing by 33%. If your group is struggling with survival, keeping your Firebrand and healer together can be a great combo for group sustain

Here are some great examples of when you could use :

Tome of Courage

Much like ideally you would not want to enter , but again it acts as a great safety net for high pressure situations where Aegis, Stability, Reflects, or Resistance may be needed.

Remember that Epilogue Unbroken Lines grants + 300 Toughness, stacked with you very well could become the accidental tank so use with caution!

Here are some great examples of when you could use :

Playing with a Support Chronomancer

The presence of a Support Chronomancer in your squad allows you to go much more offensive.

You can run the following traits in the Firebrand Trait Line:

Take with Axe and with Scepter.

You will need to take Axe, instead of Scepter, on encounters that require Pulls and Breakbar damage.

You can also run full Berserker's armor.

You are not required to produce as much Quickness due to the Support Chronomancer being able to extend boons on your entire squad with and .

How can you get Retaliation?

When running you lose one of your most vital sources of Retaliation, , due to being forced to take . Depending on your composition achieving 100% Retaliation can range from extremely easy to extremely hard.

When taking Power Quickness Firebrand to a boss consider your options on how to achieve high Retaliation uptime, below are some possible options:

  • Try to be paired with a Renegade or Dragonhunter due to the high amount of Retaliation they produce in their rotations.
  • In hybrid compositions the Support Chronomancer can extend the duration of your Retaliation.
  • Attempt to drop below 75% health periodically to trigger . You aren't using so dropping health isn't a huge hindrance on your DPS, but make sure you are able to be healed up quickly!
  • Attempt to eat a tiny amount of tick damage while under the effect of Light Aura. Once again, be careful to not eat any amount of significant amount of damage, this is especially important if using a .

Below are options that come at the cost of damage if you cannot find any other way to get high Retaliation uptime. If you are having to take these options you may want to consider playing the bursty Condition Quickness Firebrand variant:

  • Drop for or . can also be used for 10 target Quickness if you time it with correctly.
  • Take a on your Scepter set and take . If you don't have you will also need to take Assassin's Weapons and .
  • Drop for . This will require much more Diviner gear requiring you to run up to ~55% Boon Duration.

Utility Skills & Variations

Utility Skills

is a self heal and it provides Aegis to you and your subgroup. will also give your subgroup Quickness due to which gives Quickness when you use your heal skill.

blasts a cone AoE in the direction you are facing. This AoE provides Quickness and Might.

can hold three charges and should always be used in combination with . This utility can also stack up Vulnerability very quickly.

provides 300 Breakbar damage but should only be used if you are running .

provides Quickness and Fury to your subgroup. Make sure to use as soon as you engage a boss, but after the boon strip.

Utility Skill Variations

The first utility you should drop is .

can be taken if you need to reflect any projectiles.

can be taken to provide Vulnerability.

can be a great option for providing Stability to your entire squad. If timed correctly, you can also line it up with to give your entire squad Quickness.

Traits & Variations

Traits in the Radiance Trait Line

causes you to gain 15% Critical Chance when wielding a one-handed weapon. This will also apply when you use your .

causes you to do 10% more damage and gain + 250 Ferocity when under the effects of Retaliation.

causes you to gain 10% Critical Chance when attacking an enemy with Burning.

causes your to provide you with + 216 Power. It will also allow you to share the effects of to your subgroup if actively use it. This trait also gives a reduced Cooldown.

Traits in the Zeal Trait Line

causes you to deal 7% additional damage to enemies with Burning. Check the section below on "Boons & Conditions" to see which skills and traits apply Burning.

will cause your Symbols to apply two stacks of Vulnerability per pulse. This trait will help you maintain Vulnerability on a boss.

causes your Greatsword skills to deal 10% more damage and to have reduced Recharge by 20%.

causes your Symbols to do 10% more damage and inflict Burning.

causes your skills to do 10% more damage to enemies that are standing in your Symbols. On this build you have two Symbols:

This trait is the reason for always timing your burst around having a Symbol down.

Traits in the Firebrand Trait Line

will grant your subgroup Quickness whenever you use . This trait has a seven second Cooldown.

grants your subgroup Quickness whenever you apply Aegis or Stability. This trait has a seven second Cooldown.

grants you + 250 Condition Damage when under the effects of Quickness. It also, however, grants you + 250 Toughness. Make sure your Support Chronomancer has over 1250 Toughness.

reduces the Recharge of your Tome skills by 33%. It also allows you to retain the passive effects of the Tomes when you use them. This means that your skills have a 33% reduced Cooldown and will continue to apply Burning to foes every three attacks even when on Cooldown.

Trait Variations

While on paper is going to be generating more Quickness uptime, creates more frequent, larger radius, Quickness applications at the cost of needing ~12% more Boon Duration.

On more golem-like encounters where players remain stacked will probably be your go to trait, while on more hectic encounters where players may be leaving and coming back for mechanics frequently, such as Dhuum or Matthias, will greatly pull ahead in terms of uptimes.

If you have a Support Chronomancer in your squad, you can run instead of .

Take with Axe and with Scepter.

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Firebrand Tips

You will need to run Axe instead of Scepter at Gorseval. This will provide you with additional CC and a Pull for add control.

Try to Pull in adds with . You can Stun them once they are Pulled in with .

You can use to prevent the Knockback from .

Save your for the main phases. This will ensure that you can have instant Quickness during main phases.

You can use inside Gorseval's hitbox to get the maximum hits, assuming that there are adds nearby. You should also go inside his hitbox whenever you use .

Gorseval will put his hands into the ground and lift them up, this is the indication that the adds will spawn.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.

You should also use to provide Breakbar damage. Only use it towards the end of the Breakbar, this will ensure that your power DPS classes can actually take advantage of the bonus Power.

Dip into and pop Epilogue Eternal Oasis. This will help your subgroup get healed up quickly.

You don't have access to which means you will need to take care during the Breakbar Phase.

Sabetha the Saboteur 34,015,256 1,374 48

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Firebrand Tips

You will need to run Axe instead of Scepter at Slothasor. This will provide you with additional CC and a Pull for add control.

Try to Pull in adds with , coordinate with the other support class to determine how you will pull the Slublings. You can Stun them once they are Pulled in with .

If Slublings are running around like crazy, you can dip into and use Chapter 3 Valiant Bulwark to provide some projectile defense.

If you see that your squad frequently get hit by , you can use Chapter 4 Stalwart Stand in your to provide Resistance to your subgroup. You can then swap to and use Epilogue Eternal Oasis followed by Chapter 2 Radiant Recovery to cleanse those conditions.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.

You should also use to provide Breakbar damage. Only use it towards the end of the Breakbar, this will ensure that your power DPS classes can actually take advantage of the bonus Power.

You can use to block the Fear after each Breakbar Phase.

If you are still struggling with the Breakbar Phase, you can use Chapter 1 Unflinching Charge in your to provide Stability.

Matthias Gabrel 25,953,840 1,374 140 2,500

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Firebrand Tips

You will need to run Axe instead of Scepter at Keep Construct. This will provide you with additional CC and a Pull for the orb.

You can help pull the Orb before each burn phase by using .

Use your at the start of each burn phase to buff your DPS classes. Use it off Cooldown during main phases.

You can use to provide Aegis to prevent the Knockdown from .

Dip into and pop Epilogue Eternal Oasis before each burn phase. This will ensure that your power DPS classes are at full health.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.

Xera 22,611,300 1,374 48 2,000

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500

General Firebrand Tips

You will need to run Axe instead of Scepter at Samarog. This will provide you with additional CC.

Your rotation should sync up nicely with each Breakbar Phase. Try to open up after each Breakbar on Greatsword.

You can jump during the cast of without interrupting it. Use this if a is coming.

Try to spam as much Aegis as possible to prevent unlucky Knockbacks from . You can use to provide Aegis.

You can use Chapter 3 Heated Rebuke to move Rigom during the split phase.

Breakbar Phase

Use , and Chapter 3 Heated Rebuke in your to help CC.

You should also use to provide Breakbar damage. Only use it towards the end of the Breakbar, this will ensure that your power DPS classes can actually take advantage of the bonus Power.

Dip into and pop Epilogue Eternal Oasis during each Breakbar Phase. If the player targeted by is in your subgroup, they will benefit from increased healing and can survive this phase longer.

Deimos 35,981,456 1,374 140

General Firebrand Tips

You can run Scepter at this encounter as you have no need for the additional CC or Pull.

Right before Deimos spawns there will be few Prides and Greeds left. You can cast during that time frame for multiple hits but make sure Deimos isn’t Invulnerable. The timing is really tricky so don't worry if it doesn't work out at start. After that can do two auto attacks then start your burst rotation on Greatsword.

Alternatively if your Hand Kiter is kiting close to Deimos then you can open up on Scepter. This is the best possible burst you can get then because Deimos's Hands count as targets for your and can fit it under Unnatural Signet.

Try to sync up Unnatural Signet and your . This will buff your DPS classes to Narnia.

You can block with Aegis. You can use this to your advantage by continuing DPS on Deimos and ignoring the central bubble of protection. If you block with Aegis you will take some ticking damage for a few seconds afterwards.

You can share Aegis with to your subgroup. This will allow you to block and .

The Greens, Prides, hands and count towards , so make sure to stand inside Deimos when using this skill.

Use to Immobilize the Prides to stop them from damaging Saul.

Split Phase

During the split phases you shouldn't hold back on your rotation. Most of your skills have a very short Cooldown and will be ready by the time you return to Deimos.

Always make sure that you return to Deimos on your Greatsword set so you can begin your burst immediately.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Dhuum 32,000,000 1,374 400

Condition Quickness Firebrand is a lot stronger at this encounter. Check out our Condition Quickness Firebrand Guide to see what we recommend.

Mythwright Gambit

Conjured Amalgamate

General Firebrand Tips

You will need to run Axe instead of Scepter here. This will provide you with additional CC and a Pull for add control.

Use to pull in the Swords and to CC the Shields.

Use to provide Aegis for when Conjured Amalgamate uses .

Time your around when the Arms or Conjured Amalgamate have the debuff from multiple Swords.

Twin Largos

Support Chronomancer functions a lot better at this encounter due to the long splits. Check out our Support Chronomancer Guide to see what we recommend.

Qadim 19,268,760 1,374 240

Support Chronomancer functions a lot better at this encounter due to the requirement for . Check out our Support Chronomancer Guide to see what we recommend.

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