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General Gameplay Tips

Introduction to Chronomancer
Phantasms and Clones

You have a few weapon skills that summon phantasms:

  • and

Phantasms carry out an attack and then will transform into clones. The attack can be completed or interrupted, either will cause the phantasm to become a clone.

Phantasms cannot be shattered and do not count towards your three clone cap.

You have a few weapon skills that summon clones:

Clones will persist for eternity unless they are shattered, die from too much damage or their target is defeated.

Shatter Skills

Shatters are unique to Mesmer, Chronomancer and Mirage. They enable you to destroy your clones with a variety of effects.

When you equip the Chronomancer Trait Line, your shatters become unique to only Chronomancer.

Let's take a look at your shatter skills:

  • deals increasing damage with each clone that is shattered.
  • deals one stack of Confusion for each clone. This is further increased by which causes each clone to apply two stacks of Confusion.
  • deals 100 Breakbar damage per clone shattered.
  • is also a shatter. Check the section below for more information about this skill.

You have a few traits with this build that influence your shatter skills:

  • causes your to inflict two stacks of Confusion per clone and increases Confusion duration by 33%.
  • causes your shatters to inflict one stack of Torment per clone.
  • reduces the Cooldown of your shatter skills.
  • applies Blind when you use which in turn inflicts Confusion due to .

Wells

Wells are a unique mechanic to the Chronomancer Trait Line. They are delayed utility skills that can provide boons, heal, deal damage and cause Breakbar damage.

The wells you will come across with this build are:

Make sure you place your wells within range of your team. Make sure that you cover both yourself and your team when placing your wells.

If you know your squad is about to move, you can place wells on the location where your squad will move to.

What is Continuum Split?

Ok so, where do we begin? is a unique mechanic that is associated with the Chronomancer Trait Line. Any skills that are used inside the time frame of will be recharged when you leave via , this does not include ! The same applies to your health, endurance and physical location.

last longer as you use more clones for it. A single clone will grant you three seconds, two clones will grant four and a half seconds and three clones will grant six seconds of . When you are playing Condition Boon Chronomancer you can use to get two clones up instantly. This will make your last longer and be a lot less stressful.

This also applies for when skills will count as used within the time frame of . The aftercast of the skill must have finished before you leave via .

One final note, you can manually end early by simply using .

General Chronomancer Tips

The difference between the Power and Condition builds is that Condition Boon Chronomancer pulls ahead on Soulless Horror and Twin Largos due to Confusion and Torment.

Use to block incoming attacks, this will also summon two clones when you successfully block an attack. This can be really useful on certain encounters as it allows you to use with two clones instead of one.

Introduction to Tanking
The Basics

The most important thing to note is that you should try to Dodge or move as little as possible when not necessary so the boss stays in place. This will help keep the boss within any AoEs that your team currently has down.

You can always take more Toughness if you feel the need for it. Taking additional Toughness is always better than being forced to Dodge and therefore moving the boss.

Twin Largos have Toughness based aggro mechanics which causes them to always focus the player with the highest Toughness.

Utility Skills & Variations
Utility Skills

is a personal DPS increase, since it allows you to recast a . This means that on bosses without group pressure is the best choice.

will extend the boons that your subgroup has by three seconds. This skill is not affected by Boon Duration.

grants Alacrity to allies when it ends after three seconds. This will be your second source of Alacrity, along with .

is used to enable you to use multiple times. You use followed by , which will go on a one second Cooldown, and then you can use again.

Utility Skill Variations

is the strongest group heal Condition Boon Chronomancer can offer. This utility choice might be useful on encounters with high group pressure.

should always be taken by at least one Condition Boon Chronomancer to apply initial Quickness. This skill applies Quickness to all 10 squad members.

is your largest Breakbar skill. This will do 600 Breakbar damage and will also grant you due to .

has a much lower cooldown than . This skill does pulsing Breakbar damage and finishes by doing direct damage to five enemies that are inside its AoE.

Traits & Variations
Traits in the Illusions Trait Line

causes your to apply more Confusion.

causes your Torch skills to gain a 20% reduced cooldown and increased Burning.

causes all of your shatters to apply Torment.

allows you to shatter more by reducing their recharge by 15%.

reduces the recharge on your Scepter skills by 20% and increases your attack speed on Scepter by 20%. This means you can spam more frequently and generate clones faster with your auto attack chain. The increased attack speed does not stack with Quickness.

Traits in the Dueling Trait Line

causes you and your phantasms to cause Bleeding whenever you hit with a Pistol skill. It also causes your Pistol skills to rechage by 25% whenever you interrupt an enemy.

causes your phantasms to cause Bleeding on critical hits.

causes you to Blind five enemies whenever you use . This synergizes well with .

causes you to apply Blind to an enemy when you interrupt them. This trait also causes any Blind you cause to also apply Confusion.

Traits in the Chronomancer Trait Line

is a basic DPS increase for your shatters, assuming the targets are movement-impaired.

grants you Alacrity whenever you shatter. The duration of Alacrity increases for each clone that you shatter.

causes you to gain improved benefits from Alacrity but with a reduced duration.

will cause you to grant two seconds of Quickness to your subgroup per clone that is shattered. This trait will scale with your Boon Duration.

Gear Variations
Off-Hand Weapon Variations

If you have a Condition Renegade in your squad, who is feeling generous, you can ask them to take .

This would allow you to drop Shield and take Torch instead. This is because you will no longer need the Alacrity generation from .

Breakbars

So, let's take a look at the CC we have:

  • = 100 Breakbar damage per tick, two ticks max.
  • = 250 Breakbar damage for the first target and 200 Breakbar damage for the second target.
  • = 100 Breakbar damage per illusion.
  • = 600 Breakbar damage.
  • = 300 Breakbar damage for the first tick, 100 for the second and 150 for the third.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommen

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Sabetha the Saboteur 34,015,256 1,374 48 480

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

Utility Skills
Weapon Sets
General Chronomancer Tips

At 40% when Matthias Gabrel phases, you should wait until the bombs have exploded before placing your to avoid wasting it.

Blood Shards

You will need a form of reflect for when Matthias uses his attack. Typically, you will want a Condition Mirage to take to deal with this. If you do not have a Condition Mirage, you can take instead of .

Be slightly careful when using during his attack as it can eat some of the projectiles meaning that they will not be reflected by .

Breakbar Phase

This is what you need to do to contribute to the Breakbar Phase:

  • Use but ideally with 3 clones up.
  • .


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommen

Xera 22,611,300 1,374 48 2,000 660

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

Utility Skills
Weapon Sets
General Chronomancer Tips

You can instantly get two clones at the start of this encounter by using to block .

You will need to take a . Typically, you will take the second one that spawns at 7:17. One of the healers usually takes the first one at 7:37.

If you don't have access to Stability, for whatever reason, you can run instead of . This will allow you to skip .

If you are going to run to , make sure you delay your or cast it inside the green AoE.

Mursaat Overseer 22,021,440 1,374 160 460

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500 660

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Deimos 35,981,456 1,374 140 720

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

Utility Skills
Weapon Sets
General Chronomancer Tips

This fight can create a lot of pressure on your Heal Druid, so feel free to take as much Toughness as you need to survive. There are no Toughness based aggro mechanics in this encounter.

You can use to block an attack at the start of the fight so you can use with two clones.

Take care when using as it can cause the Tormented Dead to be CC'd when the Heal Druid is attempting to push them away.

At the beginning of the encounter, you should first swap the aggro when the current tank reaches three stacks. After this point, you should swap agro whenever your current stacks run out. Be sure to move Soulless Horror towards the wurms at the start of the fight, so your Condition Scourge can use .

Avoid moving through Soulless Horror, as her attacks hit very hard on the rest of your party. For example, her attack deals less damage to the tanks but will hit for a lot on your DPS classes.

Try to Aegis the AoE attack, , for your team. If you have decided to take Inspiration, you can use or to share Aegis.

Try to keep Soulless Horror near the centre of the platform, this will make it easier for your Heal Druid to push the Tormented Dead out and away from the centre. This will keep it clean of the explosions from the Tormented Dead, , and make it easier for your squad to move around. By staying in the middle, it will also cause the big walls not to spawn or will it??

Dhuum 32,000,000 1,374 400 600

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend

Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Twin Largos 17,548,336 1,374 120

Utility Skills
Weapon Sets
General Chronomancer Tips

Twin Largos has a Toughness based aggro mechanic, so make sure you have enough Toughness! Take as much Toughness as you need to avoid ever doing Down. Downing at Twin Largos can be extremely punishing.

During the first two islands there is a Toughness based aggro mechanic. One Condition Boon Chronomancer will tank here. When you split at 50%, there is also Toughness based aggro. Each Condition Boon Chronomancer will tank their respective bosses.

You can trigger at the start of the encounter to allow you to use with two clones instead of one.

You can use Aegis, , or to block . This mechanic will only spawn at Nikare. If you have decided to take Inspiration, you can use or to share Aegis.

You can also do the same for at Kenut.

Split Phase

Even if you didn't tank Nikare for the first 50%, you will tank Kenut or Nikare sub 50%. It just depends which island you go to at the 50% phase change.

With decent DPS you will get one CC bar per island sub 50%. The islands will swap at 25%, this means you will always get two CC bars.

Always ensure that you can use and per Breakbar.

Qadim 19,268,760 1,374 240 780

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Cardinal Adina 22,611,300 1,374 160 480

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400 720

We recommend playing Power Boon Chronomancer at this encounter. Check out our Power Boon Chronomancer Guide to see what we recommend.