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General Gameplay Tips

Introduction to Chronomancer
Phantasms and Clones

You have a few weapon skills that summon phantasms:

Phantasms carry out an attack and then will transform into clones. The attack can be completed or interrupted, either will cause the phantasm to become a clone.

Phantasms cannot be shattered and do not count towards your three clone cap.

You have a few weapon skills that summon clones:

Clones will persist for eternity unless they are shattered, die from too much damage or their target is defeated.

, a trait in the Chronomancer Trait Line, will cause your phantasms to be resummoned when they would become a clone. They will be Dazed for 1.5 seconds before they resume their attack pattern.

Shatter Skills

Shatters are unique to Mesmer, Chronomancer and Mirage. They enable you to destroy your clones with a variety of effects.

When you equip the Chronomancer Trait Line, your shatters become unique to only Chronomancer.

Let's take a look at your shatter skills:

  • deals increasing damage with each clone that is shattered.
  • deals one stack of Confusion for each clone. This is further increased by which causes each clone to apply two stacks of Confusion.
  • deals 100 Breakbar damage per clone shattered.
  • is also a shatter. Check the section below for more information about this skill.

You have a few traits with this build that influence your shatter skills:

  • causes your to inflict two stacks of Confusion per clone and increases Confusion duration by 33%.
  • causes your shatters to inflict one stack of Torment per clone.
  • reduces the Cooldown of your shatter skills.
  • causes your to inflict Blind. This, in turn, inflicts Confusion due to .

What is Continuum Split?

Ok so, where do we begin? is a unique mechanic that is associated with the Chronomancer Trait Line. Any skills that are used inside the time frame of will be recharged when you leave via , this does not include ! The same applies to your health, endurance and physical location.

last longer as you use more clones for it. A single clone will grant you three seconds, two clones will grant four and a half seconds and three clones will grant six seconds of . When you are playing Condition Chronomancer you can use to get two clones up instantly. This will make your last longer and be a lot less stressful.

This also applies for when skills will count as used within the time frame of . The aftercast of the skill must have finished before you leave via .

One final note, you can manually end early by simply using .

General Chronomancer Tips

This build revolves around shattering, clone generation and extremely high Confusion uptime. This build is taken on encounters with high attack speeds.

You have higher Confusion uptime from shattering due to and also reduce Cooldown on Torch skills and increased Burning due to .

will give you Stealth and remove a single condition. Always try to be in melee whenever you use and for when the skill finishes to trigger the trait .

Use to block incoming attacks, this will also summon two clones when you successfully block an attack. This can be really useful on certain encounters as it allows you to use with two clones instead of one.

Utility Skills & Variations
Utility Skills

will help you generate more phantasms as it will reset the Cooldown of and .

improves your Condition Damage. Never use the active form of unless all hell breaks loose.

improves your Condition Duration. There is literally not a single reason to ever use the active form of .

instantly summons two clones and is a Stun Break. This can be used to further your ability to use .

is taken because there is literally nothing else to take. Just use it to have better Quickness uptimes for your squad.

Traits & Variations
Traits in the Illusions Trait Line

causes your to apply more Confusion.

causes your Torch skills to gain a 20% reduced cooldown and increased Burning.

causes all of your shatters to apply Torment.

allows you to shatter more by reducing their recharge by 15%.

reduces the recharge on your Scepter skills by 20% and increases your attack speed on Scepter by 20%. This means you can spam more frequently and generate clones faster with your auto attack chain. The increased attack speed does not stack with Quickness.

Traits in the Dueling Trait Line

causes you and your phantasms to cause Bleeding whenever you hit with a Pistol skill. It also causes your Pistol skills to rechage by 25% whenever you interrupt an enemy.

causes your phantasms to cause Bleeding on critical hits.

causes you to Blind five enemies whenever you use . This synergizes well with .

causes you to apply Blind to an enemy when you interrupt them. This trait also causes any Blind you cause to also apply Confusion.

Traits in the Chronomancer Trait Line

is a basic DPS increase for your shatters, assuming the targets are movement-impaired.

grants you Alacrity whenever you shatter. The duration of Alacrity increases for each clone that you shatter.

causes you to gain improved benefits from Alacrity but with a reduced duration.

will cause your phantasms to be resummoned when they would become a clone. Each phantasm can only be resummoned once.

Breakbars

So, let's take a look at the CC we have:

  • = 250* Breakbar damage for the first target and 200 for the second.
  • = 100 Breakbar damage.
  • = 100 Breakbar damage per illusion.
  • = 300 Breakbar damage. (Only use this in a life or death situation).


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Sabetha the Saboteur 34,015,256 1,374 48 480

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

We recommend playing Condition Mirage at this encounter. Check out our Condition Mirage Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Xera 22,611,300 1,374 48 2,000 660

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

We recommend playing Condition Mirage at this encounter. Check out our Condition Mirage Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160 460

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500 660

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Deimos 35,981,456 1,374 140 720

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

Utility Skills
Weapon Sets
General Chronomancer Tips

You can use to block an attack at the start of the fight so you can use with two clones.

Use to block .

Pay attention to your Clone amount as they can die from mechanics and you will need to respawn them ASAP.

Don't use if there is a Tormented Dead near as you might Stun it. This will cause your Heal Druid problems as they try to push it away.

Don't use just before or during and as Confusion doesn't trigger during these mechanics.

Use and whenever a Breakbar appears.

Dhuum 32,000,000 1,374 400 600

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Twin Largos 17,548,336 1,374 120

Utility Skills
Weapon Sets
General Chronomancer Tips

You can trigger at the start of the encounter to allow you to use with two clones instead of one.

You can use to block . This mechanic will only spawn at Nikare.

You can also do the same for at Kenut.

Nikare's and Kenut's attacks happen every ~22 seconds and ~25 seconds respectively. Keep that in mind when using your big Confusion generating skills.

Use and whenever a Breakbar appears.

Qadim 19,268,760 1,374 240 780

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Cardinal Adina 22,611,300 1,374 160 480

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400 720

We recommend playing Power Chronomancer at this encounter. Check out our Power Chronomancer Guide to see what we recommend.