You have a few weapon skills that summon phantasms:
Phantasms carry out an attack and then will transform into clones. The attack can be completed or interrupted, either will cause the phantasm to become a clone.
Phantasms cannot be shattered and do not count towards your three clone cap.
You have a few weapon skills that summon clones:
Clones will persist for eternity unless they are shattered, die from too much damage or their target is defeated.
Let's take a look at your shatter skills:
You have a few traits with this build that influence your shatter skills:
Ok so, where do we begin? is a unique mechanic that is associated with the Chronomancer Trait Line. Any skills that are used inside the time frame of will be recharged when you leave via , this does not include ! The same applies to your health, endurance and physical location.
last longer as you use more clones for it. A single clone will grant you three seconds, two clones will grant four and a half seconds and three clones will grant six seconds of . When you are playing Condition Chronomancer you can use to get two clones up instantly. This will make your last longer and be a lot less stressful.
This also applies for when skills will count as used within the time frame of . The aftercast of the skill must have finished before you leave via .
One final note, you can manually end early by simply using .
This build revolves around shattering, clone generation and extremely high Confusion uptime. This build is taken on encounters with high attack speeds.
will give you Stealth and remove a single condition. Always try to be in melee whenever you use and for when the skill finishes to trigger the trait .
Use to block incoming attacks, this will also summon two clones when you successfully block an attack. This can be really useful on certain encounters as it allows you to use with two clones instead of one.
will help you generate more phantasms as it will reset the Cooldown of and .
improves your Condition Damage. Never use the active form of unless all hell breaks loose.
improves your Condition Duration. There is literally not a single reason to ever use the active form of .
instantly summons two clones and is a Stun Break. This can be used to further your ability to use .
is taken because there is literally nothing else to take. Just use it to have better Quickness uptimes for your squad.
causes your to apply more Confusion.
causes your Torch skills to gain a 20% reduced cooldown and increased Burning.
causes all of your shatters to apply Torment.
allows you to shatter more by reducing their recharge by 15%.
reduces the recharge on your Scepter skills by 20% and increases your attack speed on Scepter by 20%. This means you can spam more frequently and generate clones faster with your auto attack chain. The increased attack speed does not stack with Quickness.
causes you and your phantasms to cause Bleeding whenever you hit with a Pistol skill. It also causes your Pistol skills to rechage by 25% whenever you interrupt an enemy.
causes your phantasms to cause Bleeding on critical hits.
causes you to Blind five enemies whenever you use . This synergizes well with .
is a basic DPS increase for your shatters, assuming the targets are movement-impaired.
causes you to gain improved benefits from Alacrity but with a reduced duration.
will cause your phantasms to be resummoned when they would become a clone. Each phantasm can only be resummoned once.
You can use to block an attack at the start of the fight so you can use with two clones.
Use to block .
Pay attention to your Clone amount as they can die from mechanics and you will need to respawn them ASAP.
Don't use just before or during and as Confusion doesn't trigger during these mechanics.
Use and whenever a Breakbar appears.
You can trigger at the start of the encounter to allow you to use with two clones instead of one.
You can use to block . This mechanic will only spawn at Nikare.
You can also do the same for at Kenut.
Use and whenever a Breakbar appears.