This build revolves around shattering, clone generation and extremely high Confusion uptime. This build is taken on encounters with high attack speeds.
You generate clones from your normal phantasm skills but also from using Deception skills. grants a clone whenever you use or .
applies Confusion per hit up to six stacks. For that reason it's important that you place it close enough into the target's hitbox so it gets all six hits.
Use the first charges to catch , walk towards the rest.
Use whenever you can. will produce four whirl finishers which can apply Confusion if done in an ethereal field.
Don't leap off a platform when using .
will give you Stealth and remove a single condition. Always try to be in melee whenever you use and for when the skill finishes to trigger the trait .
will drop a once the shards have come together. The will drop wherever you have cast the skill.
Collecting a will give you the Mirage Cloak buff.
Gaining Mirage Cloak will give you access to Ambush skills:
Whenever you gain Mirage Cloak your illusions will also gain it due to the trait . This means your illusions will also be able to use their Ambush skills.
improves your Condition Damage. Never use the active form of unless all hell breaks loose.
improves your Condition Duration. There is literally not a single reason to ever use the active form of .
is a ground-targeted AoE skill that grants a wherever it is cast. Always make sure that you hit with all the projectiles. You have to collect the at some point so don't use somewhere stupid.
is used for mobility when collecting and will remove a condition when used. It is also used in the Illusions build to generate clones due to .
causes you to apply more Confusion whenever you use .
reduces the cooldown of your Torch skills and causes your Torch skills to apply more Burning.
causes your shatters to inflict Torment.
reduces the cooldown of your Scepter skills and increase your attack rate. Only take this trait if you are running Scepter.
causes your phantasms to deal increased damage by 1% per stack. can go up to 25 stacks maximum.
causes you and your phantasms to cause Bleeding whenever you hit with a Pistol skill. It also causes your Pistol skills to rechage by 25% whenever you interrupt an enemy.
causes your phantasms to cause Bleeding on critical hits.
causes you to Blind five enemies whenever you use a shatter skill. This synergizes well with .
causes you to gain a clone whenever you use a Deception skill. The following skills are your Deception skills:
causes you to have a reduced recharge on your Axe skills. Axe skills also produce an additional that applies Torment.
causes your clones to gain Mirage Cloak whenever you do. This allows them to use their Ambush skills.
You will need to take in the Illusions trait line when you play with Scepter.
You can take when playing with Scepter and when playing with Axe. These are traits in the Mirage Trait Line.
You provide roughly a 25% uptime on Cripple due to and .
You provide roughly a 25% uptime on Weakness due to .
You provide yourself with Fury due to .
You provide yourself with Vigor due to and .
While is the most DPS utility skill, is a good alternative here as it can help with mechanic dropping. The only not so downside part is that you need to combo it with mid cast to land into the boss otherwise you might end up too far from him and lose DPS.
Use to move out quickly when you are subject to or . You can use to return to Matthias after dealing with these mechanics.
When subject to , move out while continuing your rotation. Use to jump back in but make sure you don't jump too early!
removes one condition and can be used to remove Poison.
Take if extra CC is required.
All Condition Mirages have access to and .
Use your first shatters after swapping to Pistol and after using .
Use , , or just Dodge to avoid the circles.
can be used to avoid .
Stack as close as possible to Cairn to avoid getting hit by .
If you are forced to go to a circle then you can use to get back to Cairn quickly.
If you get do not use or as it will teleport you into your team. Try to stay close enough to his hitbox so you can still auto attack but also out of range of your allies. Make sure you are still close enough to avoid .
You can use while using Celestial Dash, the special action key, to cancel out the movement. This is useful during the challenge mote as you can cancel the unwanted movement.
Make sure to stand inside the hitbox when Jade Scouts get nearby so all your hit.
Pretty much a DPS Golem, so try to do a good rotation.
You can play the Axe or Scepter build, whichever you are more comfortable with. Axe can become dangerous if you have to leap over walls.
Pay attention to your Clone amount as they can die from mechanics and you will need to respawn them ASAP.
You can over Walls or if the boss is behind one then you can to it.
If close to a red AoE, left after by a Tormented Dead, then don’t yolo with your as losing all boons can hurt your DPS a lot. On the other hand you can yolo through the Spinning Scythes quite happily because you can evade them mid cast or out of them mid cast.
Pay attention to when you use as it can port you in front of Dhuum or even into a .
You can Dodge to get Superspeed when you are subject to or . Dodging will give you Superspeed due to , a trait in the Mirage Trait Line. You can also use , if you have it. You can then jump back into Dhuum using .
You can use to jump to the seals.
Dhuum is in a constant state of attacking. This means that you can use to "interrupt" him and trigger .
You can play the Axe or Scepter build, whichever you are more comfortable with.
Use and whenever a Breakbar appears.
Save your first for when Nikare uses its dash attack.
Always save one Dodge for .
into Nikare after the third .
If the tank is on the edge of the platform you will need to stand back a bit when using so you don't fall off.
Watch out when you are using and when the tornados are close.
back to Kenut after .