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General Gameplay Tips

General Tips

Keep an eye on your Chill uptime. While it is usually safe to assume it will be permanent, if you notice it dropping do not be afraid to use . Chill uptime can especially be more spotty sub 50% when you are not going to be using Greatsword autos.

When entering your current health amount is used for calculating bonuses. If you enter below 90% health you will not benefit from the extra 10% damage modifier. Try to avoid taking excess damage or try to heal up before entering .

Feel free to use as soon you enter Shroud for the damage reduction.

Cleaving adds is extremely beneficial for Life Force generation. , , and all your other Life Force generating skills all scale off the amount of targets hit.

has a huge aftercast that can be canceled near instantly by either swapping weapons or entering .

Reaper Specific Mechanics

Life Force

Life Force is a second health pool that you can dip into when you want to gain access to your .

You gain Life Force through the death of enemies or allies that surround you. You can also gain Life Force through a selection of different skills:

Your biggest sources of Life Force are: , , , and .

Your Life Force ticks down by 5% for every second that you are in . When you are in and take damage, that damage will remove your Life Force. The damage you take in is, however, reduced by 50%.

You have two traits that help you with Life Force generation and size:

  • increases the amount of Life Force you gain from skills by 10%.
  • increases your maximum Life Force pool by 20%.

You need all the help you can get when generating Life Force. Boss auras, that tick every three seconds on almost all encounters, will quickly chip away at your Life Force when you enter . You need to get that Life Force back up as high as possible before you next enter .

Life Force issues are reduced on encounters with adds or split phases. These breaks or adds will help you top up your Life Force.

Reaper Shroud

gives you access to five additional skills. When you enter your Life Force will decrease by 5% per second. This means that you will only have a limited time in before you need to exit to recuperate your Life Force.

The majority of your burst comes from due to the traits and .

You will want to time your big ticking skills to make sure that they are used under the effects of and . This is why the rotation places down , and just before entering .

Let's take a look at your skills and see what they do:

  • is your auto attack chain while in . Your final attack, , will give you Life Force and reduce the Cooldown of your other abilities by one second. It reduces their Cooldown due to the trait .
  • is a strong movement skill that destroys projectiles and gives Blind to nearby enemies. Use this skill for mobility when moving during split phases.
  • . grants you reduce incoming damage by 20% and grants you Stability for six seconds. causes a one second Fear.
  • is one of your heavy hitting skills. It does direct damage, applies Poison and is a whirl finisher. Make sure to use this skill inside of a boss so you know all the projectiles from your whirl finisher actually hit.
  • is a CC skill that also leaves behind an ice field that applies Chill.

Utility Skills & Variations

Utility Skills

is your highest DPS heal skill. It will constantly tick healing to you and can be sacrificed for a bigger heal.

is taken to help provide you with Life Force through . This will be the first utility that you replace if you require something different. This will come at a ~400 DPS loss and will also lose a source of Life Force generation and Chill.

is one of your highest DPS skills and should always be used just before you go into . It has a hefty aftercast that can be avoided by entering . Use inside for leeching bolts.

is a flat damage utility that gives you + 180 Power. Never use the active form of this utility as it will result in a huge DPS loss.

provides constant, low damage and can also be used for CC through .

Utility Skill Variations

is a viable heal skill choice if you feel that condition cleanse will be needed.

is another viable heal skill choice if you are starved for Life Force.

is great for bursts if you use it before in your rotation. Only use this for very short, burst fights as the Cooldown will not line up for the second cast of .

can be taken if you feel the need for an emergency button.

adds a substantial amount of burst to your rotation, assuming you can precast before the encounter begins. The most practical use for this is on Keep Construct and Vale Guardian, but if you have to delay your opener or the fight lasts longer than ~70 seconds then it is not worth it.

is a great AoE CC that can be used on non-boss encounters such as Trio, Escort or River.

Traits & Variations

Traits in the Spite Trait Line

is a flat damage modifier against boonless foes. Enemies will be boonless 99% of the time in raids so this is an easy modifier to maintain.

causes you to gain + 40 stat points of Power per stack of Might instead of + 30 stat points. It also reduces your stat point gain of Condition Damage from 30 to 20.

causes your damage to be back loaded. This trait will increase your damage by 20% when the enemy has less than 50% health. This creates a nice synergy between and .

Traits in the Soul Reaping Trait Line

is amazing. This trait improves your Life Force gain from all sources by 10%.

causes you to do 10% more damage for 10 seconds when you enter or leave .

is the reason why your is so strong, along with . This is the reason why you want your ticking AoEs to be down when you enter .

Traits in the Reaper Trait Line

causes you to deal 10% more damage to foes within 300 range. It also causes you to heal for 5% of the damage dealt.

is the reason why you want to have permanent Chill and why you should use if you see no Chill. This trait gives you 15% more damage against Chilled enemies.

is the second modifier that causes your to be strong. This trait, along with , cause you to gain a massive + 600 Ferocity while in .

Boons & Conditions

You can provide ~ 20 - 22 stacks of Vulnerability through , , and . You can provide Vulnerability through .

You provide almost permanent Poison with .

You provide roughly 50% Chill uptime with , , and . You can also provide Chill through and .

You provide roughly 40% Cripple uptime with , and . You can also give Cripple with .

You provide roughly 25% Blind uptime with and . You can also give Blind with .

You can provide roughly 15% Weakness uptime from .

You can provide a minor amount of Fear with .

provides a large spread of conditions with few stacks, however you should never use the active.

You can gain personal Might from , and .

You can gain personal Stability and 20% damage reduction from .

You can gain personal Swiftness from .

You can gain personal Quickness whenever you use due to . This trait will pulse three seconds of Quickness every three seconds.

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Reaper Tips

You will need to spam off Cooldown to maintain decent levels of Life Force due to .

Make sure you don't accidentally Pull in Seekers with . Try to aim them to the side of Vale Guardian or, if you are tanking at the wall, you can aim them into the wall.

Save to help CC Vale Guardian. You can also use if it's convenient.

Split Phase

If you have no one to strip the Blue Guardian you can use . This will strip the debuff and allow you to DPS.

will help apply some quick Vulnerability.

You can use all your Cooldowns on the Blue Guardian as they will be ready again by the time you are back at Vale Guardian.

Use to help CC the Blue Guardian and Green Guardian. You also have and .

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Reaper Tips

You need to start your rotation quickly so you aren't using during the Breakbar Phase.

If you have trust issues, you can use to give yourself Stability to prevent the Knockback from .

Breakbar Phase

Drop just as the Breakbar Phase starts. This will help support your subgroup during this phase.

You can help CC with , , and .

Remember that will drain extremely quickly during the Breakbar Phase! Luckily, after each Breakbar Phase adds will spawn. This will help replenish your Life Force.

Split Phase

You don't need to skill save during the split phase as all of your skills will be back off Cooldown by the time you are back at Gorseval.

You can use to Stun the Charged Souls if they are getting close to Gorseval.

Use the end of the split phase to build up your Life Force a bit!

Sabetha the Saboteur 34,015,256 1,374 48

General Reaper Tips

You can aim to Pull in adds if they aren't under control.

You can help CC Knuckles with , , and .


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Reaper Tips

You can aim to Pull in Slublings. Once they are Pulled in, you can Blind them with .

If your subgroup lacks a Stun Break or some way to prevent the Fear after each Breakbar Phase, you can take . This is a personal Stun Break and will convert conditions to boons. You should have more than enough Life Force which means you can drop for .

Breakbar Phase

You can help CC with , , and .

If you're scared about the Fear after each Breakbar Phase, you can use to grant yourself Stability.

Matthias Gabrel 25,953,840 1,374 140 2,500

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Reaper Tips

If you are not getting Aegis for , you can use in your to grant yourself Stability.

Take advantage of the adds that spawn. You may be able to use on them and Keep Construct at the same time. If the add is under 50% health, your will Recharge.

Delay until the burn phase. It will provide a significant spike in your DPS.

Breakbar Phase

You can help CC with , and .

Xera 22,611,300 1,374 48 2,000

General Reaper Tips

You can aim to Pull in adds if they aren't under control. Once they are Pulled in, you can Blind them with .

You will have an abundance of Life Force due to the constant supply of adds. You can consider dropping for or .

is useful for add control and Breakbar damage.

can be used in the second phase to help strip boons if Xera manages to get into any shard AoEs.

Breakbar Phase

You can help CC with , , and .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160

General Reaper Tips

You will need to spam off Cooldown to maintain decent levels of Life Force as there are no adds.

Mursaat Overseer is just a DPS golem. Take this as an opportunity to practise your rotation.

Samarog 29,493,000 1,374 420 4,500

General Reaper Tips

You will need to spam off Cooldown to maintain decent levels of Life Force as there are no adds.

Try to reset your burst rotation between each Breakbar Phase.

Take care during the split phase with . It's very easy to accidentally Pull Rigom away from Samarog.

If someone betrays you when you are targeted with the mechanic, you can enter . You will have enough health to survive the mechanic.

Breakbar Phase

You can help CC with , , and .

Deimos 35,981,456 1,374 140

General Reaper Tips

You don't have access to any blocks with this build. This means you will always have to run to the middle for every .

You can use on the Prides and Greeds. Try to cleave Deimos and them at the same time. If one of the adds is under 50% health, it will reset the Cooldown on .

You will need to spam off Cooldown, for the first 50% of the fight, to maintain decent levels of Life Force as there are no adds. Once the Prides and Greeds start spawning, you should have enough Life Force. The hands will also give you Life Force at the end of each split phase.

Split Phase

If Saul manages to Steal boons from your squad. You can use to remove some of them.

will help apply some quick Vulnerability to any of the Sauls.

You can use all your Cooldowns at the split phase as they will be ready again by the time you are back at Deimos.

The Breakbars at each of the split phases are very small. Don't waste all your CC immediately on a single Breakbar. You have access to , , and .


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.d.

Dhuum 32,000,000 1,374 400

General Reaper Tips

You have a truck load of Life Force at this encounter. If you have no access to boon strip, you could drop for . If Dhuum still has boons, you can use to remove the final few.

Take advantage of the Enforcer that spawns with Dhuum. You can use it to reset the Cooldown of your .

After each , you will be stuck only casting on Axe. Make sure you don't kill yourself with Retaliation damage.

You can use to deal with mechanics. It has a low Cooldown and can be used to get back and forth from Dhuum


Mythwright Gambit

Conjured Amalgamate 1,374

General Reaper Tips

Delay your in order to Pull in the Swords. If these are under control, you can use to help CC the Shields.

You also can use , and to CC the shields.

Delay your burst until Conjured Amalgamate has Sword debuffs. Your burst skills can be considered:

Pop during the burn phase to keep up your bonus.

Twin Largos 17,548,336 1,374

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Qadim 47,188,800 1,374 400

General Reaper Tips

Power Reaper is the perfect class to do solo Lamp. You have a lot of crowd control in the form of Blind, Stun, Pull and .

Below, you can see how to solo the first lamp:

Here is the written explanation:

  • For the first room you can use .
  • The second room can simply be auto attacked down with your .
  • You can use for the third room.
  • The fourth room can be killed with and then Blinded with . You can also Pull them together with .
  • The final room can be killed with .

Here is the written explanation:

  • For the first room you kill them by auto attacking in .
  • The second room can be cleared with and auto attacking in .
  • You can use for the third room.
  • The fourth room can be killed with and then Blinded with .
  • The final room can be killed with . Use to pull them together.

Main Phase

You can Pull the Greater Lava Elementals with if no one else is controlling them. You can also Fear them with . You can also Stun them with .

If you need to, you can use to remove any boons that are on Qadim. This might come in handy if your squad skips the Stability Pyre. You can remove the Stability for the duration of the Breakbar.


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