Keep an eye on your Chill uptime, while it is usually safe to assume it will be permanent, if you notice it dropping do not be afraid to use . Chill uptime can especially be more spotty sub 50% when you are not going to be using Greatsword autos.
When entering your current health amount is used for calculating bonuses. If you enter below 90% health you will not benefit from the extra 10% damage modifier. Try to avoid taking excess damage or try to heal up before entering .
Feel free to use as soon you enter Shroud for the damage reduction. Minimizing your incoming damage is essential to keeping up.
Cleaving adds is extremely beneficial for Life Force generation. , , and all your other Life Force generating skills all scale off the amount of targets hit. Utilizing this sub 50% health is essential for keeping up.
has a huge aftercast that can be canceled near instantly by either swapping weapons or entering .
Don't be selfish when it comes to which subgroup you are put in. You don't need at all so try to let other classes fill the Druid subgroup.
Life Force is a second health pool that you can dip into when you want to gain access to your .
You have two traits that help you with Life Force generation and size:
You need all the help you can get when generating Life Force. Boss auras, that tick every three seconds on almost all encounters, will quickly chip away at your Life Force when you enter . You need to get that Life Force back up as high as possible before you next enter .
Life Force issues are reduced on encounters with adds or split phases. These breaks or adds will help you top up your Life Force to ensure that you are always above 50% whenever you are in . You always want to be above 50% due to the trait .
gives you access to five additional skills. When you enter your Life Force will decrease by 5% per second. This means that you will only have a limited time in before you need to exit to recuperate your Life Force.
The majority of your burst comes from due to the traits and . This trait, coupled with , allow you to burst pretty hard when entering .
You will want to time your big ticking skills to make sure that they are used under the effects of , and . This is why the rotation places down , and just before entering .
Let's take a look at your skills and see what they do:
is your highest DPS heal skill. It will constantly tick healing to you and can be sacrificed for a bigger heal.
is taken to help provide you with Life Force through . This will be the first utility that you replace if you require something different. This will come at a ~400 DPS loss and will also lose a source of Life Force generation and Chill.
is one of your highest DPS skills and should always be used just before you go into . It has a hefty aftercast that can be avoided by entering . Use inside for leeching bolts.
is a flat damage utility that gives you + 180 Power. Never use the active form of this utility as it will result in a huge DPS loss.
provides constant, low damage and can also be used for CC through .
is a viable heal skill choice if you feel that condition cleanse will be needed.
is another viable heal skill choice if you are starved for Life Force.
is great for bursts if you use it before in your rotation. Only use this for very short, burst fights as the cooldown will not line up for the second cast of .
can be taken if you feel the need for an emergency button.
adds a substantial amount of burst to your rotation, assuming you can precast before the encounter begins. The most practical use for this is on Keep Construct, but if you have to delay your opener or the fight lasts longer than ~70 seconds then it is not worth it.
is a great AoE CC that can be used on non-boss encounters such as Trio, Escort or River.
is a flat damage modifier against boonless foes. Enemies will be boonless 99% of the time in raids so this is an easy modifier to maintain.
causes your damage to be back loaded. This trait will increase your damage by 20% when the enemy has less than 50% health. This creates a nice synergy between and .
causes your abilities to have a 20% lower cooldown. This enables you to get into more frequently to gain access to and the damage modifiers that come with .
is a very important modifier that you should always aim to maintain. This modifier will give you a 10% damage increase if your Life Force is above 50%. Always, always, always try to maintain this!
is the first of two modifiers that cause your to be strong. This is the reason why you want your ticking AoEs to be down when you enter . The Critical Chance element to this trait is somewhat useless as you will always be capped due to .
is the second modifier that causes your to be strong. This trait, along with , cause you gain a massive + 600 Ferocity while in .
Due to you can slot in Valkyrie gear for practically no DPS loss. Be warned though if you stack too much it could become an issue to heal yourself through % based mechanics. Use with caution.
Offhand Focus can be taken at a small DPS loss if additional boon corrupt is needed. Use instead of in your rotation.
You provide almost permanent Poison with .
You can provide roughly 15% Weakness uptime from .
You can provide a minor amount of Fear with .
provides a large spread of conditions with few stacks, however you should never use the active.
You can gain personal Stability and 20% damage reduction from .
You can gain personal Protection from .
You can gain personal Swiftness from .