Spirits offer unique 10 man buffs to your squad and allow you to significantly contribute to your squad.
Your spirits will lose 7.5% health every time their passive effect is triggered.
Pay attention to where your spirit is, use the active skill to teleport it to you if it's far away. Keeping your spirit ontop of the stack will mean that it gets some heals and will stay alive longer.
For nearly all encounters, you can summon your spirits on the outside of the arena before the encounter starts. You can then use the active of the spirit and teleport them to your squad.
Spirit variation is really important to help maximise how beneficial you are to your squad.
There are two reasons for you to take a spirit:
is taken for power damage based squads.
is taken for condition damage based squads.
is used to provide Vulnerability to the boss. A boss that doesn't have 25 stacks of Vulnerability will result in a much slower kill time. There are a few situations in which you don't need to take this skill.
Merging with a pet will give you access to your F1, F2 and F3 skills. It will also grant you additional stats depending on the Archetype of your pet.
For this build you will always merge with a Lynx, Iboga, Warthog or Bristleback which means you will get the Deadly buff. This will grant you + 200 Condition Damage and + 100 Precision. You also gain access to , your F3 skill, that causes Bleeding and Vulnerability.
Whenever you are in you will gain the benefits of any weapon skill, utility or trait that normally affects your pet. I said "any" but you'll probably still find some traits that interact pretty weirdly with or don't interact at all.
Let's take a look at some of your weapon skills and traits to see how they interact with :
Soulbeast pets are split into five different archetypes:
You should pick Warthog if you want the extra CC from . If this skill is used off Cooldown the DPS difference between Warthog and Lynx will be very small since this skill triggers the trait . Due to the low Cooldown of you need to be more careful about not interrupting your auto attack chains since you will need to use this skill often.
Bristleback should only be used for precasting and on certain bosses where it will be the best DPS option. This is because the F1 skill can be used in a similar fashion to Guardian’s . It will send three projectiles to up to three targets in 600 range. This means that staying inside the hitbox of your main target while there are two other targets in range will send up to nine projectiles to your main target. As a rule of thumb, if you can reliably hit your main target with five to six of these projectiles on average while not delaying the skill by more than five to six seconds you should pick Bristleback as your DPS pet. This is possible to achieve at the following bosses:
Iboga should be used on bosses that have a high skill activation rate and therefore take considerable amounts of Confusion damage. Please note that in order to use Iboga to its full effect you’d ideally need to swap your gear around to in order to increase your overall Condition Duration. Iboga should be used at the following bosses:
is a heal skill that can be used as a condition cleanse.
is your elite and grants a significant DPS increase.
You can precast , and before you start the fight, but make sure you have active to gain the pet-effect of the skills. You can push it one step further by merging with Bristleback, using and then swapping back to your main pet.
Prioritize your weapon and utility skills and use skills like to fill the gaps.
Always ensure that you are flanking. This will give you extra Critical Chance and 10% damage from .
, and will not only help you CC your target but also increase your personal DPS due to . Try to save these skills if you know there is an upcoming Breakbar, but try not to delay them too much in order to not lose DPS.
Use to help you with mechanics, cover distances or evade.
Try to fit five allies within the 360 radius of your stance buffs. This is from the trait in the Soulbeast Trait Line.
Don't waste or if you know that a split phase is about to end. These skills have a long Cooldown and you want them when the main phases restart.
Your main heal skill is because it is the largest heal and it will increase your boon uptime during .
will grant your subgroup Might and cause them to inflict Poison. This utility will last nine seconds on you and three seconds on your subgroup. This is due to the trait in the Soulbeast Trait Line. This skill is instant cast! It is important to note that this skill works differently compared to similar skills such as from Renegades in that it uses the stats of the player who has the effect, ignoring the stats of the Soulbeast. This means that condition DPS classes with high Poison duration and fast attack speed like Condition Renegades will benefit most from this skill. You can expect this skill to add around 1.5 - 3% overall damage to your condition DPS teammates depending on the fight and class.
is an instant cast "buff" that will cause you to apply Bleeding with your next 10 attacks. You can use this utility during the cast of other skills as it is instant.
causes Burning, is unblockable and creates a fire field.
causes you to strike an enemy an additional time after each hit with a 0.25 second interval. This skill will last 12 seconds on you and four seconds on your subgroup. Just like this skill uses the player’s stats when shared to allies ignoring the stats of the Soulbeast. This utility skill scales extremely well with classes that hit multiple times over short timeframes and have strong Power damage multipliers. Make sure you don't waste this skill as you should try to use it when your know your DPS classes are about to do their burst rotations. You can expect this skill to add around 3 - 5% overall damage to your power DPS teammates depending on the fight and class.
You can take instead of if you require the additional condition cleanses. This will be extremely useful on high pressure fights with constant condition application.
is your least damaging utility skill and should therefore be the first skill you replace if you wanted to use another skill. You can replace this skill with with minimal DPS loss. This will give you a long Cooldown CC skill and can also be used to increase your burst DPS since it will trigger for 10 seconds.
is your most damaging utility skill so that it should be the last one you replace if you wanted to use multiple different utility skills.
, and can be replaced in that given order if you want to use other utility skills that will support your squad such as , , or .
Taking or is necessary if a Druid is not present in your squad since they are huge DPS buffs when considering their effects on 10 players.
Take if Immobilize is needed, but keep in mind it will be a DPS loss for your allies as they will not recieve .
is your standard trait and will grant Bleeding whenever you hit with a critical hit.
will cause your Bleeding to do 33% more damage.
is an important trait as it will help you apply more Bleeding due to . Try to always flank whenever you can.
increases your Condition Duration.
causes your stances to be shared with your subgroup. Your stances will only last for 50% of their normal duration on your subgroup but will last for 150% of their normal duration on you. This applies to , , and .
The main variation when playing Condition Soulbeast is the choice between and .
will result in a slight DPS gain but dropping it for might result in better overall DPS if your boons aren't amazing.
will increase the duration of any boons you have on you by two seconds whenever you receive Quickness. This trait can be much more beneficial than for encounters with split phases or if you have interesting boon uptimes. Check the section below on "Boons & Conditions" to see your own personal sources of Quickness.
This is the gear you will want to run if you are merging with Iboga:
You provide permanent Burning from , and .
You provide permanent Poison through , , , , and .
You provide permanent Cripple uptime through .
You provide a few stacks of Vulnerability through , and .
You give yourself Fury through and .
You can provide Might to your subgroup through .
You provide yourself with Swiftness through .
You give yourself Protection through .
You can give yourself Quickness through and .
Vale Guardian has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
Use to get back to the group if you do get ported by .
If you have fast phase times (<25-30 seconds), replacing with will increase your boss DPS.
Use to help maintain boons during the split phase.
Always go to the Red Guardian during the split phase.
Do your normal rotation during the split phase as you will have all your skills back off Cooldown for the main phase.
Swap out for if your Breakbar Phase is slow and your squad has trouble surviving.
Use to avoid if you know that you won't get Aegis.
If CC is covered by your teammates, Bristleback can be used as a pet to increase your DPS. In this case, you’d want to use once at the start of each boss phase and save the second use for when the adds appear around Gorseval after the Breakbar Phase. Make sure you stay in its hitbox to ensure you hit Gorseval with 9 projectiles.
Use to help maintain boons during the split phase.
Use to quickly get between the Charged Souls.
Don't waste on the final add or if an add is about to die.
Use , and to help break Gorseval.
You won't need to hold back during as you don't hit fast enough to kill yourself.
Sabetha has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
Don't waste if you see that Sabetha is about to phase.
The Champion adds will spawn Invulnerable, so make sure that you don't waste any skills during this time frame.
You can use to evade if you are in the range of a .
If you are the target of a , move out of the squad and use to jump back in.
Matthias has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
You can use to Evade mechanics. If you need to drop , you can use Instinctive Engage to quickly get back to the group after moving away.
During , you can continue to attack as your conditions will still apply.
Save your to help CC a sacrificed squad member.
If CC is covered by your teammates, Bristleback can be used as a pet to increase your DPS. This is because you can reliably hit Matthias with more than six projectiles using by standing in his hitbox. There will always be targets like Icy Patches or Fiery Tornadoes in 600 range.
Xera has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
Use only if there are 2 or more targets in 600 range and make sure all projectiles hit Xera to get the most out of this skill. This can be achieved by standing in her hitbox or placing Xera between yourself and the targets that are further away. During the main fight 3 adds will spawn constantly on the platform that will come into 600 range. Try to make use of this and delay using the skill if necessary.
If you are ported during the second phase, you should use to help upkeep some boons.
Cairn is static which will ensure that and will hit all of their pulses if timed correctly.
You can keep attacking Cairn with your axe skills and while he is moving.
Use the "Special Action Key" to reposition yourself if you need to.
You can use to Evade . If you do get ported, you can use to get back to your squad.
is fairly life changing on this encounter and will destroy your DPS.
Don't waste if you need to go to a green circle. You should delay it and use it as soon as you get back to Cairn.
Mursaat Overseer has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
Don't waste if you suspect that the tank is about to move Mursaat Overseer.
After its first use at the start of the fight, use only if there are one or more Jade Knights in 600 range and make sure all projectiles hit Mursaat Overseer to get the most out of this skill. This can be achieved by standing in his hitbox or placing Mursaat Overseer between yourself and the Jade Knights. You can calculate the range between yourself and the Jade Knights by using the floor tiles. The length of each tile is around 600 units.
Mursaat Overseer is a DPS golem so just try to keep up a decent rotation.
Make sure to use and when Soulless Horror is static. Check if any walls are coming, because this will indicate if the tank is going to have to move or not.
Soulless Horror has a small hitbox, so make sure you are very close before using . This will ensure that all projectiles hit.
Use to help cleanse conditions from your subgroup.
Use after the to help cleanse the Torment from your subgroup.
Camp your Axe until the has finished. You can attack freely during this mechanic as the Retaliation will not kill you.
Use to quickly cover distance if you have to deal with mechanics.
Don't waste if the mechanic is about to happen. Delay it until the DPS phase begins again. The same applies for the smaller .
If your subgroup is tanking mechanics and is soaking up a lot of conditions, consider swapping to .
Don't waste your , , , or if you know that the boss is about to phase.
Use to avoid mechanics. Don't use it to avoid as you may still get hit. It's much easier to just jump it.
Use to get back to the boss if you've had to drop .
The first two phases are extremely easy to flank on. During the final phase, 60% - 0%, you will need to try and flank as much as possible but make sure you aren't too close to the tornado of death.
will always send six projectiles to Sabir during the first two phases as Sabir has a second hidden hitbox lying somewhere. You can use this skill off Cooldown. On the third platform, you can place Sabir between yourself and the big Tornado of Death which will send nine projectiles to Sabir making this skill deal even more damage.
Don't waste if you have to run to deal with mechanics, it's just a waste of a very powerful buff.
Use during the split phase to maintain some boons.
Use to help provide some CC during the large, uncoordinated Breakbar Phase. Use this skill towards the end of the CC phase so that the skill can still do some damage after the phase ends. You will have a few seconds of the buff on yourself this way.
Try to use skills that apply very long lasting conditions like during the Breakbar Phase since Sabir will have Barrier which will negate all damage for the entire phase. Avoid using skills that apply conditions that will disappear quickly, like , and use them after the Breakbar Phase has ended.
Use to help CC the Pylons at the start. You can also use this skill to CC the Anomalies and quickly get to them if necessary during the fight.
Qadim the P is static and has a very large hitbox. This means you don't need to worry about being very close to him while using since all the projectiles will hit him regardless.
You can use to get from the Pylon to Qadim the P quickly.
Move quickly away from the group when you get targeted with . Use to get back in.
Use after each Pylon CC. This will help you maintain some boons.
When Qadim the P moves away to destroy Pylons, Weapon Swap to Axe so that you can continue hitting him from distance. You can also put a trap in the middle of the arena after Qadim the P moves out which will trigger when it teleports back in after destroying a Pylon.