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General Gameplay Tips

General Soubeast Tips

You will have 1150 Toughness with this build due to . Make sure that you don't have the highest Toughness in your squad when at an encounter with Toughness based aggro mechanic.

Try to keep an eye on your attack animations and be sure to finish your attacks before starting a new one. The following skills are very easy to interupt:

Try to always use and together.

, , , and lock you in place, so take care when using these skills.

You have a lot of very strong movement skills on Power Soulbeast that can be used to navigate mechanics:

You have a dodge from , you can use this to avoid having to dodge.

You can use to help pull in adds. This is really useful on bosses such as Slothasor or Xera. Make sure that you don't accidentally pull in Seekers on Vale Guardian with this skill. Try to aim inside the hitbox of Vale Guardian to avoid doing this.

is a blast finisher and can be used to blast stealth if your group does this when running into an encounter. This is a skill on your Warhorn.

Soulbeast Specific Mechanics

Beastmode

Merging with a pet will give you access to your F1, F2 and F3 skills. It will also grant you additional stats depending on the Archetype of your pet.

You will always be merging with Gazelle which means you will get the Ferocious buff. This will grant you + 200 Power and + 100 Ferocity. You also gain access to , your F3 skill, that deals a fair amount of DPS.

Your has a 10 second cooldown. When you get Downed you will and be forced to wait 10 seconds until you can merge again. This cooldown is affected by Alacrity.

Whenever you are in you will gain the benefits of any weapon skill, utility or trait that normally affects your pet. I said "any" but you'll probably still find some traits that interact pretty weirdly with or don't interact at all.

Let's take a look at some of your weapon skills and traits to see how they interact with :

  • will cause you to gain Attack of Opportunity. This will increase the damage from your next skill by 25%.
  • will cause you to gain Might.
  • will grant you 40% increased damage and 40% increased movement speed.
  • causes you to gain + 150 stat points of Power, Precision, Condition Damage, Toughness and Vitality.
  • causes you to do 10% more damage while your health is over 90%.
  • will grant you + 300 Ferocity and 30% increased movement speed.

Pets

You will always be merging with a Gazelle as this pet provides you with the highest personal DPS.

To Share or Not to Share?

You have the option to take instead of to share the benefits of and . You can find these traits in the Soulbeast Trait Line.

So when should you take these traits? The general rule is as follows:

  • There should be at least two other power DPS classes in your subgroup, excluding another Power Soulbeast.
  • If the boss has short phases which allows to be ready again for the beginning of each phase.
  • On Keep Construct and Deimos you should always run . On Deimos it scales insanely with Unnatural Signet.

Utility Skills & Variations

Utility Skills

is a very large heal that will also help you maintain a lot of boons.

will cause you to gain Might and give Poison. If you are running you will provide this stance to your subgroup for three seconds and you will gain it for nine seconds. This utility is an instant cast so you can use it during the cast of other skills.

will grant you 40% increased damage and 40% increased movement speed. Don't waste this skill if a main phase is about to end or if a split phase is about to end. Make sure to use it either during your opening or during your . This utility is an instant cast so you can use it during the cast of other skills.

is a flat + 180 Ferocity bonus. Never use the active for this utility.

causes you to strike an enemy an additional time after each hit with a 0.5 second interval. If you are running it will last 12 seconds on you and four seconds on your subgroup. This utility skill scales extremely well with classes that hit multiple times over short timeframes. Make sure you don't waste this skill as you should try to use it when your know your DPS classes are about to do their burst rotations.

Utility Skill Variations

You can take instead of if you require the additional condition cleanses. This will be extremely useful on high pressure fights with constant condition application.

You can take instead of . Communicate with your Druid and see if you can help out by taking . It's a personal DPS loss for sure but this might allow your Druid to take another utility that will end up being more beneficial to your subgroup and/or squad as a whole. If you are playing with two Druids then be selfish and keep .

For bosses with short phases you can play or instead of but only if you don't need to take a spirit. This is because these skills provide higher damage over a shorter amount of time.

Take if Immobilize is needed but keep in mind it will be a DPS loss for you and also your allies if you are running .

Traits & Variations

Traits in the Beastmastery Trait Line

causes you to gain + 150 stat points of Power, Precision, Toughness and Vitality.

causes your shouts to have a 20% reduced recharge and for them to apply Swiftness and Regeneration. Your shouts on Power Soulbeast are and .

causes you to do 10% more damage while your health is over 90%. This is basically a secondary .

causes you to do 10% more damage with your Greatsword skills and causes them to have a 20% reduced recharge.

will grant you + 300 Ferocity and 30% increased movement speed.

grants you a flat + 120 Ferocity. This is increased by a further + 120 Ferocity if you have an Axe equipped in either hand. This trait also reduces the cooldown of your Axe skills by 20%.

Traits in the Marksmanship Trait Line

gives you a flat damage increase of 5%. You will never be above the range threshold, 600 units, when playing Power Soulbeast.

will cause you to do 15% more damage to a target if they are suffering from Cripple, Chill, Immobilize, Taunt, Fear, Stun or Daze.

Traits in the Soulbeast Trait Line

gives you Fury and Quickness whenever you use .

causes you to do 7% more damage while under the effects of Fury.

causes you to steal health whenever you apply Poison and has no cooldown. Check the section below on "Boons & Conditions" to see your sources of Poison.

will increase your Condition Damage and physical damage for four seconds after you disable a foe. You can trigger this trait by using , and .

causes you to do 10% more damage to an enemy if you have a higher health percentage. The conditions that you apply to these enemies also last 10% longer.

Trait Variations

will increase the duration of any boons you have on you by two seconds whenever you receive Quickness. This trait can be much more beneficial than for encounters with split phases or if you have interesting boon uptimes. Check the section below on "Boons & Conditions" to see your own personal sources of Quickness. Take if you are not running .

can be taken instead of if you want more safety in your build.

can be taken with to provide additional condition clease for your party. Check the section above on "To Share or Not to Share?" to see when you should take this trait.

Gear Variations

If you don't have a Druid in your subgroup and therefore don't have access to you will want to use instead of .

You will want to play with Sword at encounters with phases due to its higher burst potential. On encounters without phases, Dagger will perform better.

Boons & Conditions

You can provide permanent Poison if you are running and .

You provide roughly 30% uptime on Cripple through , and . You can also provide Cripple through .

You provide roughly 10 - 13 stacks of Vulnerability through , , and .

You can provide Immobilize through . You will never use the active of this skill unless it's to prevent a wipe.

You can provide Might to your subgroup through if you are running . If not, it will just be personal Might. You also gain personal Might through and .

You can provide Swiftness and Regeneration to your subgroup through .

You can give yourself Fury and Quickness through whenever you use . You can also give yourself Fury through .

You can give yourself Retaliation through .

Breakbars

= 150 Breakbar damage.

= 200 Breakbar damage.

= 150 Breakbar damage.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Soulbeast Tips

Always take instead of . This allows your Healing Druid to take , and have a free utility slot for .

Blue AoEs

If there is an upcoming be careful with , , , and as they will root you in palce and you are not able to move.

If you do get ported you can use , and to get back to Vale Guardian quickly.

Seekers

You can use instead of for a better Seeker control, but this will end up in a huge DPS loss. You can also use to Immobilize the Seekers but this comes as a huge personal DPS loss.

Make sure that you don't pull in the Seekers with .

Split Phase

Save for the split phase to help CC the Green Guardian.

Don't save skills in the split phase as they will all be back off cooldown when Vale Guardian returns.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Soulbeast Tips

Take while running and with .

You can use to pull in adds.

Use to avoid to reduce your DPS downtime.

Breakbar Phase

Save your for the Breakbar and either or .

Be careful with using and during the Breakbar. will make you hit multiple times and you will probably get destroyed by the retaliation.

Split Phase

You can use to Chill the Charged Souls during the split phase.

Keep in mind that your Sword auto attack applies Cripple.

Sabetha the Saboteur 34,015,256 1,374 48

Condition based DPS classes are a lot stronger at this encounter. Check out our Condition Soulbeast Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Soulbeast Tips

Slothasor loses all conditions every Breakbar Phase which makes useless. You can either take , for the extra personal DPS, or to help your Druids. You can also consider taking if your squad CC is bad.

You can pull in the Slublings with to help your Support Chronomancers.

Use for taking away the poison from the group and or to get back to the group.

Take to have a backup condition cleanse when your Support Chronomancers are unable to block Slothasor's shake with .

Breakbar Phase

Save your for the Breakbar and either or .

In inexperienced groups you can run as an extra Stun Break for your group. Take this instead of .

If you are really struggling with low CC you can take instead of .

Matthias Gabrel 25,953,840 1,374 140 2,500

Condition based DPS classes are a lot stronger at this encounter. Check out our Condition Soulbeast Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Soulbeast Tips

Always run on Keep Construct as this is a DPS gain for the subgroup during the burst phase.

You can either use , to help your Druid, or take for the personal DPS gain.

You can use at the start of the encounter as it will be back off cooldown for the burst phase.

Try to adjust your rotation so you can cleave the adds with either:

  • Burst Phase

    Use your normal rotation during the burst phase:

    You can help with CC, during the Breakbar Phase, by using . Don't waste as it probably won't be back off cooldown for the burst phase.

Xera 22,611,300 1,374 48 2,000

General Soulbeast Tips

You can take if you squad is inexperienced and will need the extra Protection.

Take to condition cleanse your group if they stand in the shard AoE or get hit by .

You can pull in adds with to help out your Support Chronomancers.

Don't waste your hard hitting skills during the Breakbar. This applies to:

After 50% you should try to save some DPS skills, with good cleave, such as to help cleave adds as they spawn.

Island Events

Don't use or on the second island otherwise it is not up for the acutal Xera fight.

You have to melee on the islands during the pre-event as you have very limited ranged DPS.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Condition based DPS classes are a lot stronger at this encounter. Check out our Condition Soulbeast Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160

General Soulbeast Tips

Use as all of the classes in your subgroup will benefit from it.

If you aren't capping Vulnerability then you can take . Or, if you are struggling with the tick damage you can take .

Mursaat Overseer is a DPS golem so just try to keep up a decent rotation.

Samarog 29,493,000 1,374 420 4,500

General Soulbeast Tips

You can either use for the personal DPS inrease, if your CC is bad or to help out your Druid.

Don't use when Samarog is about to use as you might be interrupted.

Breakbar Phase

Save your and either or for the Breakbar.

Interrupt your rotation when Samarog has his Breakbar up and try to reset your rotation so you can start from fresh when it's over.

Don't waste , or when Samarog is about to phase or go into his Breakbar.

Split Phase

You can use once Guldhem is low enough to pull Rigom back to the squad.

Don't waste or if the split phase is about to end.

Deimos 35,981,456 1,374 140

General Soulbeast Guide

Always use because it scales so ridiculously with Unnatural Signet.

With a single Druid, you should drop and take .

Delay your starting rotation by a few seconds until Deimos gets Unnatural Signet from Saul. After he is under the effects of Unnatural Signet you should use and start your burst rotation.

Don't delay your skills while you are split from the group. The faster you kill Saul, the faster you return and the faster you can kill Deimos.

Be careful when using , and when Deimos is about to use a .

If you get Knocked Back by you can use or to get back to Deimos quickly.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Dhuum 32,000,000 1,374 400

General Soulbeast Tips

You can run as you will probably have two Druids that will cover all the Spirits.

Be careful with , and when Dhuum is about to use as they root you in place.

Try not to waste and if Dhuum is about to use or the pre-event is about to end.

Take to help out cleansing the Torment after .

If you get a bomb you can the following skills to move away quickly:


Mythwright Gambit

Conjured Amalgamate

General Soulbeast Tips

does not work on Conjured Amalgamate. This means there is no reason to run .

Take care when using if the Shields have spawned. This will absolutely destroy you if you hit multiple Shields with this skill. If you can see that the Shields have their Breakbars broken then feel free to use it to cleave them down quickly.

You can use and for the first burn of the Arm. After this, you should save it for until Conjured Amalgamate becomes vulnerable. Wait until he has stacks of the debuff from the Swords before using .

You can help CC the Shields with but don't waste as it has a long cooldown.

Twin Largos

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240

General Soulbeast Tips

You should run here. Qadim consists of frequent, short encounters which can be quickly burst down or phased. will greatly outweigh the personal DPS gain from .

Try to avoid going on Lamp duty. You provide much more to the main team than you do to the Lamp.

You can save for the Breakbar when you are on the Hydra.

The Breakbar for the Destroyer is at the start of that phase so you can just follow your normal rotation and you will provide CC as you go. Delay your until all the adds at the Destroyer are balled up.

Take care when using at any point during the encounter as it will root you in place.

  • At the Hydra you do not need to worry as it will be facing away from you.
  • At the Destroyer you will need to wait for or before you use .
  • At the Matriarch and Patriarch you will need to watch out for the .
  • At the main phase, when fighting Qadim, use after .

You can use to Dodge the from Qadim. Watch out in the second and third phases as you may fall off the platform.

You can't do any damage to Qadim when the Breakbar is up. Don't waste your big skills, and , during or just before the Breakbar.

Don't waste any of your big cooldowns on the Pyres. As you make your way back to Qadim you can use to pull the Magma Elementals away from the Lava Elementals.

Don't waste or if Qadim is about to phase. You will want to have it up for when you engage the next Creature.


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