25/02 Patch Update | Benchmarks ✔ | Builds ✔ | Raid Guides ✔ | Team Compositions ✘ | Gear Optimizer ✔
Jump To

General Gameplay Tips

Introduction to Herald
Energy

Most skills, except your auto attack, have a flat energy cost or an energy drain.

You can have a maximum 50 energy outside of combat and a maximum of 100 when in combat.

You have upkeep arrows above your energy bar that indicate the rate at which energy is recharged, each arrow indicating 1% per second.

Energy drain skills will reduce the amount of energy recharge by a specific number of "arrows". You can stack energy draining utilities until eventually have negative energy recharge, or full energy drain.

Once your energy reaches zero, these draining utilities will be turned off automatically.

When swapping to another legend, you will instantly have 50 energy.

Legends

Legends are a specific mechanic that is unique to the Revenant class.

When playing Boon Herald, you will come into contact with two different Legends:

You can swap your Legends every 10 seconds, which lines up pretty well with your Weapon Swap.

Swapping Legends will trigger Weapon Swap sigils and traits. For example:

You have a variety of traits that interact with your Legends and when you swap them:

  • grants you Fury when you swap Legend.
  • grants your subgroup boons depending on which Legend you swap to. When you swap to you grant Protection. When you swap to , you grant Might. When you swap to you grant Stability.

Facets

Your Facets will now be spread across your entire squad due to and the passives will continue to tick after consumed. This means you can use your Facets, swap to and still have them tick for six seconds.

In order to benefit the most from , you will want to use the active of , and just before you swap back to . They will all be off Cooldown before you get back to . will not be off Cooldown if you use the active form.

Facet of Nature

You should always have activated. Make sure that you don't run out of energy, as this will cause it to go on Cooldown.

  • Your in will increase the duration of boons applied to your squad by three seconds.
  • Your in will causes your entire squad to life steal with their attacks. This comes with a 0.5 second internal Cooldown.

General Herald Tips

Important: This build gives Regeneration, Fury, Might Swiftness and Protection to your entire squad. It does not, however, produce 25 stacks of Might. This will need to be covered by other support classes. You do offer as an offensive buff to your subgroup.

Boon Herald now can share boons to your entire squad due to the traits and . You can find these traits in the Herald Trait Line.

will give your subgroup Superspeed for five seconds. Use this when Protection uptime is not as important as speed. It's important to note that will not be back off Cooldown when you swap back to after going to , assuming you swap off Cooldown.

List of Stun Break skills:

Movement Skills:

Utility Skills & Variations
Utility Skills
Utilities

provides Regeneration for your squad. will convert all incoming damage to self-healing.

provides Fury for your squad. is a Stun Break, Reveals enemies, Blinds enemies and provides 10 stacks of Vulnerability.

provides Swiftness for your squad. is a Ground-Targeted AoE skill that deals decent damage over three pulses. The first pulse causes Weakness, the second Chill and the third Burning.

provides Might for your squad. deals moderate damage and provides you with a 15% damage modifier for five seconds.

provides Protection for your squad. deals damage, provides Superspeed and deals 232 Breakbar damage.

Utilities

, your heal skill, will allow you to siphon health from enemies that you hit. It is a fairly weak heal.

is a very useful movement skill that can be used to jump back to a boss after dealing with mechanics.

can be used to move away from a boss. This utility acts as a Dodge, replenishes endurance, grants Fury and acts as a Stun Break. It will also remove any movement-impairing conditions.

will cause you to strike enemies an additional time after you've hit them. This comes at a 0.25 second intervals. This utility will also grant you a 50% movement increase.

is a 300 Breakbar damage elite skill which also applies Vulnerability.

Traits & Variations
Traits in the Invocation Trait Line

is a flat 7% modifier when your health is above 75%.

is a flat 7% modifier for both physical and condition damage when you are under the effects of Fury.

causes you to grant boons to your subgroup when you legend swap. This will help upkeep Protection for your subgroup when you swap to and Might when you swap to .

increases the effects of Fury from 20% to 40%. This is what allows you to reach 100% Critical Chance so easily.

Traits in the Devastation Trait Line

causes you to deal 25% more damage to foes above 80% health.

increases your damage by 5% per weapon equipped.

grants your subgroup + 150 Ferocity.

increases your damage by 0.5% per stack of Vulnerability on your target.

is a flat 20% modifier when you strike a foe with less than 50% health.

Traits in the Herald Trait Line

causes to extend the duration of boons by an additional second. Incoming boons will be extended by a total of three seconds.

causes you to apply Might to your squad whenever you apply boons. This comes with a one second internal Cooldown.

grants you + 120 Concentration and causes you to deal 1% more damage per boon you have.

is what makes this build, it is the defining feature. It causes all of your Facets, including to affect your entire squad.

Breakbars

Take care when using as it will push you through the bosses hitbox. This might end up with an interesting result if you're at Xera...and on the edge of the platform...


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Revenant Legends
Weapon Sets
General Herald Tips

You should communicate with the Heal Druid and let them know that they do not need to bring , as you can cover Protection for the squad.

When on , you can use to completely reverse your incoming damage from .

You should use to assist with CC. If Seeker control is lacking, you can also use it to Knockback the Seekers from approaching the group.

If your squad is tanking Vale Guardian on the side, you can consider swapping to Staff and using for strong CC.

If you get ported, you can use or to quickly get back to Vale Guardian.

Split Phase

You can use to apply Vulnerability quickly during the split phase.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Revenant Legends
Weapon Sets
General Herald Tips

When on , you can use to completely reverse your incoming damage from . This allows you to continue your DPS rotation without having to worry.

Split Phase

You can use to apply Vulnerability quickly during the split phase.

Furthermore, you can use and for some modest ranged damage to help assist in clearing orbs.

Breakbar Phase

You should use to assist with CC. You can also consider swapping to Staff for which will do considerable Breakbar damage. Although, this will result in a DPS loss so only swap to Staff if you are confident your group has enough damage to make the phase, assuming you are not running Updrafts.

Sabetha the Saboteur 34,015,256 1,374 48 480

Revenant Legends
Weapon Sets
General Herald Tips

Sabetha is, for the most part, a glorified DPS golem so try to upkeep a decent rotation.

Assuming your Heal Druid can keep up good amounts of Might and Fury, you should consider doing a cannon as you have poor boss DPS.

You should use for CC on Knuckles, you can also consider using if CC is really lacking.

Ensure you do not Knockback adds from Sabetha with . You can simply turn around and use into thin air to minimise the risk of knocking away adds. Alternatively, you can ignore using . This will, however, mean you no longer provide the squad with Protection.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

Revenant Legends
Weapon Sets
General Herald Tips

You should consider eating a mushroom on Slothasor, as you have poor boss DPS.

You can use or to quickly get back to Slothasor after dropping a Volatile Poison.

is really good here for negating damage, so use it well.

You can use , or Legend swap for a Stun Break, use this if you have no way to negate the Fear after each Breakbar Phase.

To the best of your ability, try not to Knockback adds with .

Breakbar Phase

You should use to help with CC.

Always swap to Staff and use during CC bars.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

Boon Herald is not strong at Keep Construct. Check out our Team Composition Page to see what we recommend.

Xera 22,611,300 1,374 48 2,000 660

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160 460

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500 660

Revenant Legends
Weapon Sets
General Herald Tips

You can take aggro of Samarog and use just before to negate the damage for several seconds. This will however mean you won’t be able to CC which is the only useful thing Boon Herald offers to this encounter in competent groups.

Split Phase

You can use to help manipulate the positioning of Rigom and Push him under Samarog.

Breakbar Phase

You should always use and for CC.

Deimos 35,981,456 1,374 140 720

Revenant Legends
Weapon Sets
General Herald Tips

You should communicate with the Heal Druid and let them know that they do not need to bring , as you can cover Protection for the squad.

Try to do burst to the best of your ability during Unnatural Signet, not that you have much.

You can use to ignore the damage from .

Split Phase

You should use to help with CC. You can also use if CC is lacking.

You can use to apply Vulnerability quickly during the split phase.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Dhuum 32,000,000 1,374 400 600

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

Boon Herald is not strong at Conjured Amalgamate. Check out our Team Composition Page to see what we recommend.

Twin Largos 17,548,336 1,374 120

Boon Herald is not strong at Twin Largos. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240 780

Revenant Legends
Weapon Sets
General Herald Tips

You can use to provide some modest Knockback against the Greater Magma Elementals during the main phases.

You should always use and to help CC the creatures.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

We recommend playing Condition Renegade at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Cardinal Adina 22,611,300 1,374 160 480

Boon Herald is not strong at Cardinal Adina. Check out our Team Composition Page to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400 720

Revenant Legends
Weapon Sets
General Herald Tips

You should communicate with the Heal Druid and let them know that they do not need to bring , as you can cover Protection for the squad.

Always swap to Staff and use to help break the Pylons.

You should use to help with CC generally. This applies to Pylons, Anomalies and Qadim the P.

In the last phase, you can use to break Anomalies.

You can use , or Legend Swap if you need a Stun Break due to being Knocked Back by .