25/02 Patch Update | Benchmarks ✔ | Builds ✔ | Raid Guides ✔ | Team Compositions ✘ | Gear Optimizer ✔
Jump To

General Gameplay Tips

Introduction to Renegade
Energy

Most skills, except your auto attack, have a flat energy cost or an energy drain.

You can have a maximum 50 energy outside of combat and a maximum of 100 when in combat.

You have upkeep arrows above your energy bar that indicate the rate at which energy is recharged, each arrow indicating 1% per second.

Energy drain skills will reduce the amount of energy recharge by a specific number of "arrows". You can stack energy draining utilities until eventually have negative energy recharge, or full energy drain.

Once your energy reaches zero, these draining utilities will be turned off automatically.

When swapping to another legend, you will instantly have 50 energy. This can be further increased by 25 energy if you have the trait , you can find this trait in the Invocation trait line.

Energy Management

Maintaining your upkeep skills, producing Alacrity, and using your damage skills pushes you to the very limits of how much energy you can spend at any given time making very little room for utility.

For any given legend swap, lasting 10 seconds, you will have an energy budget of 125. Here are some energy costs of some of the more commonly used skills in your rotation that you will always want to be using:

  • = ~65 energy.
  • = ~80 energy.
  • = 20 energy.

That means you are left with an "budget" of ~60 - 40 energy in your and ~25 - 45 energy in depending on whether you used in that legend or not. While there are countless examples to be listed, a common example of energy management would be:

  • Using a skill like (25 Energy) in would mean dropping an (20 Energy).

Try to know energy costs of your skills and plan in ahead of what you need to use! Poor energy management can make you unable to cast crucial skills when you really need them.

Legends

Legends are a specific mechanic that is unique to the Revenant class.

When playing Alacrity Renegade, you will come into contact with three different Legends:

You can swap your Legends every 10 seconds, which lines up pretty well with your Weapon Swap.

Swapping Legends will trigger Weapon Swap sigils and traits. For example:

You have a variety of traits that interact with your Legends and when you swap them:

  • grants you Fury when you swap Legend.
  • grants your subgroup boons depending on which Legend you swap to. When you swap to you grant Might. When you swap to , you grant Retaliation.
  • grants you an additional 25 energy if you swap Legend when you are below 10 energy. This means you will have 75 energy, instead of 50, when you swap to your next Legend.

Citadel Order

The unique profession mechanics associated with Renegade are the Citadel Order skills.

, your F2 skill, grants your subgroup two stacks of Might per stack of Kalla's Fervor that you have. You grant more Might if you have the trait , a trait in the Renegade Trait Line.

, your F3 skill, spits out 10 missiles that inflict Burning.

grants your subgroup pulsing Alacrity. This pulses four times, with an interval of one second. Without Boon Duration, each pulse is 1.5 seconds. Your pulses six times when you have the trait , a trait in the Renegade Trait Line.

Kalla's Fervor

Kalla's Fervor increases your Ferocity by 30 stat points and your Condition Damage by 2% per stack. You can gain a maximum of five stacks of Kalla's Fervor.

will give you Kalla's Fervor whenever you critically hit or flank an enemy.

will give you Kalla's Fervor whenever you gain Fury. This trait has a three second internal cooldown.

will give you Kalla's Fervor whenever you Dodge an attack. This trait has a three second internal Cooldown.

improves the benefits of Kalla's Fervor. You will now gain 50 stat points of Ferocity and 3% Condition Damage per stack.

will cause your Kalla's Fervor to reduce incoming condition damage by 7% per stack. This is in addition to the Ferocity and outgoing increased Condition Damage.

Soulcleave's Summit

is your elite skill. It grants roughly 450 damage per hit and doesn't have any internal Cooldown, obviously fast hitting classes strongly benefit from this.

Here is a summary of the average hits per second for the most common classes:

Depending on your class composition, upkeep and it's timing with squad's burst, you might expect up to around 1000 DPS increase for each class.

General Renegade Tips

will target up to three different targets if adds are present, try to stand inside the boss’s hitbox to guarantee all three hits hit the boss.

Much like , will attempt to split its projectiles between every mob possible. Placing inside the boss’s hitbox will allow every hit to land.

When spending energy on skills not included in your DPS rotation (Heal skill, CC, etc.) make sure you account for the energy cost so you can continue your rotation effectively and most importantly not have to delay . This will be outlined in further detail in the "Energy System" section below.

When playing with the Invocation trait line there are two traits that you should be aware of:

  • gives you 7% more damage when your health is above 90%.
  • is the most important trait when running Invocation. Your entire rotation is created around this trait. This is why it is so important to make sure your energy is below 10 when you swap Legends.

You produce ~33% uptime on Retaliation, if possible try to place yourself in a subsquad with a Power Dragonhunter to help sustain their Retaliation uptime.

Try not to Dodge if you don't need to. You need the additional 33% Critical Chance from .

List of Stun Break skills:

Movement Skills:

Utility Skills & Variations
Utility Skills
Utilities

, your heal skill, offers some modest healing for your subgroup.

offers a pulsing CC that will Daze five enemies within the AoE. This utility is also a Stun Break and grants you Stability.

will inflict Bleeding on five enemies within the AoE.

will inflict Vulnerability and Cripple on five enemies within the Aoe.

will grant five allies the ability to life steal with their attacks.

Utilities

, your heal skill, will allow you to siphon health from enemies that you hit. It is a fairly weak heal.

is a very useful movement skill that can be used to jump back to a boss after dealing with mechanics.

can be used to move away from a boss. This utility acts as a Dodge, replenishes Endurance, grants Fury and acts as a Stun Break. It will also remove any movement-impairing conditions.

will cause you to strike enemies an additional time after you've hit them. This comes at a 0.25 second intervals. This utility will also grant you a 50% movement increase.

is a 300 Breakbar damage elite skill which also applies Vulnerability.

Utilities

will summon your Tablet. Pressing the skill again will allow you to move it. It is like any other Ground-Targeted AoE skill.

is a projectile absorption that will consume six points of upkeep. You can destroy this barrier, whenever you want, with .

pulses a large heal after a one second delay.

removes three conditions from your subgroup. It will offer a large heal per condition that is removed.

causes your tablet to explode, Launching enemies for 150 Breakbar damage. It will also leave behind fragments that can be collected which offer healing. It will cause you to lose all your energy and remove one condition per 10 energy lost.

Traits & Variations
Traits in the Invocation Trait Line

is a flat 7% modifier when your health is above 75%.

is a flat 7% modifier for both physical and condition damage when you are under the effects of Fury.

causes you to grant boons to your subgroup when you legend swap. This will help upkeep Retaliation for your subgroup when you swap to , Might when you swap to and Regeneration when you swap to .

is vital to this rotation. You gain an additional 25 energy if you legend swap when below 10 energy.

Traits in the Devastation Trait Line

causes you to deal 25% more damage to foes above 80% health.

increases your damage by 5% per weapon equipped.

grants your subgroup + 150 Ferocity.

increases your damage by 0.5% per stack of Vulnerability on your target.

causes you to gain stacks of Battle Scars when you apply Vulnerability.

Traits in the Renegade Trait Line

grants Protection to your subgroup whenever you use a ability.

grants you 33% increased Critical Chance when you have full endurance. It also grants you Vigor whenever you gain Fury, on an eight second internal Cooldown. This trait is extremely important for capping your Critical Chance.

allows you to apply Alacrity to your entire squad when using and also causes this Alacrity to last 50% longer. This trait will cause your Kalla's Fervor to reduce incoming condition damage by 7% per stack. This is in addition to the Ferocity and outgoing increased Condition Damage.

Breakbars

  • = 150 Breakbar damage per hit. Can hit up to five times.
  • = 100 Breakbar damage per hit. Can hit up to six times.
  • = 300 Breakbar damage.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000 480

Revenant Legends
Weapon Sets
General Renegade Tips

Always engage Vale Guardian and the split adds with . This will help apply instant Vulnerability.

Use only during the main phases. You should only use it during the split phase if you know that it will be back off Cooldown by the main phase.

Use just before each explodes. This will help heal up your subgroup quickly.

Keep up as much as possible.

Use inside Vale Guardian's hitbox when Seekers are nearby to make sure all blades hit Vale Guardian.

Split Phase

Use when you engage the split phase to apply quick Vulnerability.

You can help CC with and .

Use if you see that Might is getting low.

Gorseval the Multifarious 21,628,200 1,374 250 4,500 420

Revenant Legends
Weapon Sets
General Renegade Tips

Always engage Gorseval and the split adds with . This will help apply instant Vulnerability.

Use only during the main phases. You should only use it during the split phase if you know that it will be back off Cooldown by the main phase.

Make sure you have and for each . This will allow your subgroup to keep bursting.

Split Phase

Use when you engage the split phase.

Use if you see that Might is getting low.

Breakbar Phase

Use and to help break Gorseval.

Gorseval has a very large hitbox. Walk away from Gorseval before you use to make sure you get all hits in.

Sabetha the Saboteur 34,015,256 1,374 48 480

Revenant Legends
Weapon Sets
General Renegade Tips

Always engage Sabetha and the Champions with . This will help apply instant Vulnerability.

Use off Cooldown. Don't use it if you are about to leave to do cannons.

Make good use of during the third phase as there will be a lot of incoming damage.

Use or to help CC Knuckles.

Cannons

You can take care of cannons on this build. Your Alacrity should be able to persist while you are taking care of your cannon.

Use to give yourself Might so you can kill them faster.

Use to get back to Sabetha quickly.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000 420

Revenant Legends
Weapon Sets
General Renegade Tips

You can start this encounter with 100% energy by walking into the poisoned ground before starting.

Due to having 100% energy at the start, you can open up with and .

Use only when your entire squad is with you. You can afford to delay it by a second or two if someone is dropping off a mechanic.

If you are struggling with Slubling control, you can drop for . This will provide you with projectile defense through and condition cleanse through .

Remember after each Breakbar Phase your DPS classes will have their cooldowns available for their bursts. can boost it noticeably so make sure to have it down just as the Breakbar Phase ends.

Use inside Slothasor's hitbox when Slublings are nearby to make sure all blades hit Slothasor.

If don't trust your squad, for each you can aim to use . This will grant your subgroup -50% incoming Condition Damage, letting them survive long enough to be cleansed with .

Breakbar Phase

Use and to help break Slothasor.

Slothasor has a very large hitbox. Walk away from Slothasor before you use to make sure you get all hits in.

Matthias Gabrel 25,953,840 1,374 140 2,500 540

We recommend playing Condition Renegade with at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Alternatively, you can play Heal Renegade at this encounter. Check out our Heal Renegade Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500 600

Revenant Legends
Weapon Sets
General Renegade Tips

Always engage Keep Construct with . This will help apply instant Vulnerability.

Use only when your entire squad is with you. You can afford to delay it by a second or two if your squad is forced to split up due to mechanics.

Make sure to keep up Alacrity during the orb collection phase. This is very important to ensure that people get their Cooldowns back. You can also help out with some healing with .

Continuously attack with your Staff during the orb collection phase. Auto attack and use and , all this attacks will heal your subgroup and relieve some pressure.

Make sure you have and down during . The constant life steal from and the reduced Condition Damage from will help keep idiotic squad members alive.

Breakbar Phase

Use and to help break Keep Construct.

Xera 22,611,300 1,374 48 2,000 660

Revenant Legends
Weapon Sets
General Renegade Tips

Use during the pre-event to help upkeep some Might. You can also use on the first island, but not the second.

Make sure you drop on the second shard to ensure it gets Vulnerability.

Help out with CC as much as possible and use and . During the Breakbar, Xera takes less damage and spawns shards faster!

During the split phase it is extremely important that you continue to spam off Cooldown!

During the final phase, if you find yourselves tanking shards you should drop to reduce incoming Condition Damage. Also, try to keep up for as long as possible to reduce the Retaliation damage.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200 480

We recommend playing Condition Renegade with at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Alternatively, you can play Heal Renegade at this encounter. Check out our Heal Renegade Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160 460

Revenant Legends
Weapon Sets
General Renegade Tips

You can start the encounter with 100% energy by standing on a tile before Mursaat Overseer is hostile.

Use this encounter as an interactive golem.

Samarog 29,493,000 1,374 420 4,500 660

Revenant Legends
Weapon Sets
General Renegade Tips

Always engage Samarog and the split adds with . This will help apply instant Vulnerability.

Make sure you swap away from as quickly as possible, this is because in fast groups you will need to burn through so you can CC properly once back on .

If you're in really high DPS squads, you will need to start on as you won't have time to swap back to before the Breakbar Phase.

Make sure you have during . This will slightly help the Fixated player to survive a little longer!

Don't forget to cancel during the Breakbar Phase. It does nothing and this will allow you to recuperate some energy.

Split Phase

Use when you engage the split phase.

Use if you see that Might is getting low and continue to spam off Cooldown.

Breakbar Phase

Use and to help break Samarog.

Samarog has a very large hitbox. Walk away from Samarog before you use to make sure you get all hits in.

In fast groups you will only be able to use during every other Breakbar Phase.

Deimos 35,981,456 1,374 140 720

Revenant Legends
Weapon Sets
General Renegade Tips

Use and before you take the first green port. Try to be in during the chain killing, you have much higher personal DPS and this let's you swap into just before Deimos spawns.

Pop and just as Deimos spawns and then delay your rotation until the Unnatural Signet debuff appears.

doesn't scale with Unnatural Signet so you can mainly focus on personal DPS gains, rather than subgroup based ones. This means you should focus most of your damage through when Deimos has the Unnatural Signet debuff.

Split Phase

Keep up your and during the split phase. The faster the split phase, the faster you're back at Deimos.

You can help CC any of the Sauls with and . Don't swap to Staff, it's not worth it.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000 480

We recommend playing Condition Renegade with at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Dhuum 32,000,000 1,374 400 600

We recommend playing Condition Renegade with at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Mythwright Gambit

Conjured Amalgamate 52,290,000 1,374 1,670 480

Revenant Legends
Weapon Sets
General Renegade Tips

You will need to help with collecting either Swords or Shields.

Make sure to pop just before you leave to collect and use if you get any Chill, although should be enough.

You can break multiple Shields with . As always, a well placed and works well.

Don't forget to drop on your DPS when you leave to collect Shields or Swords.

Don't waste your burst until Conjured Amalgamate has Sword debuffs on him.

Twin Largos 17,548,336 1,374 120

Condition Boon Chronomancer functions a lot better at this encounter due to the long splits. Check out our Condition Boon Chronomancer Guide to see what we recommend.

Qadim 19,268,760 1,374 240 780

Revenant Legends
Weapon Sets
General Renegade Tips

You are a strong CC bot for all of the creatures. They all have large hitboxes and will do an extremely high amount of Breakbar damage.

is great tool to CC small adds that spawn with the Destroyer.

It's a bit risky to use on Qadim's Breakbar as you might end up dropping off the platform. Unless you can guarantee that won't be an issue, better stick with your other skills.

Don't forget to engage all of the creatures with to instantly apply Vulnerability.

Take care when using as it will teleport you close to the creatures or Qadim. All the creatures and Qadim have proximity based agro so make sure you don't steal it!

You can help delay the Greater Magma Elementals by using .

If Retaliation boon strip is slow, try to counter the incoming damage by placing .


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000 540

Revenant Legends
Weapon Sets
General Renegade Tips

Your job at this encounter is just to provide as much CC as possible. The faster you CC, the faster Sabir dies.

Your can land all hits during the large Breakbar Phase. Also, you should use and/or .

Don't waste if the Breakbar Phase is about to end. Your squad will be forced to split up and you will waste all that juicy Alacrity.

Use and during the split phases to help keep up Might and Alacrity.

Cardinal Adina 22,611,300 1,374 160 480

Revenant Legends
Weapon Sets
General Renegade Tips

If your Boon Thief is struggling to tank, you could always do that job. You can even easily tank this boss. The only attack you need to be mindful of is however, you can block it with .

Don't waste if people are running away to place their Pillars. This is just a waste of energy.

Camp as much as possible during the main phase. Don't waste any energy and try to have up for as long as possible.

Split Phase

Use during the split phase, this skill can destroy the projectiles.

Try to apply as much Vulnerability as you can to the hands with .

Keep up your and during the split phase.

Qadim the Peerless 47,188,800 1,374 400 720

We recommend playing Condition Renegade with at this encounter. Check out our Condition Renegade Guide to see what we recommend.

Alternatively, you can play Heal Renegade at this encounter. Check out our Heal Renegade Guide to see what we recommend.