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General Gameplay Tips

General Renegade Tips

will target up to three different targets if adds are present, try to stand inside the boss’s hitbox to guarantee all three hits hit the boss.

Much like , will attempt to split its projectiles between every mob possible. Placing inside the boss’s hitbox will allow every hit to land.

When spending energy on skills not included in your DPS rotation (Heal skill, CC, etc.) make sure you account for the energy cost so you can continue your rotation effectively and most importantly not have to delay . This will be outlined in further detail in the "Energy System" section below.

Make sure to always swap legends below 10 energy to trigger . This will grant you an extra 25 energy on legend swap and is vital for maintaining your rotation.

You produce ~33% uptime on Retaliation, if possible try to place yourself in a subsquad with a Power Dragonhunter to help sustain their Retaliation uptime.

Try not to Dodge if you don't need to. You need the additional 33% Critical Chance from .

Renegade Specific Mechanics

Energy System

The energy is a core part of Revenant, and even more specifically Renegade due to how energy hungry all their skills are. Maintaining your upkeep skills, producing Alacrity, and using your damage skills pushes you to the very limits of how much energy you can spend at any given time making very little room for utility.

For any given legend swap, lasting 10 seconds, you will have an energy budget of 125. Here are some energy costs of some of the more commonly used skills in your rotation that you will always want to be using:

  • = ~65 energy.
  • = ~80 energy.
  • = 20 energy.

That means you are left with an "budget" of ~60 - 40 energy in your and ~25 - 45 energy in depending on whether you used in that legend or not. While there are countless examples to be listed, a common example of energy management would be:

  • Using a skill like (25 Energy) in would mean dropping an (20 Energy).

Kalla's Fervor

Kalla's Fervor increases your Ferocity by 30 stat points and your Condition Damage by 2% per stack. You can gain a maximum of five stacks of Kalla's Fervor.

will give you Kalla's Fervor whenever you critically hit or flank an enemy.

will give you Kalla's Fervor whenever you Dodge an attack. This trait has a three second internal Cooldown.

will cause your Kalla's Fervor to reduce incoming condition damage by 7% per stack. This is in addition to the Ferocity and outgoing increased Condition Damage.

Utility Skills

Utilities

, your heal skill, offers some modest healing for your subgroup.

offers a pulsing CC that will Daze five enemies within the AoE. This utility is also a Stun Break and grants Stability.

will inflict Bleeding on five enemies within the AoE.

will inflict Vulnerability and Cripple on five enemies within the Aoe.

will grant five allies the ability to life steal with their attacks.

Utilities

, your heal skill, will allow you to siphon health from enemies that you hit. It is a fairly weak heal.

is a very useful movement skill that can be used to jump back to a boss after dealing with mechanics.

can be used to move away from a boss. This utility acts as a Dodge, replenishes Endurance, grants Fury and acts as a Stun Break. It will also remove any movement-impairing conditions.

will cause you to strike enemies an additional time after you've hit them. This comes at a 0.25 second intervals. This utility will also grant you Superspeed.

is a 300 Breakbar damage elite skill which also applies Vulnerability.

Utilities

will summon your Tablet. Pressing the skill again will allow you to move it. It is like any other Ground-Targeted AoE skill.

is a projectile absorption that will consume six points of upkeep. You can destroy this barrier, whenever you want, with .

pulses a large heal after a one second delay. It will also apply Alacrity to your subgroup due to .

removes three conditions from your subgroup. It will offer a large heal per condition that is removed.

causes your tablet to explode, Launching enemies for 150 Breakbar damage. It will also leave behind fragments that can be collected which offer healing. It will cause you to lose all your energy and remove one condition per 10 energy lost.

Traits

Traits in the Invocation Trait Line

is a flat 7% modifier when your health is above 75%.

is a flat 7% modifier for both physical and condition damage when you are under the effects of Fury.

causes you to grant boons to your subgroup when you legend swap. This will help upkeep Retaliation for your subgroup when you swap to , Might when you swap to and Regeneration when you swap to .

is a free Stun Break whenever you legend swap.

is vital to this rotation. You gain an additional 25 energy if you legend swap when below 10 energy.

Traits in the Devastation Trait Line

grants you access to a stacking modifier. This modifier will increase your damage by 3% per stack with up to three stacks maximum. You gain stacks by landing a critical hit or by hitting with a Sword skill. Each hit landed by a Sword skill will apply one stack, can get you all three stacks if you land all three projectiles.

causes you to deal 0.5% more damage per stack of Vulnerability.

grants your subgroup + 150 Ferocity.

will cause you to life steal when you strike a foe with Vulnerability.

is a flat 20% modifier when you strike a foe with less than 50% health.

Traits in the Renegade Trait Line

will enable you to apply Retaliation and Regeneration to your subgroup and apply Kalla's Fervor to yourself whenever you evade an attack. This trait has a three second internal Cooldown.

grants Protection to your subgroup whenever you use a ability.

grants you 33% increased Critical Chance when you have full endurance. It also grants you Vigor whenever you gain Fury, on an eight second internal Cooldown. This trait is extremely important for capping your Critical Chance.

allows you to apply Alacrity to your entire squad when using and also causes this Alacrity to last 50% longer. This trait will cause your Kalla's Fervor to reduce incoming condition damage by 7% per stack. This is in addition to the Ferocity and outgoing increased Condition Damage.

Breakbars

  • = 150 Breakbar damage per hit. Can hit up to five times.
  • = 100 Breakbar damage per hit. Can hit up to six times.
  • = 300 Breakbar damage.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Renegade Tips

Always engage Vale Guardian and the split adds with . This will help apply instant Vulnerability.

Use only during the main phases. You should only use it during the split phase if you know that it will be back off Cooldown by the main phase.

Use just before each explodes. This will help heal up your subgroup quickly.

Keep up as much as possible.

Split Phase

Use when you engage the split phase.

You can help CC with and .

Use if you see that Might is getting low.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Renegade Tips

Always engage Gorseval and the split adds with . This will help apply instant Vulnerability.

Use only during the main phases. You should only use it during the split phase if you know that it will be back off Cooldown by the main phase.

Make sure you have and for each . This will allow your subgroup to keep bursting.

Split Phase

Use when you engage the split phase.

Use if you see that Might is getting low.

Breakbar Phase

Use and to help break Gorseval.

Sabetha the Saboteur 34,015,256 1,374 48

General Renegade Tips

Always engage Sabetha and the Champions with . This will help apply instant Vulnerability.

You can take care of cannons on this build. Your Alacrity should be able to persist while you are taking care of your cannon.

Use off Cooldown. Don't use it if you are about to leave to do cannons.

Make good use of during the third phase as there will be a lot of incoming damage.

Use or to help CC Knuckles.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Renegade Tips

Always engage Slothasor with . This will help apply instant Vulnerability.

Use only when your entire squad is with you. You can afford to delay it by a second or two if someone is dropping off a mechanic.

You can use to help CC the Slublings when they are pulled in.

If you are struggling with Slubling control, you can drop for . This will provide you with projectile defense through and condition cleanse through .

Breakbar Phase

Use and to help break Slothasor.

Matthias Gabrel 25,953,840 1,374 140 2,500

Condition based classes are a lot stronger at this encounter. Check out our Condition Renegade Guide to see what we recommend. If you are the only source of Alacrity, you will need to run two Condition Renegades, both with .

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