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General Gameplay Tips

Introduction to Renegade
Energy

Most skills, except your auto attack, have a flat energy cost or an energy drain.

You can have a maximum 50 energy outside of combat and a maximum of 100 when in combat.

You have upkeep arrows above your energy bar that indicate the rate at which energy is recharged, each arrow indicating 1% per second.

Energy drain skills will reduce the amount of energy recharge by a specific number of "arrows". You can stack energy draining utilities until eventually have negative energy recharge, or full energy drain.

Once your energy reaches zero, these draining utilities will be turned off automatically.

When swapping to another legend, you will instantly gain 50 energy. This can be further increased by 25 energy if you have the trait , you can find this trait in the Invocation trait line.

Legends

Legends are a specific mechanic that is unique to the Revenant class.

When playing Condition Renegade, you will come into contact with three different Legends:

You can swap your Legends every 10 seconds, which lines up pretty well with your Weapon Swap.

Swapping Legends will trigger Weapon Swap sigils and traits. For example:

You have a variety of traits that interact with your Legends and when you swap them:

  • grants you Fury when you swap Legend.
  • grants your subgroup boons depending on which Legend you swap to. When you swap to , you grant Resistance. When you swap to you grant Might. When you swap to , you grant Retaliation.
  • grants you an additional 25 energy if you swap Legend when you are below 10 energy. This means you will have 75 energy, instead of 50, when you swap to your next Legend.
  • allows you to Stun Break when you swap Legend.

Citadel Order

The unique profession mechanics associated with Renegade are the Citadel Order skills.

, your F2 skill, grants your subgroup two stacks of Might per stack of Kalla's Fervor that you have. You grant more Might if you have the trait , a trait in the Renegade Trait Line.

, your F3 skill, spits out 10 missiles that inflict Burning.

grants your subgroup pulsing Alacrity. This pulses four times, with an interval of one second. Without Boon Duration, each pulse is 1.5 seconds. Your pulses six times when you have the trait , a trait in the Renegade Trait Line.

Alacrity Rotations

In the Renegade Trait Line you will need to choose between and .

You need to run to provide Alacrity if:

Two Condition Renegades can provide permanent Alacrity without the need for any Boon Duration, assuming you both have . If you are playing as a solo Condition Renegade with a Boon Chronomancer, you will need to take 20% Boon Duration.

You will always need to use off Cooldown, your rotation will be different depending on if you have the Devastation or Invocation trait line:

Kalla's Fervor

Kalla's Fervor increases your Ferocity by 30 stat points and your Condition Damage by 2% per stack. You can gain a maximum of five stacks of Kalla's Fervor.

will give you Kalla's Fervor whenever you critically hit or flank an enemy.

will give you Kalla's Fervor whenever you gain Fury. This trait has a three second internal cooldown.

improves the benefits of Kalla's Fervor. You will now gain 50 stat points of Ferocity and 3% Condition Damage per stack.

will cause your Kalla's Fervor to reduce incoming condition damage by 7% per stack. This is in addition to the Ferocity and outgoing increased Condition Damage.

100% Energy Rotations

If you find yourself with 100% energy on , you can do the following:

If you find yourself with 100% energy on , you can do the following:

  1. x 3

General Renegade Tips

For Invocation: If you have problems when swapping from to while at or below 10 energy there are a few things you can do.

  • You can use to burn off some extra energy if you need it. This way you don't have to use and miss out on the damage from .

Always try to Legend swap before Weapon Swap so you can trigger or .

So, should you play with or ?

  • Playing can make this rotation very punishing if you don't know how to recover following mechanics.
  • and are much easier to recover when you have to run away from a boss due to mechanics. also has many movement skills that might prove more useful for mobility.
  • The general advice is to start off with learning the rotation and then moving to the rotations.

When playing with the Invocation trait line there are two traits that you should be aware of:

  • gives you 7% more damage when your health is above 90%.
  • is the most important trait when running Invocation. Your entire rotation is created around this trait. This is why it is so important to make sure your energy is below 10 when you swap Legends.

List of Stun Break skills:

Don't forget that you have an extra Stun Break on Legend swap while playing Invocation from .

Movement Skills:

Utility Skills & Variations
Utility Skills
Utilities

, your heal skill, offers some modest healing for your subgroup.

offers a pulsing CC that will Daze five enemies within the AoE. This utility is also a Stun Break and grants Stability.

will inflict Bleeding on five enemies within the AoE.

will inflict Vulnerability and Cripple on five enemies within the Aoe.

will grant five allies the ability to life steal with their attacks. This skill rarely sees the light of day when playing Condition Renegade. You will likely only use it when you are playing Heal Renegade.

Utilities

, your heal skill, will heal you more for each condition on you. This skill does not cleanse conditions.

is rarely used but you can use it to grant allies Resistance. This utility will also take conditions from your subgroup and give them to you. Each condition will increase the amount of Resistance applied to you.

is used to remove boons from enemies. This attack is a beam and can hit multiple targets that are standing in a line. This utility will also apply Confusion.

is a Ground-targeted leap skill. It applies Chill and Pulls in up to five enemies.

creates a mobile dark field which pulses Torment while draining your energy. Using skills that cost energy, while under the effect of , will cause you to apply an additional stack of Torment on the next tick.

Utilities

, your heal skill, will allow you to siphon health from enemies that you hit. It is a fairly weak heal.

is a very useful movement skill that can be used to jump back to a boss after dealing with mechanics.

can be used to move away from a boss. This utility acts as a Dodge, replenishes endurance, grants Fury and acts as a Stun Break. It will also remove any movement-impairing conditions.

will cause you to strike enemies an additional time after you've hit them. This comes at a 0.25 second intervals. This utility will also grant you a 50% movement speed increase.

is a 300 Breakbar damage elite skill which also applies Vulnerability.

Traits & Variations
Traits in the Invocation Trait Line

grants you Fury when you swap Legend.

grants you 7% increased damage while your health is over 90%.

grants you 7% increased physical damage and condition damage while you have Fury.

grants your subgroup boons depending on which Legend you swap to. When you swap to , you grant Resistance. When you swap to you grant Might. When you swap to , you grant Retaliation.

grants you an additional 25 energy if you swap Legend when you are below 10 energy. This means you will have 75 energy, instead of 50, when you swap to your next Legend.

allows you to Stun Break when you swap Legend.

Traits in the Corruption Trait Line

causes your critical hits to have a 33% chance to inflict Torment.

causes you to inflict Torment whenever you apply Poison. Your Poison lasts 50% longer.

causes your Torment to deal 20% more damage and last 20% longer.

causes you to apply Burning whenever you use an elite skill.

Traits in the Renegade Trait Line

grants you a stack of Kalla's Fervor whenever you critically strike or flank an ememy.

increases the duration of your Bleeding by 25% when you're under the effects of Fury. Whenever you gain Fury, you also gain Kalla's Fervor.

grants you Fury when you strike a foe that has less than 50% health.

increases your damage from Bleeding by 25%.

grants you 33% increased Critical Chance when you have full endurance. It also grants you Vigor whenever you gain Fury, on an eight second internal Cooldown. This trait is extremely important for capping your Critical Chance.

improves the benefits of Kalla's Fervor. You will now gain 50 stat points of Ferocity and 3% Condition Damage per stack.

Trait Line Variations

In terms of personal DPS, Invocation is superior to Devastation however, Devastation brings which is a DPS increase for power based DPS classes.

So, which one do you play? Invocation or Devastation?

  • Devastation on power orientated encounters, which normally don't favour Condition Renegade. This assumes you have two or more power based DPS classes in your subgroup.
  • Invocation for condition orientated encounters and when you have less than two power based DPS classes in your subgroup.

You will want to run the following traits:

Individual Trait Variations

In the Renegade Trait Line you will need to choose between and .

You need to run if:

There are variations in the Corruption trait line that are good to be aware of. Two different trait combinations are taken depending on the length of the phase and/or encounter.

You will want to run the following traits in most situations:

You will want to run the following traits when you are stacking Condition Renegades or have a Boon Thief:

Gear Variations

Two Condition Renegades can provide permanent Alacrity without the need for any Boon Duration, assuming you both have . If you are playing as a solo Condition Renegade with a Boon Chronomancer, you will need to take 20% Boon Duration.

To get 20% Boon Duration, you can:

  • Swap out for .
  • Take instead of .

Boons & Conditions

You provide permanent Bleeding through , and .

You provide permanent Burning through , , and .

You provide permanent Torment through , , , , , , , and .

You provide permanent Poison through and whenever you apply Torment due to .

You can provide permanent Confusion through . does also apply Confusion but you will rarely use this skill.

You provide roughly 20% Cripple uptime through .

You provide roughly 65% Slow uptime through . does also apply Slow.

You provide Vulnerability with . If you run Devastation you will also provide Vulnerability through .

Finally, you can provide roughly 30% Weakness uptime with .

You provide Might to your subgroup when you use . Use this during split phases if you see that your Might is getting low.

You provide Alacrity to your subgroup when you use . This can be increased to your entire squad if you take , a trait in the Renegade Trait Line.

You provide Resistance to your subgroup when you use .

will provide your subgroup with Resistance when you swap to , Retaliation when you swap to and Might when you swap to . This is only when playing Invocation.

will provide Stability to your subgroup and will act as a personal Stun Break.

, in the Invocation trait line, will give you Fury whenever you Legend swap. grants you Vigor whenever you gain Fury.

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

Revenant Legends
Weapon Sets
General Renegade Tips

Be careful with your positioning for . It is really easy to get ported at Vale Guardian, so you have to constantly watch the ground for . Feel free to delay if needed.

Try to walk backwards out of , instead of Dodging. This is because you want to maintain the Critical Chance bonus from .

If you do get ported, use to get back to Vale Guardian.

Vale Guardian has a small hitbox so make sure you aim well.

Be careful when using as you can Pull Seekers towards your group.

Split Phase

You should go to the Red Guardian during the split phase.

Engage in and open with . This will help ramp up Vulnerability on the Red Guardian.

Use during the split phase to help maintain some Might.

Use or and to help CC.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

Revenant Legends
Weapon Sets
General Renegade Tips

If you see that there are orbs around Gorseval, you can try and aim your to cleave them at the same time.

During the final phase, take care when using . This skill will lock you in animation and it is easy to be trapped inside an egg.

If you are getting overrun by adds during the main phase, drop a to help CC them.

Split Phase

Try to be in when the boss phases. Use on the first Charged Soul and provide Vulnerability.

Save energy on the second Charged Soul while you're in so you can start the phase with ~90% energy.

If you see that there is a Charged Soul getting dangerously close to Gorseval, you can use to apply Chill.

Use during the split phase to help maintain some Might.

Breakbar Phase

If you need extra CC during the Breakbar Phase, you can delay and use to help provide some CC. If you are on Shortbow use .

Be careful during the Breakbar Phase with your Shortbow attacks like or as you can die due to Vivid Echo. The same applies to . If the CC is really bad just don't use .

Sabetha the Saboteur 34,015,256 1,374 48

Revenant Legends
Weapon Sets
General Renegade Tips

Be careful with while Sabetha is using her Flamewall attack. You may find yourself locked in animation and heading towards her Flamewall.

Do not save energy while the split adds are up as the faster they die, the faster Sabetha returns.

If you have to do Cannons on Sabetha, try to swap into before you go up to gain more energy. Use to get back to Sabetha quickly and open with the 100% opening.

Dealing with Mechanics

If you get an expanding on Sabetha use or to get back to Sabetha quickly. If you are on Shortbow you can either use or just try to adjust your rotation so that you can use and while walking back to Sabetha.

If you get a while in you should use and any other spirits to drain your energy once you've returned to the group.

Use if you’re further away as it has a longer range, but make sure to take care when using this skill as it will put you on the opposite side of Sabetha.

You will probably get quite frequently because you are frequently the closest player to Sabetha due to .


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Condition Renegade is not strong at Slothasor. Check out our Team Composition Page to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500

Revenant Legends
Weapon Sets
General Renegade Tips

Don't interrupt your rotation while Matthias is doing his bubble attack, just continue your rotation. There are two skills that you should delay, and . Save these for when the bubble has finished.

If you get knocked down, you can use on or on to Stun Break.

For CC, you can help with and, if you are on Shortbow with, .

Dealing with Mechanics

If you get a mechanic on Matthias which forces you to move away from the boss, you can use as a gap closer.

On Shortbow, you can just try to continue your rotation while walking back. Start with and , so you are 100% sure that all projectiles will hit Matthias.

If you get a mechanic while in , save your energy and open with your spirits to drain energy once you've returned to Matthias.


Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

Condition Renegade is not strong at Keep Construct. Check out our Team Composition Page to see what we recommend.

Xera 22,611,300 1,374 48 2,000

Revenant Legends
Weapon Sets
General Renegade Tips

Spam during the initial island phase and during the split phases to upkeep Might.

You can help with add control by using as it is an AoE CC.

Don’t use when mobs are in the shard fields as it gives them Confusion. The shard fields convert Confusion on mobs into Retaliation and your DPS classes will explode when trying to cleave them.

Try to keep track of the mob spawns and time your spirits for when there are no, or few mobs presents. This will ensure that the damage from your spirits will go to Xera and not the trash mobs.

Use off Cooldown in the gliding phase for some extra Alacrity.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Revenant Legends
Weapon Sets
General Renegade Tips

Be careful with your positioning for . It is really easy to get ported at Cairn, so you have to constantly watch the ground for the port fields. Feel free to delay if the fields are up.

If you get ported, use or to get back to Cairn. You will be too far away to use as a gap closer.

If you are on Mace while the green fields are appearing, stay as long as possible melee because you will lose a lot of DPS if you go into green while on Mace - Axe. On Shortbow you can just continue your rotation in the green field.

Try to focus on your rotation, since Cairn is essentially a DPS Golem with only a few mechanics.

Mursaat Overseer 22,021,440 1,374 160

Revenant Legends
Weapon Sets
General Renegade Tips

You can prestack energy at this encounter by standing on the tiled floors. This will put you in combat and start to charge your energy.

If you have double Jade Scouts approaching, you can always delay slightly to help cleave them quickly.

Be careful with while Mursaat Overseer is in a field with spikes. Feel free to delay your skills than die to spikes.

You can cleave Jade Scouts with , if you position yourself well.

If your DPS isn't that good and you have to move Mursaat Overseer through the arena, try to place your in the direction that he is moving.

Samarog 29,493,000 1,374 420 4,500

Condition Renegade is not strong at Samarog. Check out our Team Composition Page to see what we recommend.

Deimos 35,981,456 1,374 140

Revenant Legends
Weapon Sets
General Renegade Tips

If you aren't able to go melee at Deimos, camp Shortbow and only swap Legends and not weapons as won't trigger.

Be careful when using , as you can trigger a black field during this animation as it roots you in place.

Split Phase

After you get ported down to deal with Saul, try to be on and use to provide some Vulnerability.

Remember that and are CC skills and can be used to help break Saul or slow down Prides and Greeds. Alternatively, you can use which applies Chilled.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Revenant Legends
Weapon Sets
General Renegade Tips

Don't use while the Power Boon Chronomancer with Fixation is moving Soulless Horror, as you will miss out on most of your projectiles.

You can help with CC during the Breakbar Phases by using , and .

Try not to use if there is a Tormented Dead close to the group as this may cause it to be pulled into the group. This could mean that your Heal Druid is unable to push it away.

Be careful when using while there is a wall close by.

Use and to help relieve some pressure on your Heal Druid. also reduces incoming condition damage by 50%.

Dhuum 32,000,000 1,374 400

Revenant Legends
Weapon Sets
General Renegade Tips

Due to the downtime during the pre-event you will almost always have more than 50 energy, this allows you to do the following;

  • Use to share Alacrity before the skeletons spawn.
  • Use to share Might before the skeletons spawn.
  • Use to help cleave spiders.

Cast early if Dhuum is doing the small death mark or phasing in the next ~10 seconds. After his teleport, go for additional DPS by entering the AoE he leaves behind after the slam until the green ring of fire around it is fully formed.

Try to deplete as much energy as possible before Dhuum's .

You can use to remove the boons from Dhuum after the .

Dealing with Mechanics

You can use to get away from your group if you are subject to mechanics. If you are running you can use to move away from the squad and you can use when returning.

If you are on and have to move away from the boss you have no option to use mobility skills. When you come back to Dhuum, you can use . Once you've returned to Dhuum use swap to .

Final 10% Phase

For the final 10% phase, always make sure you are in . This allows you to open with 100% energy and drop all your spirits.

When you return from the seal you can use to get to Dhuum quickly.


Mythwright Gambit

Conjured Amalgamate 1,374

Condition Renegade is not strong at Conjured Amalgamate. Check out our Team Composition Page to see what we recommend.

Twin Largos 17,548,336 1,374

Condition Renegade is not strong at Twin Largos. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240

Revenant Legends
Weapon Sets
General Renegade Tips

You will always start with 100 energy for every creature and Qadim. This allows you to do the 100 energy opening that you can find in the general section at the top of this written guide.

If no one in your team is killing the Lamp you can put down to kill the lamp when your team is done.

You can engage all the creatures and Qadim while on apart from the Destroyer.

For the Destroyer you will want to start in . This is because you want to put down as soon as possible. This will CC the Destroyer and the adds. So your rotation for Destroyer will look like this:

At the main phase on Qadim you can already start stacking conditions on him before he becomes vulnerable. As soon as he is in the middle of the arena you can begin your rotation.

If no one is taking care of the Magma Elementals you can use to pull them away from the Lava Elementals. You can also Chill and Pull the Magma Elementals with and then knock them down with .

The creatures and Qadim have proximity based aggro mechanics. Take care when using that you don't steal aggro.

will root you in place. Take care when Qadim uses his attack as you might be locked in an animation with this skill.


The Key of Ahdashim

Cardinal Sabir 29,493,000 1,374 240 15,000

Revenant Legends
Weapon Sets
General Renegade Tips

If you get Stunned during the main phase, you can use or to Stun Break.

Be careful when using if you know is coming. This skill will root you in place and might cause you to Down.

Split Phase

Help break the adds during the split phase with .

You can also apply Vulnerability to the adds during the split phase with .

Breakbar Phase

Use and to help provide some CC during the large, uncoordinated Breakbar Phase. If you are on Shortbow use .

Don't waste any Cooldowns during the Breakbar Phase as they Barrier that Sabir has will void your damage.

Cardinal Adina 22,611,300 1,374 160

Condition Renegade is not strong at Adina. Check out our Team Composition Page to see what we recommend.

Qadim the Peerless 47,188,800 1,374 400

Revenant Legends
Weapon Sets
General Renegade Tips

Before Qadim the P spawns, you can stay in the AoE that knocks you back when the pylons spawn, this allows you to start with 100% energy. When the fight starts, immediately put down and then proceed to start the fight with 100% energy.

Starting at 30%, Qadim the P begins to receive boons periodically including Retaliation. You can help strip them with . Also, you will need to take in Corruption trait line for that added, passive boon removal.

Help break the Anomaly’s, Qadim the P’s and Pylon’s Breakbars with on Shortbow and . You can also break Anomalies in lava fields due to these skills being ranged.

You can continue attacking Qadim the P at 40%, 30% and 20% with your shortbow while he stays near the destroyed Pylons.


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