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General Gameplay Tips

General Renegade Tips

List of stun break skills:

Movement Skills:

Blast Finishers:

Remember that provides Might for your subgroup if you start to get low. This can be useful on bosses with phases.

Don't forget that you have an extra Stun break on Legend swap while playing from .

Rotation Tips

For Invocation: If you have problems when swapping from to while under 10 energy there are a few things you can do.

  • You can use to burn off some extra energy if you need it. This way you don't have to use and miss out on the damage from .

Pay attention to always finish as it is easy to interrupt this animation. The animation has to be completed to create the AoE field on the ground.

If you hover your mouse over your UI while using will be faster as you jump in place.

100% energy rotation start;

  • three times Swap to .

Always try to Legend swap before Weapon swap so you can trigger .

Trait Line Variation

In terms of personal DPS, Invocation is far superior to Devastation.

Devastation brings which is a DPS increase for power DPS classes.

So, which one do you play? Invocation or Devastation? While Invocation is way more personal DPS, Devastation buffs power DPS classes due to .

The take home message for the fight between Invocation and Devastation is that you pretty much always will be running Invocation. You will only be running Devastation on power orientated encounters, which normally don't favour Renegade. Even on power based encounters, you should still only play Devastation when you have three power DPS classes in your subgroup.

The only exception to any of these rules in Dhuum, where you should always play Invocation.

Shiro or Kalla?

The summon skills from the do not stack. They currently do not follow the normal rules of subgroup priority and will affect the closest five people regardless of subgroup.

For this reason, if you are running multiple Renegades you should only have one player that uses per squad. The other Renegades should be running instead.

The exception to this is if you have an organised group and can coordinate with the other Renegade which will allow you to have two players running . You will need to work out who will use at the start of their rotation and who will use at the start.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

Start your rotation with and , while running to Vale Guardian and use followed by .

Be careful when using , as you can get ported through . Just delay when you see a blue field is appearing.

Depending on how much energy you have in , you can start your rotation with either two or three , and .

For the last phase use and first and wait with using until Vale Guardian is in his last tanking spot.

Split Phase

If possible, swap to as you engage the Red Guardian during the split phase. This allows you to use and provide Vulnerability as you typically will lack it here. As soon as possible swap back to and save some energy.

For CC, you can use and .

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Renegade Tips

Here you run in the Renegade Trait Line due to the large hitbox size of 250.

Since you can only use twice, assuming your group DPS is good, you don't have to prioritize this skill over other skills.

Once Gorseval is attackable again, after the split phase, use three times, , , , swap to and .

Breakbar Phase

If you need extra CC during the breakbar phase, you can delay and use to help provide some CC. If you are on Shortbow use .

Be careful during the CC phase with your Shortbow attacks like or as you can die due to Vivid Echo. The same applies to . If the CC is really bad just don't use .

Split Phase

Try to be in when the boss phases. Use on the first add and provide Vulnerability.

Save energy on the second add while you're in so you can start the phase with ~90% energy.

Sabetha the Saboteur 34,015,256 1,374 48

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

Be careful with and while Sabetha is using her Flamewall attack. Either don't use the option "Snap to Ground Target" or delay those skills.

If you are using "Snap to Ground Target" you can just detarget Sabetha and use your skills like and beside her.

Do not save energy while the split adds are up as the faster they die, the faster Sabetha returns.

If you have to do Cannons on Sabetha try to swap into before you go up to gain more energy. This way, you can use multiple times when you return.

Dealing with Mechanics

If you get an expanding on Sabetha use or to get back to Sabetha quickly. If you are on Shortbow you can either use or just try to adjust your rotation so that you can use and while walking back to Sabetha.

If you get a while in you should use and any other spirits to drain your energy once you've returned to the group.

Use if you’re further away as it has a longer range, but make sure to take care when using this skill as it will put you on the opposite side of Sabetha.

You will probably get quite frequently because you are frequently the closest player to Sabetha due to .


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Renegade is not super strong at Slothasor as this encounter favors power based DPS classes. Check out our Team Composition Page to see what we recommend.

Bandit Trio

General Renegade Tips

Play Devastation here to give to your subgroup.

Use to pull mobs together.

You can also help with add control by using as it is an Aoe CC.

If you get Fear you can use on or on to break Stun.

Try to start every boss with 100 energy in , this way you can start your rotation with - three times, and .

You can camp most of the time, since your energy is permanently filling up. You can use to either cleave mobs or for mobility.

You can do Mortars if needed by using between the first and second add, so you can cleave both of them. You can use for the final add, if you need more CC you still have .

Matthias Gabrel 25,953,840 1,374 140 2,500

General Renegade Tips

Do not use over . Matthias has a medium hitbox and also a high movement uptime, so not every projectile from will hit.

Don't interrupt your rotation while Matthias is doing his bubble attack, just continue your rotation.

If you get knocked down, you can use on or on to break Stun.

For CC, you can help with and or if you are on Shortbow with .

Dealing with Mechanics

If you get a mechanic on Matthias which forces you to move away from the boss, you can use or as a gap closer. probably fits in your rotation anyway because you have had to move out and your energy is filling up. If you don't want to use on Shortbow, you can just try to continue your Shortbow rotation while walking back. Start with and , so you are 100% sure that all projectiles will hit Matthias.

If you get a mechanic while in you should use and any other spirits to drain your energy once you've returned to the group.


Stronghold of the Faithful

Escort

General Renegade Tips

You can play Devastation here to support your group with .

Use to pull mobs together.

You can also help with add control by using as it is an AoE CC.

If you get Fear, you can use on or on to break Stun.

To help your group with Warg control you can swap out your Shortbow for Sword - Sword. Use , , or to apply Chilled and to Immobilize the Warg.

As Renegade you are able to do Back Wargs. Just do your normal rotation on the Warg and he will die really fast. If you have problems you can use to Chilled and to apply Cripple.

Keep Construct 55,053,600 687 200 3,500

Renegade is not super strong at Keep Construct as this encounter favors power based DPS classes. Check out our Team Composition Page to see what we recommend.

Xera 22,611,300 1,374 48 2,000

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

Start the Xera fight with: Three Swap to Continue your normal rotation.

You can help with add control by using as it is an AoE CC.

Don’t use when mobs are in the shard fields as it gives them Confusion. The shard fields convert Confusion on mobs into Retaliation and your DPS classes will explode when trying to cleave them. You can use instead of to help drain your energy.

Use off cooldown in the gliding phase for some extra Alacrity.

Island Events

Camp for the first island, so your energy is 100 when you land on the second island. Just do the normal burst rotation with 100 energy in and swap to for .

After you have destroyed the last shard go immediately to .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

Be careful with your positioning for or . It is really easy to get ported at Cairn, so you have to constantly watch the ground for the port fields. Feel free to delay or if the fields are up.

If you get ported, use or to get back to Cairn. You will be too far away to use as a gap closer.

If you are on Mace while the green fields are appearing, stay as long as possible melee because you will lose a lot of DPS if you go into green while on Mace - Axe. On Shortbow you can just continue your rotation in the green field.

Try to focus on your rotation, since Cairn is essentially a DPS Golem with only a few mechanics.

Mursaat Overseer 22,021,440 1,374 160

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

If you have double statues approaching, you can always delay slightly to help cleave them quickly.

Be careful with and while Mursaat Overseer is in a field with spikes. Feel free to delay your skills than die to spikes.

If your DPS isn't that good and you have to move Mursaat Overseer through the arena, try to place your in the direction that he is moving.

Samarog 29,493,000 1,374 420 4,500

Renegade is not super strong at Samarog as this encounter favors power based DPS classes. Check out our Team Composition Page to see what we recommend.

Deimos 35,981,456 1,374 140

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

If you aren't able to go melee at Deimos, camp Shortbow and only swap Legends and not weapons as won't trigger.

Rapid Decay

Be careful when using , as you can trigger a black field during this animation as it roots you in place.

Try to not jump into a black field while in the jump animation of . This may mean that sometimes you have to delay using it.

Split Phase

After you get ported down to deal with Saul, try to be on and use to provide some Vulnerability. Swap back to as soon as you can to save energy. When you port back up to Deimos, you can use the 100 energy burst rotation.

Remember that and are CC skills and can be used to help break Saul or slow down Prides and Greeds. Alternatively, you can use which applies Chilled.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Renegade Tips

Here you run in the Renegade Trait Line due to the small hitbox size.

Don't use while the Chronomancer tank is moving Soulless Horror, as you will miss out on most of your projectiles.

You can help with CC during the breakbar phases by using , and .

Try not to use if there is a Tormented Dead close to the group as this may cause it to be pulled into the group. This could mean that your Druid is unable to push it away.

Be careful when using or while there is a wall close by.

Soulless Horror is essentially a DPS golem, so try to play your rotation as smoothly as you can to reach really nice DPS numbers.

Dhuum 32,000,000 1,374 400

General Renegade Tips

You should play Invocation here because you have ridiculously high DPS. Use instead of as Dhuum has a massive hitbox size of 420. You can find these traits in the Renegade Trait Line.

You can use to remove the boons from Dhuum after the . This means your Warrior can play instead of Spellbreaker.

Pre-Event

Due to the downtime during the pre-event you will almost always have more than 50 energy, this allows you to do the following;

  • Use to share Alacrity before the skeletons spawn.
  • Use to share Might before the skeletons spawn.
  • Use to help cleave spiders.
  • For the skeletons you can use the normal 100 energy Mallyx rotation. Precast three times and start with and once the skeleton has spawned.

Always start your rotation with 100 energy on . The following options depend on where you will tank Dhuum:

  • When you start Throne: 3 x
  • When you start on the Side: slightly before he comes vulnerable only once he is vulnerable. Once he's on the side start the Throne rotation.

Dealing with Mechanics

You can use to get away from your group if you are subject to mechanics. If you are running you can use to move away from the squad and you can use when returning.

If you are on and have to move away from the boss you have no option to use mobility skills. When you come back to Dhuum, you can use . Once you've returned to Dhuum use swap to .

The Final 10% Phase

For the final 10% phase, always make sure you are in .

When you return from the seal: Use to close the gap between you and Dhuum, use again to jump on Dhuum.

The next part of your rotation should look like this: Swap to or .

The follow opening applies if you are running . Once you've put down both and and done a auto attack chain, put down to get the proc for when you swap back to . Use immediately when you've finished the previous steps.

The follow opening applies if you are running . Cast once you've activated to ensure that you will proc . Swap to and use .


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