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General Gameplay Tips

General Renegade Tips

Important: This build doesn't produce any Fury. This will need to be covered by another support class in your subgroup. This build will cover 25 stacks of Might and permanent Alacrity for your subgroup. You do offer as an offensive buff to your subgroup.

This gear setup has no Toughness at all, however you will need to take a little bit of care as you gain + 120 Toughness due to . This should never cause aggro issues but you should be aware of it!

The main benefit from taking is having permanent uptime of and . This will give your subgroup healing and reduced condition damage taken through and life steal thanks to .

Using any other utility skills while in will hurt your uptime of .

Vulnerability can be supplied from using but this will hurt your uptime.

You can use to Daze adds when they are pulled into the stack. This skill is also a Stun Break. You can also Blind any adds by using .

You also provide another offensive buff, aside from . You give to your subgroup, a trait in the Devastation trait line.

When you're in you can use to destroy projectiles. This can come in handy at Slothasor or any other encounters that require the destruction of projectiles. Please note that this skill does not reflect projectiles.

can be used to cleanse three conditions from your subgroup. This will heal any allies that have their conditions cleansed.

Might, Alacrity and other boons

This build produces 25 stacks of Might to your subgroup through .

This build can also produce high amounts of Alacrity through and . Make sure to use after you Legend swap. If you require 10 man Alacrity and have another source of Might for your subgroup or squad, you can take instead of .

You produce a small amount of Protection whenever you use a utility skill when in , this is due to . You can find this trait in the Renegade Trait Line.

You produce minimal Regeneration and Retaliation whenever you evade an attack due to the trait , a trait in the Renegade Trait Line. You can also pump out a little Stability whenever you use . This will affect your uptime.

Healing

You get healing from using . This skill will also cleanse conditions from your allies.

The final attack in your Staff auto attack chain will send out two healing orbs to give minor healing to your allies.

You get a lot of healing from and Life Steal from when you are in the .

Your main healing comes from using whenever you go into .

If your allies have conditions then they can get some healing when cleansed through .

Breakbars

  • = 100 Breakbar damage.
  • = 150 Breakbar damage per hit. Can hit up to five times.
  • = 100 Breakbar damage per hit. Can hit up to six times.
  • = 150 Breakbar damage.

Take care when using as it will push you through the bosses hitbox. This might end up with an interesting result if you're at Xera...and on the edge of the platform...

Gear Variations

If you're struggling with CC you can swap out offhand Sword for Axe. This will give you access to that can be used to group mobs and CC bosses.


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