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General Gameplay Tips

General Daredevil Tips

Deplete your endurance at the start of the fight to be able to without losing the bonus. You gain endurance when you steal due to , the minor grandmaster trait in the Daredevil Trait Line.

Try to use off cooldown so it aligns with your .

Due to the changes to , you no longer have to detarget the boss or move your camera. This skill will now always hit three times and will never move you through an enemy.

Trait and Utility Variations

You can use instead of , however this does result in a gain of endurance that could cause you to lose the bonus from .

Positioning

Due to the trait , it is important to constantly be in a flanking position to avoid losing 7% critical chance. You need to consider if you can permanently flank and if you need to take additional Precision to compensate if you can't.

Breakbars

has to land all 5 hits in order to gain access to which deals 200 break bar damage.

deals 150 break bar damage per person (5 people) but you must use it when allies are in range.

followed by deals 432 breakbar damage and is better on encounters with adds and for Matthias.

Basilisk Venom

Stacking Thieves is increasingly common on a variety of encounters. can be overridden meaning that Thieves should stagger their use of this skill or coordinate which Thief will use on each breakbar.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Daredevil Tips

The skill you get from Vale Guardian is Unstable Artifact. This can be used as a shadowstep if you get ported by or to pull someone in who has been downed.

Save for Vale Guardian, or on the Green Guardian if CC on it is slow as the Blue Guardian should be handled by the Chronomancers.

Coordinate the use of so that it isn't wasted due to overriding it with another .

If the Blue AoEs appear when you are about to use , you can use instead to dodge it.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Daredevil Tips

The skill you get from Gorseval is Unstable Artifact. This can be used as a shadowstep between the adds during the split phase.

When attacking the adds during the split phases you should try to stand in light fields. You have a lot of whirl finishers, from and , and this can be used to clear the Weakness from your subgroup. Clearing this Weakness will mean that you kill the adds faster.

Breakbar Phase

If you have other Daredevils or Deadeyes in your subgroup, you will need to coordinate your .

If you are dying during the breakbar phase, you should prioritize dodging and using . These are slow hitting kills that will cause you to take less damage from the retaliation but still maintain your DPS.

Sabetha the Saboteur 34,015,256 1,374 48

General Daredevil Tips

You can stack Bloodlust, with on another weapon set, on the adds in the event preceding Sabetha.

The skill you get from Sabetha is Unstable Artifact, you can use this to shadowstep to the Launch Pads. The skill you get from the Champions is Throw Magnetic Bomb and is a personal DPS increase when used.

Save Throw Magnetic Bomb for when Sabetha returns and use it when you activate .

Drain your endurance while you are waiting for the Champions to spawn, this will give you the damage bonus from . You can also prime by attacking when they are still Invulnerable.

CC on this boss is not as important so you can use instead of .

Be especially mindful of your positioning here while she is doing her Flamewall, as her hitbox is anchored to the position where she started it. This is to ensure you maintain the 7% critical chance from .

If you are doing cannons, two auto attack chains and should be enough to destroy it.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Daredevil Tips

You can precast for the extra DPS. You do this by retraiting to Deadly Arts and taking . Use your heal skill with this trait to drop but remember to swap your traits back after!

On this encounter you should use as it triggers on the Slublings.

Start on Pistol / Pistol and precast one dodge. Dodge once Slothasor becomes hostile and use twice and then swap back to staff and dodge into your normal opener.

Your Stolen Skill is Soul Stone Venom and once activated will cleanse all conditions on your entire squad. It will also give you a small amount of personal DPS for each condition cleansed.

Soul Stone Venom has no cast time and can be used off cooldown. The downside of this is that it will cleanse only one condition as the venom stack lasts for 30 seconds and will cleanse the next incoming condition. Only do this if you don't have to worry about Fear, or corruption from the Slublings.

Soul Stone Venom is roughly a second in terms of personal DPS gain.

Make sure that you deplete your Initiative before CC phases by spamming .

Breakbar Phase

Swap out for if more CC is required.

If you have other Daredevils or Deadeyes in your subgroup, you will need to coordinate your .

If you have try to save it to help with CC during the breakbar phases. Remember that you can also use for 200 breakbar damage.

Drain your endurance during the breakbar phase, this will give you the damage bonus from . You can also prime by attacking Slothasor while he is still Invulnerable.

Bandit Trio

General Daredevil Tips

The skill you get from the bosses is Throw Magnetic Bomb. This can be used to do Mortars with as it is a pulsing CC.

Take here, if you are dealing with the Mortars. will be enough to deal with the single Mortars. During the triple spawn, use on the first add, the first hit of on the second add and the second hit on the third add. Alternatively if you can get , you can use that instead.

Feel free to take and for a little bit more sustain if the adds remain outside and as another CC in the case of the latter.

Matthias Gabrel 25,953,840 1,374 140 2,500

Power Daredevil is pretty weak on Matthias so relog to something else if you can. Check out our Condition Daredevil Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Daredevil Tips

You can run a second staff, as staff Daredevil, with instead of for the burst phases.

Use when Keep Construct uses as you can't go in close melee.

Xera 22,611,300 1,374 48 2,000

General Daredevil Tips

The skill you get from Xera is Soul Stone Venom. This is a 10 person condition cleanse and can be used at times when your party is suffering from a condition overload.

Take here unless add management is a problem, in which case use instead. We recommend if you have lots of adds as may not actually hit Xera during the CC phase and could be wasted on the adds.

If your party is struggling with shard clearing you can onto the shards to help out.

Consider getting a Pistol - Pistol set on swap for the platforms or in case you get teleported and need to range.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Power Daredevil is pretty weak on Cairn so relog to something else if you can. Check out our Condition Daredevil Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500

General Daredevil Tips

Take Pistol / Pistol on your second set. You can use this during the start of the third phase as Samarog will be stationary while he uses . Use and Throw Magnetic Bomb while Samarog is stuck in its animation.

The Stolen Skill you get from Samarog is Throw Magnetic Bomb. This skill is a 9 - 10% DPS increase for Daredevil and is the reason why this build is stronger than Deadeye at Samarog.

Use Throw Magnetic Bomb only when is active and make sure to get the 10% damage modifier from .

You can get Throw Magnetic Bomb from Guldhem during the split phase but make sure to save it for when Samarog is back. By the time Samarog returns, your will be ready again and you can Throw Magnetic Bomb twice in a row. Both of these should be used under the effects of and .

Make sure that you deplete your Initiative before CC phases by spamming .

Breakbars

You will need to communicate with the other Deadeyes or Daredevils to avoid overwriting each others .

Drain your endurance during the breakbar phase, this will give you the damage bonus from . You can also prime by attacking Samarog while he is still Invulnerable. Save one dodge to avoid as will net you more DPS than jumping them.

Deimos 35,981,456 1,374 140

General Daredevil Tips

The skill you get from Deimos is Unstable Artifact. This can be used as a shadowstep if you get Knocked back by the pizza attack or to pull in the hand kiter for a res if he goes down.

The skill you get from Saul is Throw Magnetic Bomb. This can be used to help CC the first and third Saul.

Use or to help with CC.

You can run a second staff, as staff Daredevil, with instead of for the first and third Saul spawns.

Try to line up with the buff from Unnatural Signet.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Daredevil Tips

The skill you get from Soulless Horror is Soul Stone Venom. This is a 10 person condition cleanse, so could be used to cleanse conditions when squad members are hit by scythes or red AoEs.

You can use to jump through walls.

If the Tormented Dead are getting pushing through the group, you need to take care with cleaving them too much and also with the Immobilize from .

River of Souls

General Daredevil Tips

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change to give yourself a little bit of self sustain when tanking floor damage if you are outside of Desmina's bubble.

Save so you can use it on the approach bombers.

If you want to be really cool, equip double Pistol on your second weapon set and you can pew pew the rifts as they spawn.

Statues of Grenth

The Broken King

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change so you can pew pew with double Pistol while standing in greens.

Eater of Souls

Use to help CC during the breakbar phase.

Eyes of Judgement and Fate

Make sure to take on your Staff instead of as the Eyes are stunned.

Take care not to Stun the Eyes with which is the final hit in the chain from , as this may interupt the stun from the orbs of light. The same applies to as one of the thieves uses .

Dhuum 32,000,000 1,374 400

General Daredevil Tips

The skill you get from Dhuum is Unstable Artifact. This can be used as a shadowstep for mobility when you need to drop a bomb, do a green or break a .

Always have one Unstable Artifact stored and then continue to off cooldown. Unstable Artifact can also be used for ressing.

You can use as an emergency group cleanse to remove the Torment from after the .

You can run Pistol - Pistol as your second weapon set. This can be used for ranged DPS during the and also to provide a smoke field if you stealth the Reapers.

Final 10% Phase

During the final 10% phase, is pretty weird. You need to cast it from the edge of the circle, towards Dhuum, and then backpedal while auto attacking.

Try to face the throne for the buff from .


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